Giovanni Perricelli and Crash: Mind over Mutant: Difference between pages

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{{Infobox VG
{{MedalTableTop}}
| width =
{{MedalSport | Men’s [[Athletics (track and field)|Athletics]]}}
| title = Crash: Mind over Mutant
{{MedalCountry | {{ITA}} }}
| collapsible = yes
{{MedalCompetition|[[IAAF World Championships in Athletics|World Championships]]}}
| state = expanded
{{MedalSilver|[[1995 World Championships in Athletics|1995 Gothenbourg]]|50 km walk}}
| show image =
{{MedalBottom}}
| image = [[Image:MindOverMutantWiiCover.jpg|256px]]
| caption = The Wii version box art depicts the game's protagonist, Crash Bandicoot, fighting off (clockwise from right) a Yuktopus, a Snipe, and a Sludge.
| aspect ratio =
| resolution =
| developer = [[Radical Entertainment]] (home console, Virtuos ported to PSP)<br>[[TOSE]] (Nintendo DS)
| publisher = [[Activision]]
| distributor = [[Activision Blizzard]]
| designer = [[Joe McGinn]]
| writer = [[Christopher Mitchell]]
| artist = [[Yousuf Mapara]]
| composer = [[Marc Baril]] (home console)
| license =
| series = [[Crash Bandicoot (series)|''Crash Bandicoot'' series]]
| engine = ''[[Crash of the Titans]]''
| version =
| released = {{vgrelease|NA=[[October 7]] [[2008]]<ref name="IGN">{{cite web |title=''Crash: Mind Over Mutant'' (Wii) at IGN |url=http://wii.ign.com/objects/142/14247796.html |publisher=IGN |accessdate=2008-06-06}}</ref>}}{{vgrelease|EU=[[October 11]], [[2008]]}}{{vgrelease|EU=[[October 24]], [[2008]] (Wii)}}
| genre = [[Action-adventure game|Action-adventure]]<ref name="Gamershell">{{cite web |publisher=Gamer's Hell |title=Overview: ''Crash: Mind Over Mutant'' Q&A |url=http://www.gamershell.com/infosheets/454094.html |accessdate=2008-07-07}}</ref>
| modes = [[Single-player]], [[Multiplayer game|multi-player]]
| ratings = [[Entertainment Software Rating Board|ESRB]]: E10+
| platforms = [[PlayStation 2]], [[PlayStation Portable]], [[Nintendo DS]], [[Wii]], [[Xbox 360]]
| media = [[Nintendo optical discs|Wii Optical Disc]], [[Cartridge (electronics)|128-Megabit cartridge]], [[DVD#Dual layer recording|DVD-DL]], [[DVD]], [[Universal Media Disc|UMD]]
| requirements =
| input = [[Wii Remote]], [[Wii Remote#Nunchuk|Nunchuk]], [[Gamepad#Xbox 360|Xbox 360 Controller]], [[DualShock#Models|PS2 Controllers]]
}}
'''''Crash: Mind over Mutant''''' is an [[action-adventure game]] published by [[Activision]] and developed by Vancouver-based [[Radical Entertainment]] for the [[PlayStation 2]], [[PlayStation Portable]] ([[Porting|ported]] by Virtuos), [[Wii]] and [[Xbox 360]]. The [[Nintendo DS]] version of the game was developed by [[TOSE]].<ref name="ManiaInterview">{{cite web |date=2009-05-09 |publisher=Crash Mania |title=Crash Mania interview with Radical Entertainment |url=http://www.crashmania.byethost15.com/interviewradical-2.php|accessdate=2008-05-09}}</ref> It was released for all systems in North America on [[October 7]] [[2008]],<ref name="IGN"/> and will be released in Europe for the PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360 on [[October 11]]; the Wii version will be released on [[October 24]]<ref name="IGN"/>; release dates for other regions have yet to be announced.


''Crash: Mind over Mutant'' is the fifteenth installment in the ''[[Crash Bandicoot (series)|Crash Bandicoot]]'' video game series. The game's story centers on the arrival of a popular technological device (a parody of the [[iPhone]]<ref name="Kotaku">{{cite web |publisher=Kotaku |last=De Marco |first=Flynn |date=2008-04-28 |title=''Crash Bandicoot: Mind Over Mutant'' Impressions |url=http://kotaku.com/384311/crash-bandicoot-mind-over-mutant-impressions |accessdate=2008-04-28}}</ref>) that puts whoever uses it under the control of the device's creators and antagonists of the story [[Major characters of Crash Bandicoot#Doctor Neo Cortex|Doctor Neo Cortex]] and [[Major characters of Crash Bandicoot#Doctor Nitrus Brio|Doctor Nitrus Brio]]. The protagonist of the series and the only one unaffected by the device, [[Major characters of Crash Bandicoot#Crash Bandicoot|Crash Bandicoot]], must free his friends from the control of the device and put an end to Doctor Cortex's plot.
'''Giovanni Perricelli''' (born [[August 25]], [[1967]] in [[Milan]]) is an [[Italy|Italian]] [[race walking|race walker]].


==Achievements==
==Gameplay==
''Crash: Mind over Mutant'' is a [[platform game]] in which the player controls [[Major characters of Crash Bandicoot#Crash Bandicoot|Crash Bandicoot]], whose main objective is to explore his home, Wumpa Island, and surrounding environments to uncover the mystery behind the "NV", a [[personal digital assistant]] created by the main antagonist.<ref name="Instructions4">{{cite book |author=Radical Entertainment |coauthors= |editor= |others= |title=Crash: Mind over Mutant American instruction manual (Wii) |origdate=2008-10-07 |origyear=2008 |origmonth=October |url= |format= |accessdate=2008-10-08 |accessyear=2008 |accessmonth=October |edition= |series= |volume= |date=2008-10-07 |year=2008 |month=October |publisher=Sierra Entertainment |location= |language=English |isbn= |oclc= |doi= |id= |pages=4 |chapter=How to Play |chapterurl= |quote= |ref= }}</ref> ''Crash: Mind over Mutant'' is a mission-based game as opposed to ''Crash of the Titans''<nowiki>'</nowiki>s level-based structure, with goals being given by non-playable characters. Characters with exclamation points (!) over their heads, when talked to, give out important information that is needed to continue the story.<ref name="Instructions4"/>
{| border="1" cellspacing="2" cellpadding="1" style="border-collapse: collapse; font-size: 95%;"

|- bgcolor="cccccc"
Scattered throughout the world are special items that empower Crash in one way or another. Golden stopwatches trigger a time-limited nanogame, which usually involves collecting objects or breaking things to earn bonuses.<ref name="ManiaInterview"/> Red running shoes serve to temporarily power up Crash's kick attack and cause him to move faster,<ref name="ManiaInterview"/> and the "Quad Damage" power-up can be used by Crash and the Titans to temporarily multiply their attack power by four.<ref name="ManiaInterview"/>
!Year

