Nintendo Land

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Nintendo Land
Studio Nintendo EAD Group 3
Publisher Nintendo
Senior Developer
Erstveröffent-
lichung
North AmericaNorth AmericaNovember 18, 2012 November 30, 2012 November 30, 2012 December 8, 2012
EuropeEurope
AustraliaAustralia
JapanJapan
platform Wii U
genre Game collection
Game mode Multiplayer, single player
control Wii Remote, Nunchuk, GamePad
Age rating
USK released from 6
PEGI recommended for ages 7 and up

Nintendo Land is a game collection from Nintendo . It appeared worldwide as the starting title for the Wii U , in North America and Europe as a pack-in in the console's premium bundle. The game is a kind of virtual amusement park with twelve attractions. Each attraction is based on a well-known Nintendo franchise and consists of a mini game with multiple modes. Some attractions are designed for up to five players, while others only have a single player mode. The attractions make heavy use of the Wii U controller, called GamePad, which has a touch screen. Nintendo Land mainly serves to demonstrate the game concept "asymmetrical gameplay".

Nintendo Land was presented at the E3 2012 game fair . It was released on November 30, 2012.

Gameplay

Upper world

The game is located in the virtual amusement park Nintendo Land , in which the various games are available as attractions. The player is accompanied by the floating monitor called Monita, who guides him through the park and explains the rules of the game if necessary. In addition to a simple success system in the form of stamps, points are collected for the high score in each game . Furthermore, the player receives coins after each round, based on his successes within the game. These can be spent in a simple mini-game to expand Nintendo Land with decorative objects and small gadgets, such as a jukebox. The games in Nintendo Land are intended to introduce the player to the different ways of using the Wii-U gamepad.

Attractions

Multiplayer attractions

The Legend of Zelda: Battle Quest - The Legend of Zelda: Challenge to battle

The game is based on the The Legend of Zelda franchise and was unveiled at E³ 2012. Up to four players can play the attraction, up to three players are swordsmen using the Wii Remote, and one player shoots arrows at opponents with the GamePad.

Pikmin Adventure - Pikmin Adventure

This Pikmin- based attraction was shown to the public for the first time during the September 2012 event . It is a strategy game. One player with the GamePad takes on the role of Captain Olimar and controls the Pikmin, while up to four additional players play individual Pikmin using the Wii-Remote, opponents can intervene and collect nectar. There are various levels, all of which differ in structure.

Metroid Blast - Metroid shootout

The concept of this Metroid attraction goes back to the 2011 Battle Mii demo . In its final version, the game was shown in September by reporting from Game Informer . It is a game for up to five players, with an adventure mode and two versus modes. Four people control the Wii remote control and Nunchuk characters in Samus costume and fire by aiming the remote control. The fifth player controls a spaceship with which he can shoot down opponents or his fellow players. He uses the GamePad for this. There are many different opponents with different abilities.

Competition attractions

Mario Chase - Hunt for Mario

Originally presented in 2011 as Chase Mii , the attraction was disguised as Mario and unveiled at E³ 2012. Four people play in Toad costume and have the task of capturing Mario. The latter, on the other hand, has a lead over its competitors and can therefore hide. Since he can see the positions of all players on a map on the gamepad screen, but the opponents can only see their section, the Mario player can react accordingly.

Luigi's Ghost Mansion - Luigi's ghost mansion

The game is similar to Animal Crossing: Sweet Day . The GamePad player plays a ghost here and has the task of capturing the four opponents from behind without being illuminated with the flashlight. On the gamepad screen he has an overview of the entire arena, but he is invisible to the opponents and they only receive a signal in the form of vibration that the individual player is nearby. The attraction, which is based on Luigi's Mansion , was presented at E³ 2012 and is the last of the Versus attractions.

Animal Crossing: Sweet Day - Animal Crossing: A Sweet Day

This attraction is based on Animal Crossing and was presented during E³. A total of five players can play here, four of which have to collect sweets on the quartered television screen. The fifth player's task is to use the GamePad to simultaneously control two watchdogs that are supposed to capture the collectors.

Single player attractions

Yoshi's Fruit Cart - Yoshi's fruit cart

The name of this attraction, built around the Yoshi franchise, was confirmed in September 2012, images have not yet been published. The point is to guide Yoshi through a course and collect fruit, which is only shown on the TV screen, not on the GamePad.

Octopus Dance - dance of the octopus

Octopus Dance has not yet been officially revealed. The attraction is based on the Game & Watch game Octopus from 1981. It is a music game in which the movements of a character on the television screen must be imitated on the GamePad, for which the player uses the analog sticks and the gyro sensor.

