Hiroyuki Kimura (game developer)

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Hiroyuki Kimura ( Japanese 木村 浩 之 , Kimura Hiroyuki ; born June 1, 1965 in Ishikawa Prefecture ) is a Japanese game developer for the Japanese game console and software manufacturer Nintendo . He is the producer of a team in the internal Nintendo Entertainment Analysis & Development department and among others for the New Super Mario Bros. -Games in charge.

Career

Born in 1965, Hiroyuki Kimura received a design degree in 1987. In 1988 he was hired as a trainee at Nintendo . Although he was originally supposed to work for a different division of the group, he was assigned to Nintendo Entertainment Analysis & Development (EAD), the manufacturer's largest in-house studio. At the time, Super Mario Bros. 3 , directed by Takashi Tezukas, was in development. The latter brought in Kimura as an artist for the project.

After Super Mario Bros. 3 , which was launched in 1988 for the Nintendo Entertainment System , Kimura moved to Gunpei Yokoi's department, Nintendo Research & Development 1 (R & D1), as an artist . Here he worked as the director of Metroid 2: Return of Samus ( Game Boy 1992) and then as the graphic designer of the successor Super Metroid ( Super Nintendo Entertainment System 1994).

Kimura was then employed again in the EAD. When the then senior Nintendo business planner Satoru Iwata suggested in 2000/2001 that Super Mario titles should be published for the new Game Boy Advance console , the decision was made to reissue four older Mario games. From 2001 to 2003, the four new editions appeared as Super Mario Advance for the GBA; Kimura was graphic director for the first game and director for the next three.

In 2004 the EAD was restructured. As part of these measures, six long-time directors were raised to the producer status and have since headed an EAD sub-department. Kimura therefore became the producer of the Software Development Department No. 4 promoted to the EEAS. At that time, Nintendo was already working on the GBA successor, the Nintendo DS , which was launched in 2005. Two titles for the console have already been released this year, and Kimura played a leading role in the development of the console. In 2006, New Super Mario Bros. came out for the DS, which began as the fifth Mario Advance part. The project, led by Kimura as producer, became a great success.

In the next few years EAD developed 4 Big Brain Academy , new editions of the Pikmin series and three more New Super Mario Bros. -Games. Kimura was the producer of all the games. The team's current project, Pikmin 3 , was released for Wii U in summer 2013 .

Ludography

Web links

Individual evidence

  1. Interview with the development team of Super Metroid at metroid-database.com ( Memento of the original from April 8, 2014 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice.  @1@ 2Template: Webachiv / IABot / www.metroid-database.com
  2. a b Iwata asks: Super Mario Bros .: 25th Anniversary, Part 3: The developers of the Super Mario series, 1: Entry at Nintendo after Super Mario
  3. New Super Mario Bros. Was Originally To Be Super Mario Advance 5, siliconera