Nazo no Murasamejō

from Wikipedia, the free encyclopedia
Nazo no Murasamejō
Nazo no Murasamejo Logo.png
Studio Nintendo
Publisher Nintendo
Erstveröffent-
lichung
Famicom Disk System
April 14, 1986
Game Boy Advance
August 10, 2004
Virtual Console
August 19, 2008
platform Famicom Disk System , Game Boy Advance , Virtual Console
genre Action adventure
Game mode Single player
control Gamepad
medium Floppy disk , cartridge
language Japanese (partly English)

Nazo no Murasamejō ( Japanese 謎 の 村 雨 城 , Eng. "Mysterious Murasame Castle") is a video game from Nintendo that was released in 1986 for the Famicom Disk System in Japan. It is an action-adventure game whose protagonist , a swordsman named Takamaru , has to free his country from a foreign power that wants to rule Japan. The game is set in Japan during the Edo period and accordingly contains many references to Japanese culture . The music for the game was composed by Kōji Kondō .

Publications

Nazo no Murasamejō originally appeared on April 14, 1986 for the Famicom Disk System in Japan as one of the early games for that system. 18 years later, on August 10, 2004, the game was re-released. As part of the Famicom Mini series, the game was launched in practically unchanged form for the Game Boy Advance . It was also released on August 19, 2008 for the Wii's Virtual Console at a price of 500 Wii Points. In all cases, Nazo no Murasamejō has so far only been published in Japan.

action

The setting is Japan during the Edo period under the rule of Tokugawa Ietsuna . The castle Murasame ( 村雨城 , Murasame jō ), somewhere in Japan, home to a huge statue called Murasame ( 村雨 ). The people in the area lived in peace until one day on a stormy night an object shimmering gold fell from the sky. It falls exactly on the castle and turns out to be a being of unknown origin, which draws attention to itself with a deafening scream.

The creature breathes life into the Murasame statue and takes over the castle. It expands its influence of power by sending the daimyo of four surrounding castles one of four different colored balls each. Through these balls, the being gains power over the daimyo and, with the help of named objects, lets them control armies of human warriors and monsters that attack the inhabitants. The intruder seeks domination over Japan.

After it learned of the strange occurrences that sends Tokugawa - shogunate the young, exceptionally talented swordsman Takamaru ( 鷹丸 ) on a mission to the bustle of the essence to set an end. He must first travel to the four other castles and defeat the four daimyō before he can finally face the creature in the form of the Murasame statue in Murasame Castle.

Gameplay

The player takes control of Takamaru. The goal is to get into each of the castles and defeat the daimyo there or the Murasame statue in the fifth castle. In the landscapes on the way to the respective castle and in the castles themselves, numerous warriors and monsters who are under the influence of the evil creature try to stop Takamaru.

The game world is shown in a bird's eye view and does not scroll . Instead, it is made up of many small sections that are connected to one another and are each one screen the size of. If the playing figure crosses the edge of a section, it penetrates into the adjacent one. At first glance, Nazo no Murasamejō is reminiscent of The Legend of Zelda , but is much more action-heavy and has a linear gameplay. This is made clear by a time limit set in each level of the game, so extensive exploration of the environment to the same extent as in The Legend of Zelda is not possible.

For attack and defense, Takamaru is equipped with katana and throwing knives as standard. The katana is used for close range attacks. Throwing knives are used for attacks from a distance and can only be used against opponents from a certain distance. Whether the character attacks with a melee or a long-range weapon depends on whether opponents are close to Takamaru or not, the switch between the weapons is automatic. If Takamaru himself is hit by an opponent, the pawn loses one of its three life points . After all energy is lost, one of the lives is lost, but life points can be regenerated by collecting medicine containers. By freeing princesses who are trapped in the castles, you get an extra life each. However, the women can also turn out to be evil spirits.

The majority of the opponents are ninja who exist in different variants, are not immediately visible and suddenly come out of their hiding places and attack with sword and shuriken . Furthermore, samurai , fire-breathers and many other warriors try to finish Takamaru's mission, but also beings from Japanese mythology , including Tengu , stand in his way. The different types of opponents use individual movement and attack patterns.

