GtkRadiant
GtkRadiant
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Basic data
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developer | id software |
Current version |
1.6.6 ( April 22, 2018 ) |
operating system | Windows , Linux , macOS |
programming language | C ++ |
category | Level design program |
License | GPL ( Free Software ) |
icculus.org/gtkradiant |
GtkRadiant is a map editor for creating your own levels .
General
Originally intended to create maps based on the Quake 3 engine , other level formats have gradually been supported. It is based on the source code of the Quake III Arena level editor qe_Radiant (“qe” for “Quake Edit”) from id Software . The abbreviation GTK stands for " GIMP Toolkit ". With the same, the Radiant, originally developed for Windows , could be ported to any operating system such as Unix , Linux , Solaris , etc. The two most popular versions of the Radiant are 1.4 and 1.5.
List of supported games
From version 1.5 the following games are supported:
- Doom 3 - has a built-in editor that only works on Windows.
- Quake
- Quake II
- Quake III arena
- OpenArena
- Quake 4 - based on the Doom 3 engine and also comes with its own (Windows) editor.
- Return to Castle Wolfenstein
- Wolfenstein: Enemy Territory
- Half-life
- Heretic 2
- Soldier of Fortune
- Soldier of Fortune II: Double Helix
- Star Trek: Voyager Elite Force
- Star Trek: Elite Force 2
- Star Wars Jedi Knight II: Jedi Outcast
- Star Wars Jedi Knight: Jedi Academy
- Medal of Honor: Allied Assault
- Call of Duty
- Call of Duty: United Offensive
- Call of Duty 2
- Call of Duty 4: Modern Warfare
- Call of Duty: World at War
- Call of Duty: Modern Warfare 2
- Call of Duty: Black Ops III
- Nexuiz
- Tremulous
- War§ow
- Prey
- DarkPlaces
- UFO: Alien Invasion
- World of Padman
- Urban terror
- Xonotic
The following games and projects use the GtkRadiant as an editor to create the map:
Version 1.4 of the program exists in several versions suitable for different games. Some versions can be used variably for different games. For example, there is a package for the games from Raven Software .
The editors for CoD and Cod: UO are called GRaydiant. However, they work very similarly. The other versions do not differ very much from each other, only some game-dependent details are different.
use
The radian is used to create volumes (so-called brushes) that make up the game world. This takes place in a 2D projection of the level, similar to that of a CAD program. At the same time, the level is shown in a 3D view. There the brushes are also displayed with the texture, which is also assigned to them with the radian. In order to be able to play, some other things than just the brushes are necessary. For example the location for the spawn . These functions in a map are taken over by the entities, which are also inserted with the radian. All maps supplied with a game were created (among other things) with a version of the radiant.
Before the map can be tested and played in the game, the .map file that the Radiant outputs must be compiled . The result is a file that can be read by the game. For games that use the Quake 3 engine, this is it. bsp format. Only this file can be read by the game.
Another application does the compilation. For Quake 3 games this was Q3Map, or meanwhile the improved version Q3map2 by Ydnar. In some versions of the Radiant, links to this application are already integrated (GtkRadiant for RTCW, JK2 / JKA, ET), in others not (GRaydiant for CoD).