Grandia: Parallel Trippers

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Grandia: Parallel Trippers
Original title グ ラ ン デ ィ ア パ ラ レ ル ト リ ッ パ ー ズ
transcription Gurandia Parareru Toripasu
Studio Game Arts
Publisher Hudson Soft
Erstveröffent-
lichung
JapanJapan December 22, 2000
platform Game Boy Color
genre role playing game
Subject Fantasy
Game mode Single player
medium 1 32-megabit plug-in module
language Japanese

Grandia: Parallel Trippers ( Japanese グ ラ ン デ ィ ア パ ラ レ ル ト リ ッ パ ー ズ , Gurandia Parareru Toripasu ) is a role-playing game developed by Game Arts for the Game Boy Color and marketed by Hudson Soft . The game was produced exclusively for the Japanese market, where it was released in December 2000. It is an offshoot of the series of the same name that includes characters, music and a similar combat system from the original game . In contrast to its predecessors, this game uses 2D graphics and the battles in the game are fought in first person view .

action

In the game you put yourself in the role of the protagonist Yuuhi , a young boy who lives in Japan and who is transported to a parallel world with his friends Mizuki and Shirō . The three protagonists land in the world of Grandia , where they meet characters from the original game. However, Yuuhi first has to fight his way through certain environments to find his two friends, who were separated when they hit this parallel world. Together they try to find a way back into fictional reality.

Gameplay

With its 2D graphics, the game recalls the traditional roots of role-playing games by using a bird's eye view. The player steers the protagonist Yuuhi through many locations, encountering non-playable characters, enemy monsters, traps and puzzles that have to be mastered in order to advance. Here you come across crevices and holes that you can avoid by jumping. Finally, there are other obstacles such as barricades and walls that can be opened if you find the corresponding switch in the area. The accompanying creature Pinky , which is characterized by her large ears, can also manipulate objects from a distance. Treasure chests contain helpful items such as healing herbs and equipment for the battles. Just as in Grandia , the enemies are visible on the field and only attack when the player has contact with the enemy.

development

The game was announced by Hudson Soft in July 2000 and was described as the first Grandia part for a handheld . Game Arts chairman added that they wanted to create a Grandia part that could be played anywhere. Hudson Soft was personally selected by Game Arts to market the game in Japan. The game premiered at the Nintendo Space World Expo in August 2000, and it was presented a second time at the Tokyo Game Show in September of that year, mentioning the release date. After the release, Hudson Soft opened a website called Grandia Nippo (also Grandia Daily ). Here you could download many different extras. The music was composed by Noriyuki Iwadare , using downsampling and the original music from the first part of the series.

Rating

The rating was very mild, as the weekly Famitsu gave a rating of 24/40. By IGN criticism was that the game without the characters of the original Grandia game has nothing to do with Grandia. The atmosphere is not there, which IGN explains the mild rating from Japan.

Web links

Individual evidence

  1. IGN STAFF Grandia for Game Boy Color In IGN Entertainment , accessed January 4, 2015
  2. IGN STAFF The Game Boy Color Games of Spaceworld In IGN Entertainment , accessed January 4, 2015
  3. IGN GBC and GBA at Tokyo Game Show In IGN Entertainment , accessed January 4, 2015
  4. Yukiyoshi Ike Sato First Look: Grandia GBC In GameSpot , accessed January 4, 2015
  5. IGN STAFF Hands On: Grandia Parallel Trippers In IGN Entertainment , accessed January 4, 2015