Super Mario 3D World

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Super Mario 3D World
Super Mario 3D World Logo.png
Super Mario 3D World logo
Studio Nintendo EAD Tokyo
1-UP Studio
Publisher Nintendo
Senior Developer Shigeru Miyamoto , Takashi Tezuka , Yoshiaki Koizumi (Producers)
Kōichi Hayashida , Kenta Motokura (Director)
composer Mahito Yokota , Toru Minegishi , Yasuaki Iwata, Kōji Kondō
Erstveröffent-
lichung
JapanJapanNovember 21, 2013 November 22, 2013 November 29, 2013 November 30, 2013
North AmericaNorth America
EuropeEurope
AustraliaAustralia
platform Wii U
genre Jump 'n' run
Game mode Single player , multiplayer
control Wii U GamePad , Wii Remote Control (+ Nunchuk ), Wii U Pro Controller , Wii Classic Controller Pro
language English, German, French, Spanish, Dutch, Italian, Portuguese, Russian
Age rating
USK released from 6
PEGI recommended from 3 years

Super Mario 3D World is a video game that the genre of 3D platformers Runs belongs. It was released in November 2013 by the Japanese game company Nintendo for its Wii U home console . The game is the sixth 3D and the 18th part in the Super Mario series and the successor to Super Mario 3D Land, which was released at the end of 2011 for the handheld Nintendo 3DS .

As the first 3D game in the Super Mario series, 3D World offers HD graphics and, in addition to single player, also a simultaneous multiplayer mode for up to four people. In addition to the series protagonist Mario, the characters Luigi, Princess Peach, Toad and, as the secret character, Rosalina are used. The basic gameplay is similar to that of its predecessor, 3D Land, and consists in maneuvering the character through numerous three-dimensional, linear levels to the goal. The main theme of the game is the new cat transformation. The aim of the game is to free the fairy princesses kidnapped by Bowser.

A team from the Nintendo studio EAD Tokyo , most recently of about one hundred, developed Super Mario 3D World over a period of about one and a half years. Kōichi Hayashida and Kenta Motokura , the creative minds behind 3D Land , acted as project managers . The soundtrack of the game, partly recorded by a big band and an orchestra, comes from the pens of the Mario composers Mahito Yokota and Kōji Kondō .

The gaming press received Super Mario 3D World positively after its unveiling in mid-2013, but cautiously or disappointedly acknowledged an “apparent lack of innovation”. When it was released, however, the title received very positive reviews. In particular, the imaginative and varied level design met with an extremely positive response. With a Metascore of 93 points, Super Mario 3D World is one of the best-rated computer games of 2013. With sales of over two million as of March 2014, it is also one of the most successful Wii-U games.

Game description

Backstory

One evening when the plumber Mario is walking through the mushroom kingdom with his brother Luigi and his friends Princess Peach and Toad , the four of them come across a transparent pipe. From this a fairy princess comes towards them . She reports that the villain Bowser has locked her fairies friends in bottles and are now imprisoning them. Thereupon Bowser himself emerges from the tube and also catches them as the last of the fairy princesses. Mario and his friends immediately set out and follow Bowser through the transparent tube. This leads them into the fairy land attacked by Bowser and his henchmen.

Gameplay

The game principle of Super Mario 3D World is based on that of its predecessor Super Mario 3D Land (3DS, 2011). The player takes on the role of one of the available characters and controls them through game sections ("levels") in three-dimensional space. The levels are peppered with obstacles and opponents that have to be overcome. From the beginning there are four characters available, each with its own characteristics in the controls. Mario is a balanced character, Luigi jumps higher and further, Princess Peach can hover in the air for a short period of time, making her suitable for beginners, and Toad runs faster than the other characters, making him attractive to advanced players. After completing the main game, a fifth playable character will be unlocked. This is Princess Rosalina from Super Mario Galaxy ( Wii , 2007). It controls similarly to Peach and has an additional twist attack with which it can attack opponents and jump in the air a second time.