!Tournament
===Combat===
!Venue
Early in ''Crash: Mind over Mutant'', Crash has a light-powered attack and a heavy-powered attack and can also block, dodge or break an enemy's block.<ref name="InstructionsGreatPlayer">{{cite book |author=Radical Entertainment |coauthors= |editor= |others= |title=Crash: Mind over Mutant American instruction manual (Wii) |origdate=2008-10-07 |origyear=2008 |origmonth=October |url= |format= |accessdate=2008-10-08 |accessyear=2008 |accessmonth=October |edition= |series= |volume= |date=2008-10-07 |year=2008 |month=October |publisher=Sierra Entertainment |location= |language=English |isbn= |oclc= |doi= |id= |pages=8 |chapter=How to Be a Great Player |chapterurl= |quote= |ref= }}</ref> When he defeats enemies or destroys objects, a magical substance known as Mojo is released.<ref name="InstructionsUpgrades">{{cite book |author=Radical Entertainment |coauthors= |editor= |others= |title=Crash: Mind over Mutant American instruction manual (Wii) |origdate=2008-10-07 |origyear=2008 |origmonth=October |url= |format= |accessdate=2008-10-08 |accessyear=2008 |accessmonth=October |edition= |series= |volume= |date=2008-10-07 |year=2008 |month=October |publisher=Sierra Entertainment |location= |language=English |isbn= |oclc= |doi= |id= |pages=6 |chapter=Upgrades |chapterurl= |quote= |ref= }}</ref> When Crash collects enough Mojo, his abilities will be upgraded.<ref name="InstructionsUpgrades"/>
!Result

!Event
While small minions require only a single [[Combo (video games)|combo attack]] for Crash to defeat, larger enemies, known as "Titans", require more effort to subdue. Each of the unique Titans in the game possess a star meter that indicates how close they are to being stunned.<ref name="InstructionsJackMutant">{{cite book |author=Radical Entertainment |coauthors= |editor= |others= |title=Crash: Mind over Mutant American instruction manual (Wii) |origdate=2008-10-07 |origyear=2008 |origmonth=October |url= |format= |accessdate=2008-10-08 |accessyear=2008 |accessmonth=October |edition= |series= |volume= |date=2008-10-07 |year=2008 |month=October |publisher=Sierra Entertainment |location= |language=English |isbn= |oclc= |doi= |id= |pages=8 |chapter=How to Jack a Mutant |chapterurl= |quote= |ref= }}</ref> When the meter is full, the Titan is stunned and susceptible to "jacking", meaning Crash can mount the creature and control it.<ref name="InstructionsJackMutant"/><ref name="SpyPreview">{{cite web |publisher=GameSpy |last=Joynt |first=Patrick |date=2008-04-28 |title=''Crash Bandicoot: Mind Over Mutant'' (Wii) Preview |url=http://wii.gamespy.com/wii/crash-bandicoot-mind-over-mutant/870178p1.html |accessdate=2008-04-29}}</ref> While controlled by the player, the Titan possesses a similar moveset to Crash, although some jacked Titans can shoot projectiles.<ref>{{cite book |author=Radical Entertainment |coauthors= |editor= |others= |title=Crash: Mind over Mutant American instruction manual (Wii) |origdate=2008-10-07 |origyear=2008 |origmonth=October |url= |format= |accessdate=2008-10-08 |accessyear=2008 |accessmonth=October |edition= |series= |volume= |date=2008-10-07 |year=2008 |month=October |publisher=Sierra Entertainment |location= |language=English |isbn= |oclc= |doi= |id= |pages=9 |chapter=Controlling Mutants |chapterurl= |quote= |ref= }}</ref> Besides a greater health, the Titans controlled by Crash have a purple Titan Meter. When this meter is full, players can make the Titan unleash a special attack, which fully drains the meter in the process.<ref>{{cite book |author=Radical Entertainment |coauthors= |editor= |others= |title=Crash: Mind over Mutant American instruction manual (Wii) |origdate=2008-10-07 |origyear=2008 |origmonth=October |url= |format= |accessdate=2008-10-08 |accessyear=2008 |accessmonth=October |edition= |series= |volume= |date=2008-10-07 |year=2008 |month=October |publisher=Sierra Entertainment |location= |language=English |isbn= |oclc= |doi= |id= |pages=10 |chapter=Controlling Mutants |chapterurl= |quote= |ref= }}</ref>

A feature new to the series involves Crash storing a Titan in his pocket and utilizing it when it is most advantageous.<ref name="SpyPreview"/><ref name="Press">{{cite web |date=2008-04-28 |publisher=GameSpot |title=Crash Franchise Returns This Holiday in Sierra Entertainment's ''Crash Bandicoot: Mind over Mutant'' |url=http://www.gamespot.com/psp/action/crashbandicootmindovermutant/news.html?sid=6189975&mode=press |accessdate=2008-04-28}}</ref><ref name="NintendoNews">{{cite web |publisher=Official Nintendo Magazine |date=2008-04-29 |title=Nintendo News: Crash Bandicoot Bounces Back On Wii And DS |url=http://www.officialnintendomagazine.co.uk/article.php?id=4256 |accessdate=2008-04-29}}</ref><ref name="VoodooE">{{cite web |publisher=Voodoo Extreme |last=Burnes |first=Andrew |date=2008-04-28 |title=''Crash Bandicoot: Mind Over Mutant'' Screenshots & Announcement |url=http://ve3d.ign.com/articles/news/38336/Crash-Bandicoot-Mind-Over-Mutant-Screenshots-Announcement |accessdate=2008-04-28}}</ref> When Crash is riding a Titan, any Mojo collected goes to the Titan.<ref name="InstructionsUpgrades"/> If enough Mojo is collected, the Titan's abilities are upgraded rather than Crash's.<ref name="InstructionsUpgrades"/>

