Perception games

from Wikipedia, the free encyclopedia

Perception games is the generic name in game science for a group of games that share the use of various sensory functions for playful activities. As such, not only games that provide vision, hearing, smell, taste and touch in the center of the game action, but also those to apply muscle and sense of movement , so the Kinästhetik concern, or the social fabric of Partner perception. The singular use of the word “ perception game ” describes a single game in this very extensive category of gaming.

Game thought

The idea of ​​play uses the sensory organs eyes, ears, nose, tongue, skin and the musculoskeletal system in order to stage a game with them. Perception games are initially pure functional games that only aim to achieve sensory enjoyment from the stimuli of what is perceived. The sole motivation that is already sufficient is what is known as the desire to function . The pleasurable experience of the effect produced tends to be repetitive. Even children play with the noises that can be made in the resounding bathroom, in a tunnel, with a straw, with snap peas or other objects. They experiment with pleasant and unpleasant smells and invent signal signs for secret communication.

The game idea becomes more demanding if it is used methodically for learning purposes or even as the starting point for your own game design:

The educational game intends to sensitize the sensory functions to new knowledge. In doing so, it draws on experiences that have already been made, which it is necessary to call up, interpret, classify, name and expand. Playing with the senses is instrumentalized for learning processes. So it applies z. B. to identify herbs according to their smell or taste, to assign leaves to the respective tree, to feel the ground with your bare feet in a feeling course or to work out the dimensions and equipment of a room with your eyes closed. This initiation and promotion of learning processes through play is also a legitimate meaning of perception games.

Game forms

The genre “Perception Games” encompasses a wide complex of game forms, which is made up of numerous sub-forms. Overall, they result in a variety of attractive play options, which can be found in special game collections for a wide variety of objectives:

  • The visual perception games make use of the sense of sight and play with form elements and colors, light stimuli, spaces and movements : Popular visual games use mirrors, including distorting mirrors made of bent foils, which invite you to laugh and guess. They allow the leaves of oak, beech, plane tree, birch and linden or the most diverse flowers and blossoms to be compared and recognized.
  • The auditory perception games take the sense of hearing as the starting point for games with noises, tones, sound elements, melodies. B. to recognize different materials such as rice, gravel, peas, sand or water by shaking and noise production of the container or to differentiate birdsong or street noises.
  • The olfactory perception games use the olfactory organ of the nose to play with: cans with fragrant objects such as curd soap, lemon, peppermint, basil or other herbs entice you to playfully compare and correctly name the olfactory impressions.
  • The gustatory perception games are based on the taste impression of the tongue: The taste course invites you to explore (with a closed nose) whether sweet or sour, bitter or indefinable, whether a lidschi, a kiwi, a fig, a forest berry, currant or raspberry determines the taste .
  • The haptic perception games are based on the absorption of stimuli through contact with the body surface, the skin: The tactile perception is e.g. B. challenged by blindly scanning and identifying objects that are thrown together in a sack or box.
  • The kinaesthetic perception games are based on the senses of the body such as the so-called muscular sense , the sense of movement and the sense of balance , which record the body position in space and changes in position or control directions of movement: kinaesthetic perception games are based on the so-called "body feeling", which occurs in balancing games on narrow, swaying, rolling or rotating equipment is particularly challenged.
  • The cognitive perception games deal with the recognition of hallucinations that can only be uncovered through critical observation and reflection: hidden secrets in a picture, puzzles, confusion, contradicting collages require rational thinking and focused attention in order to discover the delusions.
  • The social perception games relate to getting to know one another, communicating and cooperating in a play or work group. The so-called introductory games , in which the players question each other, look at one another, touch one another and try to interpret feelings and expressions wishes through their facial expressions and gestures, are a well-known subgroup. The way to school game is a complex game for training perception in traffic, which turns the observation of people and their behavior into an object of the game and allows the results to be processed into a board game with corresponding tasks and rules.

Game materials and playground

All things and objects in the environment, but also interesting people and fellow players, who are suitable for being grasped by a certain sensory organ, can become “game material”. An object with a differentiated surface structure can be a task for the tactile organs, an object with scent radiation can be used for the olfactory organ, and the identification of traffic noises can be a task for the hearing organs. Any location in outdoor and indoor areas is suitable as playing fields.

Game organizations

  • The dark room or a screen enable the players to concentrate on the sensory organ to be activated, such as the nose or tongue, without visual distraction.
  • Memory games turn discovering and comparing different sensory impressions into a memory strain that can be accepted and played as an individual challenge, but also as a competition. For example, certain smells, noises, sequences of tones, faces or objects from a larger arsenal of offers must be recognized.
  • The perception trail is an organizational form of different design that provides a tour with a number of stations at which various tasks have to be solved. These can be tactile, but also kinesthetic or socio-psychological, such as person recognition. The so-called “blind course” guides the players through the course of the game while blindfolded using a rope.