In addition to the single player mode, Super Mario 3D World also has a multiplayer mode in which up to four people can play locally simultaneously. Whether you play competitively or cooperatively is up to you. The levels to be mastered are identical to those of the single player mode. At the end of each level completed in multiplayer mode, the most successful player will be chosen. The game supports the Wii U GamePad , the Wii Remote Control / Wii Remote Control Plus (both optionally with Nunchuk ), the Wii U Pro Controller and the Wii Classic Controller Pro as a controller in single and multi-player mode . Some features of the game are tailored to the Wii U GamePad. The otherwise isometric camera perspective can be easily changed by tilting the controller and the player can interact with the game world using the integrated touchscreen. It is also possible to play Super Mario 3D World independently of the television only on the screen of the GamePad ("Off-TV").

The individual levels of the game are combined into so-called worlds. Each world offers a freely accessible world map through which the player can select the next level. The game progress is linear: After completing a level, the following levels are unlocked on the map. The last level of each world ends with a boss fight . If the player passes this, the following world will be unlocked. After a total of eight worlds, the battle against the boss is on. Then the player has completed the main game. This is followed by additional worlds.

Within the game, the player can collect so-called stamps. He can use this for posts in the Miiverse social network . Miiverse entries can be made directly through the game. If the corresponding option is activated, the player can also view Miiverse contributions from other players on the current level. In addition, ghost data is exchanged over the Internet. This makes it possible to compete against the ghost of another player in a level.

Power-ups

In Super Mario 3D World there are several useful power-ups that give the character additional skills and a third hit point . If the character is injured by an opponent or danger in this state, it reverts to its normal state and loses the power-up's abilities. After an injury in the normal state, the game figure loses another hit point and becomes smaller; If she injures himself again, the player loses one attempt and has to restart at the beginning or in the middle of the level. As soon as all attempts have been used, it is game over .

The super bell is one of the new power-ups in the game. She turns the character into a cat . In this state, she moves on all fours, can attack enemies while jumping and climb walls. Another new power-up is the double cherry, which multiplies the play figure. Up to five copies of a character can be created, all of which are controlled at once. There is also a gumba mask, thanks to which the character is not recognized by opponents. Further power-ups in the game are a lamp that can be attached, a portable piranha plant devouring opponents, as well as the fire, invincibility and boomerang transformations known from the previous games. Also recurring are the super mushroom, which transforms a small figure into its normal state, and the green mushroom, which brings in a bonus attempt.

The now transparent tubes are an innovation compared to their predecessors. As in earlier Super Mario games, they also serve as a means of transportation here. This time the player can also look inside and control the character's journey through these tubes. In this way the player can unlock new paths or receive power-ups.

History of origin

Project details

At E3 2013, Yoshiaki Koizumi (left) and Kōichi Hayashida (right) presented Super Mario 3D World to the computer game press in cat costumes.

The Nintendo studio Entertainment Analysis & Development Tokyo 2 (EAD Tokyo 2) was responsible for the development of Super Mario 3D World , which has already produced the previous 3D Super Mario games. EAD managers and Mario inventors Shigeru Miyamoto and Takashi Tezuka and department head Yoshiaki Koizumi were involved as producers . The tasks of the project manager were shared by Kōichi Hayashida and Kenta Motokura . About eight employees of the Nintendo subsidiary 1-UP Studio provided support. The team behind Super Mario 3D World was the largest in the history of EAD Tokyo with around 100 members.

In contrast to earlier Mario productions, Miyamoto was hardly directly involved in the game design. Instead, he performed the duties of a supervisor , providing feedback and suggestions to the development team. He insisted on marking the ends of the level with target flags. Koizumi was involved in the actual development during the game's planning phase and was later busy adding new employees to the team. Both Hayashida and Motokura are listed as directors in the credits , but in fact Hayashida, previously the project manager of Super Mario Galaxy 2 ( Wii , 2010) and Super Mario 3D Land , was more involved as a consultant. Apart from this, he programmed the bonus mode Luigi Bros. (see section “Luigi Bros. / NES Remix” ) and worked on the Miiverse integration of the game. The actual project management was therefore the responsibility of Motokura, the previously lead designer at 3D Land . For him, Super Mario 3D World was his directorial debut.

