Super Mario 64 DS

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Super Mario 64 DS
Super mario 64 ds logo.jpg
Original title ス ー パ ー マ リ オ 64 DS
transcription Sūpā Mario Rokujūyon Dī Esu
Studio Nintendo EAD
Publisher Nintendo
Senior Developer
Erstveröffent-
lichung
North AmericaNorth AmericaNovember 21, 2004 December 2, 2004 February 24, 2005 March 11, 2005
JapanJapan
AustraliaAustralia
EuropeEurope
platform Nintendo DS , Virtual Console
genre 3D platformers Run
Game mode Single player , multiplayer , mini-games
medium DS module
Age rating
USK released from 0
PEGI recommended from 3 years

Super Mario 64 DS ( Japanese title: スーパーマリオ64 DS , supa Mario Rokujūyon di ESR), original Super Mario 64 × 4 called, is a 3D platformers Run and a launch title of the Nintendo DS , a handheld game console from the Japanese manufacturer Nintendo . The game is a remake of the Nintendo 64 launch title Super Mario 64 and was released in Europe on March 11, 2005.

action

Princess Peach writes a letter to Mario and invites him to eat cake in her castle. Even Luigi and Wario know about it and so the three races together to the castle. In this Bowser waits for her and locks her and the princess in paintings, steals all the power stars , 150 of them, and hides them in paintings too.

Yoshi , who has been sleeping in the meantime, is woken up by Lakito, a friendly Lakitu , who instructs him to look for the disappeared. When he tries to enter the castle, he fails at the locked entrance door. The same lakito tells him that he saw a rabbit with the key.

Yoshi succeeds in catching the rabbit, whereupon he hands over the key. After entering the castle, a toad tells him about what happened inside the castle and says that the last time he saw the heroes was when they jumped into the Bob-omb painting. Yoshi decides to help and find the missing.

Yoshi starts collecting Power Stars and eventually saves Mario first, then Luigi, and finally Wario. Together they collect the remaining power stars and fight Bowser twice. After 80 stars are found, Mario takes on Bowser for a third and final time. If this is defeated, Mario receives a big star, flies a lap of honor around the arena and ends up in front of the castle next to his waiting friends. With the help of the big star, Princess Peach can be freed from the large painting above the entrance. All four run to her, she thanks and kisses Mario. Then she says she baked a cake for her heroes, whereupon they go to the castle together.

differences

The biggest innovations compared to the original for the Nintendo 64 are the 30 additional stars and the choice between the four characters. Three of them have to be unlocked in three new courses in which you fight against three new bosses. While in Super Mario 64 all boxes were provided with exclamation marks and appeared in four different colors, the remake only contains yellow boxes with exclamation marks, which contained coins, Koopa tanks, 1-Up mushrooms or stars, and red boxes Boxes with question marks containing a power flower, feather or bob omb. In the original there were three switch palaces , in which you unlocked the red, green and blue exclamation mark blocks, the yellow ones were available from the beginning, in the remake there is only one that activates the question mark blocks. In the Nintendo 64 game, Mario could take on various transformations by putting on different caps that he received from the different colored boxes with exclamation marks. Among them was the Titan metamorphosis, which allowed him to walk underwater; furthermore he could become invisible and walk through walls and fences. With the wing cap he could fly. In Super Mario 64 DS , the power flower is a power-up that replaces the caps. Depending on which character it touches, it has a different effect. For example, Luigi becomes invisible while Wario takes on the Titan transformation. The power flower turns Mario into a balloon and can float, the wing cap has been replaced by a spring, which he sometimes finds in a question mark box instead of a power flower.

The game has also been adapted to the Nintendo DS in terms of picture, sound and second screen, and there are now mini-games and a multiplayer mode, while the original only had a single player mode.

Gameplay

As in Super Mario 64 , most worlds ("courses") are entered by jumping into certain paintings in the castle; however, 150 stars can be collected in the remake, 30 stars more than in the predecessor. The player can move freely in the castle, which is the starting point, and in the courses, there are no predetermined paths and no time limit. There are a total of 15 main courses, each with eight stars. There are always seven missions per course that have to be completed in order to get to the star, the eighth star of each course is obtained by collecting 100 coins.
In the predecessor, there were six missions per course, in the newly added mission in the remake, either a star switch must always be pressed so that a star appears somewhere for a limited time, or five silver stars have to be collected, which creates a power star receives. An overview map is displayed on the touchscreen, on which the position of the star is also marked.

At the beginning you only control Yoshi, in the course of the game Mario, Luigi and Wario are unlocked as playable characters. Each of these characters has been locked up by a boss opponent who must be defeated. Mario, who must be freed first, was captured by Gumboss, the leader of the Gumbas . Luigi was imprisoned by King Buu Huu, the ruler of the Buu Huus , and to free Wario, Chief Chilly, the boss of the Bullys, has to be pushed out of the arena three times, whereupon he falls into the surrounding ice-cold water.

In the course of the game you fight against Bowser three times . To face Bowser for the first time, you need at least 12 stars and have freed Mario. Only this can open the door behind which the portal to the course in which the battle takes place is located. Bowser is defeated by grabbing his tail and flinging him around with the D-pad or stylus, only to throw him into one of the mines on the edge of the battle arena. Also in the next fight, for which at least 30 stars are required, Bowser is defeated in this way. In the final fight, which can be contested from 80 stars, Bowser, however, has to be thrown against a mine three times before he is defeated.

