Slaves to Armok II: Dwarf Fortress

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Slaves to Armok II: Dwarf Fortress
Dwarf Fortress.svg
Studio Tarn Adam
Publisher Bay 12 Games
Senior Developer Tarn Adams, Zach Adams
Erstveröffent-
lichung
world August 8, 2006
platform Windows , Mac OS , Linux
Game engine ANSI graphics
genre Building strategy , rogue-like
Subject Fantasy
Game mode Single player
control Keyboard , mouse
system advantages
preconditions
512 MB RAM
medium Download
language English
Current version 0.47.04 (February 29, 2020)

Slaves to Armok: God of Blood Chapter II: Dwarf Fortress (mostly just called Dwarf Fortress , English for "dwarf fortress ") is a strategy / simulation game by the brothers Tarn and Zach Adams (Bay 12 Games) for Windows as well as Mac OS X and Linux . The game is distributed as freeware and is financed through donations. The website Eurogamer incorrectly describes the game as a cross between Dungeon Keeper and The Sims .

General

Partial map of an automatically generated Dwarf Fortress game world, usually made up of text characters with color coding
Tarn Adams, the main developer of Dwarf Fortress (2013)
Zach Adams, older brother and second on the Dwarf Fortress development team (2013)

The player leads a group of dwarven colonists who are supposed to found a new fortress. Since these dwarfs live underground, the simulation is designed to build inside a mountain or underground. But it is quite possible to build a settlement on the surface of the earth as a castle or similar. The player can determine whether the dwarves build a fortress, take an existing fortress or whether a single dwarf goes on an adventure and fights against hostile creatures ("Adventure Mode"; this mode is playfully similar to a rogue-like ). The graphic output consists exclusively of text characters and the input is made via the keyboard. Dwarf Fortress is characterized by a great depth of play. A predetermined goal of the game to be achieved does not exist. In fortress mode it is important to expand your building and make it defensible, to achieve economic prosperity and to keep the population in a good mood, otherwise the dwarves will migrate. In adventure mode you move freely through the landscape and places, fight occasionally and thereby gain a reputation that gradually allows you to take more than the initially two followers with you on the journey. The use of social skills towards the non-animal inhabitants encountered is not only possible, but necessary in order to make one's deeds known and to gain reputation and followers.

development

Development of the game began in October 2002; the first alpha version was released on August 8, 2006. In 2006 35 versions were published, in 2007 the number was 11. In 2008 14 versions were published, including the version 0.28.181.40d, which was current until April 2010. Version 0.31.01 was published on April 1st, 2010, followed by minor bug fixes. The next larger version 0.40.01 was released on July 7, 2014. Version 47.01, which was unusually long in development with a gap of over a year from the last bugfix version, is still savegame compatible and is therefore not considered a "major release" according to this definition and was therefore given a version number 40. However, it includes extensive feature updates such as mounts, temples, guilds and black magic, which can have a great overall impact on the game in all game modes.

In March 2019 the game was announced that it was planned, even on Steam and itch.io publish. Reasons are, among other things, the financial situation of the developer. An exact date is not yet known.

particularities

At the beginning of the game, the program generates a new game world. In the same large amounts of rock layers, forests, rivers and animals are distributed and a background history of up to 1050 years is generated. In an article published on Telepolis in mid-January 2008 , Rainer Sigl describes the generated world as so complex that current CPUs at that time required 20 minutes to create the ASCII world.

The game describes a fantasy world. People, elves and goblins, giant spiders and dragons can be found. In the context of Dwarf Fortress , the game's dark humor is often highlighted. Games for Windows writes about dwarf catapults and large amounts of ASCII blood.

reception

The American computer game magazine Games for Windows describes Dwarf Fortress as a game that, despite its spartan interface, is one of the most unique and ambitious simulations of all. ( "Despite its interface, may be one of the most unique and ambitious simulations ever made" ) Telepolis writes that other sandbox games, such as GTA or The Elder Scrolls IV: Oblivion, could hardly keep up in the area of ​​complex simulation of a living game world. Dwarf Fortress is one of "the most complex, addicting and interesting games of our time".

On November 29, 2012, the Museum of Modern Art announced the purchase of 14 computer games, including Dwarf Fortress , for a new permanent design exhibition in the Philip Johnson Galleries from March 2013. The announcement identified the titles as outstanding representatives in the field of interaction design. In addition to the visual quality and the aesthetic experience, criteria were therefore all aspects that contribute to the design of the interaction, such as the elegance of the program code or the design of the player behavior.

Another aspect is that Dwarf Fortress was so inspiring to other free developers that it was the starting point for programming Minecraft . It also had an impact on RimWorld and Prison Architect .

literature

Web links

Individual evidence

  1. Kieron Gillen: The State of Independence # 5 - Article. Eurogamer, June 13, 2006, accessed on August 18, 2011 (English): “ [...] works like a cross between Dungeon Keeper and the Sims. With (he) Dwarfs. "
  2. a b Fortress: About entry on the wiki for the software (English, accessed on November 13, 2010)
  3. a b c Julian Murdoch in Games for Windows, July 2007, p. 54ff.
  4. a b c Rainer Sigl on Telepolis: A game experience for the die-hard
  5. DF2014: Social skills , Dwarf Fortress Wiki, accessed June 3, 2019.
  6. Bay 12 Games : Development History for 2006 (accessed January 14, 2008)
  7. Bay 12 Games : Development History for 2007 (accessed on March 18, 2010)
  8. Bay 12 Games : Development History for 2008 (English, accessed on March 18, 2010)
  9. Dwarf Fortress coming to Steam and itch.io, free version always updated and available | Bay 12 Games on Patreon. Accessed April 28, 2019 .
  10. Dwarf Fortress on Steam. Retrieved April 28, 2019 .
  11. ^ Paola Antonelli: Video Games: 14 in the Collection, for Starters. In: Inside / Out. A MoMA / MoMA PS1 Blog. Museum of Modern Art , November 29, 2012, accessed November 29, 2012 .
  12. Jump up ↑ Persuasion Games , Die Zeit, January 27, 2012, accessed February 18, 2020.
  13. Dwarf Fortress is coming to Steam - And getting completely new graphics! , gamestar.de of March 13, 2019, accessed February 18, 2020.