Background and pre-production

After the completion of Super Mario Galaxy 2 in May 2010, EAD Tokyo began considering the next 3D Super Mario game. The studio initially rejected a third part of the Galaxy series. Instead, Hayashida came up with a new concept that combines the play of the 3D Super Mario games with that of the two-dimensional, linear and more successful New Super Mario Bros. Title ( DS , 2006) mixed up. Hayashida and his team chose the handheld Nintendo 3DS as the target platform - out of interest in its autostereoscopic 3D effect. After a year and a half of development, EAD Tokyo’s first handheld project appeared in November 2011 as Super Mario 3D Land .

A home console implementation of the concept was planned from the beginning of the project. The market success of 3D Land encouraged the team in these plans. When the actual work on the home console game started at the end of 2011, the game concept was largely in place. The in-house game engine of Super Mario 3D World was created parallel to the new project . The development of the game was smooth and straightforward.

Development process

Similar to the work on Super Mario Galaxy 2 , the development team did not first have to set up the game concept, but could devote themselves to new ideas for the level design directly and during the entire development time. In order to enable this to be as large and effective as possible, Motokura allowed each team member to contribute their own ideas. The team collected these centrally in the form of sticky notes . Only a fraction of it made it into the finished product.

While the core principle of the game is taken from its predecessor, it also uses elements from other Super Mario games. The concept of the collectible Green Stars comes from Super Mario Galaxy (Wii, 2007) and the four playable characters with their special properties are taken from Super Mario Bros. 2 ( NES , 1988). The concept of 3D World does not contain any further references to this game, which is characterized by many differences from the well-known Super Mario universe .

When the team planned the character's actions at the beginning of development, the ideas arose that the character should be able to walk on all fours and climb walls. The team hoped that the latter would be more beginner-friendly. Those two functions are united by the cat transformation, which has become the central theme of the game and is reflected in its logo. The double cherry found its way into the game after two characters could be controlled at the same time in one level as a result of a programming error. Since the team found the idea appealing, they expanded it and incorporated it into the project. The idea for the gumba mask, on the other hand, had been around for six years.

The title Super Mario 3D World was already determined during the early development phase. It is an homage to Super Mario World ( SNES , 1990) - similar to how the title of its predecessor is an homage to Super Mario Land ( GB , 1989). Despite the name, the game hardly bids any homage to the SNES classic. During the development the team toyed with the idea of ​​integrating the popular character Yoshi from Super Mario World . Since there are already power-ups in Super Mario 3D World that offer the same abilities as Yoshi, it decided not to include the green dinosaur.

Super Mario 3D World is calculated in a native resolution of 720p with a constant frame rate of 60 frames per second (“frames per second”, fps for short). It is the first HD production from Nintendo EAD Tokyo. Compared to previous Super Mario games, the lighting and shadows are more sophisticated. Dynamic lighting and edge lighting are used in the game, and shading is displayed correctly.

Multiplayer mode

The desire for a simultaneous multiplayer mode in a Super Mario game had existed since Super Mario Bros. 3 (NES, 1989), but could only be realized with New Super Mario Bros. Wii (Wii, 2009). The development team wanted to introduce a simultaneous multiplayer mode in a 3D game in Super Mario 64 ( N64 , 1996), which was not possible at the time.

During the development of Super Mario 3D Land , the team also experimented with a multiplayer mode, which, however, did not make it into the finished product either. Instead, the team hoped to be able to implement such a mode on the more powerful Wii-U console. It worked particularly hard on the camera work.

The multiplayer mode is exclusively local; there is no online mode. According to the producer, the team had been experimenting with an online multiplayer mode since Super Mario Galaxy . It had for 3D World but decided against it as it an experience I want to create that thrives on communication with other players in the same room.

Soundtrack

The soundtrack of Super Mario 3D World comes from the pen of the Japanese computer game composers Mahito Yokota , Kōji Kondō , Toru Minegishi and Yasuaki Iwata. Yokota and Kondo had already written the soundtrack for Super Mario Galaxy ; Kondō has also been responsible for the music of the Super Mario series since it was founded. Yokota was the sound director and main composer responsible for the 3D World soundtrack . Kondō contributed two pieces to the work.