===Co-operative play===
[[Image:RatcicleSpike.JPG|200px|right|thumb|Crash Bandicoot and Coco Bandicoot have jacked the Titans Ratcicle and Spike respectively.]]
A player using a second controller can join in the game at any time. The second player will initially appear as a mask floating around Crash.<ref name="InstructionsMulti">{{cite book |author=Radical Entertainment |coauthors= |editor= |others= |title=Crash: Mind over Mutant American instruction manual (Wii) |origdate=2008-10-07 |origyear=2008 |origmonth=October |url= |format= |accessdate=2008-10-08 |accessyear=2008 |accessmonth=October |edition= |series= |volume= |date=2008-10-07 |year=2008 |month=October |publisher=Sierra Entertainment |location= |language=English |isbn= |oclc= |doi= |id= |pages=10 |chapter=Multiplayer Co-op Mode |chapterurl= |quote= |ref= }}</ref> The mask can attack enemies by using magic projectiles.<ref name="InstructionsMulti"/> By pressing a certain button, the second player's character can exit and enter the mask.<ref name="InstructionsMulti"/> In the Wii and Xbox 360 versions of the game, Crash's sister, [[Major characters of Crash Bandicoot#Coco Bandicoot|Coco Bandicoot]], fills in the role of the second player,<ref name="Kotaku"/><ref name="Press"/><ref name="NintendoNews"/><ref name="VoodooE"/><ref name="Magrino">{{cite web |publisher=GameSpot |last=Magrino |first=Tom |date=2008-04-28 |title=Spyro, Crash tag-teaming consoles, handhelds again |url=http://www.gamespot.com/news/6189981.html |accessdate=2008-04-28}}</ref><ref name="Joystiq">{{cite web |publisher=Joystiq |last=Stern |first=Zack |date=2008-04-28 |title=Joystiq impressions: ''Crash Bandicoot: Mind over Mutant'' (Wii) |url=http://www.joystiq.com/2008/04/28/joystiq-impressions-crash-bandicoot-mind-over-mutant/ |accessdate=2008-04-28}}</ref><ref name="Wired">{{cite web |publisher=Wired |last=Snow |first=Jean |date=2008-04-29 |title=New ''Crash Bandicoot'' Game Set for Fall Release |url=http://blog.wired.com/games/2008/04/new-crash-bandi.html |accessdate=2008-04-30}}</ref> while a white-furred version of Crash known as "Carbon Crash" takes on this role in the PlayStation 2 version.<ref name="Joystiq"/> Coco is not available for play until she is defeated in a boss fight, after which she is fully playable. This method of play is useful for overpowering enemies and collecting Mojo faster.

==Plot==
===Setting===
The game is played in a free-roaming format rarely seen in previous games.<ref name="Kotaku"/><ref name="Press"/><ref name="VoodooE"/><ref name="Magrino"/><ref name="Wired"/> However, the DS version is played as a 2-D platformer as to exploit the strengths of the DS itself.<ref name="ManiaInterview"/> The opening events of the game take place on Wumpa Island, Crash's homeland. Crash's house is accessible here, and can be used by the player to access skins, concept art, enemy bios and cutscenes.<ref name="ManiaInterview"/> Surrounding environments consist of societies inhabited by friendly Titans, including the Ratcicle Kingdom, the Rhinoroller Desert and the Sludge Junkyard. Other areas include the Evil Public School, attended by the main antagonist's niece, and Mount Grimly, where the evil mask Uka Uka is held. The final events of the game take place in the Space Head, a space station recycled from junkyard parts and owned by the main antagonist Doctor Neo Cortex.

===Characters===
{{main|Characters of Crash Bandicoot}}
Nine returning characters from previous ''Crash'' titles star in the home console version of ''Crash: Mind over Mutant''. The protagonist of the game, Crash Bandicoot, is a [[bandicoot]] who must defeat the main antagonist Doctor Cortex and free the Titans from the control of Cortex's new device. Aiding Crash is Aku Aku, an ancient wooden mask who can take control of Titans by entering their heads. Crash's genius sister, [[Major characters of Crash Bandicoot#Coco Bandicoot|Coco Bandicoot]], appears initially as a boss character under the control of Cortex's and Brio's handheld device. Afterward, she acts as a playable character during the co-operative mode of the Wii and Xbox 360 console versions;<ref name="Kotaku"/><ref name="Press"/><ref name="NintendoNews"/><ref name="VoodooE"/><ref name="Magrino"/><ref name="Wired"/> she is replaced by a white-furred version of Crash named "Carbon Crash" in the PlayStation 2 version.<ref name="Joystiq"/> [[Major characters of Crash Bandicoot#Crunch Bandicoot|Crunch Bandicoot]], Crash's muscular cyborg friend, also appears in the game as a brainwashed boss.

The main antagonist of the series, Doctor Neo Cortex, is a [[mad scientist]] who plans on taking control of the denizens of the Wumpa Islands by marketing a mind-controlling mobile phone, the "NV", to them. Doctor Nitrus Brio makes a return appearance as Cortex's partner, aiding him in the development of the NV.<ref name="Press"/><ref name="NintendoNews"/><ref name="VoodooE"/> [[Major characters of Crash Bandicoot#Uka Uka|Uka Uka]], Aku Aku's evil twin brother, is the source of the bad Mojo necessary to take control of those using the NV device. [[Characters of Crash Bandicoot#Nina Cortex|Nina Cortex]], Neo Cortex's niece, also appears in the game, having been transferred to an evil public school by her uncle as punishment for her betrayal in ''Crash of the Titans''. [[Major characters of Crash Bandicoot#Doctor N. Gin|Doctor N. Gin]], Cortex's right-hand man, makes a relatively minor appearance as a boss character early in the game.

A number of small fodder enemies attempt to hinder Crash in his journey, much of them appearing in the previous ''Crash of the Titans''. The Ratnicians, who previously worked for Doctor Neo Cortex, have since gone feral and vegetarian, and now work for the minor antagonist Doctor N. Gin. The Brat Girls, who previously worked for Nina Cortex, have betrayed her and now run the Evil Public School and supervise the Ratcicles in the Ratcicle Kingdom. A new type of fodder enemy appearing in the game is the Znu, a group of small, warty, creatures that inhabit Mount Grimly.

===Story===
Social [[satire]] and the theme of [[consumerism]] are frequent sources of humor in the plot of ''Crash: Mind over Mutant'', with the game featuring jokes about [[Sport utility vehicle|SUV]]s and the [[Oil price increases since 2003#Early 2008 increases|skyrocketing prices of gas]] at the time.<ref name="firstlook">{{cite web |publisher=GameSpot |last=McInnis |first=Shaun |date=2008-04-28 |title=''Crash Bandicoot: Mind over Mutant'' First Look |url=http://www.gamespot.com/wii/action/crashbandicootmindovermutant/news.html?sid=6190016&mode=recent |accessdate=2008-04-29}}</ref> The game's story is told through a number of [[cut scene]]s animated in different styles, such as those of ''[[Dragon Ball]]'' and ''[[South Park]]''.

