Duke Nukem: Time to Kill: Difference between revisions

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| series = ''[[Duke Nukem]]''
| series = ''[[Duke Nukem]]''
| platforms = [[PlayStation (console)|PlayStation]]
| platforms = [[PlayStation (console)|PlayStation]]
| released = {{vgrelease|NA|October 15, 1998<ref>{{Cite web |title=Duke Nukem: Time to Kill |url=https://www.ign.com/games/duke-nukem-time-to-kill |access-date=2023-04-30 |website=IGN |language=en}}</ref>|EU|November 3, 1998<ref>{{Cite web |title=Duke Nukem : Time To Kill sur PSone |url=https://www.jeuxvideo.com/jeux/playstation-ps1/00001231-duke-nukem-time-to-kill.htm |access-date=2023-04-30 |website=Jeuxvideo.com |language=fr}}</ref>}}
| released = {{vgrelease|NA|October 15, 1998<ref>{{cite web |author=GameSpot staff |date=October 15, 1998 |url=https://www.gamespot.com/articles/duke-nukem-joins-spice-girls/1100-2465214/ |title=Duke Nukem Joins Spice Girls! |website=[[GameSpot]] |publisher=[[Fandom (website)|Fandom]] |archiveurl=https://web.archive.org/web/20000118184232/http://headline.gamespot.com/news/98_10/15_dukeuk/index.html |archivedate=January 18, 2000 |url-status=live |accessdate=December 15, 2023}}</ref>|EU|November 3, 1998}}
| genre = [[Third-person shooter]]
| genre = [[Third-person shooter]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
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==Gameplay==
==Gameplay==
The gameplay and controls are very similar to those of ''[[Tomb Raider (1996 video game)|Tomb Raider]]'', though with an emphasis on action rather than on exploration.<ref name=GPro114>{{cite magazine |author=Scary Larry |title=Duke Nukem: Time to Kill|magazine=[[GamePro]]|issue=114|publisher=[[International Data Group|IDG]]|date=March 1998|pages=40–42}}</ref> The game humorously references ''Tomb Raider'' throughout, as well as ''[[The Evil Dead]]'', ''[[Monty Python and the Holy Grail]]'', the ''[[Back to the Future]]'' series, ''[[The Good, the Bad and the Ugly]]'' and the song "[[I Got You (I Feel Good)]]" by American singer [[James Brown]].
The gameplay and controls are very similar to those of ''[[Tomb Raider (1996 video game)|Tomb Raider]]'', though with an emphasis on action rather than on exploration.<ref name=GPro114>{{cite magazine |author=Scary Larry |url=https://retrocdn.net/images/2/22/GamePro_US_114.pdf |title=Previews: Duke Nukem: Time to Kill |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |issue=114 |date=March 1998 |pages=40–42 |archiveurl=https://web.archive.org/web/20231127163258/https://retrocdn.net/images/2/22/GamePro_US_114.pdf |archivedate=November 27, 2023 |url-status=live |accessdate=December 15, 2023}}</ref> The game humorously references ''Tomb Raider'' throughout, as well as ''[[The Evil Dead]]'', ''[[Monty Python and the Holy Grail]]'', the ''[[Back to the Future]]'' series, ''[[The Good, the Bad and the Ugly]]'' and the song "[[I Got You (I Feel Good)]]" by American singer [[James Brown]].