Some pieces of the game were recorded by a big band or an orchestra . Yokota wrote pieces with "fun, energetic themes" to emphasize the cat theme of the game. Compared to the orchestral soundtrack of the Galaxy games, which is supposed to create an epoch-making impression, the music in 3D World is more rhythmic, according to the composers. The electric guitars or trombones used in some pieces are supposed to imitate the meowing of a cat. Furthermore, some pieces of the soundtrack represent arrangements of pieces from older Super Mario games, for example from Super Mario Bros. (NES, 1985), Super Mario Bros. 2 , Super Mario Galaxy or Super Mario 3D Land . Arrangements of pieces from Super Mario World are not included.

The end of 2013 which was released in Japan Original Soundtrack - Album to Super Mario 3D World ; since April 2014 it has also been available to European and Australian customers. It is available from Club Nintendo and comprises 77 pieces on two CDs.

Announcements and presentations

In July 2011, in an interview with the Wired website, Koizumi first confirmed the development of a new 3D Super Mario game for the Wii U, which had just been unveiled at the E3 game fair . The project is in an early phase and should include the special functions of the Wii U exhaust it, said the producer.

In January 2013, CEO Satoru Iwata announced that Nintendo intends to unveil a new 3D Super Mario game from the makers of Super Mario Galaxy and Super Mario 3D Land at E3 2013 . Accordingly, Nintendo announced the game during a Nintendo Direct broadcast on June 11, 2013 under the title Super Mario 3D World . Iwata presented a first trailer for the game and guaranteed a global market launch in December 2013. Afterwards, trade fair visitors were able to test a demo version of Super Mario 3D World for the first time . In the USA, the game was also playable in some branches of the Best Buy chain . In August 2013, Nintendo presented the game at the German games fair Gamescom .

As part of a Nintendo Direct presentation on October 1, 2013, Nintendo released the second trailer for 3D World . The group also announced the final publication date. According to the original announcement, Nintendo postponed the market launch so that it would appear in November 2013.

publication

Launch

Nintendo released Super Mario 3D World in Japan on November 21, 2013 and a day later in North America. The title was launched in Europe on November 29 and the day after in Australia. Nintendo sells the game both in physical form in stores and as a full-price download from Nintendo eShop . As a download, Super Mario 3D World takes up about 1.7 GB of storage space .

In mid-September 2014, Nintendo released a bundle in North America that contains a Wii U, Super Mario 3D World and Nintendo Land (Wii U, 2012).

Sales figures

According to Famitsu, just over 100,000 copies of Super Mario 3D World went over the counter during the first week of sales on the Japanese market . Digital sales are not included in this figure. With this result, the game took second place on the weekly charts. It is the weakest market debut of a 3D Super Mario game in Japan. Compared to the previous week, the weekly sales of the Wii U increased by about 6,000 to about 20,000. The NPD Group , according to Nintendo took off about 215,000 copies of the game in the North American market in November, 2013. By January 2014, sales of the game there rose to around 655,000 units.

In the United Kingdom , the game debuted at number 14 on the weekly computer game charts compiled by GfK Chart-Track . By April 2014, Nintendo was able to sell the game in Germany over 100,000 times. It is the first Wii-U game in Germany to reach this sales milestone. In France , Super Mario 3D World was sold around 125,000 times by May 2014.

As of March 2014, Super Mario 3D World is the third most successful Wii U game after New Super Mario Bros. U (Wii U, 2012) and Nintendo Land, with 2.17 million sales worldwide . The following table shows the worldwide delivery figures as announced by Nintendo in official reports.

Sales figures
was standing Global Japan Overseas
 Dec. 2013 1.94 million 0.59 million 1.35 million
 March 2014 2.17 million 0.59 million 1.58 million
 Dec. 2014 3.79 million 0.66 million 3.13 million
 March 2015 4.10 million 0.67 million 3.43 million

Financial importance

As Satoru Iwata told Nintendo investors in October 2013, Nintendo intends to strengthen the hardware sales of the Wii U, which had previously been unexpectedly low, with a series of internally developed Wii U games from the end of 2013. As a game that appeals to a wide audience , Super Mario 3D World should make a decisive contribution to this.

