Super Mario Advance

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In Super Mario Advance is a four-part series of older Super Mario games, which in revised form from 2001 to 2003 for the portable console Game Boy Advance was released (GBA). The revised games are Super Mario Bros. 2 , Super Mario World , Super Mario World 2: Yoshi's Island and Super Mario Bros. 3 . The games, which were originally released from 1988 to 1995 for the Nintendo Entertainment System (NES) or the Super Nintendo Entertainment System (SNES), were both graphically and acoustically adapted to the level of the console, and also improved in terms of content. Furthermore, all games can be saved. In addition to the actual game, the modules also contain a new version of the arcade classic Mario Bros. , which can be played with up to four players via a link cable. Together, the four games sold 19.06 million times.

Super Mario Advance

Action and gameplay

Compared to the original game Super Mario Bros. 2 , it is noticeable that numerous changes in detail have been made, but not major changes, such as new levels. For example, there are new items and opponents as well as abbreviations. Another innovation worth mentioning is that the characters - the protagonists and the bosses - are now speaking. A mini-game has also been added in which you can play Yoshi .

criticism

When the game came out, it hadn't lived up to their expectations for players of the time. At the time Game Boy Advance was released, every Nintendo console, except the unsuccessful Virtual Boy , was launching a new Mario game. The respective Mario titles had a huge impact on the future of the consoles they appeared on. Players also expected a completely new Mario game under the title Super Mario Advance , which was also a launch title. It is not known why Nintendo decided to reissue it instead of a completely new game.

The IGN reporter Marc Nix was mostly positive about this new edition of Super Mario Bros. 2. He also praised the game graphics. He wrote less positively about the additions to the game, as they were basically useless, especially the newly added Yoshi mini-game. He thinks it is a shame that the player does not receive a reward in this mini-game and that Yoshi is not playable outside of it.

Nix judged the digitized voices in the game to be annoying, although they could be heard sharply and clearly. In particular , he criticized the shrill sounds of the character Toad . He was disappointed that Nintendo did not add any new melodies to the basically only three game melodies and hardly rearranged the existing ones. The existing melodies are reproduced well and in principle no new ones are required, but after a while the repetitive melodies would become annoying.

Despite the negative reviews, Nix recommends the new edition. He also thought it was necessary since the last Super Mario Bros. 2 remake with Super Mario All-Stars was eight years ago.

Super Mario Advance was sold 5.5 million times, about 900,000 of them in Japan, 3.2 million times in America and 1.4 million times in Europe. Thus, it is the best selling platformers Run game for the Game Boy Advance.

Super Mario World: Super Mario Advance 2

Super Mario World: Super Mario Advance 2
Studio
Publisher Nintendo
Senior Developer
  • Shigeru Miyamoto (producer)
  • Takashi Tezuka , Toshihiko Nakago (Supervisor)
  • Hiroyuki Kimura (Director)
  • Erstveröffent-
    lichung
    JapanJapanDecember 14, 2001 February 9, 2002 February 12, 2002
    North AmericaNorth America
    EuropeEurope
    platform Game Boy Advance
    genre Jump 'n' run
    Game mode Single and multiplayer
    Age rating
    USK released from 0
    PEGI recommended from 3 years

    Action and gameplay

    The character Luigi, Mario's brother, was added. Luigi's appearance and skills were completely taken over from Super Mario Advance. In contrast to Mario, he can jump further and higher. His voice was taken just like Mario's Super Mario Advance. The game saves all progress and also which character has mastered which level and how many star coins have been collected. Furthermore, the level of difficulty has been reduced: the character no longer shrinks if it is hit in the form of a Cape Mario or Fire Mario.

    criticism

    IGN reporter Craig Harris said that the new edition of Super Mario World plays exactly like the original, also in terms of graphics, sound and the use of hardware strengths. In this respect, he enjoyed the game, which in his opinion represents the best 2D mario platformer. On the other hand, he was disappointed that at the time Super Mario Advance 2 was released, there was still no fundamentally new Super Mario game on the market and that the boss fights were too easy. He was also bothered by the fact that Nintendo was once again adding a multiplayer Mario Bros. offered.

