Welcome to the dungeon

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Welcome to the dungeon
Game data
author Masato Uesugi
graphic Paul Mafayon
publishing company JapanJapan Japan : I Was Game, Oink Games Italy : uplay.it edizioni United States , Netherlands , France : IELLO Germany : IELLO / Heidelberger Spieleverlag , IELLO / Hutter Others
ItalyItaly 
United StatesUnited States NetherlandsNetherlands 
FranceFrance 
GermanyGermany 

Publishing year 2013
Art Card game
Teammates 2 to 4
Duration about 30 minutes
Age from 10

Welcome to the Dungeon is a card game by the Japanese game designer Masato Uesugi , which was first released in Japan in 2013 and later internationally under the title Dungeon of Mandom . The game is a reduced dungeon crawler game with a push-your-luck mechanism, in which players have to defeat several monsters in a dungeon with a hero .

A first English-language and, in the same year, German-language version of the game was produced by IELLO as Welcome to the Dungeon from 2015 and distributed by Heidelberger Spieleverlag and currently by Hutter .

Building on Welcome to the Dungeon , Antoine Bauza developed the independent follow-up game Welcome back to the Dungeon in 2016 with four new adventurers (ninja, princess, bard and necromancer).

Theme and equipment

In the game, players have to successfully survive a dungeon with a hero several times. All players have a hero with his equipment at their disposal, who loses equipment in the course of the game due to the actions of the other players, while at the same time the number of opponents in the dungeon increases. Using a push-your-luck mechanism (“challenge your luck”), players can drop out of the current round (pass) or be forced to enter the dungeon with the weakened hero.

In addition to instructions, the game material consists of:

  • 13 monster cards of different strengths (two goblins (strength 1), skeletons (2), orcs (3), vampires (4) and golems (5) each, as well as one lich (6), demon (7) and dragon ( 8th))
  • 4 adventurer tokens in four colors (warrior, barbarian, villain and magician)
  • 24 equipment tokens, each specific to the four adventurers,
  • 8 success cards and
  • 4 double-sided overview maps.

Style of play

At the beginning of the game, each player receives an overview card, which he places in front of him with the light side up. A stack of five success cards is placed in the middle of the table and at the beginning of each game round, the players choose an adventurer (warrior, barbarian, villain or magician) and place his or her marker in the middle of the table together with the specific equipment markers. The monster cards are shuffled and placed as a face-down pile in the middle of the table, next to it there is space for a dungeon pile to be formed in the game.

Beginning with a starting player (“who was last in a cave”) the game is played clockwise. The active player can either a card from the monster stacks attract or adjust and thus get out of the current round. When the player draws a card, he looks at the corresponding monster and can put it face down in the dungeon pile that is forming or place it face down in front of him, in which case he also removes one of the hero's equipment from the center of the table and also puts it in front of him . These two options for action either increase the number of monsters in the dungeon or weaken the hero.

As soon as all players except one have passed in a round, this last player with the adventurer and his remaining equipment must enter the dungeon and fight one after the other against all monsters in the dungeon stack. At the beginning of this phase ("dungeon phase") the player determines his life points from the life points of the character and the remaining equipment. Then the cards of the dungeon pile are gradually revealed and the character must defeat the revealed monsters with the help of his equipment or lose life points. If the player manages to defeat all the monsters in the stack before his life points drop to 0, he has survived the dungeon and receives a success card. If, on the other hand, he loses all life points before he has defeated all monsters, he was unsuccessful and the player turns his overview card to the red side; if the red side was already up, he is eliminated from the game. Then a new game round begins.

The game ends when either one player has survived a dungeon twice and thus has two success cards in front of him, or when all but one player has been eliminated from the game. In the first case the player with the two success cards wins, in the second case the last remaining player.

Welcome back to the dungeon

Welcome back to the dungeon
Game data
author Masato Uesugi , Antoine Bauza
graphic Paul Mafayon
publishing company FranceFrance France : IELLO , Germany : IELLO / Hutter , United States : IELLO, Poland : Portal Games Spain : Devir, Italy : uplay.it edizioni
GermanyGermany 
United StatesUnited States 
PolandPoland 
SpainSpain 
ItalyItaly 
Publishing year 2016
Art Card game
Teammates 2 to 4
Duration about 30 minutes
Age from 10

Welcome back to the Dungeon was developed in 2016 as an independent game by the French game designer Antoine Bauza based on Welcome to the Dungeon . Essentially, four new heroes were introduced: the ninja, the princess, the bard and the necromancer.

