Night trap
Night trap | |||
---|---|---|---|
Studio | Digital pictures | ||
Publisher |
Sega (MegaCD, 32X) Virgin Interactive (3DO) Digital Pictures (DOS, Mac) |
||
Erstveröffent- lichung |
Mega-CD: October 15, 1992 May 1993 June 23, 1993 November 19, 1993 32X: 1994 3DO: 1994 June 25, 1994 |
||
platform | PC ( DOS , Mac OS ), Sega Mega-CD , Sega 32X , 3DO , PlayStation 4 , Switch | ||
genre | Adventure , interactive film | ||
Game mode | Single player | ||
control | Game controller , mouse & keyboard | ||
medium | CD-ROM | ||
language | English | ||
Age rating |
Night Trap is a full motion video horror adventure game from Sega .
description
Night Trap was developed by Digital Pictures and published by Sega on October 15, 1992 for the Sega Mega-CD (and two years later by Sega for the Sega 32X , Virgin Interactive for the 3DO , and Digital Pictures for MS-DOS and Mac OS ).
As part of the Sega Control Attack Team (abbreviated to SCAT, known as the Special Control Attack Team in the 3DO, MS-DOS, and Mac versions ), the player (also known as Control ) protects a group of girls at a slumber party (including SCAT agent Kelly, played by Dana Plato) from vampiric creatures, the Augers , with a host of inexplicable traps littered throughout the house.
The game was one of the games debated in a 1993 US Senate hearing on video game violence because of its realistic portrayal of violence (alongside Mortal Kombat , Lethal Enforcers and Doom ) and the portrayal of scantily clad teenagers. In part, this was due to an inaccurate look at the game, claiming that the player could either keep the girls away from death traps or, which was not the case, help the Augers kill the girls. This led to the establishment of the Entertainment Software Rating Board (ESRB).
action
In Night Trap, players must observe eight rooms (ground floor, kitchen, hall, living room, bathroom, bedroom, upstairs hallway, and driveway) in the Lakehouse with hidden surveillance cameras.
The entire game takes place within 26 minutes in which players have to locate the Augers and catch them at the right time. When the Augers are near the trap, a counter will appear on the screen with the values fluctuating from green to red. If the counter is red, the trap can be salvaged. Even if not all 95 Augers could be caught, there are essential plot points in order to complete the game and the failure to activate the traps leads to an ending sequence. Traps can also be used to capture certain other characters at certain moments.
The ability to activate traps is caused by the codeword system, in which all traps are subject to a unique codeword that causes changes in the course of the game. However, if the player uses the wrong code word, the traps can no longer be activated. If the player has finished all threats without loss, he will get a perfect ending.
Web links
- Night Trap at MobyGames (English)
- Night Trap in the Internet Movie Database (English)
Individual evidence
- ^ Luke Plunkett: Sega's Most "Shameful", "Sick" And "Disgusting" Video Game . In: Kotaku . ( kotaku.com [accessed December 23, 2016]).