At the end of 2013, thanks to the release of Super Mario 3D World, sales of the Wii U increased, but not as much as Nintendo had hoped for. Especially in Europe and North America, the console undercut the expectations placed on it. As a result, Nintendo had to lower the forecast for the Wii-U consoles sold worldwide in the 2013/2014 fiscal year from 9 to 2.8 million. In combination with the also worse than expected 3DS and software sales, Nintendo recorded another loss for the financial year, contrary to what was initially targeted.

reception

Preview reports

In a preview report published during E3 2013 for the English-language computer game website IGN , Richard George said with little exuberance that Super Mario 3D World would meet the expectations of a 3D Land successor. Instead of taking big risks, build the game on a proven foundation. This means that a lot of things are already familiar to the player, but this hardly reduces the fun of the game. Especially in the multiplayer mode, 3D World is very fun.

The German Nintendo monthly magazine N-Zone published after E3 a preview report in which editor Lukas Schmid disappointed by the fact showed that Super Mario 3D World not follow in the footsteps of the Galaxy occurs games, but the more linear principle of 3D Land follows . He attested that the game had an "apparent lack of innovation" and a "calm presentation". At the same time he recognized many new ideas and praised the multiplayer mode, which increases the replay value. The technology of the game could not convince Schmid in mid-2013: The game essentially offers the graphics of the 3DS predecessor, only in high-resolution, better textures. The editor claims that, despite the special graphic effects he mentioned, the game almost looks like a Wii game and hardly demands the new HD console. With regard to the sound, he was satisfied and at the same time interested in whether the game would offer orchestral music again.

Reviews

reviews
publication Rating
4players 90%
Computer picture games 1.43
Destructoid 10/10
Edge 9/10
Eurogamer 10/10
Famitsu 38/40
GameCritics 6/10
Game Informer 9.25 / 10
GamePro 90/100
GameSpot 9/10
Giant bomb 5/5
IGN 9.6 / 10
Joystiq 5/5
M! Games 92/100
Nintendo Life 10/10
Official Nintendo Magazine 93%
N zone 92/100
Polygon 9/10
Nintendo Online 9/10
The Guardian 5/5
The Daily Telegraph 5/5
Meta-ratings
GameRankings 92.91%
Metacritic 93/100

Super Mario 3D World received extremely positive ratings. The review aggregator website Metacritic determined an average rating (“Metascore”) of 93 out of 100 points for the title from 82 reviews. In GameRankings , the average rating based on 51 reviews is 92.91%. It is the fourth best rated computer game of 2013.

IGN's Jose Otero found Super Mario 3D World to be very fun in both single and multiplayer modes. The multiplayer mode, in which, unlike in the case of the New Super Mario Bros. -Games, don't get frustrated. Only the camera perspective turns out to be suboptimal in some situations in the four-player mode. Although Super Mario 3D World introduces fewer innovations in the genre than its predecessors, it offers the best multiplayer mode of a Super Mario part. Otero particularly praised the level design. Each level comes up with a new, fun concept that is varied several times during the course of the game, and each level ends before that concept can make the player bored. Therefore, the levels are varied, unpredictable and fun. Regarding the learning curve of the game, Otero noted that the first four worlds could be too challenging for experienced players, while the content that can be unlocked after playing through it once also represents a great challenge for these players.

The editors of the British computer game magazine Edge also rated the game positively, but criticized the fact that the screen section in the multiplayer mode always follows the leading player, so that the other players are disadvantaged. In addition, the skills of the different characters are not balanced, as Mario is too positive compared to the other characters in terms of his skills and control. In the single player mode, the game is repetitive as soon as levels that have already been completed have to be played again to collect green stars. These unlock extensive rewards for this, which expand the scope of the game after the conclusion of the storyline.

Marco Cabibbo from the N-Zone praised the "crisp and precise control" and the "varied worlds", thanks to which each level has a new, surprising idea ready. The game's power-ups are just as “funny and creative”. The level of difficulty is very low for advanced players, especially at the beginning of the game, which is reinforced by the cat transformation, which ensures greater accessibility. In addition, the rigidly specified camera perspective makes some very precise jumps difficult. Cabibbo rated the level and game design, soundtrack and multiplayer mode all positively. The entire product ensures a lot of fun and is both a must-buy for Wii-U owners and a reason to buy for those not yet owners.

