Associations and organizations in e-sports

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Associations and organizations in esports were founded with the increasing popularity and professionalization of esports. There are national as well as international associations and organizations. The main goal is to promote esports.

National Associations

Germany

At the end of 2003, the German eSport Association (DeSpV) was founded, which wanted to improve the image of e-sports and link the leagues with one another. A short time later, the most important representatives of the e-sports scene joined forces in a league council in order to coordinate rules, transfer regulations, appointment coordination and punishment for rule violations. The German eSport Association e. V. (DeSV) founded. Both associations started with the same claim, which is why there were disputes over competence. Finally, on December 11, 2004, the German eSport Association (ESB) was created as a connection between the DeSV and DeSpV . After ESB co-founder and chairman of the board, Frank Sliwka, retired in 2009, the German eSport Association attempted a fresh start at the end of 2010. However, the ESB has been inactive since 2011 and no longer owns its domain e-sb.de. One of the goals of the ESB was the recognition of e-sport as a sport through its inclusion in the DOSB.

The ESB was in principle open to all recreational players, however, compared to traditional sports associations, commercial goals are extremely strongly emphasized. In the introductory text of the association's presentation on its website, one could read about the market situation and the market potential of e-sports. E-sports should be made profitable for investors in particular. For many players, with regard to the composition of the board (especially shareholders or employees of commercial leagues or teams) the suspicion arose that the German eSports Association was primarily an industrial association and not a sports association. At the beginning of 2007, the ESB stated that it had over 40,000 members.

Since the summer of 2016 there has been the ambition of various groups to found an association that takes up the issues of its predecessors. This includes the Federal Association of Interactive Entertainment Software, which founded the association eSports.BIU in June 2016 in cooperation with developers, publishers, organizers and providers of e-sports titles . She wants to promote the acceptance of e-sports and thus overcome the visa problems that often arise at international competitions, for example . After all, the BIU, together with 20 e-sports clubs, a few individuals and the tournament organizer Electronic Sports League, co-founded the eSport Association of Germany . A network of German university groups and eSports clubs is also very promising .

Austria

The eSport Association Austria (esvö) was founded at the end of 2007. The declared aim of the association is the coordination, promotion, dissemination, representation and further development of e-sports and the promotion of the people who work in it. The esvö is structurally divided into the executive board, boards and organs, the positions of which are occupied by representatives from science, business, the media and clans. Esvö is funded by the Federal Ministry for Health, Family and Youth . It operates nationwide and has a representative in every federal state. The association's headquarters are in Vienna, Area52.

South Korea

The Korean e-Sports Association or KeSPA is a South Korean umbrella organization for e-sports to establish in South Korea and manage. In May 2013, the KeSPA's official esports games included 22 titles. Including StarCraft , StarCraft II , League of Legends , FIFA and Counter-Strike . Another 21 titles have lost their status as an official competitive game since it was founded. The KeSPA is an official member organization of the Korean Olympic Committee .

International

International eSport Federation

On August 11, 2008, the International eSport Federation (IeSF for short) was founded during the eSports Symposium 2008 in Seoul . The founding members are the national esports federations of Belgium (Belgian Electronic Sports Federation) , Denmark (eSport Danmark) , Germany (Deutscher eSport-Bund) , Netherlands (Nederlandse Electronic Sport Bond) , Austria ( eSport Verband Österreich ) , Switzerland (Swiss E-Sports Federation) , South Korea ( Korea e-Sports Association ) , Taiwan (Taiwan eSports League) and Vietnam (e.Sports Vietnam) . On May 29, 2009, the United Kingdom eSports Association was incorporated into the IeSF. The stated goals of the IeSF are the promotion of growth and quality in e-sports and increased acceptance. In South Africa, the Mind Sports South Africa association represents the interests of e-sports. In 2013, the International eSport Federation joined the World Antidoping Agency WADA and has the goal of joining the Sportaccord from 2014 .

G7

The G7 is an amalgamation of several clans whose publicly stated goal is to promote e-sports. The number 7 corresponds to the number of their founding members who the G7 teams launched on April 20, 2006. The association currently consists of six clans and one individual. On August 19th, 2008 the 'G7 teams published their own world ranking list for Counter-Strike, the G7 rankings . In addition to the Counter-Strike ranking list, G7 rankings for the WarCraft III and Quake Live disciplines are now also published. The G7 ranking has not been updated since July 12, 2010. It can therefore be assumed that the organization is currently inactive.

eSports Global Network

The eSports Global Network (ESGN) announced on December 6, 2013 its partnership with the Electronic Sports League , the Korean tournament organizer GOMexp and the Chinese games broadcaster GameFY. The common goal is, among other things, a new, cross-game stand system with its own reporting on the IPTV broadcaster ESGNTV. The eSports Global Network (ESGN) project has been discontinued due to the bankruptcy of the parent company Clauf GmbH.

Individual evidence

  1. readmore.de: On the revival of the German Esport Federation: eSport personalities about the ESB
  2. German eSport Association: Interview with Unikum / Abitur ( Memento from September 27, 2007 in the Internet Archive )
  3. ^ Deutscher eSport-Bund: IGM 1/07, Interview Frank Sliwka (pdf) ( Memento from September 29, 2007 in the Internet Archive )
  4. Christian Mittweg: Consoles: BIU based eSports Association. Kicker Online, June 24, 2016, accessed on August 22, 2016 .
  5. eSports Federation Germany (ESBD): amateurs, professionals, ESL and BIU establish umbrella organization. GamesWirtschaft.de, November 26, 2017, accessed on November 28, 2017 .
  6. eSports Ludwigsburg: The eSports network - Dr. Uta Allenstein at eBaroque. June 23, 2017. Retrieved June 26, 2017 .
  7. KeSPA: Official e-sports titles ( Memento from May 29, 2013 in the Internet Archive )
  8. ^ Al Jazeera : Can video games make it to the Olympics?
  9. DigitalFussball.de: Will virtual football become Olympic?
  10. ESGN.com: About ESGN ( Memento from February 15, 2014 in the Internet Archive )