Butt and Wii Shop Channel: Difference between pages

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→‎WiiWare: removed statement, as the WiiWare games we're talking about were never called Wii Software; Wii Software was just the name of the old section that is now Wii Channels
 
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[[Image:Wii Shop channel.jpg|200px|thumb|right|The ''Wii Shop Channel'' menu screen]]
{{wiktionarypar|butt|Butt}}
The '''Wii Shop Channel''' is a marketplace for the [[Wii]] video game console that allows users to download [[Virtual Console]] and [[WiiWare]] games, extra game content, and new channels. Downloading may require redeeming [[Nintendo Points]]. The channel launched with Wii on [[November 19]] [[2006]].


'''Butt''' may refer to:


==Nintendo Points==
* [[Buttocks]]
{{mainarticle|Nintendo Points}}
* [[Ass]]
Nintendo Points are the currency used in transactions on the Wii Shop Channel. Nintendo Points may be obtained by either redeeming Wii Points Cards purchased from retail outlets or directly through the Wii Shop Channel using a [[MasterCard]] or [[Visa (company)|Visa]] credit card.
* [[Anus]]
* [[Bhat (tribe)|Butt]], a [[Kashmiri]] [[tribe]] in [[Pakistan]] and [[India]].
* [[Butt (unit)]], a unit of wine.
* [[Butt (archery)]], a target for practicing archery.
* [[Butt (sailing)]], a joint between planks of wood on a ship.
* [[Butt joint]], a woodworking joinery technique.
* [[Boston butt]] or pork butt, a pork shoulder.
* [[Butt-head]], a fictional character from the MTV animated series [[Beavis and Butt-head]].
* [[Headbutt]], a blow administered with the head.
* "Butt Butt", a song by Monrose from ''[[Temptation (Monrose album)|Temptation]]''.
* A [[water butt]]


In 2008 [[Club Nintendo]] in Europe began offering Nintendo Points in exchange for "stars" received from registering games and consoles on the website.
'''Butt''' may also be used for:
* [[Cigarette]]
* [[Stock (firearm)]]


==Virtual Console==
People with the surname '''Butt''':
{{mainarticle|Virtual Console}}
The Virtual Console allows users to download classic games from past video game consoles. Systems include both Nintendo systems, such as the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]] and [[Nintendo 64]], and non-Nintendo systems, such as the [[Sega Mega Drive|Sega Genesis/Mega Drive]], [[Sega Master System]], [[TurboGrafx-16]], [[MSX]], [[Neo Geo (console)|Neo Geo]] and [[Commodore 64]] (Europe only).


New games are added to the Virtual Console on Mondays at 12:00PM ET/9:00AM PT in North America, on Tuesdays in Japan and South Korea, on Fridays at 12:00AM CET in Europe (one hour later during Daylight Savings Time) and in Australia & New Zealand at 9:00AM & 11:00AM AEST respectively.
* [[Hans-Jörg Butt]], German goalkeeper.
* [[Hugh Butt]], American physician
* [[Isaac Butt]], Irish leader of the [[Home Rule League]].
* [[Nicky Butt]], footballer for Newcastle United.
* [[Munir Butt]], British civil servant and philanthropist.
* [[Archibald Butt]]
* [[Clara Butt]], English contralto.
* [[John Butt]], English sports shooter
* [[John A. Butt]], English conductor, keyboardist, and musicologist
* [[Yondani Butt]], Macao-born orchestral conductor and chemist
* [[Brent Butt]], Canadian actor/comedian.
* [[Salman Butt]], Pakistani cricketer.
* [[Hassan Butt]], former spokesman for the disbanded British Islamist group [[Al-Muhajiroun]]


{| class="wikitable"
==See also==
|-
*[[Butts]]
! System
*[[Butte (disambiguation)]]
! Starting Cost (Wii Points)
|-
| [[Nintendo Entertainment System|NES/Famicom]]
| 500
|-
| [[Sega Master System|Sega Master System]] and [[Sega Game Gear]]
| 500
|-
| [[Commodore 64]] (Europe only)
| 500
|-
| [[TurboGrafx-16|TurboGrafx-16/PC-Engine]]
| 600
|-
|[[TurboGrafx-16#TurboGrafx-CD|TurboGrafx-CD/PC-Engine CD-ROM]]
|800
|-
|[[Sega Mega Drive|Mega Drive/Genesis]]
|800 (600 in [[Japan]])
|-
|[[Super Nintendo Entertainment System|SNES/Super Famicom]]
|800
|-
|[[Neo Geo (console)|Neo-Geo]]
|900
|-
|[[Nintendo 64]]
|1,000
|-
|}


===Import Titles===
{{disambig}}
In Europe and North America, the Virtual Console features several import titles which were not previously made available in those respective territories. These games cost 100-200 more points than the normal price due to their import status and some translation work.
[[de:Butt]]

[[fr:Butt]]
==WiiWare==
{{mainarticle|WiiWare}}
The WiiWare section features new, original games specifically designed for Wii. Games are priced between 500 and 1500 points. To decrease the size of the games, instruction manuals are hosted on each game's Wii Shop Channel page. Some titles feature additional [[downloadable content]] that can be purchased using Nintendo Points in game or from the game's page.