''Crash: Mind over Mutant'' picks up from where ''Crash of the Titans'' left off.<ref name="Kotaku"/> The Titans, free from the control of Doctor Neo Cortex, have spread throughout the Wumpa Islands and cultivated their own societies.<ref name="ManiaInterview"/> It all seems well until a rejuvenated Doctor Neo Cortex teams up with his old partner Doctor Nitrus Brio to invent a personal digital assistant, the "NV", that can control the minds of both mutants and bandicoots by transmitting bad Mojo, forcefully siphoned from Cortex's former boss Uka Uka. Crash is not affected by the device,<ref name="Kotaku"/> but his friends, Coco and Crunch, are soon transformed into ferocious beasts who seek Crash's destruction. After Coco is freed from the NV's control, the Bandicoots learn of Doctor Cortex's plot and go to the Evil Public School, where they learn from Nina that Nitros Brio is recycling parts to create a space station for Cortex and new NV devices. Crash and Aku Aku find Crunch and Brio at the Junkyard and manage to break Crunch free from the NV's control (which Crash beats him up after all). After learning of Uka Uka's whereabouts from Brio, Crash and Aku Aku go to Mount Grimly, where Uka Uka is being drained of all his Mojo. After being freed, Uka Uka sends Crash off to find his bones so that he can teleport Crash to the Space Head, Cortex's new space station. Crash engages in a fight against Cortex, who uses a mutation formula stolen from Brio to empower himself for the battle. Upon losing to the Bandicoot, Cortex throws a tantrum, causing the Space Head to fall towards the Earth. Cortex, having returned to normal, makes his escape from the plummeting Space Head, while Crash and Aku Aku brace themselves for a crash-landing on Wumpa Island. Crash and Aku Aku manage to survive the crash and watch as parts of the Space Head rain down from the sky.

==Development==
Development on ''Crash: Mind over Mutant'' began immediately after the completion of ''Crash of the Titans''.<ref name="ManiaInterview"/> The idea of preserving a Titan for later use came from the play testing sessions of ''Crash of the Titans'', in which the testers were found to be reluctant to leave the Titans behind after an epic battle was won.<ref name="ManiaInterview"/> Fans of the series were also a source of inspiration for ''Crash: Mind over Mutant'', having such wishes as a free-roaming environment, Coco Bandicoot being a playable character and the return of the character Doctor Nitrus Brio.<ref name="ManiaInterview"/> Full camera control was considered for the game, but was rejected for graphical reasons and to avoid having to insert a split-screen view in the cooperation mode.<ref name="ManiaInterview"/> Online gameplay was also considered as a feature in the finished game,<ref name="Kotaku"/> but was omitted due to the brief development schedule.<ref name="Gamershell"/> Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory.<ref name="Gamershell"/> The Wii version of ''Crash: Mind over Mutant'' was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2.<ref name="Joystiq"/> A [[PlayStation 3]] version of the game was rumored,<ref name="Joystiq"/> but was promptly debunked by Radical Entertainment as a mistake on many press sites' behalf.<ref>{{cite web |publisher=videogaming247 |last=Bowden |first=Mike |date=2008-04-28 |title=Sierra Spring Break 08: Wii lead SKU on new ''Crash'' title |url=http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-wii-lead-sku-on-new-crash-title/ |accessdate=2008-04-29 |quote=We then asked her if there was going to be a PS3 version, to which she replied, “No”.}}</ref>

There was an open call for fan art of Crash Bandicoot to be submitted as part of a contest. The contest was hosted at Kidzworld as part of a preview page and was aimed at fans under the age of 18. Selected artwork is included in the final build of the game either inside of a comic book in Crash's house or on a wall in the school attended by [[Characters of Crash Bandicoot#Nina Cortex|Nina Cortex]].<ref>{{cite web |publisher=Kidzworld |title=Kidworld :: ''Crash Bandicoot: Mind Over Mutant'' :: Getting in the Game <nowiki>|</nowiki> Radical Entertainment |url=http://www.kidzworld.com/article/14054-crash-bandicoot-mind-over-mutant-getting-in-the-game |accessdate=2008-07-17}}</ref> In addition, winners had their names appear in the game's credits and received a free copy of the game when it was released.<ref name="kidzworld">{{cite web |publisher=Kidzworld |title=''Crash Bandicoot: Mind over Mutant :: Game Preview'' |url=http://www.kidzworld.com/article/12511-crash-bandicoot-mind-over-mutant-game-preview |accessdate=2008-05-07}}</ref>

==Audio==
===Music===
The music of ''Crash: Mind over Mutant'' is composed by Radical Entertainment's in-house composer Marc Baril, who composed the music for the previous ''Crash Bandicoot'' games ''[[Crash Tag Team Racing]]'' and ''Crash of the Titans''.

===Voice cast===
To ensure that the audio does not become repetitive, ''Crash: Mind over Mutant'' features more than 8,500 lines of dialogue.<ref name="Joystiq"/> Many of the voice actors from the previous ''Crash of the Titans'' reprised their roles, including [[Jess Harnell]], [[Greg Eagles]], [[Lex Lang]], [[Debi Derryberry]], [[Nolan North]], [[John DiMaggio]], [[Chris Williams (actor)|Chris Williams]], and [[Amy Gross]] as the voices of Crash, Aku Aku, Neo Cortex, Coco, N. Gin, Uka Uka, Crunch and Nina Cortex respectively. The role of Doctor Nitrus Brio is played by [[Maurice LaMarche]], a newcomer to the series. Miscellaneous voices in the game are provided by a number of veteran voice actors, including [[Carlos Alazraqui]], [[Grey DeLisle]], [[Quinton Flynn]], [[Mark Hamill]], [[Tom Kenny]] and [[Tara Strong]].