The basic gameplay of Welcome to the Dungeon was also adopted in the successor and expanded with a few additional options. The components of Welcome back to the Dungeon consist of a set of instructions as well as:

  • 13 monster cards of different strengths (two goblins (strength 1), skeletons (2), orcs (3), vampires (4) and golems (5) each, as well as one lich (6), demon (7) and dragon (8) ),
  • 6 special monster cards (the fairy , the companion, the imitator, the gelatin cube, the count and the shapeshifter),
  • 4 adventurer tokens in four colors (ninja, princess, bard and necromancer)
  • 24 equipment tokens, each specific to the four adventurers,
  • a life point board,
  • a dragon token,
  • 5 success cards and
  • 8 overview cards, 4 of them for normal and 4 for special monsters.

The design of the normal monsters differs from that of the Welcome to the Dungeon game , although they are the same types of monsters. The design of the back of the cards has also been changed so that the cards in the two games cannot be combined or confused with one another.

The game preparation is the same as for Welcome to the Dungeon . Here, too, each player is given an overview card at the beginning, which he places in front of him with the light side up and the success cards are laid out in the middle of the table. There is also the life point board with the dragon marker. The special monster cards are shuffled and two of these cards are drawn at random and shuffled into the pile with the normal monster cards, which is laid out as a draw pile; the remaining special monsters are removed from the game. At the beginning of each game round, the players choose an adventurer and place his or her marker together with the specific equipment markers in the center of the table.

The style of play also corresponds to that of Welcome to the Dungeon, and Welcome back to the Dungeon also has a preparatory phase in which the players can draw or pass monster cards. The monster cards drawn are either placed in the dungeon or the player decides to put them down in front of him and remove one of the adventurer's equipment. If all players have passed except one, he must go into the dungeon with the selected hero character and the remaining equipment and fight the monsters from the dungeon pile. As in the base game, a player loses life if they cannot defeat a monster with their equipment. The hero's life points are marked on the life point board with the dragon marker. Unlike Welcome to the Dungeon , the game also features special monsters, each with a specific effect. If the player manages to defeat all the monsters in the stack before his life points drop to 0, he has survived the dungeon and receives a success card. If, on the other hand, he loses all life points before he has defeated all monsters, he was unsuccessful and the player turns his overview card to the red side; if the red side was already up, he is eliminated from the game. Then a new game round begins.

The game ends when either one player has survived a dungeon twice and thus has two success cards in front of him, or when all but one player has been eliminated from the game. In the first case the player with the two success cards wins, in the second case the last remaining player.

History and reception

The game Welcome to the Dungeon was developed by the Japanese Masato Uesugi and was published in April 2013 under the name Dungeon of Mandom first by the small publisher I Was Game and shortly afterwards by Oink Games in Japanese and Korean. uplay.it edizioni published the game in Italian in 2014, in 2015 it was published by Portal Games in Polish and by REXhry in Czech. IELLO published the game internationally in French, English, Dutch and German, with the German edition being distributed by Heidelberger Spieleverlag . As a result, editions appeared in Russian (Hobby World), Spanish (Devir), Romanian (Lex Games), Greek (Kaissa Chess & Games), Chinese (GoKids 玩樂 小子) and Hungarian (Reflexshop), as well as further editions in English and German . The second German edition, published in early 2018, is distributed in Germany by Hutter .

supporting documents

  1. Welcome back to the Dungeon in the board game database BoardGameGeek (English)
  2. a b c d e f Welcome to the Dungeon , game instructions IELLO, 2018.
  3. a b c d Welcome back to the Dungeon , game instructions IELLO, 2018.
  4. Welcome to the Dungeon , versions at BoardGameGeek. Retrieved July 8, 2018 .
  5. Welcome Back to the Dungeon by IELLO will be published in 2018. Report on www.brettspiel-news.de from January 28, 2018; accessed on July 15, 2018.

Web links