The game also features a two-player [[Deathmatch (gaming)|deathmatch]] option, where two players can battle against each other in environments loosely based on the single-player stages referring to the different [[List of time periods|time periods]]. The multiplayer stages can also be accessed in the single-player game by finding stopwatches or 'Surprises.' If these hidden items are found, the player is given an opportunity to take on a horde of enemies in the multiplayer stages using an upgraded version of the current weapon used, with the prize for completion being to keep the upgrade for the remainder of the game.
The game also features a two-player [[Deathmatch (gaming)|deathmatch]] option, where two players can battle against each other in environments loosely based on the single-player stages referring to the different [[List of time periods|time periods]]. The multiplayer stages can also be accessed in the single-player game by finding stopwatches or 'Surprises.' If these hidden items are found, the player is given an opportunity to take on a horde of enemies in the multiplayer stages using an upgraded version of the current weapon used, with the prize for completion being to keep the upgrade for the remainder of the game.
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The game opens with an introduction video sequence of Duke riding his motorbike towards the Bootylicious Strip Club in downtown Los Angeles, only to find the Pig Cops teleporting in to disrupt his fun, turning his motorcycle into a pink child's bicycle. Duke takes out the Pig Cops and the game begins. The video sequence is accompanied by the song "The Thing I Hate" by [[Stabbing Westward]]. Apparently, an alien race called the Draks are causing havoc in Earth's timeline, and are aiming to kill Duke. It's up to him now to clean up the timeline.
The game opens with an introduction video sequence of Duke riding his motorbike towards the Bootylicious Strip Club in downtown Los Angeles, only to find the Pig Cops teleporting in to disrupt his fun, turning his motorcycle into a pink child's bicycle. Duke takes out the Pig Cops and the game begins. The video sequence is accompanied by the song "The Thing I Hate" by [[Stabbing Westward]]. Apparently, an alien race called the Draks are causing havoc in Earth's timeline, and are aiming to kill Duke. It's up to him now to clean up the timeline.


The first stage of the game is a hub stage. It is an "inner city" composed of the strip club, a subway, an apartment and manufacturing plant. On each visit to the hub stage, the appearance and enemies change slightly, and the dancers in the strip club change from women to mutated pigs and even men, Duke can kill the dancers, which leads to Mutated Pigs teleporting in, resulting in humorous comments from a disgusted Duke. The objectives of the hub stages are to find 3 key crystals (hidden in a different location each time) and use them to operate a Time-Space Warp that Duke must use to [[time travel|travel]] to the Old West, Medieval Europe, and Ancient Rome. In each scenario, Duke finds evidence of Draks and their pig minions period dress attempting to change history in their favor.
The first stage of the game is a hub stage. It is an "inner city" composed of the strip club, a subway, an apartment and manufacturing plant. On each visit to the hub stage, the appearance and enemies change slightly, and the dancers in the strip club change from women to mutated pigs and even men, Duke can kill the dancers, which leads to Mutated Pigs teleporting in, resulting in humorous comments from a disgusted Duke. The objectives of the hub stages are to find 3 key crystals (hidden in a different location each time) and use them to operate a Time-Space Warp that Duke must use to [[Time travel|travel]] to the Old West, Medieval Europe, and Ancient Rome. In each scenario, Duke finds evidence of Draks and their pig minions period dress attempting to change history in their favor.


Duke encounters several stages of action before a final confrontation against an enormous end boss. Duke clears out all three time periods, defeating all opposition, including powerful monsters such as "The Reaper", Duke also encounters a dragon referred to as "Wing'd Death". In the end, Duke encounters the Drak leader, [[Moloch]] the Gate Keeper and then kills him. With his enemies eliminated, Duke returns to his time. This game was followed up with ''[[Duke Nukem: Land of the Babes]]'', and a game was made for the [[Nintendo 64]] called ''[[Duke Nukem: Zero Hour]]''.
Duke encounters several stages of action before a final confrontation against an enormous end boss. Duke clears out all three time periods, defeating all opposition, including powerful monsters such as "The Reaper", Duke also encounters a dragon referred to as "Wing'd Death". In the end, Duke encounters the Drak leader, [[Moloch]] the Gate Keeper and then kills him. With his enemies eliminated, Duke returns to his time. This game was followed up with ''[[Duke Nukem: Land of the Babes]]'', and a game was made for the [[Nintendo 64]] called ''[[Duke Nukem: Zero Hour]]''.
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According to n-Space executive producer Erich Dyke, in 1997 publisher [[GT Interactive]] approached [[n-Space]] and asked if they were interested in creating a new ''Duke Nukem'' game.<ref name=GPro114/>
According to n-Space executive producer Erich Dyke, in 1997 publisher [[GT Interactive]] approached [[n-Space]] and asked if they were interested in creating a new ''Duke Nukem'' game.<ref name=GPro114/>