To change characters, enter the door corresponding to the desired character in the character room on the right on the first floor of the castle. There are a total of four doors, three of which are each assigned to a character by an emblem attached above, behind the fourth door there is only a power star. If you want to play with Yoshi, you enter the door of the character you are currently playing. It is also possible to change characters within a course, and you can find the hats of Mario, Luigi and Wario in every course. If you now put on a cap, you transform yourself into the corresponding character and maintain their skills. However, as soon as you take damage from an opponent or leave the course, you transform yourself back into your original character. Yoshi is an exception : If you enter a course with one of the three other characters, it is not possible to transform into Yoshi, as there is no hat for him.

Each character has individual skills, so Mario can jump on the wall, briefly run Luigi over water and hit Wario particularly hard and thus destroy more massive objects such as black wall blocks, and Yoshi can use his long tongue to devour opponents and make eggs out of them, which then open other opponents can be thrown. In addition, each character has additional skills that can be earned by picking up a power flower that replaces the hats from Super Mario 64 . If Mario touches a power flower, he inflates himself into a balloon and can hover for a short time, Luigi becomes invisible and can go through certain walls, Wario becomes metal Wario and can run under water and Yoshi can spit fire and with it Defeat opponents and melt blocks of ice. There is also a feather as a power-up that you can fly with. While only Mario can get the feather in single player mode, anyone can use it in multiplayer mode.

control

There are three different control modes that can be set using the Select button on the Nintendo DS.

  1. In standard mode , the character is controlled with the directional pad. Jumps are performed with B, A is used to attack, R is used to crouch and L is used to center the camera behind the player.
  2. In touch mode , the character is controlled via the touchscreen, the camera is aligned with the control pad, jumps, attacks and crouching are still carried out with the buttons.
  3. In two-handed mode, the character is controlled via the touchscreen, as is the camera. Jumps, attacks and crouching are carried out either with the buttons or with the control pad, the shoulder buttons are not used.

Mini-games

There are a total of 36 mini-games in Super Mario 64 DS , all of which are operated via the touchscreen of the Nintendo DS. These mini-games are divided into four categories of nine games each. These four categories are assigned to the four playable characters Yoshi, Mario, Luigi and Wario, with Yoshi's mini-games being puzzle-like, Luigi offering card and casino games, and Marios and Wario's mini-games being action games. At the beginning you only have two games per character, all others are unlocked by catching rabbits in adventure mode. Some mini-games were the game New Super Mario Bros. acquired.

Multiplayer mode

Super Mario 64 DS has a multiplayer mode for up to four players. This is implemented via the DS download game, a multi-card game is not possible or necessary. The aim is to collect most of the five power stars in a level before the time expires. With the exception of Peach's slide, the stars are always in “star spheres”, which are crystal balls that can be destroyed by hitting or jumping. If a star has been collected, a new star will appear shortly afterwards, which is communicated to the players with the message "A new ★ has appeared" on the Nintendo DS top screen. You can take stars away from your opponents by attacking them. Mario, Luigi and Wario can deal punches, but Yoshi can eat opponents. It should be noted that a Yoshi can only swallow another Yoshi, but not e.g. B. a Mario. At the beginning all players are different colored Yoshis, everyone can transform themselves into the corresponding character by collecting one of the three hats.

development

Super Mario 64 DS was developed by Nintendo Entertainment Analysis and Development and is a remake of the Nintendo 64 launch title Super Mario 64 . The remake's 3D engine uses many of the graphic effects from the original game, for example the sprite-based trees become transparent again when the camera gets too close to them. Changes to the graphics concern the higher number of polygons for character models and the lack of texture filters . The game was first shown as a multiplayer demo version under the name Super Mario 64 × 4 at the Electronic Entertainment Expo 2004, even before the Nintendo DS was released. At the Nintendo DS developer conference on October 7, 2004, the game was shown again, this time under the final title Super Mario 64 DS , the game was 90% complete at this point and already contained mini-games. In the main game mode, the single player adventure, you played with four different characters, namely Yoshi, Mario, Luigi and Wario, who were given different properties. For example, Yoshi could eat opponents with his long tongue and turn them into eggs that could then be shot at other opponents. A multiplayer mode, however, was not shown.

As the game's release approached, the release schedule for many DS games was changed. Many titles have been postponed, others should now appear before the Nintendo DS release, only Super Mario 64 DS appeared at the same time as the Nintendo DS.

Koji Kondo composed the music for the game. The voice actors for Super Mario 64 also spoke for this game, Kazumi Totaka was a new addition and set Yoshi to music.

reception

publication rating
Metacritic 85 out of 100
GameRankings 86%
1UP.com B.
Edge 8 of 10
Eurogamer 9 of 10
Game Informer 8.5 out of 10
Gamespy 5 of 5

Web links

Individual evidence

  1. unseen64.net
  2. Game instructions enclosed with the game, 2004.
  3. ds.ign.com
  4. Craig Harris: Super Mario 64 DS Review. IGN , November 20, 2004, accessed October 14, 2008 .
  5. Jeff Gerstmann: Super Mario 64 DS Review. In: GameSpot. November 20, 2004. Retrieved April 14, 2019 (American English).
  6. 【NDS 発 表 会】 発 表 会 で 体 験 で き た タ イ ト ル の 開 発 度 を 総 チ ェ ッ ク! Famitsu , October 7, 2004, accessed January 20, 2009 (Japanese).
  7. Matt Leone: Super Mario 64 DS Preview. (No longer available online.) 1UP.com , October 7, 2004, formerly in the original ; Retrieved December 9, 2008 .  ( Page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice.@1@ 2Template: Dead Link / www.1up.com  
  8. metacritic.com
  9. gamerankings.com
  10. Archived copy ( memento of the original from January 5, 2010 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.1up.com
  11. ^ "Super Mario 64 DS Review". Edge 78, January 2005.
  12. eurogamer.net
  13. ^ "Super Mario 64 DS Review". Game Informer 144, January 2005.
  14. ds.gamespy.com