==Reception and sales==
<div style="font-size: 80%;float:right;border-left:1em solid white">
{| class="wikitable"
! colspan="6" style="font-size:110%; text-align: center; background-color: #d1dbdf;" | ''Crash: Mind over Mutant'' reviews
|-
|-
! style="background-color: #e8f4f8;" | Publication
|1988
! style="background-color: #e8f4f8;" | Wii<br>version
|[[Athletics at the 1988 Summer Olympics|Olympic Games]]
! style="background-color: #e8f4f8;" | Xbox 360<br>version
|[[Seoul, South Korea]]
! style="background-color: #e8f4f8;" | PS2<br>version
|align="center" | 11th
! style="background-color: #e8f4f8;" | PSP<br>version
|[[Athletics at the 1988 Summer Olympics - Men's 50 km walk|50 km]]
! style="background-color: #e8f4f8;" | DS<br>version
|-
|-
|<center>[[GameZone]]
|1990
|<center>7.7/10<ref name="GameZoneWii">{{cite web |url=http://wii.gamezone.com/gzreviews/r35286.htm |title=''Crash Bandicoot: Mind over Mutant'' Review - Wii |accessdate=2008-10-07 |accessmonthday=October 7 |accessdaymonth=7 October |accessyear=2008 |author=Louis Bedigian |last=Bedigian |first=Louis |authorlink=Louis Bedigian |coauthors= |date=2008-10-07 |year=2008 |month=October |format= |work= |publisher=[[GameZone]] |location= |pages= |language=English |doi= |archiveurl= |archivedate= |quote=They may be annoyed by the camera and/or repetitive objectives but will be entertained by what is the best Crash game developed in a long time – and one of the best Mario clones released for Nintendo Wii.}}</ref>
|[[1990 European Championships in Athletics - Men's 50 km Walk|European Championships]]
|<center>
|[[Split]], [[Yugoslavia]]
|align="center" | 7th
|<center>
|<center>
|50 km
|<center>
|-
|-
|<center>[[Gaming Trend]]
|1991
|<center>81/100<ref name="GamingTrendWii">{{cite web |url=http://www.gamingtrend.com/Reviews/review/review.php?ReviewID=1104 |title=GamingTrend Review |accessdate=2008-10-10 |accessmonthday=October 10 |accessdaymonth=10 October |accessyear=2008 |author=Matthew Mumma |last=Mumma |first=Matthew |authorlink=Matthew Mumma |coauthors= |date=2008-10-09 |year=2008 |month=October |format= |work= |publisher=[[Gaming Trend]] |location= |pages= |language=English |doi= |archiveurl= |archivedate= |quote=The kids will giggle a lot, and you will find yourself smiling at the humor. The game has plenty to do so that is a nice increase of its value.}}</ref>
|[[1991 World Championships in Athletics - Men's 50 km Walk|World Championships]]
|<center>
|[[Tokyo, Japan]]
|align="center" | DNF
|<center>
|<center>
|50 km
|<center>
|-
|-
|<center>[[TeamXbox]]
|1993
|<center>
|[[1993 World Championships in Athletics - Men's 50 km Walk|World Championships]]
|<center>5.8/10<ref name="TeamXbox">{{cite web |url=http://reviews.teamxbox.com/xbox-360/1591/Crash-Bandicoot-Mind-over-Mutant/p1/ |title=''Crash Bandicoot: Mind over Mutant'' Review (Xbox 360) |accessdate=2008-10-09 |accessmonthday=October 9 |accessdaymonth=9 October |accessyear=2008 |author=Andy Eddy |last=Eddy |first=Andy |authorlink=Andy Eddy |coauthors= |date=2008-10-08 |year=2008 |month=October |format= |work= |publisher=[[TeamXbox]] |location= |pages= |language=English |doi= |archiveurl= |archivedate= |quote=''Mind Over Mutant'' isn’t a bad game. In fact, there’s a lot of it that’s enjoyable. I just wish the effort that went into a lot of the peripheral action and non-interactive videos had also been put on the gameplay, to make it more entertaining overall. It’s just not very consistent in its fun generation.}}</ref>
|[[Stuttgart, Germany]]
|align="center" | 13th
|<center>
|<center>
|50 km
|<center>
|-
|-
! colspan="6" style="font-size:110%; text-align: center; background-color: #d1dbdf;" | Compilations of multiple reviews
|1994
|[[1994 European Championships in Athletics|European Championships]]
|[[Helsinki]], [[Finland]]
|bgcolor="cc9966" align="center" | 3rd
|50 km
|-
|-
! style="background-color: #e8f4f8;" | Compiler
|1995
! style="background-color: #e8f4f8;" | Wii<br>version
|[[1995 World Championships in Athletics|World Championships]]
! style="background-color: #e8f4f8;" | Xbox 360<br>version
|[[Gothenburg]], [[Sweden]]
! style="background-color: #e8f4f8;" | PS2<br>version
|bgcolor="silver" align="center" | 2nd
! style="background-color: #e8f4f8;" | PSP<br>version
|50 km
! style="background-color: #e8f4f8;" | DS<br>version
|-
|-
|<center>[[Game Rankings]]
|1999
|<center>79.0%<ref name="Wii MOM at Gamerankings">{{cite web |url=http://www.gamerankings.com/htmlpages2/945945.asp |title=''Crash: Mind over Mutant'' (Wii) at Game Rankings |accessdate=2008-10-07 |accessmonthday=October 7 |accessdaymonth=7 October |accessyear=2008 |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher=[[Game Rankings]] |location= |pages= |language=English |doi= |archiveurl= |archivedate= |quote= }}</ref>
|[[1999 World Championships in Athletics|World Championships]]
|<center>58.0%<ref name="Xbox MOM at Gamerankings">{{cite web |url=http://www.gamerankings.com/htmlpages2/945947.asp |title=''Crash: Mind over Mutant'' (Xbox 360) at Game Rankings |accessdate=2008-10-09 |accessmonthday=October 9 |accessdaymonth=9 October |accessyear=2008 |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher=[[Game Rankings]] |location= |pages= |language=English |doi= |archiveurl= |archivedate= |quote= }}</ref>
|[[Seville]], [[Spain]]
|align="center" | DNF
|<center>
|<center>
|50 km
|<center>
|}
|}
</div>
{{Expand-section|date=September 2008}}
Reviews for ''Crash: Mind over Mutant'' were generally positive. Matthew Mumma of Gaming Trend appreciated the game's humor, and noted that the "game has plenty to do so that is a nice increase of its value."<ref name="GamingTrendWii"/> Louis Bedigian of GameZone stated that the young demographic of the ''Crash Bandicoot'' series "may be annoyed by the camera and/or repetitive objectives but will be entertained by what is the best ''Crash'' game developed in a long time – and one of the best ''Mario'' clones released for Nintendo Wii."<ref name="GameZoneWii"/> A more middling review came from Andy Eddy of TeamXbox, who praised the strong voice acting, but noted the uninspired gameplay, which was "not very consistent in its fun generation."<ref name="TeamXbox"/>


==External links==
==References==
<div class="references-small">
*{{iaaf name|id=4869|name=Giovanni Perricelli}}
<references/>
</div>


==External links==
{{DEFAULTSORT:Perricelli, Giovanni}}
*[http://village.crashbandicoot.com ''Crash: Mind over Mutant'' official website]

[[Category:1967 births]]
[[Category:Living people]]
[[Category:Italian athletes]]
[[Category:Racewalkers]]
[[Category:Athletes at the 1988 Summer Olympics]]
[[Category:Athletes at the 1992 Summer Olympics]]
[[Category:Athletes at the 1996 Summer Olympics]]
[[Category:Athletes at the 2000 Summer Olympics]]
[[Category:Olympic athletes of Italy]]


{{Crash Bandicoot series}}


[[Category:2008 video games]]
{{Italy-athletics-bio-stub}}
[[Category:Crash Bandicoot games]]
[[Category:Nintendo DS games]]
[[Category:Platform games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation Portable games]]
[[Category:Wii games]]
[[Category:Xbox 360 games]]
[[Category:Video games developed in Canada]]