Due to its similarity to ''[[Tomb Raider (1996 video game)|Tomb Raider]]'', ''Duke Nukem: Time to Kill'' was internally nicknamed "Duke Raider".<ref>{{cite magazine |url=https://archive.org/details/NEXT_Generation_33/page/n25 |title=In the Studio |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=33 |date=September 1997 |page=24}}</ref> [[3D Realms]], the developer of the previous games in the series, provided creative input and oversight throughout development.<ref name=GPro114/>
Due to its similarity to ''[[Tomb Raider (1996 video game)|Tomb Raider]]'', ''Duke Nukem: Time to Kill'' was internally nicknamed "Duke Raider".<ref>{{cite magazine |url=https://archive.org/details/NEXT_Generation_33/page/n25 |title=In the Studio |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US|Imagine Media]] |issue=33 |date=September 1997 |page=24}}</ref> [[3D Realms]], the developer of the previous games in the series, provided creative input and oversight throughout development.<ref name=GPro114/>


Both GT Interactive and n-Space anticipated the game would receive an "Mature" rating from the [[Entertainment Software Rating Board]], due to its violence and strip club scenes.<ref name=GPro114/> However, it was given a "Teen" rating instead.


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 75%<ref name="GR">{{cite web |url=https://www.gamerankings.com/ps/197177-duke-nukem-time-to-kill/index.html |title=Duke Nukem: Time to Kill for PlayStation |website=[[GameRankings]] |publisher=[[CBS Interactive]] |archiveurl=https://web.archive.org/web/20190527010916/https://www.gamerankings.com/ps/197177-duke-nukem-time-to-kill/index.html |archivedate=May 27, 2019 |url-status=dead |accessdate=July 21, 2020}}</ref>
| GR = 75%<ref name="GR">{{cite web |url=https://www.gamerankings.com/ps/197177-duke-nukem-time-to-kill/index.html |title=Duke Nukem: Time to Kill for PlayStation |website=[[GameRankings]] |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20190527010916/https://www.gamerankings.com/ps/197177-duke-nukem-time-to-kill/index.html |archivedate=May 27, 2019 |url-status=dead |accessdate=July 21, 2020}}</ref>
| EGM = 6.67/10<ref>{{cite magazine |author=EGM staff |title=Duke Nukem: Time to Kill |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |year=1998}}</ref>
| CNG = 8/10<ref>{{cite web |last=Ham |first=Tom |date=October 30, 1998 |url=http://www.gamecenter.com/Consoles/Sony/Dukettk/ |title=Duke Nukem: Time to Kill |website=Gamecenter |publisher=[[CNET]] |archiveurl=https://web.archive.org/web/20000816204753/http://www.gamecenter.com/Consoles/Sony/Dukettk/ |archivedate=August 16, 2000 |url-status=dead |accessdate=December 15, 2023}}</ref>
| GI = 8.5/10<ref>{{cite magazine |last1=McNamara |first1=Andy |last2=Anderson |first2=Paul |last3=Reiner |first3=Andrew |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=nov98&doc=duke |title=Duke Nukem: Time to Kill |magazine=[[Game Informer]] |publisher=[[GameStop|FuncoLand]] |issue=67 |date=November 1998 |page=59 |archiveurl=https://web.archive.org/web/19990921123159/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=nov98&doc=duke |archivedate=September 21, 1999 |url-status=dead |accessdate=September 12, 2018}}</ref>
| EGM = 6.625/10<ref>{{cite magazine |last1=Hsu |first1=Dan |last2=Smith |first2=Shawn |last3=Davison |first3=John |last4=Williams |first4=Ken "Sushi-X" |url=https://retrocdn.net/images/3/3e/EGM_US_113.pdf |title=Duke Nukem: TTK |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=113 |date=December 1998 |page=259 |archiveurl=https://web.archive.org/web/20230912220614/https://retrocdn.net/images/3/3e/EGM_US_113.pdf |archivedate=September 12, 2023 |url-status=live |accessdate=December 15, 2023}}</ref>{{efn|Four critics of ''[[Electronic Gaming Monthly]]'' gave the game each a score of 4/10, 8.5/10, 7.5/10 and 6.5/10.}}
| GamePro = {{Rating|4|5}}<ref>{{cite magazine |author=Air Hendrix |url=http://gamepro.com/sony/psx/games/reviews/237.shtml |title=Duke Nukem: Time To Kill Review for PlayStation on GamePro.com |magazine=[[GamePro]] |publisher=[[International Data Group|IDG Entertainment]] |year=1998 |archiveurl=https://web.archive.org/web/20050220212231/http://gamepro.com/sony/psx/games/reviews/237.shtml |archivedate=February 20, 2005 |url-status=dead |accessdate=September 12, 2018}}</ref>