Carsten Görig wrote in a short review for Spiegel Online that Super Mario 3D World is “wasteful with its ideas”. Each level offers more ideas than many other games as a whole. In single player mode, these ideas would come into their own. Andy Robertson highlighted multiplayer in a report for Forbes Magazine . It promotes a cooperative way of playing, since slow players are automatically pushed further forward, the total number of attempts applies to all players and the individual characters interact with each other.

Jan Wöbbeking from the German website 4Players characterized the soundtrack of Super Mario 3D World as varied and catchy . Chris Carter from the English website Destructoid commented equally positively on the soundtrack. It is one of the best soundtracks ever. The well-known and new melodies worked like an “orchestrated Studio Ghibli film” (“orchestrated [Studio] Ghibli film”). The game's sound effects are also “flawless” .

technology

As the Eurogamer format Digital Foundry found in an analysis of the technology behind the game, Super Mario 3D World offers a graphic style that may not seem surprising at first glance, but one that “mixes modern technology with great graphic design ” (“mesh modern technology with great art "). Editor John Linneman wrote that, with a few exceptions, the image quality was sharp and clean and benefited from an intensively used depth of field effect that blurs surroundings, objects and figures depending on their distance from the camera. The fact that the anti-aliasing used in the game sometimes turns out to be inconsistent is not noticeable due to the graphic design.

The various graphic effects would only be used if the game design required them. This contributes to the coherence of graphics and design, wrote Linneman. The few technical deficiencies, such as the lack of anisotropic filters , can be explained by the developers' objective of achieving the best possible graphics performance on the Wii U, which is less powerful than the competition. The focus was on the frame rate and quality, says Linneman.

The Edge praised the technology of the game, which skillfully promoted the 3D Super Mario series into the HD age. For the first time, the graphics of a Super Mario game do justice to the brilliant game design, judged the journal. The testers were also delighted with the constant frame rate of 60 fps, which even many did not achieve for the more powerful competing consoles PlayStation 4 and Xbox One compared to the Wii U. Measured by the technical progress in the context of the series, Super Mario 3D World is the best game released in 2013 for the eighth generation of consoles .

Awards and leaderboards

Super Mario 3D World was nominated and partially awarded at several award ceremonies. The game was nominated in four categories at the 10th British Academy Video Games Awards , nominated once at the 2013 DICE Awards and once named Best Family Game in 2013, and it received two nominations at the Game Developers Choice Awards 2014, as well as at Spike's VGX 2013 . The following table provides an overview of the game's nominations and awards.

Award ceremony category result date
10th British Academy Video Games Awards Best game Nominated 13 Mar 2014
Family Nominated 13 Mar 2014
Multiplayer Nominated 13 Mar 2014
Music Nominated 13 Mar 2014
BIU Sales Award gold Won 0May 7, 2014
DICE Awards 2013 Family Game of the Year Won 02nd June 2014
Outstanding Achievement in Gameplay Engineering Nominated 02nd June 2014
Game Developers Choice Awards 2014 Best design Nominated 20 Mar 2014
Game of the Year Nominated 20 Mar 2014
Game Informer Best of 2013 Awards Best Wii U Exclusive Won 0Jan. 7, 2014
Best Cooperative Multiplayer Won 0Jan. 7, 2014
Best platforming Won 0Jan. 7, 2014
gamescom awards 2013 Best Console Game - Wii U Nominated  Aug 2013
GameSpot Game of the Year 2013 Wii U Game of the Year 2013 Won  Dec. 2013
GIGA mouse 2014 Best game Won Oct 10, 2014
Golden Joystick Award 2014 Best audio Nominated  Sep 2014
Best multiplayer Nominated  Sep 2014
Game of the Year Nominated  Sep 2014
IGN's Best of 2013 Best overall game Nominated  Jan. 2014
Best overall multiplayer game Nominated  Jan. 2014
Best Overall Music Nominated  Jan. 2014
Best overall platformer game Won  Jan. 2014
Best Wii U Game Won  Jan. 2014
Best Wii U Graphics Won  Jan. 2014
Best Wii U Multiplayer Game Won  Jan. 2014
Best Wii U Music Won  Jan. 2014
Best Wii U Platformer Game Won  Jan. 2014
Japan Game Awards 2014 Award for Excellence Won  Sep 2014
Spike's VGX 2013 Best Nintendo Game Nominated 0Dec 7, 2013
Game of the Year Nominated 0Dec 7, 2013
SXSW Gaming Awards Best multiplayer game Won 0March 8 2014
Excellence in animation Nominated 0March 8 2014
Excellence in gameplay Nominated 0March 8 2014
Excellence in Technical Achievement Nominated 0March 8 2014
Game of the Year Nominated 0March 8 2014
TOMMI 2014 Best Console Game 2014, Second Place Won Oct 10, 2014

