The Evil Within

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The Evil Within
The Evil Within - Logo.svg
Original title PsychoBreak
Studio JapanJapan Tango Gameworks
Publisher United StatesUnited States Bethesda Softworks
Senior Developer Shinji Mikami (Project Director)
Shigenori Nishikawa (Lead Designer)
composer Masafumi Takada
Erstveröffent-
lichung
North AmericaNorth AmericaOctober 14, 2014 October 14, 2014 October 18, 2014 October 23, 2014
EuropeEurope
AustraliaAustralia
JapanJapan
platform Windows , PlayStation 3 , PlayStation 4 , Xbox 360 , Xbox One
Game engine id Tech 5 (modified)
genre Survival horror
Game mode Single player
system advantages
preconditions
Windows 7 or newer (64-bit), Intel i7, 4 GB RAM, 1 GB graphics card from Nvidia GTX 460, 50 GB storage space
medium Blu-Ray , DVD-ROM , download
language German , English , French , Italian , Spanish
copy protection Steamworks
Age rating
USK from 18
PEGI recommended for ages 18+

The Evil Within , in Japan known as Psycho Break  ( jap. サイコブレイクSaikobureiku ), is a survival horror - computer game and was designed by the Japanese studio Tango Gameworks developed. It was published by Bethesda Softworks for Microsoft Windows , PlayStation 3 , PlayStation 4 , Xbox 360 and Xbox One . The game was released on October 14, 2014 for all platforms. The development was led by Shinji Mikami , who became known as the inventor of the Resident Evil series. The sequel The Evil Within 2 was released on October 13, 2017.

Gameplay

The game contains a single player campaign in which the player controls the detective Sebastian Castellanos through the third person perspective . In order to survive the player has to run, sneak and fight through the game world.

The game world is built dynamically so that it adapts to the actions of the player. The player must find syringes and medicine packs in order to restore his life, whereby medicine packs can cause a temporary hallucination . The player can collect green gel , which can be found in numerous places in the game.

In the course of the game, the player receives a knife, a revolver, a magnum, a shotgun, a sniper rifle, grenades and the so-called torture crossbow , a projectile weapon that fires ammunition, freezes, blinds, burns, poison, electrically shock or explodes opponents or hurt her with harpoons. The ammunition for these weapons is very rare in the game. Bombs, which are placed as traps in the game and can be triggered by the player, can be defused by a mini game . Enemies must be killed with a headshot, explosion, or ignition, otherwise they can resurrect. However, some bosses can only be eliminated by frequent shooting. Opponents can be distracted and injured by throwing bottles distributed around the game world.

At some points in the game, the player can get through a mirror to a retreat, where he can improve his skills and weapons with the help of the green gel. Lockers containing ammunition for weapons and other green gel can also be opened with found keys. The game status can be saved there or at the end of a chapter.

action

Detective Sebastian Castellanos, partner Joseph Oda and junior detective Julie Kidman encounter a malevolent and powerful force while investigating a gruesome mass murder at the Beacon Mental Hospital in Krimson City. When Sebastian has to watch the downright slaughter of police colleagues on surveillance cameras, Ruvik, covered with burn scars, appears in a white hooded cloak and Sebastian loses consciousness. When he wakes up again, he is able to flee the mental hospital; outside, however, he finds himself in an eerily bizarre and surreal-looking version of Krimson City, where mutated people, the restless , wander around. Sebastian embarks on a struggle for survival to find out the secret behind the unimaginable horror.

By reading Sebastian's diary entries, newspaper articles and missing persons reports, clues are given over and over again. Sebastian learns, for example, that his wife was on to something and that she has disappeared and her daughter has died.

Sebastian meets the doctor Marcelo Jimenez, who is looking for his patient Leslie Withers. When Sebastian and Jimenez find Leslie, they encounter Ruvik, who appears to be in control of the world they find themselves in; He can teleport and change the environment. Ruvik separates the detective trio again and again by taking Sebastian to various horrific places that seem to arise from the memories of different people. Kidman follows Leslie through the game and does not seem to be affected by Ruvik's control.