| EPD = 6.5/10<ref>{{cite web |last=Conlin |first=Shaun |date=April 3, 1999 |url=http://www.elecplay.com/review.html?article=409&full=1#mr_toppy |title=Duke Nukem: Time to Kill |website=[[EP Daily|The Electric Playground]] |publisher=Greedy Productions Ltd. |archiveurl=https://web.archive.org/web/20020812063715/http://www.elecplay.com/review.html?article=409&full=1#mr_toppy |archivedate=August 12, 2002 |url-status=dead |accessdate=December 15, 2023}}</ref>
| GameRev = B+<ref>{{cite web |last=Ferris |first=Duke |date=November 1998 |url=https://www.gamerevolution.com/review/34073-hey-lara-suck-my-boomstick-review |title=Duke Nukem: Time to Kill Review |website=[[GameRevolution]] |publisher=[[CraveOnline]] |archiveurl=https://web.archive.org/web/20151001001113/http://www.gamerevolution.com/review/duke-nukem-time-to-kill |archivedate=October 1, 2015 |url-status=live |accessdate=September 12, 2018}}</ref>
| GI = 8.5/10<ref>{{cite magazine |last1=McNamara |first1=Andy |last2=Anderson |first2=Paul |last3=Reiner |first3=Andrew |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=nov98&doc=duke |title=Duke Nukem: Time to Kill |magazine=[[Game Informer]] |publisher=[[FuncoLand]] |issue=67 |date=November 1998 |page=59 |archiveurl=https://web.archive.org/web/19990921123159/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=nov98&doc=duke |archivedate=September 21, 1999 |url-status=dead |accessdate=September 12, 2018}}</ref>
| GSpot = 7.5/10<ref>{{cite web |last=Garrett |first=Steven |date=October 8, 1998 |url=https://www.gamespot.com/reviews/duke-nukem-time-to-kill-review/1900-2547375/ |title=Duke Nukem: Time to Kill Review |website=[[GameSpot]] |publisher=CBS Interactive |accessdate=September 12, 2018}}</ref>
| GameRev = B+<ref>{{cite web |last=Ferris |first=Duke |date=November 1998 |url=https://www.gamerevolution.com/review/34073-duke-nukem-time-to-kill-review |title=Duke Nukem: Time to Kill Review |website=[[GameRevolution]] |publisher=[[CraveOnline]] |archiveurl=https://web.archive.org/web/20151001001113/http://www.gamerevolution.com/review/duke-nukem-time-to-kill |archivedate=October 1, 2015 |url-status=live |accessdate=December 15, 2023}}</ref>
| IGN = 8/10<ref>{{cite web |last=Perry |first=Douglass C. |date=October 15, 1998 |url=https://www.ign.com/articles/1998/10/16/duke-nukem-time-to-kill |title=Duke Nukem: Time to Kill |website=[[IGN]] |publisher=Ziff Davis |accessdate=September 12, 2018}}</ref>
| GSpot = 7.5/10<ref>{{cite web |last=Garrett |first=Steven |date=October 8, 1998 |url=https://www.gamespot.com/reviews/duke-nukem-time-to-kill-review/1900-2547375/ |title=Duke Nukem: Time to Kill Review |website=GameSpot |publisher=Fandom |archiveurl=https://web.archive.org/web/20160623054549/https://www.gamespot.com/reviews/duke-nukem-time-to-kill-review/1900-2547375/ |archivedate=June 23, 2016 |url-status=live |accessdate=December 15, 2023}}</ref>
| IGN = 8/10<ref>{{cite web |last=Perry |first=Douglass C. |date=October 15, 1998 |url=https://www.ign.com/articles/1998/10/16/duke-nukem-time-to-kill |title=Duke Nukem: Time to Kill |website=[[IGN]] |publisher=Ziff Davis |archiveurl=https://web.archive.org/web/20231020114902/https://www.ign.com/articles/1998/10/16/duke-nukem-time-to-kill |archivedate=October 20, 2023 |url-status=live |accessdate=December 15, 2023}}</ref>
| JXV = 16/20<ref>{{cite web |author=lightman |date=November 24, 1998 |url=https://www.jeuxvideo.com/articles/0000/00000179_test.htm |title=Test: Duke Nukem : Time To Kill |language=fr |website=[[Jeuxvideo.com]] |publisher=[[Webedia]] |archiveurl=https://web.archive.org/web/20230503183524/https://www.jeuxvideo.com/articles/0000/00000179_test.htm |archivedate=May 3, 2023 |url-status=live |accessdate=December 15, 2023}}</ref>
| NGen = {{Rating|4|5}}<ref name="NGen">{{cite magazine |url=https://archive.org/details/NEXT_Generation_48/page/n123/mode/2up |title=Duke Nukem: Time to Kill |magazine=Next Generation |publisher=Imagine Media |issue=48 |date=December 1998 |page=122 |accessdate=July 21, 2020}}</ref>
| NGen = {{Rating|4|5}}<ref name="NGen">{{cite magazine |url=https://archive.org/details/NEXT_Generation_48/page/n123/mode/2up |title=Duke Nukem: Time to Kill |magazine=Next Generation |publisher=Imagine Media |issue=48 |date=December 1998 |page=122 |accessdate=July 21, 2020}}</ref>
| OPM = {{Rating|3.5|5}}<ref>{{cite magazine |title=Duke Nukem: Time to Kill |magazine=[[Official U.S. PlayStation Magazine]] |publisher=Ziff Davis |year=1998}}</ref>
| OPM = {{Rating|3.5|5}}<ref>{{cite magazine |title=Duke Nukem: Time to Kill |magazine=[[Official U.S. PlayStation Magazine]] |publisher=Ziff Davis |volume=2 |issue=3 |date=December 1998}}</ref>
}}
}}