The various items , power-ups in particular, represent an important game element . These are usually obtained from Tanuki or from gift packages that are scattered around the game world, some of which are well hidden and must first be made visible. For example, after collecting the relevant items, fireballs with greater attack power and so-called “windmill swords” with a greater range are available as projectiles instead of the knives. Their number is limited, however, by collecting scrolls that defeated opponents partially leave behind, the supply can be replenished. Another item is the lightning bolt through which Takamaru learns a new attack that defeats all enemies on the screen, but can only be used three times. Another item, on the other hand, gives the warrior the ability to temporarily make himself invisible and thus pass opponents unnoticed. There are a number of other items, for example Takamaru can run faster with red sandals , while the Shogi figure of the king enables three projectiles to be thrown quickly in a row.

Points are collected throughout the game, but they have no direct influence on the course of the game. The player receives points, among other things, for defeating opponents and for the time remaining after completing a level.

filming

On December 8, 1986 on Fuji Television as part of the drama series Getsuyō drama Country ( 月曜ドラマランド , dt "Monday-Doramaland.") The TV movie Onyanko Torimonochō: The Mysterious Murasame Castle ( おニャン子捕物帳謎の村雨城, German "Onyanko crime story: Mysterious Murasame Castle"), which is loosely based on the game, broadcast. As in many other films in this series, a member of the girl group Onyanko Club , which had 52 members, played the leading role, here today's enka singer Sanae Jōnouchi . On November 16, 2005 this film was released together with Sandaime wa Onyanko Ojō-sama ?! Hana Fubuki 893-gumi ( 三代 目 は お ニ ャ ン 子 お 嬢 さ ま?! 花 吹 雪 893 組 ) and Onyanko Gakuen Kiki Ippatsu! Tonda Hōkago ( お ニ ャ ン 子 学園 危機 イ ッ パ ツ! と ん だ 放 課後 ) published by Pony Canyon on the DVD Onyanko Club in Getsuyō Dorama Land BOX 2 ( お ニ ャ ン 子 ク ラ ブ in 月 曜 ド ラ ド ラ ラ ン ン ラ ド ラ ラ ン )

Guest appearances

Some games that appeared much later contain references to Nazo no Murasamejō and some were also published outside of Japan. In Pikmin 2 (2004) there is a cameo in the form of the yellow floppy disk of the FDS version, which is one of the many treasures in the game.

In Donkey Konga 3: Tabe Hōdai! Haru Mogitate 50 Kyoku (2005), the Nazo-no-Murasamejō theme is one of the available pieces of music.

Music from the game is also included in Super Smash Bros. Brawl (2008). Under the title Dōchūmen ( 道 中 面 ) the music of the upper world is available, which was taken over unchanged from Nazo no Murasamejō , so it was not arranged . Furthermore, one of the numerous stickers shows Takamaru.

The game Captain Rainbow (2008) stands out the most, however , in which Takamaru was given a new role for the first time in over two decades. He is one of the Nintendo characters who traveled to the island of Mimin to fulfill their wishes. Compared to his first appearance, Takamaru is portrayed as comic. On the island he resides in a dōjō that looks very neglected . Takamaru has a serious problem: Just the thought of beautiful women leads him to a fountain-like nose bleeds . Nick , the protagonist of Captain Rainbow , helps the young warrior to conquer this weakness. Nick can also practice zazen with Takamaru .

Web links

Individual evidence

  1. ^ Nazo-no-Murasamejō website : Introduction
  2. ^ Nazo-no-Murasamejō website : Takamaru's techniques
  3. Nazo-no-Murasamejō website : Notes
  4. ^ Nazo-no-Murasamejō website : Items
  5. Impress.co.jp: DVD 「お ニ ャ ン 子 ク ラ ブ in 月 曜 ド ラ マ ラ ン ド」 発 売 イ ベ ン ト ( Memento from March 6, 2006 in the Internet Archive )
  6. Nintendo Database ( Memento from February 3, 2009 in the Internet Archive ): Cameos in Pikmin 2
  7. Donkey Konga 3 website : List of pieces of music
  8. SmashBros.com: List of all songs including secret songs ( Memento from April 6, 2008 in the Internet Archive )
  9. SmashBros.com: List of all stickers ( Memento from September 16, 2008 in the Internet Archive )
  10. Captain Rainbow website : Takamaru tells in the third trailer, the fourth is about him
  11. Captain Rainbow website : Map of the island of Mimin with its islanders