[[es:Crash: Mind Over Mutant]]
[[it:Giovanni Perricelli]]
[[fr:Crash: Mind Over Mutant]]
[[tr:Giovanni Perricelli]]
[[it:Crash: Mind Over Mutant]]
[[pt:Crash: Mind Over Mutant]]
[[ru:Crash Bandicoot: Mind Over Mutant]]

Revision as of 08:05, 11 October 2008

Crash: Mind over Mutant
File:MindOverMutantWiiCover.jpg
The Wii version box art depicts the game's protagonist, Crash Bandicoot, fighting off (clockwise from right) a Yuktopus, a Snipe, and a Sludge.
Developer(s)Radical Entertainment (home console, Virtuos ported to PSP)
TOSE (Nintendo DS)
Publisher(s)Activision
Designer(s)Joe McGinn
Artist(s)Yousuf Mapara
Writer(s)Christopher Mitchell
Composer(s)Marc Baril (home console)
SeriesCrash Bandicoot series
EngineCrash of the Titans
Platform(s)PlayStation 2, PlayStation Portable, Nintendo DS, Wii, Xbox 360
Genre(s)Action-adventure[2]
Mode(s)Single-player, multi-player

Crash: Mind over Mutant is an action-adventure game published by Activision and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360. The Nintendo DS version of the game was developed by TOSE.[3] It was released for all systems in North America on October 7 2008,[1] and will be released in Europe for the PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360 on October 11; the Wii version will be released on October 24[1]; release dates for other regions have yet to be announced.

Crash: Mind over Mutant is the fifteenth installment in the Crash Bandicoot video game series. The game's story centers on the arrival of a popular technological device (a parody of the iPhone[4]) that puts whoever uses it under the control of the device's creators and antagonists of the story Doctor Neo Cortex and Doctor Nitrus Brio. The protagonist of the series and the only one unaffected by the device, Crash Bandicoot, must free his friends from the control of the device and put an end to Doctor Cortex's plot.

Gameplay

Crash: Mind over Mutant is a platform game in which the player controls Crash Bandicoot, whose main objective is to explore his home, Wumpa Island, and surrounding environments to uncover the mystery behind the "NV", a personal digital assistant created by the main antagonist.[5] Crash: Mind over Mutant is a mission-based game as opposed to Crash of the Titans's level-based structure, with goals being given by non-playable characters. Characters with exclamation points (!) over their heads, when talked to, give out important information that is needed to continue the story.[5]

Scattered throughout the world are special items that empower Crash in one way or another. Golden stopwatches trigger a time-limited nanogame, which usually involves collecting objects or breaking things to earn bonuses.[3] Red running shoes serve to temporarily power up Crash's kick attack and cause him to move faster,[3] and the "Quad Damage" power-up can be used by Crash and the Titans to temporarily multiply their attack power by four.[3]

Combat

Early in Crash: Mind over Mutant, Crash has a light-powered attack and a heavy-powered attack and can also block, dodge or break an enemy's block.[6] When he defeats enemies or destroys objects, a magical substance known as Mojo is released.[7] When Crash collects enough Mojo, his abilities will be upgraded.[7]

While small minions require only a single combo attack for Crash to defeat, larger enemies, known as "Titans", require more effort to subdue. Each of the unique Titans in the game possess a star meter that indicates how close they are to being stunned.[8] When the meter is full, the Titan is stunned and susceptible to "jacking", meaning Crash can mount the creature and control it.[8][9] While controlled by the player, the Titan possesses a similar moveset to Crash, although some jacked Titans can shoot projectiles.[10] Besides a greater health, the Titans controlled by Crash have a purple Titan Meter. When this meter is full, players can make the Titan unleash a special attack, which fully drains the meter in the process.[11]

A feature new to the series involves Crash storing a Titan in his pocket and utilizing it when it is most advantageous.[9][12][13][14] When Crash is riding a Titan, any Mojo collected goes to the Titan.[7] If enough Mojo is collected, the Titan's abilities are upgraded rather than Crash's.[7]

Co-operative play

File:RatcicleSpike.JPG
Crash Bandicoot and Coco Bandicoot have jacked the Titans Ratcicle and Spike respectively.

A player using a second controller can join in the game at any time. The second player will initially appear as a mask floating around Crash.[15] The mask can attack enemies by using magic projectiles.[15] By pressing a certain button, the second player's character can exit and enter the mask.[15] In the Wii and Xbox 360 versions of the game, Crash's sister, Coco Bandicoot, fills in the role of the second player,[4][12][13][14][16][17][18] while a white-furred version of Crash known as "Carbon Crash" takes on this role in the PlayStation 2 version.[17] Coco is not available for play until she is defeated in a boss fight, after which she is fully playable. This method of play is useful for overpowering enemies and collecting Mojo faster.

Plot

Setting

The game is played in a free-roaming format rarely seen in previous games.[4][12][14][16][18] However, the DS version is played as a 2-D platformer as to exploit the strengths of the DS itself.[3] The opening events of the game take place on Wumpa Island, Crash's homeland. Crash's house is accessible here, and can be used by the player to access skins, concept art, enemy bios and cutscenes.[3] Surrounding environments consist of societies inhabited by friendly Titans, including the Ratcicle Kingdom, the Rhinoroller Desert and the Sludge Junkyard. Other areas include the Evil Public School, attended by the main antagonist's niece, and Mount Grimly, where the evil mask Uka Uka is held. The final events of the game take place in the Space Head, a space station recycled from junkyard parts and owned by the main antagonist Doctor Neo Cortex.

Characters

Nine returning characters from previous Crash titles star in the home console version of Crash: Mind over Mutant. The protagonist of the game, Crash Bandicoot, is a bandicoot who must defeat the main antagonist Doctor Cortex and free the Titans from the control of Cortex's new device. Aiding Crash is Aku Aku, an ancient wooden mask who can take control of Titans by entering their heads. Crash's genius sister, Coco Bandicoot, appears initially as a boss character under the control of Cortex's and Brio's handheld device. Afterward, she acts as a playable character during the co-operative mode of the Wii and Xbox 360 console versions;[4][12][13][14][16][18] she is replaced by a white-furred version of Crash named "Carbon Crash" in the PlayStation 2 version.[17] Crunch Bandicoot, Crash's muscular cyborg friend, also appears in the game as a brainwashed boss.

The main antagonist of the series, Doctor Neo Cortex, is a mad scientist who plans on taking control of the denizens of the Wumpa Islands by marketing a mind-controlling mobile phone, the "NV", to them. Doctor Nitrus Brio makes a return appearance as Cortex's partner, aiding him in the development of the NV.[12][13][14] Uka Uka, Aku Aku's evil twin brother, is the source of the bad Mojo necessary to take control of those using the NV device. Nina Cortex, Neo Cortex's niece, also appears in the game, having been transferred to an evil public school by her uncle as punishment for her betrayal in Crash of the Titans. Doctor N. Gin, Cortex's right-hand man, makes a relatively minor appearance as a boss character early in the game.