''Duke Nukem: Time to Kill'' received "generally favourable" reviews, according to [[review aggregator]] [[GameRankings]].<ref name="GR"/> ''[[Next Generation (magazine)|Next Generation]]'' said that the game was "in many ways a bold move for GT Interactive, 3D Realms, and N-Space. This title shows that the ''Duke Nukem'' series is capable of change and can do it successfully. But whether ''Duke Nukem'' fans across the world will really ever accept this type of game has yet to be seen. In our opinion, though, they should."<ref name="NGen"/>
''Duke Nukem: Time to Kill'' received "generally favourable" reviews, according to [[review aggregator]] [[GameRankings]].<ref name="GR"/> ''[[Next Generation (magazine)|Next Generation]]'' said that the game was "in many ways a bold move for GT Interactive, 3D Realms, and N-Space. This title shows that the ''Duke Nukem'' series is capable of change and can do it successfully. But whether ''Duke Nukem'' fans across the world will really ever accept this type of game has yet to be seen. In our opinion, though, they should."<ref name="NGen"/> Air Hendrix of ''[[GamePro]]'' said, "If only the graphics were a little more clean and the controls a little more crisp, Duke might've stood alongside Lara [Croft]. Still, those flaws shouldn't stop you from checking out ''Time to Kill''—Duke's brand of explor-action is gripping enough to show you a wild time."<ref>{{cite magazine |author=Air Hendrix |url=https://archive.org/details/GamePro_Issue_113_December_1998/page/n171/mode/2up |title=Duke Nukem: Time To Kill |magazine=GamePro |publisher=IDG |issue=123 |date=December 1998 |page=168 |archiveurl=https://web.archive.org/web/20041122034712/http://www.gamepro.com/sony/psx/games/reviews/237.shtml |archivedate=November 22, 2004 |url-status=live |accessdate=December 15, 2023}}</ref>{{efn|''[[GamePro]]'' gave the game 3.5/5 for graphics, 5/5 for sound, and two 4/5 scores for control and fun factor.}}