Fields of application

Even toddlers, following their innate playful instinct, use their sensory organs to playfully explore their environment: They look at, touch and taste everything that appears interesting and new to them and thus create perceptual games. Learning about the "understanding" within the meaning of "Anfassens" remains one of the elementary forms of learning such as the " learning by doing ", "learning by doing". It forms the basis of multidimensional learning in all areas of school education. Perception games are indispensable for acquiring traffic skills in the context of traffic education and social learning. Natural curiosity still drives the researcher and scientist to playful experimentation and tinkering with materials and problems that stimulate his drive for knowledge. Finally, the perception games also have their established place in the care of the elderly and the care of dementia sufferers .

Play value

Perception games already have their meaning outside of any useful value due to the self-rewarding, pleasurable activity. They therefore do not need any further justification. The instrumentalization as a didactically oriented learning aid gives the game genre an additional purpose, brought in from the outside, which expands the game idea but does not have to damage it, as long as the original meaning of the game as a free, enjoyable activity is preserved. The aim of these games is to use the organs of perception to consciously, purposefully and systematically absorb certain information from the environment, to process it cognitively, to decipher it and to name it. In perception, there is an intellectual recognition and interpretation of what has been grasped with the sensory functions beyond the mere sensory impression of seeing, hearing, smelling, tasting, and feeling.

See also

literature

  • Ingrid Gnettner: Perception games for all the senses , Don Bosco, Munich 2012, ISBN 978-3-7698-1905-2 .
  • Sybille Günther: The Perception Game Book , Ökotopia-Verlag, Münster 2010, ISBN 3-86702-107-4 .
  • Wolfgang Löscher: Perception games with everyday material , Don Bosco Munich 2001, ISBN 9783769813135 .
  • John O. Stevens : The Art of Perception. Gestalt therapy exercises . 17th edition, Gütersloher Verlagshaus, Munich 2006, eISBN 978-3-641-07215-5, ISBN 978-3-579-06948-7 .
  • Siegbert A. Warwitz , Anita Rudolf: Try out your senses while playing - perception games . In: Dies .: The sense of playing. Reflections and game ideas. 4th updated edition, Schneider, Baltmannsweiler 2016, ISBN 978-3-8340-1664-5 , pp. 45–57.
  • Siegbert A. Warwitz: The perceptual functions of the child , In: Ders .: Traffic education from the child. Perceiving-playing-thinking-acting , Verlag Schneider, 6th edition, Baltmannsweiler 2009, ISBN 978-3-8340-0563-2 , pp. 37–49.

Web links

Wiktionary: Perception game  - explanations of meanings, word origins, synonyms, translations

Individual evidence

  1. ^ Friedrich Pohlmann: The social birth of man. Introduction to anthropology and social psychology of early childhood. Beltz, Weinheim and Basel 2000
  2. ^ Siegbert A. Warwitz, Anita Rudolf: The development of a game from a game idea . In: Dies .: The sense of playing. Reflections and game ideas. 4th updated edition, Schneider, Baltmannsweiler 2016, pp. 161–166
  3. ^ Siegbert A. Warwitz, Anita Rudolf: Learning by playing - learning games . In: Ders .: The sense of playing. Reflections and game ideas. 4th updated edition, Schneider, Baltmannsweiler 2016, pp. 82–87
  4. ^ Ingrid Gnettner: Perception games for all senses , Don Bosco, Munich 2012
  5. ^ Sybille Günther: The Perception Game Book, Ökotopia-Verlag, Münster 2010
  6. ^ Wolfgang Löscher: Perception Games with Everyday Material , Don Bosco Munich 2001
  7. ^ Schmidt, Robert F .; Schaible, Hans-Georg (Ed.): Neuro- and sensory physiology . 5th edition, Springer, Berlin 2006, p. 215.
  8. ^ Siegbert A. Warwitz, Anita Rudolf: Cognitive Perception , In: Dies .: From the sense of playing. Reflections and game ideas. 4th updated edition, Schneider, Baltmannsweiler 2016, p. 46
  9. ^ B. Badegruber: Games for Problem Solving . Linz 1994
  10. ^ B. Fuchs: Games for the group atmosphere . Munich 1998
  11. ^ Siegbert A. Warwitz, Anita Rudolf: Making contacts by playing - acquaintance games , In: Dies .: From the sense of playing. Reflections and game ideas . Schneider, 4th edition, Baltmannsweiler 2016, pp. 37–40
  12. ^ Wolfgang Löscher: Perception Games with Everyday Material , Don Bosco Munich 2001
  13. Siegbert A. Warwitz: How deficits in perception can be reduced and the ability to drive can be built up , In: Ders .: Traffic education from child. Perceiving-playing-thinking-acting , Verlag Schneider, 6th edition, Baltmannsweiler 2009, pp. 76–89
  14. Activation and perception materials from Verlag an der Ruhr. In: mal-alt-haben.de. March 10, 2015, accessed September 6, 2016 .
  15. Siegbert A. Warwitz, Anita Rudolf: Playing to test his senses - perception games . In: Dies .: The sense of playing. Reflections and game ideas. 4th updated edition, Baltmannsweiler 2016, pp. 45–57