A number of small fodder enemies attempt to hinder Crash in his journey, much of them appearing in the previous Crash of the Titans. The Ratnicians, who previously worked for Doctor Neo Cortex, have since gone feral and vegetarian, and now work for the minor antagonist Doctor N. Gin. The Brat Girls, who previously worked for Nina Cortex, have betrayed her and now run the Evil Public School and supervise the Ratcicles in the Ratcicle Kingdom. A new type of fodder enemy appearing in the game is the Znu, a group of small, warty, creatures that inhabit Mount Grimly.

Story

Social satire and the theme of consumerism are frequent sources of humor in the plot of Crash: Mind over Mutant, with the game featuring jokes about SUVs and the skyrocketing prices of gas at the time.[19] The game's story is told through a number of cut scenes animated in different styles, such as those of Dragon Ball and South Park.

Crash: Mind over Mutant picks up from where Crash of the Titans left off.[4] The Titans, free from the control of Doctor Neo Cortex, have spread throughout the Wumpa Islands and cultivated their own societies.[3] It all seems well until a rejuvenated Doctor Neo Cortex teams up with his old partner Doctor Nitrus Brio to invent a personal digital assistant, the "NV", that can control the minds of both mutants and bandicoots by transmitting bad Mojo, forcefully siphoned from Cortex's former boss Uka Uka. Crash is not affected by the device,[4] but his friends, Coco and Crunch, are soon transformed into ferocious beasts who seek Crash's destruction. After Coco is freed from the NV's control, the Bandicoots learn of Doctor Cortex's plot and go to the Evil Public School, where they learn from Nina that Nitros Brio is recycling parts to create a space station for Cortex and new NV devices. Crash and Aku Aku find Crunch and Brio at the Junkyard and manage to break Crunch free from the NV's control (which Crash beats him up after all). After learning of Uka Uka's whereabouts from Brio, Crash and Aku Aku go to Mount Grimly, where Uka Uka is being drained of all his Mojo. After being freed, Uka Uka sends Crash off to find his bones so that he can teleport Crash to the Space Head, Cortex's new space station. Crash engages in a fight against Cortex, who uses a mutation formula stolen from Brio to empower himself for the battle. Upon losing to the Bandicoot, Cortex throws a tantrum, causing the Space Head to fall towards the Earth. Cortex, having returned to normal, makes his escape from the plummeting Space Head, while Crash and Aku Aku brace themselves for a crash-landing on Wumpa Island. Crash and Aku Aku manage to survive the crash and watch as parts of the Space Head rain down from the sky.

Development

Development on Crash: Mind over Mutant began immediately after the completion of Crash of the Titans.[3] The idea of preserving a Titan for later use came from the play testing sessions of Crash of the Titans, in which the testers were found to be reluctant to leave the Titans behind after an epic battle was won.[3] Fans of the series were also a source of inspiration for Crash: Mind over Mutant, having such wishes as a free-roaming environment, Coco Bandicoot being a playable character and the return of the character Doctor Nitrus Brio.[3] Full camera control was considered for the game, but was rejected for graphical reasons and to avoid having to insert a split-screen view in the cooperation mode.[3] Online gameplay was also considered as a feature in the finished game,[4] but was omitted due to the brief development schedule.[2] Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory.[2] The Wii version of Crash: Mind over Mutant was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2.[17] A PlayStation 3 version of the game was rumored,[17] but was promptly debunked by Radical Entertainment as a mistake on many press sites' behalf.[20]

There was an open call for fan art of Crash Bandicoot to be submitted as part of a contest. The contest was hosted at Kidzworld as part of a preview page and was aimed at fans under the age of 18. Selected artwork is included in the final build of the game either inside of a comic book in Crash's house or on a wall in the school attended by Nina Cortex.[21] In addition, winners had their names appear in the game's credits and received a free copy of the game when it was released.[22]

Audio

Music

The music of Crash: Mind over Mutant is composed by Radical Entertainment's in-house composer Marc Baril, who composed the music for the previous Crash Bandicoot games Crash Tag Team Racing and Crash of the Titans.

Voice cast

To ensure that the audio does not become repetitive, Crash: Mind over Mutant features more than 8,500 lines of dialogue.[17] Many of the voice actors from the previous Crash of the Titans reprised their roles, including Jess Harnell, Greg Eagles, Lex Lang, Debi Derryberry, Nolan North, John DiMaggio, Chris Williams, and Amy Gross as the voices of Crash, Aku Aku, Neo Cortex, Coco, N. Gin, Uka Uka, Crunch and Nina Cortex respectively. The role of Doctor Nitrus Brio is played by Maurice LaMarche, a newcomer to the series. Miscellaneous voices in the game are provided by a number of veteran voice actors, including Carlos Alazraqui, Grey DeLisle, Quinton Flynn, Mark Hamill, Tom Kenny and Tara Strong.

Reception and sales

Crash: Mind over Mutant reviews
Publication Wii
version
Xbox 360
version
PS2
version
PSP
version
DS
version
GameZone
7.7/10[23]
Gaming Trend
81/100[24]
TeamXbox
5.8/10[25]
Compilations of multiple reviews
Compiler Wii
version
Xbox 360
version
PS2
version
PSP
version
DS
version
Game Rankings
79.0%[26]
58.0%[27]

Reviews for Crash: Mind over Mutant were generally positive. Matthew Mumma of Gaming Trend appreciated the game's humor, and noted that the "game has plenty to do so that is a nice increase of its value."[24] Louis Bedigian of GameZone stated that the young demographic of the Crash Bandicoot series "may be annoyed by the camera and/or repetitive objectives but will be entertained by what is the best Crash game developed in a long time – and one of the best Mario clones released for Nintendo Wii."[23] A more middling review came from Andy Eddy of TeamXbox, who praised the strong voice acting, but noted the uninspired gameplay, which was "not very consistent in its fun generation."[25]