{{clear}}
{{clear}}

==Notes==
{{notelist}}


==References==
==References==
Line 61: Line 65:
==External links==
==External links==
*[http://legacy.3drealms.com/timetokill/ 3DRealms ''Duke Nukem: Time To Kill'' website]
*[http://legacy.3drealms.com/timetokill/ 3DRealms ''Duke Nukem: Time To Kill'' website]
*[http://www.ign.com/articles/1998/09/29/duke-nukems-family-tree IGN: Duke Nukem's Family Tree]
*[https://www.ign.com/articles/1998/09/29/duke-nukems-family-tree IGN: Duke Nukem's Family Tree]
*{{moby game|id=/playstation/duke-nukem-time-to-kill}}
*{{moby game|id=/4155/duke-nukem-time-to-kill/}}


{{DNgames}}
{{DNgames}}
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[[Category:3D Realms games]]
[[Category:3D Realms games]]
[[Category:Duke Nukem|Time To Kill]]
[[Category:Duke Nukem|Time To Kill]]
[[Category:GT Interactive games]]
[[Category:Moloch in literature and popular culture]]
[[Category:Multiplayer and single-player video games]]
[[Category:N-Space games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console)-only games]]
[[Category:PlayStation (console)-only games]]
[[Category:Video games about time travel]]
[[Category:Third-person shooters]]
[[Category:Third-person shooters]]
[[Category:Video games about extraterrestrial life]]
[[Category:Video games about time travel]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in Europe]]
[[Category:Video games set in the United States]]
[[Category:Video games set in Los Angeles]]
[[Category:Video games set in Los Angeles]]
[[Category:Video games set in Europe]]
[[Category:Video games set in Rome]]
[[Category:Video games set in Rome]]
[[Category:Video games set in the United States]]
[[Category:Multiplayer and single-player video games]]
[[Category:GT Interactive games]]
[[Category:N-Space games]]

Revision as of 01:56, 5 April 2024

Duke Nukem: Time To Kill
Developer(s)n-Space
Publisher(s)GT Interactive
Director(s)Vic Merritt
Producer(s)Dan O'Leary
Designer(s)Ted Newman
Programmer(s)Chris Cammack
Artist(s)Bradley Weckman
Composer(s)Jeff Mac
SeriesDuke Nukem
Platform(s)PlayStation
Release
  • NA: October 15, 1998[1]
  • EU: November 3, 1998
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Duke Nukem: Time to Kill is a third-person shooter video game developed by n-Space and published by GT Interactive for the PlayStation.

Gameplay

The gameplay and controls are very similar to those of Tomb Raider, though with an emphasis on action rather than on exploration.[2] The game humorously references Tomb Raider throughout, as well as The Evil Dead, Monty Python and the Holy Grail, the Back to the Future series, The Good, the Bad and the Ugly and the song "I Got You (I Feel Good)" by American singer James Brown.

The game also features a two-player deathmatch option, where two players can battle against each other in environments loosely based on the single-player stages referring to the different time periods. The multiplayer stages can also be accessed in the single-player game by finding stopwatches or 'Surprises.' If these hidden items are found, the player is given an opportunity to take on a horde of enemies in the multiplayer stages using an upgraded version of the current weapon used, with the prize for completion being to keep the upgrade for the remainder of the game.

