Train fever

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Train fever
Studio SwitzerlandSwitzerland Urban Games
Publisher NetherlandsNetherlands Gambitious Astragon
GermanyGermany
Erstveröffent-
lichung
5./11. September 2014
platform Linux
macOS
Windows
Game engine In-house development
genre Economic simulation
Game mode Single player
control Mouse , keyboard
system advantages
preconditions
medium Download , DVD-ROM
language German , English , Russian
Age rating
USK released from 0
PEGI recommended from 3 years

Train Fever is a business simulation by the Swiss indie game developer Urban Games, which was released on September 5, 2014 for Windows and on September 11, 2014 for macOS and Linux. The game is a traffic simulation that places itself in relation to titles like Railroad Tycoon , Cities in Motion or OpenTTD . The title was financed through crowdfunding . The successor Transport Fever appeared on November 8, 2016 .

Gameplay

The player is responsible for building a functioning public transport network for both passenger and goods transport. The game begins in the year 1850 and develops over the present to the year 2050. The player can join in the years 1850, 1900 and 1950, whereby he has to earn the two later entry points first. The player plays on a map of up to 256 km², which offers space for up to 25 cities. In addition to rail, he can also create tram, bus and truck lines. In the early days, carriages were also used. The game itself was deliberately designed to be mod- friendly by the developers so that the community of players can bring out expansions themselves.

history

Crowdfunding

Urban Games announced on their website on June 22nd, 2012 that they wanted to use crowdfunding to finance the development of the game. On September 1, 2012, crowdfunding was officially started on the previously unknown platform Gambitious. The original goal was a financing of 300,000 euros. After three months, Train Fever had raised 70 investors and 20,000 euros.

In February 2013, eleven days before the end of the crowdfunding campaign, a publisher was found who invested 50,000 euros in the project. For this reason, the crowdfunding target was reduced to 250,000 euros and the collection time was extended to the end of March 2013.

On February 25, 2013, it was announced that the game would be available on Windows, Mac OS X, and Linux. On March 2, 29 days before the end of the collection period, 155,000 euros were collected for the project and on March 20, 2013 the goal of 250,000 euros was achieved, a total of 651 investors contributed to the achievement of this goal. Train Fever was the first project successfully financed by Gambitious.

development

The two main developers of the game were originally Basil and Urban Weber. In the course of development, another developer and two graphic designers joined the team. The game was developed in Schaffhausen .

Even before the crowdfunding, there was an initial gameplay video showing a prototype of the game. At the beginning of development, the release date was set to May 2014, but this date was corrected to the 3rd quarter of the same year in February 2014.

At the end of June 2014, beta tests for the Windows version of the game were announced, which took place between July 14th and 24th, 2014. Since July 22, 2014, the game has been available to pre-order, as a boxed version or in a digital version on Steam or Humble Bundle . As a bonus for pre-order, there was a poster and over 70 minutes of game soundtracks, of the Winterthur musicians Admiral James T. was composed. The game was finally released at the beginning of September 2014.

reception

The international average rating of the game by Metacritic is 71 out of 100. In the game tests in German-speaking countries, GameStar Train Fever awarded a rating of 82 out of a maximum of 100 points, the game magazine PC Games gave it 78% and the game portal 4Players gave the game 74%.

According to a report by SRF in the show Schweiz Aktuell on November 17, 2014, the game had sold 42,000 times at this point, 10% of the buyers came from Switzerland. By November 25, 2015, the game had sold around 120,000 times. Of this, around 30,000 came from DVDs sold and 90,000 from downloads, with around 90% of the revenue generated from downloads via Steam .

Web links

Individual evidence

  1. Two publishing contracts signed from October 21, 2013 on train-fever.com. Retrieved July 28, 2014.
  2. Genre history on train-fever.com. Retrieved July 28, 2014.
  3. Simulation basics from January 22, 2014 on train-fever.com. Retrieved July 28, 2014.
  4. Crowd funding from June 22, 2012 on train-fever.com. Retrieved July 28, 2014.
  5. Crowd funding campaign started on September 1, 2012 on train-fever.com. Retrieved July 28, 2014.
  6. Next Steps ( Memento of the original from August 12, 2014 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. from December 12, 2012 on gambitious.com. Retrieved July 28, 2014. @1@ 2Template: Webachiv / IABot / gambitious.com
  7. A solid investment opportunity ( Memento of the original dated August 12, 2014 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. from February 9, 2013 on gambitious.com. Retrieved July 28, 2014. @1@ 2Template: Webachiv / IABot / gambitious.com
  8. Train Fever campaign goes into the home stretch from March 2, 2013 on Steam Greenlight. Retrieved July 28, 2014.
  9. Thanks ( Memento of the original from October 23, 2014 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. from March 20, 2012 on gambitious.com. Retrieved July 28, 2014. @1@ 2Template: Webachiv / IABot / gambitious.com
  10. ^ Money rain for the Swiss game "Train Fever" by Jan Graber. 20 minutes from March 22, 2013. Retrieved July 30, 2014.
  11. About on train-fever.com. Retrieved July 28, 2014.
  12. Funding secured! from March 21, 2012 on train-fever.com. Retrieved July 28, 2014.
  13. Release in Q3 2014 on February 23, 2014 on train-fever.com. Retrieved July 28, 2014.
  14. Train Fever goes beta from June 30, 2014 on train-fever.com. Retrieved July 28, 2014.
  15. Train Fever now available for pre-order from July 22, 2014 on train-fever.com. Retrieved July 28, 2014.
  16. Train Fever on MetaCritic. Retrieved September 20, 2014.
  17. Test report in the GameStar. Retrieved September 10, 2014
  18. Train Fever on 4players.de. Retrieved September 20, 2014.
  19. ^ Severe weather in Ticino, dirty water, train computer game , SRF from November 17, 2014
  20. Behind the scenes # 4 - Sales, distribution, piracy and marketing.Retrieved December 3, 2015.