Donkey Kong's Crash Course - Donkey Kong's Crash Course

This game was inspired by the 1981 Donkey Kong arcade machine . The attraction unveiled at E³ 2012 includes a single player mode in which the player has to successfully guide a cart through a two-dimensional course by tilting the GamePad.

Takamaru's Ninja Castle - Takamaru's ninja fortress

This attraction is based on the little-known Japan-exclusive action adventure Nazo no Murasamejō from 1986. Since the original game did not have a successor in Japan either, Takamaru's Ninja Castle represents the revival of this franchise. Unveiled at E³ 2012, it's about joining Use the GamePad to throw ninja throwing stars at a horde of enemies.

Captain Falcon's Twister Race - Captain Falcon's fast-paced race

A short, early excerpt of this F-Zero game was shown at E³ 2012 , and the attraction was fully announced in September. It is a single player attraction , the player is given control of an F-Zero vehicle and has to navigate it through the tracks. A second player should be able to provide support with the GamePad, which is not yet known in detail.

Balloon Trip Breeze - balloon trip in a stiff breeze

Also revealed by Game Informer in September 2012, it is a game from the Balloon Fight franchise. In a 2D view, a man flying with balloons is navigated sideways through a multitude of dangers that must be avoided. It is controlled by drawing wind currents on the GamePad.

Development and announcement

development

Nintendo Land was developed by Nintendo Entertainment Analysis & Development Group 3, produced by Katsuya Eguchi . According to him, the game should mostly have a stable frame rate of 60 frames per second (FPS) . The development was led by two directors: Takayuki Shimamura and Yoshikazu Yamashita . The sound director was Hajime Wakai , while Ryō Nagamatsu is listed in the credits as the composer of the 200-piece soundtrack.

Announcements

At the E3 show on June 7, 2011, Nintendo unveiled the Wii U and presented three demo games: Battle Mii , Chase Mii and Shiel Pose , which came from Eguchi's team. These demos were further developed so that they were built into Nintendo Land as mini-games . From Battle Mii , the attraction was Metroid Blast , the concept of Chase Mii used in Animal Crossing: Sweet Day .

Katsuya Eguchi introduces Nintendo Land at E3 2012.

It wasn't until a year later, on June 5, 2012, that Nintendo announced Nintendo Land . Three attractions were revealed at the time of the announcement. In the next time, information about the other mini-games was gradually announced.

reception

reviews
publication Rating
GBase.ch 8/10

The GBase.ch magazine gave Nintendo Land a rating of 8.0 out of a possible 10 points. The test report praised the successful mini-games and the sensible use of the controller. In return, for example, the lack of an online mode was criticized.

Sales figures

By December 2014, Nintendo Land had sold 4.44 million units. With a total of 5.19 million units sold worldwide, Nintendo Land is the fifth best-selling game for the Wii U.

Web links

Individual evidence

  1. a b c d e f http://kyoto-report.wikidot.com/nintendo-land
  2. a b c d Lucas M. Thomas: The 12 Attractions of Nintendo Land, Revisited. In: IGN Entertainment . Ziff Davis , September 14, 2012, accessed August 6, 2015 .
  3. a b c d Lucas M. Thomas: The 12 Attractions of Nintendo Land, Revisited. In: IGN Entertainment . Ziff Davis , September 14, 2012, accessed August 6, 2015 .
  4. a b c d Lucas M. Thomas: The 12 Attractions of Nintendo Land, Revisited. In: IGN Entertainment . Ziff Davis , September 14, 2012, accessed August 6, 2015 .
  5. a b Thomas Reiher: The last three attractions of Nintendo Land revealed. In: Nintendo-Online. October 17, 2012, accessed April 14, 2019 .
  6. Archived copy ( memento of the original dated November 2, 2012 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / nintendoeverything.com
  7. Katsuya Eguchi on Wii U ( Memento from April 3, 2013 in the Internet Archive )
  8. http://www.nintendoworldreport.com/preview/31618
  9. E3 2012: Legends Unite for Nintendo Land. In: IGN Entertainment . Ziff Davis , June 5, 2012, accessed August 6, 2015 .
  10. a b Test report from Nintendo Land on GBase.ch
  11. https://www.nintendo.co.jp/ir/pdf/2015/150129e.pdf
  12. IR Information: Financial Data - Top Selling Title Sales Units - Wii U Software. Retrieved February 29, 2020 .