Cardinal & King

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Cardinal & King
Game data
author Michael Schacht
graphic Franz Vohwinkel
publishing company Goldsieber ,
Rio Grande Games ,
999 Games
Publishing year 2000
Art Board game
Teammates 3-5
Duration 50-60 minutes
Age from 12 years

Awards

German Games Prize 2000: 8th place
Game of the Year 2000: Shortlist
Dutch Games Prize 2001: nominated

Kardinal & König is a board game by Michael Schacht that was published by Goldsieber in 2000 . It is suitable for 3 to 5 players, ages 12 and up, and takes about 50–60 minutes. An English version was published as Web of Power by Rio Grande Games , and a Dutch version was published by 999 Games .

Kardinal & König was on the selection list for the Game of the Year 2000 and in the same year took 8th place in the German Games Prize .

In 2005 there was a re-release of the game with a new theme at Abacusspiele under the name China .

Game equipment

  • 1 game board
  • 55 cards (13 Francs / Aragon, 12 Bavaria / Burgundy, 11 Lorraine / Italy, 10 England / Swabia, 9 France)
  • 100 monasteries (20 each in 5 colors)
  • 40 councils (8 each in 5 colors)
  • 5 counting stones (in 5 colors)
  • 48 warehouses
  • 1 black marker stone
  • Rules of the game

Game flow

overview

On a map of Central Europe from medieval times , the players slip into the role of rulers of influential orders. By playing cards, the players establish monasteries and bring councils to the courts of the mansions. There are points for placing the monasteries and successful alliances between the councils.

regulate

The player whose turn it is can play up to 3 cards in hand and place up to 2 figures (monasteries, councils) in a country. If he doesn't want to play a card, he must swap the card. With a played card you can choose between two countries to place your pieces (except for France).

If a player can build a monastery chain over time (at least 4 monasteries connected across national borders on the monastery spaces provided for this purpose), there are extra points at the end of the game.

Councils are placed on the coat of arms of the countries (even several), whoever owns the most monasteries in a country determines the maximum number of councils that can be used. When the turn is over, you draw cards. When the pile is used up, an immediate interim scoring takes place and all countries are settled according to their monasteries. It receives:

  • The one with the most monasteries in a country, for each monastery in that country 1 point on the scoring track .
  • The one with the second most monasteries in a country for each monastery of the player with the most monasteries 1 point.
  • The one with the third most monasteries per monastery the player with the second most monasteries one point and so on up to the last player. Players without at least 1 monastery in the country get nothing.

After shuffling the discard pile, the game continues until the end of the game, i.e. until the last card has been drawn. Then there is another scoring, with a council scoring in addition to the monastery scoring and the monastery chain scoring. The 15 possible alliances marked are settled in sequence. Whoever has the most points after the intermediate scoring and the final scoring has won.

variants

The author has published various expansions and variants for the game in his small publishing house Spiele from Timbuktu , among others

  • Cardinal & King - The Vatican (2001)
  • Cardinal & König - The Card Game (2001)
  • Cardinal & King - The Duel (2002)

Web links