Dana Knutson: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
→‎Career: more on his role in developing Planescape
fix
 
(31 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{Short description|American artist}}
{{Infobox artist
| name = Dana Knutson
| image =
| image_size =
| caption =
| birth_name =
| birth_date =
| birth_place =
| death_date =
| death_place =
| spouse =
| nationality = American
| known_for = [[Fantasy art]]
| training =
| movement =
| notable_works =
| patrons =
| awards =
}}

'''Dana Knutson''' is an artist best known for his work on [[role-playing game]] products.
'''Dana Knutson''' is an artist best known for his work on [[role-playing game]] products.


==Career==
==Career==
Dana Knutson has had a long career as an artist on role-playing games. He worked at [[FASA]] Corporation for 10 years, producing art on numerous works for their ''[[Star Trek role-playing game (FASA)|Star Trek]]'' and ''[[Shadowrun]]'' RPGs. He came to work for [[TSR, Inc.|TSR]] in 1993 to produce artwork for the ''[[Dungeons & Dragons]]'' game, initially largely with the [[Planescape]] line. He created the [[Lady of Pain]] from one of his doodles.<ref name="Dragon #208">{{cite journal | last = Hein | first = Dori | authorlink = | coauthors = | title = Behind the Scenes: The making of the Planescape setting | journal = [[Dragon (magazine)|Dragon]] | volume = | issue = #208 | pages = 42-46 | publisher = TSR, Inc. | location = [[Lake Geneva, Wisconsin]] | date = August 1994 | url = | format = | issn = }}</ref> [[David Cook (game designer)|David "Zeb" Cook]], designer of Planescape, explained Knutson's role in developing the setting: "It was at this early stage that I had my biggest idea - I needed an artist. I could think and write about these things, but the setting needed a look. [...] Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew - buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape look. We all liked her so much that she became our logo."<ref name="WW43">{{cite journal|last=Alloway|first=Gene|date=May 1994|title=Feature Review: Planescape|journal=[[White Wolf (magazine)|White Wolf]]|publisher=[[White Wolf]]|issue=43|pages=36-38}}</ref> When TSR was purchased by [[Wizards of the Coast]], he also illustrated cards for ''[[Magic: The Gathering]].
Dana Knutson has had a long career as an artist on role-playing games. He worked at [[FASA]] for 10 years, producing art on numerous works for their ''[[Star Trek: The Role Playing Game|Star Trek]]'' and ''[[Shadowrun]]'' RPGs. He came to work for [[TSR, Inc.|TSR]] in 1993 to produce artwork for the ''[[Dungeons & Dragons]]'' game, initially largely with the [[Planescape]] line. He created the Lady of Pain from one of his doodles.<ref name="Dragon #208">{{cite journal | last = Hein | first = Dori | title = Behind the Scenes: The making of the Planescape setting | journal = [[Dragon (magazine)|Dragon]] | issue = #208 | pages = 42–46 | publisher = TSR, Inc. | location = [[Lake Geneva, Wisconsin]] | date = August 1994 }}</ref> [[David Cook (game designer)|David "Zeb" Cook]], designer of Planescape, explained Knutson's role in developing the setting: "It was at this early stage that I had my biggest idea - I needed an artist. I could think and write about these things, but the setting needed a look. [...] Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew - buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape look. We all liked her so much that she became our logo."<ref name="WW43">{{cite journal|last=Alloway|first=Gene|date=May 1994|title=Feature Review: Planescape|journal=[[White Wolf (magazine)|White Wolf]]|publisher=[[White Wolf Publishing|White Wolf]]|issue=43|pages=36–38}}</ref> According to Shannon Appelcline, Planescape was "built around a strong artistic concept, thanks to Dana Knutson's conceptual art and Tony DiTerlizzi's final drawings".<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|pages=26}}</ref> When TSR was purchased by [[Wizards of the Coast]], he also illustrated cards for ''[[Magic: The Gathering]]''.


==References==
==References==
Line 8: Line 29:


==External links==
==External links==
*[http://www.danaknutson.com/ Official Homepage]
*[http://www.danaknutson.com/ Official Homepage] {{Webarchive|url=https://web.archive.org/web/20090618053905/http://www.danaknutson.com/ |date=2009-06-18 }}
*[http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=589 Dana Knutsons credits] at Pen & Paper.
*{{cite web |url=http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=589 |archive-date=May 30, 2008 |title=Dana Knutsons credits |website=Pen & Paper |url-status=dead |archive-url=https://web.archive.org/web/20080530215650/http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=589 |access-date=March 5, 2007 }}

{{D&D topics}}


{{DEFAULTSORT:Knutson, Dana}}
{{DEFAULTSORT:Knutson, Dana}}
[[Category:Dungeons & Dragons artists]]
[[Category:American role-playing game artists]]
[[Category:Living people]]
[[Category:Living people]]
[[Category:Magic: The Gathering artists]]
[[Category:Year of birth missing (living people)]]


{{artist-stub}}
{{rpg-stub}}

Latest revision as of 17:28, 9 April 2024

Dana Knutson
NationalityAmerican
Known forFantasy art

Dana Knutson is an artist best known for his work on role-playing game products.

Career[edit]

Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their Star Trek and Shadowrun RPGs. He came to work for TSR in 1993 to produce artwork for the Dungeons & Dragons game, initially largely with the Planescape line. He created the Lady of Pain from one of his doodles.[1] David "Zeb" Cook, designer of Planescape, explained Knutson's role in developing the setting: "It was at this early stage that I had my biggest idea - I needed an artist. I could think and write about these things, but the setting needed a look. [...] Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew - buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape look. We all liked her so much that she became our logo."[2] According to Shannon Appelcline, Planescape was "built around a strong artistic concept, thanks to Dana Knutson's conceptual art and Tony DiTerlizzi's final drawings".[3] When TSR was purchased by Wizards of the Coast, he also illustrated cards for Magic: The Gathering.

References[edit]

  1. ^ Hein, Dori (August 1994). "Behind the Scenes: The making of the Planescape setting". Dragon (#208). Lake Geneva, Wisconsin: TSR, Inc.: 42–46.
  2. ^ Alloway, Gene (May 1994). "Feature Review: Planescape". White Wolf (43). White Wolf: 36–38.
  3. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 26. ISBN 978-1-907702-58-7.

External links[edit]