In addition, Super Mario 3D World has been featured on several leaderboards.

  • Computer Bild Spiele, “The best games of 2013”: 6th place
  • EGM, "EGM's Best of 2013": 9th place
  • Entertainment Weekly , "Top 10 (and 3 Worst) Videogames of 2013": 4th place
  • Joystiq, "Top 10 of 2013": 4th place
  • M! Games , "The Games of the Year 2013": 3rd place

Sales figures

In Japan, Super Mario 3D World retail sales for the first week in three days were 99,588 units (excluding Nintendo eShop download sales), 57% of the units shipped at the time. As of January 5, 2013, the game had sold around 400,000 times in Japan.

In the UK, the game debuted at number 14 on the charts, behind Knack .

In the United States, it sold about 215,000 times in the first eight days since it went on sale.

As of September 30, 2019, the game had sold 5.83 million copies worldwide, making it the second best-selling game on the Wii U.

Spin-offs

Luigi Bros. / NES Remix

In Super Mario 3D World as part of the proclaimed by Nintendo's " Year of Luigi an adaptation of" Mario Bros. (Arcade, 1983) included. On the occasion of the 30th anniversary of this debut game of the character Luigi, Kōichi Hayashida programmed an arrangement in which he replaced the character Mario with Luigi. The additional mode is called Luigi Bros. and is unlocked after playing through Super Mario 3D World once . For owners of New Super Luigi U (Wii U, 2013) the mode is accessible from the start.

At the same time as Super Mario 3D World , Hayashida began work on an independent title based on the principle of Luigi Bros. After completing 3D World , he devoted his full time to the project. Developed by EAD Tokyo and indieszero , it was released under the title NES Remix ( Wii-U-eShop , 2013). It contains mini-game- like modified excerpts from NES classics. On NES Remix followed the games NES Remix 2 (Wii U eShop, 2014), NES Remix Pack (Wii U, 2014) and Ultimate NES Remix (3DS, 2014).

Captain Toad: Treasure Tracker

A bonus mini-game of the puzzle genre included in Super Mario 3D World is called The Adventures of Captain Toad . It requires the player to take on the role of Captain Toad, known from Super Mario Galaxy , and to control him through compact levels. The challenge is to collect green stars from all over the level. Captain Toad cannot jump or attack.

After Hayashida said in April 2014 that the Captain Toad mini-game could continue to be used in the future, Nintendo announced a corresponding spin-off at E3 2014 . Captain Toad: Treasure Tracker was released in North America and Japan in late 2014 and in Europe in January 2015 for the Wii U.

Web links

Remarks

  1. Computer Bild Spiele evaluates German school grades : 1 is the best, 6 is the worst.
  2. The rating of Famitsu is made up of four individual ratings by four editors. In this case the individual ratings are 10/10/9/9.
  3. ↑ Most negative review recorded by Metacritic and GameRankings
  4. Since the NES is called Famicom in Japan, the NES Remix series is called Famicom Remix there . The NES Remix Pack is released in Japan as Famicom Remix 1 + 2 .

Individual evidence

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  9. Plot - official homepage for the game. In: Nintendo. Retrieved September 15, 2014 .
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  11. a b c d Marco Cabibbo: Super Mario 3D World: He came, saw two new consoles from the competition and left them both behind: The winner of the year is neither Sony nor Microsoft, but Super Mario! In: N zone . January 2014, p. 26th ff .
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This article was added to the list of excellent articles on November 22, 2014 in this version .