References

  1. ^ a b c "Crash: Mind Over Mutant (Wii) at IGN". IGN. Retrieved 2008-06-06.
  2. ^ a b c "Overview: Crash: Mind Over Mutant Q&A". Gamer's Hell. Retrieved 2008-07-07.
  3. ^ a b c d e f g h i j k "Crash Mania interview with Radical Entertainment". Crash Mania. 2009-05-09. Retrieved 2008-05-09.
  4. ^ a b c d e f g De Marco, Flynn (2008-04-28). "Crash Bandicoot: Mind Over Mutant Impressions". Kotaku. Retrieved 2008-04-28.
  5. ^ a b Radical Entertainment (2008-10-07) [2008]. "How to Play". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 4. {{cite book}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |chapterurl= and |coauthors= (help); Unknown parameter |accessmonth= ignored (|access-date= suggested) (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help); Unknown parameter |origdate= ignored (|orig-date= suggested) (help); Unknown parameter |origmonth= ignored (help)CS1 maint: date and year (link)
  6. ^ Radical Entertainment (2008-10-07) [2008]. "How to Be a Great Player". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 8. {{cite book}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |chapterurl= and |coauthors= (help); Unknown parameter |accessmonth= ignored (|access-date= suggested) (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help); Unknown parameter |origdate= ignored (|orig-date= suggested) (help); Unknown parameter |origmonth= ignored (help)CS1 maint: date and year (link)
  7. ^ a b c d Radical Entertainment (2008-10-07) [2008]. "Upgrades". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 6. {{cite book}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |chapterurl= and |coauthors= (help); Unknown parameter |accessmonth= ignored (|access-date= suggested) (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help); Unknown parameter |origdate= ignored (|orig-date= suggested) (help); Unknown parameter |origmonth= ignored (help)CS1 maint: date and year (link)
  8. ^ a b Radical Entertainment (2008-10-07) [2008]. "How to Jack a Mutant". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 8. {{cite book}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |chapterurl= and |coauthors= (help); Unknown parameter |accessmonth= ignored (|access-date= suggested) (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help); Unknown parameter |origdate= ignored (|orig-date= suggested) (help); Unknown parameter |origmonth= ignored (help)CS1 maint: date and year (link)
  9. ^ a b Joynt, Patrick (2008-04-28). "Crash Bandicoot: Mind Over Mutant (Wii) Preview". GameSpy. Retrieved 2008-04-29.
  10. ^ Radical Entertainment (2008-10-07) [2008]. "Controlling Mutants". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 9. {{cite book}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |chapterurl= and |coauthors= (help); Unknown parameter |accessmonth= ignored (|access-date= suggested) (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help); Unknown parameter |origdate= ignored (|orig-date= suggested) (help); Unknown parameter |origmonth= ignored (help)CS1 maint: date and year (link)
  11. ^ Radical Entertainment (2008-10-07) [2008]. "Controlling Mutants". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 10. {{cite book}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |chapterurl= and |coauthors= (help); Unknown parameter |accessmonth= ignored (|access-date= suggested) (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help); Unknown parameter |origdate= ignored (|orig-date= suggested) (help); Unknown parameter |origmonth= ignored (help)CS1 maint: date and year (link)
  12. ^ a b c d e "Crash Franchise Returns This Holiday in Sierra Entertainment's Crash Bandicoot: Mind over Mutant". GameSpot. 2008-04-28. Retrieved 2008-04-28.
  13. ^ a b c d "Nintendo News: Crash Bandicoot Bounces Back On Wii And DS". Official Nintendo Magazine. 2008-04-29. Retrieved 2008-04-29.
  14. ^ a b c d e Burnes, Andrew (2008-04-28). "Crash Bandicoot: Mind Over Mutant Screenshots & Announcement". Voodoo Extreme. Retrieved 2008-04-28.
  15. ^ a b c Radical Entertainment (2008-10-07) [2008]. "Multiplayer Co-op Mode". Crash: Mind over Mutant American instruction manual (Wii). Sierra Entertainment. p. 10. {{cite book}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |chapterurl= and |coauthors= (help); Unknown parameter |accessmonth= ignored (|access-date= suggested) (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help); Unknown parameter |origdate= ignored (|orig-date= suggested) (help); Unknown parameter |origmonth= ignored (help)CS1 maint: date and year (link)
  16. ^ a b c Magrino, Tom (2008-04-28). "Spyro, Crash tag-teaming consoles, handhelds again". GameSpot. Retrieved 2008-04-28.
  17. ^ a b c d e f Stern, Zack (2008-04-28). "Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)". Joystiq. Retrieved 2008-04-28.
  18. ^ a b c Snow, Jean (2008-04-29). "New Crash Bandicoot Game Set for Fall Release". Wired. Retrieved 2008-04-30.
  19. ^ McInnis, Shaun (2008-04-28). "Crash Bandicoot: Mind over Mutant First Look". GameSpot. Retrieved 2008-04-29.
  20. ^ Bowden, Mike (2008-04-28). "Sierra Spring Break 08: Wii lead SKU on new Crash title". videogaming247. Retrieved 2008-04-29. We then asked her if there was going to be a PS3 version, to which she replied, "No".
  21. ^ "Kidworld :: Crash Bandicoot: Mind Over Mutant :: Getting in the Game | Radical Entertainment". Kidzworld. Retrieved 2008-07-17.
  22. ^ "Crash Bandicoot: Mind over Mutant :: Game Preview". Kidzworld. Retrieved 2008-05-07.
  23. ^ a b Bedigian, Louis (2008-10-07). "Crash Bandicoot: Mind over Mutant Review - Wii". GameZone. Retrieved 2008-10-07. They may be annoyed by the camera and/or repetitive objectives but will be entertained by what is the best Crash game developed in a long time – and one of the best Mario clones released for Nintendo Wii. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help); More than one of |author= and |last= specified (help); Unknown parameter |accessdaymonth= ignored (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help)CS1 maint: date and year (link)
  24. ^ a b Mumma, Matthew (2008-10-09). "GamingTrend Review". Gaming Trend. Retrieved 2008-10-10. The kids will giggle a lot, and you will find yourself smiling at the humor. The game has plenty to do so that is a nice increase of its value. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help); More than one of |author= and |last= specified (help); Unknown parameter |accessdaymonth= ignored (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help)CS1 maint: date and year (link)
  25. ^ a b Eddy, Andy (2008-10-08). "Crash Bandicoot: Mind over Mutant Review (Xbox 360)". TeamXbox. Retrieved 2008-10-09. Mind Over Mutant isn't a bad game. In fact, there's a lot of it that's enjoyable. I just wish the effort that went into a lot of the peripheral action and non-interactive videos had also been put on the gameplay, to make it more entertaining overall. It's just not very consistent in its fun generation. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help); More than one of |author= and |last= specified (help); Unknown parameter |accessdaymonth= ignored (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help); Unknown parameter |month= ignored (help)CS1 maint: date and year (link)
  26. ^ "Crash: Mind over Mutant (Wii) at Game Rankings". Game Rankings. Retrieved 2008-10-07. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help); Unknown parameter |accessdaymonth= ignored (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  27. ^ "Crash: Mind over Mutant (Xbox 360) at Game Rankings". Game Rankings. Retrieved 2008-10-09. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help); Unknown parameter |accessdaymonth= ignored (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)

External links