Plot

The game opens with an introduction video sequence of Duke riding his motorbike towards the Bootylicious Strip Club in downtown Los Angeles, only to find the Pig Cops teleporting in to disrupt his fun, turning his motorcycle into a pink child's bicycle. Duke takes out the Pig Cops and the game begins. The video sequence is accompanied by the song "The Thing I Hate" by Stabbing Westward. Apparently, an alien race called the Draks are causing havoc in Earth's timeline, and are aiming to kill Duke. It's up to him now to clean up the timeline.

The first stage of the game is a hub stage. It is an "inner city" composed of the strip club, a subway, an apartment and manufacturing plant. On each visit to the hub stage, the appearance and enemies change slightly, and the dancers in the strip club change from women to mutated pigs and even men, Duke can kill the dancers, which leads to Mutated Pigs teleporting in, resulting in humorous comments from a disgusted Duke. The objectives of the hub stages are to find 3 key crystals (hidden in a different location each time) and use them to operate a Time-Space Warp that Duke must use to travel to the Old West, Medieval Europe, and Ancient Rome. In each scenario, Duke finds evidence of Draks and their pig minions period dress attempting to change history in their favor.

Duke encounters several stages of action before a final confrontation against an enormous end boss. Duke clears out all three time periods, defeating all opposition, including powerful monsters such as "The Reaper", Duke also encounters a dragon referred to as "Wing'd Death". In the end, Duke encounters the Drak leader, Moloch the Gate Keeper and then kills him. With his enemies eliminated, Duke returns to his time. This game was followed up with Duke Nukem: Land of the Babes, and a game was made for the Nintendo 64 called Duke Nukem: Zero Hour.

Development

According to n-Space executive producer Erich Dyke, in 1997 publisher GT Interactive approached n-Space and asked if they were interested in creating a new Duke Nukem game.[2]

Due to its similarity to Tomb Raider, Duke Nukem: Time to Kill was internally nicknamed "Duke Raider".[3] 3D Realms, the developer of the previous games in the series, provided creative input and oversight throughout development.[2]


Reception

Duke Nukem: Time to Kill received "generally favourable" reviews, according to review aggregator GameRankings.[4] Next Generation said that the game was "in many ways a bold move for GT Interactive, 3D Realms, and N-Space. This title shows that the Duke Nukem series is capable of change and can do it successfully. But whether Duke Nukem fans across the world will really ever accept this type of game has yet to be seen. In our opinion, though, they should."[13] Air Hendrix of GamePro said, "If only the graphics were a little more clean and the controls a little more crisp, Duke might've stood alongside Lara [Croft]. Still, those flaws shouldn't stop you from checking out Time to Kill—Duke's brand of explor-action is gripping enough to show you a wild time."[15][b]

Notes

  1. ^ Four critics of Electronic Gaming Monthly gave the game each a score of 4/10, 8.5/10, 7.5/10 and 6.5/10.
  2. ^ GamePro gave the game 3.5/5 for graphics, 5/5 for sound, and two 4/5 scores for control and fun factor.

References

  1. ^ GameSpot staff (October 15, 1998). "Duke Nukem Joins Spice Girls!". GameSpot. Fandom. Archived from the original on January 18, 2000. Retrieved December 15, 2023.
  2. ^ a b c Scary Larry (March 1998). "Previews: Duke Nukem: Time to Kill" (PDF). GamePro. No. 114. IDG. pp. 40–42. Archived (PDF) from the original on November 27, 2023. Retrieved December 15, 2023.
  3. ^ "In the Studio". Next Generation. No. 33. Imagine Media. September 1997. p. 24.
  4. ^ a b "Duke Nukem: Time to Kill for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 27, 2019. Retrieved July 21, 2020.
  5. ^ Ham, Tom (October 30, 1998). "Duke Nukem: Time to Kill". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved December 15, 2023.
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