The first WiiWare games were made available on [[March 25]] [[2008]] in Japan<ref>[http://www.gamespot.com/news/6187517.html?action=convert&om_clk=latestnews&tag=latestnews;title;1 Gamespot]</ref>, on [[May 12]] [[2008]] in North America,<ref>{{cite web |author= |title=UPDATE 1-Nintendo rolls out Wii fitness game product |date=2008-02-20 |url=http://www.reuters.com/article/rbssConsumerGoodsAndRetailNews/idUSN2034720820080220 |accessdate=2008-02-21}}</ref> and on [[May 20]] [[2008]] in Europe.<ref>{{cite web |author=Nintendo of Europe |title=Nintendo announces Q2 release schedule |date=2008-04-24 |url=http://www.nintendo.co.uk/NOE/en_GB/news/2008/nintendo_announces_q2_release_schedule_7920.html |accessdate=2008-04-24}}</ref>

New games are added every week along side new Virtual Console titles.

==Wii Channels==
{{mainarticle|Wii Menu}}
The Wii Channels section features additional non-game channels that can be downloaded and used on Wii.

==Downloading==
During downloads, an 8-bit [[Mario]] runs across the screen collecting coins, representing the download's progress. Every 33%, Mario will hit one of the three blocks on the screen. The third and final block is a multi-coin block that Mario will stand under and continue to hit from 99% until the download is complete. Pressing the A button will make Mario shoot fire balls if he is Fire Mario. Sometimes, [[Luigi]] appears in place of Mario, or both Mario and Luigi will swim across the screen. There are six different animations, some appearing more often than others.

Software downloaded from the Wii Shop Channel is saved onto the Wii console's internal memory. After a download is complete, the new software appears on the [[Wii Menu]] as a channel. Software can be copied to SD cards or re-downloaded for free. At Nintendo's fall 2008 Media Summit, it was announced that starting in spring 2009 users will be able to download software directly to SD cards.<ref>{{cite web |url=http://www.nintendowiifanboy.com/2008/10/02/nintendos-storage-solution-load-items-direct-from-the-sd-slot/ |title=Nintendo's storage solution: Load items direct from the SD slot |author=David Hinkle |publisher=Nintendo Wii Fanboy |date=2009-10-02 |accessdate=2008-10-11}}</ref>

==Channel Updates==
The Wii Shop Channel has received several updates to add new features and functionality.

On [[February 16]] [[2007]] PAL regions received an exclusive update that added secret pages called Warp Zones. These pages feature highly detailed background information, and tips and tricks for newly added Nintendo published games. These secret pages are accessible only on certain pages through links disguised as ASCII faces.

On [[March 30]] [[2007]], PAL regions received separate news articles for every new game added in an update to the Wii Shop's front page. Previously, all new games in an update would be announced in a single piece of news (with the exceptions of some flagship titles, such as The Legend of Zelda: Ocarina of Time), with very little background information. This was added to the North American Wii Shop Channel on [[May 14]] [[2007]].

On [[August 6]] [[2007]] the Wii Shop Channel's interface was heavily updated. Four "Recommended Titles" are placed on the Wii Shop Channel's splash page where they can be easily accessed, with new titles and prices indicated. Games are now categorized by system, genre, and publisher with the number of games in each category shown. A search tool was also added to allow users to search for a specific game.

A [[December 10]] [[2007]] updated added the ability to send software as gifts to Wii Friends. Along with this update, European Wii owners were given the ability to exchange points collected on the Nintendo of Europe website ("Stars") for Wii Points. The update also included a redesigned start page and Wii Menu icon that now promotes recently released games.

On [[March 20]] [[2008]] the Wii Shop Channel was updated in preparation for the launch WiiWare games coming out later that spring.

==References==
{{reflist|2}}

{{Wii}}
{{Digital Distribution Platforms}}


[[Category:Wii]]

[[ja:Wiiショッピングチャンネル]]
[[sv:Wii Shop Channel]]

Revision as of 08:07, 12 October 2008

File:Wii Shop channel.jpg
The Wii Shop Channel menu screen

The Wii Shop Channel is a marketplace for the Wii video game console that allows users to download Virtual Console and WiiWare games, extra game content, and new channels. Downloading may require redeeming Nintendo Points. The channel launched with Wii on November 19 2006.


