The Fugger II

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The Fugger II
Studio Matthias Kriesell, Lars Martensen
Publisher Sunflowers
Erstveröffent-
lichung
1996
platform PC ( MS-DOS )
genre simulation
Game mode Single player , hot seat
control Keyboard , mouse
system advantages
preconditions
33 MHz, 4 MB RAM, SVGA graphics card
medium 1 CD
language German
Age rating
USK released from 6

The Fugger II is a historical economic simulation published by Sunflowers in 1996 . The action of the game begins in 1600 . The name alludes to the Fugger family .

Gameplay

The basic aim of the game is to increase wealth and reputation. However, there is also the option of completing selected missions in three levels of difficulty using the order cards enclosed with the game.

Beginning of the game

The player lives in the Principality of Mittelland, which is divided into the counties of Mooringen, Bergenhöh and Auental. There are three cities in each county , the location of which influences the choice of goods to be produced. One of the three cities is the county’s capital. The tenth city is the capital of the principality. The player can choose their name, gender, religion and the color of their banner . The colored banners mark your own trading offices , customs castles and robber camps on the map . The city in which the game starts is given, but this is never a capital city.

The game begins with an uncle's inheritance (750 thalers and 1 cart). By skillfully purchasing storage space and means of transport, as well as by producing and selling various goods, the player now tries to increase wealth and reputation.

Extension of the property

Due to the increased income, further trading branches can now be set up and an administrator (the so-called director ) can be appointed when the game is advanced . From this point on, he oversees and directs the production and sale of the goods. If a director has not yet been hired, production and sales must be organized by yourself. According to the selected goods to be produced, workers must also be hired. Success also depends on the level of wages for workers and directors, the capacity of the storage rooms, the number and condition of the means of transport, and the type and size of private residences.

hierarchy

While the player is still a simple " citizen " at the beginning , he is given higher titles and posts over time. These are very diverse and range from the simple chamberlain to the Vogt and Minister of Justice to the regent of the Mittelland. This is also given in the church hierarchy (for example sacristan, abbot, etc.). Items entail privileges , with "simpler" titles the possibilities of trading in new types of goods are already expanding. B. a justice minister has rights to change the penal laws or a finance minister the tax rates. Insurance can be taken out or opponents can be challenged to a duel.

Look at

Reputation increases with the value of the property and the title or office that one holds. Further possibilities to increase one's reputation in the country exist through marriage, praying, buying indulgences , donations for the poor, donations for the church, organizing celebrations, endowing buildings or by bribing public officials.

Influence on the opponent

Measures against the opponent are espionage , sabotage , blackening , robbery , duel , initiate trial , prevent the opponent's marriage, bribe witnesses and the court. The same options are also used by artificial intelligence .

Mercenaries and robbers

By acquiring a customs castle through purchase or auction, it is possible to recruit and train mercenaries in order to secure counties, escort transports or raid cities and robber camps. Robber camps perform a similar function, with the exception that they do not secure counties, but can instead be raided.

Marriage and inheritance

Since the game ends as soon as the character dies without an heir, the search for a successor to the character represents a central aspect of the game. A matchmaker is used to find a partner for the character. If the search was successful, there is an opportunity to advertise the person with gifts, which, if successful, ultimately leads to the marriage. After a while, the player is born with an inheritance, which now allows them to inherit the property they have accumulated so far, including the titles acquired up to then.

Blows of fate

Again and again the game surprises with fires, natural disasters, epidemics etc. which, depending on the type, severity and location, can influence one's own success in the game.

Litigation and Consequences

Because, in his opinion, the game gave the impression that the Fuggers owed their rise to dark machinations at the time, a descendant of the merchant family sued the game's title and was right in court in December 1999. The game was then discontinued.

The game The Guild , the content of which was based on Die Fugger II , should originally appear under the title Die Fugger III . However, due to the legal disputes mentioned above, the title was changed to avoid a new trial.

Web links

Individual evidence

  1. ↑ Finished for PC game "Die Fugger"