    Harris wrote about the presentation of the game: “It's a near perfect port of the Super NES version, but don't go expecting anything new.” “It's an almost perfect port of the SNES version, but don't expect anything new.” ). The graphics are, as they are absolutely similar to those of the SNES version, below the level of the Game Boy Advance. The same applies to the background music. Overall, he awarded the game 9.3 out of 10 points.

    The IGN website listed Super Mario World: Super Mario Advance 2 as 17th out of the 25 best Game Boy Advance games.

    Super Mario World: Super Mario Advance 2 went over the counter around 5.5 million times worldwide, including almost 1 million times in Japan, 3.3 million times in America and 1.2 million times in Europe. This makes it the second best selling platform game for the Game Boy Advance.

    Yoshi's Island: Super Mario Advance 3

    Yoshi's Island Super Mario Advance 3
    Studio
    Publisher Nintendo
    Senior Developer
  • Takashi Tezuka (producer)
  • Toshihiko Nakago (supervisor)
  • Hiroyuki Kimura (Director)
  • Erstveröffent-
    lichung
    JapanJapanSeptember 20, 2002 September 24, 2002 October 11, 2002
    North AmericaNorth America
    EuropeEurope
    platform Game Boy Advance
    genre Jump 'n' run
    Game mode Single and multiplayer
    Age rating
    USK released from 0
    PEGI recommended from 3 years

    Action and gameplay

    Like the other games in the Super Mario Advance series, this one also sticks very closely to the original game. The graphics can be reproduced exactly thanks to the hardware of the Game Boy Advance. In terms of content, the game has been given a new level, which the player must first unlock by passing all levels and collecting all hidden objects. In the new edition, the character Yoshi also makes noises. Because the reprint image has the same number of pixels as the original game, but the portable console screen is smaller, the entire image cannot be displayed at once. Therefore, the porting developers used the scrolling principle.

    criticism

    Craig Harris also considers Super Mario World 2 to be one of the best platformer and therefore classifies the new edition as the best platformer for the Game Boy Advance. Overall, he considers it to be the best game in the series of new editions and rates it with 9.4 out of 10 points. Even though it was almost ten years out of date at the time of publication, the graphics come into their own on the small screen. Yoshi's voice was handled well by the speakers. At some points in the game, Harris noticed drops in the frame rate at points that require a lot of computing power , and a very effects-heavy moment in the game was implemented very poorly compared to the SNES version. Even scrolling the screen is sometimes not free from errors, so that sometimes there are corners that you cannot see. Harris did not understand why Nintendo added the Mario Bros. multiplayer game for a third time. Yoshi's Island itself includes some mini-games, but these can only be played alone, although they would be suitable for several players. Harris cannot understand this either and is therefore disappointed.

    With 91 points, Yoshi's Island: Super Mario Advance 3 is the best Yoshi-related video game according to metacritic.com. IGN rated it the seventh best game for the Game Boy Advance. Plus, it's the platforming game boy advance game that was the fourth most sold. A total of 2.9 million copies were purchased, around 600,000 in Japan, almost 1.8 million in America and just under 500,000 in Europe.

    Republication

    As part of the so-called ambassador program , in which first-time buyers of the Nintendo 3DS handheld are to be compensated for its price reduction by a third in mid-August 2011 by providing them with 20 NES and GBA games free of charge, was released on December 16, 2011 Yoshi's Island: Super Mario Advance 3 for free for the eShop.

    Super Mario Advance 4: Super Mario Bros. 3

    Super Mario Advance 4: Super Mario Bros. 3
    Studio
    Publisher Nintendo
    Senior Developer
  • Takashi Tezuka (producer)
  • Toshihiko Nakago (supervisor)
  • Hiroyuki Kimura (Director)
  • Erstveröffent-
    lichung
    JapanJapanJuly 11, 2003 October 17, 2003 October 21, 2003 February 23, 2004
    EuropeEurope
    North AmericaNorth America
    AustraliaAustralia
    platform Game Boy Advance
    genre Jump 'n' run
    Game mode Single and multiplayer
    Age rating
    USK released from 0
    PEGI recommended from 3 years

    Action and gameplay

    Super Mario Bros. 3, just like Super Mario Bros. 2, has already been reissued in Super Mario All-Stars . This new release as part of the Super Mario Advance series is therefore based on the SNES version of the game. As in Super Mario Advance and Super Mario Advance 2, the player can also choose Luigi. Luigi runs slower than Mario, but jumps higher and further and is therefore more difficult to control. In this new edition, too, the characters were given voices.