Nintendo Points

Nintendo Points are the currency used in transactions on the Wii Shop Channel. Nintendo Points may be obtained by either redeeming Wii Points Cards purchased from retail outlets or directly through the Wii Shop Channel using a MasterCard or Visa credit card.

In 2008 Club Nintendo in Europe began offering Nintendo Points in exchange for "stars" received from registering games and consoles on the website.

Virtual Console

The Virtual Console allows users to download classic games from past video game consoles. Systems include both Nintendo systems, such as the Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64, and non-Nintendo systems, such as the Sega Genesis/Mega Drive, Sega Master System, TurboGrafx-16, MSX, Neo Geo and Commodore 64 (Europe only).

New games are added to the Virtual Console on Mondays at 12:00PM ET/9:00AM PT in North America, on Tuesdays in Japan and South Korea, on Fridays at 12:00AM CET in Europe (one hour later during Daylight Savings Time) and in Australia & New Zealand at 9:00AM & 11:00AM AEST respectively.

System Starting Cost (Wii Points)
NES/Famicom 500
Sega Master System and Sega Game Gear 500
Commodore 64 (Europe only) 500
TurboGrafx-16/PC-Engine 600
TurboGrafx-CD/PC-Engine CD-ROM 800
Mega Drive/Genesis 800 (600 in Japan)
SNES/Super Famicom 800
Neo-Geo 900
Nintendo 64 1,000

Import Titles

In Europe and North America, the Virtual Console features several import titles which were not previously made available in those respective territories. These games cost 100-200 more points than the normal price due to their import status and some translation work.

WiiWare

The WiiWare section features new, original games specifically designed for Wii. Games are priced between 500 and 1500 points. To decrease the size of the games, instruction manuals are hosted on each game's Wii Shop Channel page. Some titles feature additional downloadable content that can be purchased using Nintendo Points in game or from the game's page.

The first WiiWare games were made available on March 25 2008 in Japan[1], on May 12 2008 in North America,[2] and on May 20 2008 in Europe.[3]

New games are added every week along side new Virtual Console titles.

Wii Channels

The Wii Channels section features additional non-game channels that can be downloaded and used on Wii.

Downloading

During downloads, an 8-bit Mario runs across the screen collecting coins, representing the download's progress. Every 33%, Mario will hit one of the three blocks on the screen. The third and final block is a multi-coin block that Mario will stand under and continue to hit from 99% until the download is complete. Pressing the A button will make Mario shoot fire balls if he is Fire Mario. Sometimes, Luigi appears in place of Mario, or both Mario and Luigi will swim across the screen. There are six different animations, some appearing more often than others.

Software downloaded from the Wii Shop Channel is saved onto the Wii console's internal memory. After a download is complete, the new software appears on the Wii Menu as a channel. Software can be copied to SD cards or re-downloaded for free. At Nintendo's fall 2008 Media Summit, it was announced that starting in spring 2009 users will be able to download software directly to SD cards.[4]

Channel Updates

The Wii Shop Channel has received several updates to add new features and functionality.

On February 16 2007 PAL regions received an exclusive update that added secret pages called Warp Zones. These pages feature highly detailed background information, and tips and tricks for newly added Nintendo published games. These secret pages are accessible only on certain pages through links disguised as ASCII faces.

On March 30 2007, PAL regions received separate news articles for every new game added in an update to the Wii Shop's front page. Previously, all new games in an update would be announced in a single piece of news (with the exceptions of some flagship titles, such as The Legend of Zelda: Ocarina of Time), with very little background information. This was added to the North American Wii Shop Channel on May 14 2007.

On August 6 2007 the Wii Shop Channel's interface was heavily updated. Four "Recommended Titles" are placed on the Wii Shop Channel's splash page where they can be easily accessed, with new titles and prices indicated. Games are now categorized by system, genre, and publisher with the number of games in each category shown. A search tool was also added to allow users to search for a specific game.

A December 10 2007 updated added the ability to send software as gifts to Wii Friends. Along with this update, European Wii owners were given the ability to exchange points collected on the Nintendo of Europe website ("Stars") for Wii Points. The update also included a redesigned start page and Wii Menu icon that now promotes recently released games.

On March 20 2008 the Wii Shop Channel was updated in preparation for the launch WiiWare games coming out later that spring.

References

  1. ^ Gamespot
  2. ^ "UPDATE 1-Nintendo rolls out Wii fitness game product". 2008-02-20. Retrieved 2008-02-21.
  3. ^ Nintendo of Europe (2008-04-24). "Nintendo announces Q2 release schedule". Retrieved 2008-04-24.
  4. ^ David Hinkle (2009-10-02). "Nintendo's storage solution: Load items direct from the SD slot". Nintendo Wii Fanboy. Retrieved 2008-10-11.

Template:Digital Distribution Platforms