Through various flashbacks, Sebastian learns of Ruvik's past. Ruvik, whose full name was Ruben Victoriano, was a gifted but mentally unstable child and had a close relationship with his sister Laura. When the two were playing in a family barn, some men set fire to the barn in revenge on Rubens parents who had bought a lot of land in the area. Laura was unable to escape from the barn after rescuing her brother and died, and Ruben suffered severe burns. His father hid the disfigured Ruben in the basement of the family estate. Deeply traumatized by Laura's death, Ruben finally killed his parents, inherited all family property and continued to “donate” to the Beacon Mental Hospital in order to be able to continue experimenting on test subjects in return.

Ruvik continued to experiment with the human psyche until Jimenez revealed that their original STEM project was nearing completion - a machine with which brains can be coupled to share emotions, memories and perceptions on an electrochemical level. Ruvik's brain was manipulated, examined and tested in the same way as its subjects. In Ruvik's case, this is done through an unknown organization that Jimenez appears to work for. This organization kidnapped many residents of Krimson City to test the STEM device and link each of them to Ruvik's consciousness.

It wasn't until Dr. Jimenez in Sebastian's presence tries to return to the real world with the help of Leslie (who presumably managed to escape Ruvik's mind before), it becomes clear that they are in Ruvik's mind; Ruvik tries to find a suitable host for his consciousness to return to the real world. A beast created by Ruvik's mind attacks them and kills Jimenez to prevent their escape. Sebastian escapes the beast by killing it and meets Joseph and Kidman again. Since the light from the Beacon Mental Hospital lighthouse is a strong attraction for them, they make their way there. Ruvik prevents them from doing so again by separating the trio again. Kidman runs into Leslie and is about to shoot him when Sebastian reunites with them and points his gun at Kidman. She mentions that Leslie poses a threat from Ruvik, implying that she knows more about STEM and the chaotic world they are in. Joseph tries to protect Leslie and is hit by a bullet.

Leslie leads Sebastian back to the mental hospital, in the lighthouse of which he sees the bodies of Jimenez, Leslie, Joseph, Kidman, his colleague Conelly and himself lying in tubs. All are connected to Ruvik's brain. Kidman joins them and tries again to kill Leslie. When Ruvik appears, he takes Leslie into his arms and absorbs him into his brain, which throws the world into even greater chaos: Sebastian has to fight a gigantic creature that came from Ruvik's thoughts. Then he wakes up in the tub in which he saw himself before. He decouples himself from the STEM machine, rips Ruvik's brain from the apparatus and crushes it. He wakes up again in the tub and is then apparently back in reality. Kidman is at his side and signals him to stay still. Sebastian closes his eyes. When he opens them again, Kidman and Leslie are out of their tubs. When the police arrive, Sebastian leaves the mental hospital and discovers Leslie running away from the clinic. He experiences a brief headache, a sign of Ruvik's influence on people connected to the STEM, causing him to lose sight of Leslie. This leads to the assumption that through Leslie Ruvik was able to return to the real world and still be able to influence the people who were connected to the STEM. What happened to Sebastian's wife and daughter is not cleared up.

development

Development for The Evil Within began in late 2010 under the code name Project Two . The Resident Evil developer Shinji Mikami is director of the game; the game development took place in his development studio Tango Gameworks. The studio was bought by publisher Bethesda Softworks in 2010 shortly after development of the game began. Mikami said that he wanted to make a survival horror game because he thought most of these games would focus more on action than the struggle for survival.

The Evil Within is based on the id-Tech-5 engine, which was modified by Tango Gameworks. As of April 15, 2014, Bethesda Softworks released a series of short videos promoting the game. On April 19, 2014 the game was officially announced with the announcement of the title and the platforms on which it will be published.

marketing

The Evil Within was released on October 14, 2014 for all platforms. In Japan the game was released as Psycho Break . The Japanese version does not include Gore scenes in order to get a D rating , which allows it to be released for ages 17 and over. However, these can be restored via Downloadable content .