    Super Mario Advance 4 supports - partially - the Nintendo e-reader : If you use a second Game Boy Advance system, the e-reader and a link cable, the contents of special cards can be read. There are three corresponding cards for this; one time demo cards, through which the player unlocks demo videos in which you can learn special tricks for the game; Item cards with which the player receives items in the game; Level cards with which specially developed levels are accessible. On the level cards there is information according to which the levels are created. For this, the elements already available in the game are reassembled. Up to 32 of these e-reader levels can be saved on the game module.

    Another new feature in Super Mario Advance 4 is that playing through a level can be saved so that the player can see afterwards how he led the character through the level. Up to two such films can be saved. They cannot be fast forwarded while watching.

    criticism

    Although Super Mario Advance 4 is based on the All-Stars version and as a result plays the same way, looks almost the same and is almost at the same level in terms of sound, it is, according to IGN, the best game in the series thanks to the innovation of the e-reader. It received 9.5 out of 10 points. On the renewed Mario Bros. insert IGN wrote: "Though we've ragged on Nintendo for adding this game on the previous two Mario Advance titles, at this point we're just going to let it slide without any commentary." "Although we ragged Nintendo because they added this game to the previous two Mario Advance titles, we'll just let it slide at this point without any comment.").

    With 94 points, Super Mario Advance 4: Super Mario Bros. 3 is the second best Mario game at metacritic.com as of 2010. IGN rated it as the eleventh best Game Boy Advance game. 5.2 million copies went over the counter worldwide, approximately 840,000 in Japan, 3 million in America and 1.4 million in Europe, making the game the third best-selling platform game for Game Boy Advance.

    Web links

    Individual evidence

    1. vgchartz.com. Retrieved August 2, 2011 .
    2. http://kyoto-report.blogspot.de/2011/06/staff-roll-super-mario-advance.html
    3. a b c d e Super Mario Advance. In: gameboy.ign.com. Retrieved August 2, 2011 .
    4. ^ Super Mario Advance Sales (GBA). In: vgchartz.com. Retrieved August 2, 2011 .
    5. http://kyoto-report.blogspot.de/2011/06/staff-roll-super-mario-advance-2-super.html
    6. a b c Super Mario World: Super Mario Advance 2 - Game Boy Advance Review. In: gameboy.ign.com. Retrieved August 2, 2011 .
    7. Top 25 Game Boy Advance Games of All Times. P. 2 , accessed on August 2, 2011 .
    8. Super Mario World: Super Mario Advance 2 Sales (GBA). In: vgchartz.com. Retrieved August 2, 2011 .
    9. http://kyoto-report.blogspot.de/2011/06/staff-roll-super-mario-advance-3-yoshis.html
    10. a b Yoshi’s Island: Super Mario Advance 3 - Game Boy Advance Review. In: gameboy.ign.com. Retrieved August 2, 2011 .
    11. a b Best and Worst Mario Games. In: metacritic.com. Retrieved July 30, 2011 .
    12. Top 25 Game Boy Advance Games of All Times. In: gameboy.ign.com. P. 4 , accessed on August 2, 2011 .
    13. ^ Yoshi's Island: Super Mario Advance 3 Sales (GBA). In: vgchartz.com. Retrieved August 2, 2011 .
    14. All GBA ambassador games known: Available from December 16. (No longer available online.) In: 3ds.nintendo-online.de. Formerly in the original ; Retrieved December 15, 2011 .  ( Page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice.@1@ 2Template: Toter Link / 3ds.nintendo-online.de  
    15. http://kyoto-report.blogspot.de/2011/06/staff-roll-super-mario-advance-4-super.html
    16. a b Super Mario Bros. 3: Super Mario Advance 4 - Game Boy Advance Review. In: gameboy.ign.com. Retrieved August 2, 2011 .
    17. a b c d Super Mario Bros. 3: Super Mario Advance 4 - Game Boy Advance Review. In: gameboy.ign.com. P. 2 , accessed on August 2, 2011 .
    18. Top 25 Game Boy Advance Games of All Times. In: gameboy.ign.com. P. 3 , accessed on August 2, 2011 .
    19. Super Mario Advance 4: Super Mario Bros. 3 Sales (GBA). In: vgchartz.com. Retrieved August 2, 2011 .