In order to promote the game, Warner Bros. Movie World had a maze built in Queensland , Australia , in which the characters of the game, played by actors, terrified the visitors. This happened as part of the annual Fright Nights . The Art of the Evil Within , a book containing the concept and behind-the-scenes material, was published by Dark Horse Comics along with the game on October 14, 2014.

The Evil Within was published by Panini Verlag at the end of April 2015 , a comic written by Ian Edgington together with the illustrators Alex Sanchez and Ed Anderson . It's the official comic for the game.

reception

The Evil Within received mostly positive reviews. At Metacritic , the game achieved an average rating of 67/100 points with 56 reviews (PC version).

GameStar distributed 85/100 points, the atmosphere, plot, and level design were praised, but criticized were the outdated graphics, the poor AI of the companions, and the low selection of weapons.

Web links

Individual evidence

  1. The Evil Within 2 on Giga.de. Retrieved June 23, 2017 .
  2. Michael McWhertor: The Evil Within mixes survival horror with psychological terror, then steeps it in gore. Polygon, 2014, accessed November 7, 2014 .
  3. a b Michael McWhertor: The Evil Within mixes survival horror with psychological terror, then steeps it in gore. Polygon, 2014, accessed November 7, 2014 .
  4. ^ Dan Whitehead: The familiar fear of The Evil Within. Eurogamer , June 27, 2014, accessed November 7, 2014 .
  5. Lucy O'Brien: The Evil Within - First Look. IGN , April 11, 2014, accessed November 7, 2014 .
  6. Robert Purchese: Resi creator "extremely confident" about new game Two's graphics. Eurogamer , April 27, 2012, accessed November 7, 2014 .
  7. a b Michael McWhertor: The Evil Within mixes survival horror with psychological terror, then steeps it in gore. Polygon, 2014, accessed November 7, 2014 .
  8. Wesley Yin-Poole: Resident Evil creator's new game is a survival horror codenamed Zwei. Eurogamer , April 25, 2012, accessed November 7, 2014 .
  9. Tom Phillips: Resident Evil creator Mikami: “There aren't any real survival horror games in the world right now”. Eurogamer , April 22, 2013, accessed November 7, 2014 .
  10. a b Andrew Goldfarb: Shinji Mikami's New Game is The Evil Within. IGN , April 19, 2013, accessed November 7, 2014 .
  11. Tyler Wylde: Bethesda tweets cryptic Vine video, says “guess again” to Fallout 4 rumors. PC Gamer, April 16, 2013, accessed November 7, 2014 .
  12. ^ Toshi Nakamura: The Evil Within Will Be More About Using Your Brain Than Your Gun. Kotaku , April 25, 2013, accessed November 7, 2014 .
  13. Tracey Lien: The Evil Within's first 15 minutes sets a spooky and suspenseful tone. Polygon, May 28, 2013, accessed November 7, 2014 .
  14. Tom Phillips: Shinji Mikami's The Evil Within announced for cross-gen, 2014 release. Eurogamer , April 19, 2014, accessed November 7, 2014 .
  15. Tom Phillips: Japanese gamers must download DLC to get The Evil Within's uncensored version. Eurogamer , July 8, 2014, accessed November 7, 2014 .
  16. ^ The Evil Within Becomes a Real Horror Story thanks to Warner Bros. Movie World. AusGamers, September 4, 2014, accessed November 7, 2014 .
  17. Jesse Schedeen: Exclusive: The Art Of The Evil Within Hc Preview. IGN , August 20, 2014, accessed November 7, 2014 .
  18. ^ The Evil Within. In: Metacritic . 2014, accessed November 7, 2014 .
  19. ^ The Evil Within (PC). In: GameStar . 2014, accessed November 7, 2014 .