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{{Infobox VG
|title = Crash Bandicoot
|image = [[Image:Crash Bandicoot Cover.png|250px]]
|caption = North American cover art
|developer = [[Naughty Dog]]
|publisher = [[Sony Computer Entertainment|Sony Computer Entertainment America]]<br>[[Vivendi Games|Universal Interactive Studios]]
|distributor = [[Sony Computer Entertainment|Sony Computer Entertainment America]]
|designer = [[Allan Becker]] <small>([[game producer]])</small><br>[[Charles Zembillas]] <small>(character designer)</small><br>[[Joe Pearson]] <small>(character designer)</small><br>[[Mutato Muzika]] <small>([[composer]])</small>
|license =
|series = [[Crash Bandicoot (series)|''Crash Bandicoot'']]
|engine = Proprietary [[Naughty Dog]] [[PlayStation]] engine
|version =
|released = '''PlayStation'''<br />{{vgrelease|NA=[[August 31]], [[1996]]<ref name="GameSpot">{{cite web |title=''Crash Bandicoot'' (PlayStation) at GameSpot |url=http://www.gamespot.com/ps/action/crashbandicoot/index.html |publisher=GameSpot |accessdate=2008-03-23}}</ref>}}{{vgrelease|EU=November 1996<ref name="GameFAQs">{{cite web |title=''Crash Bandicoot'' at GameFAQs |url=http://www.gamefaqs.com/console/psx/data/196986.html |accessdate=2008-03-23}}</ref>}}{{vgrelease|JP=[[December 6]], [[1996]]<ref name="GameFAQs"/>}}<br />'''Mobile'''<br />April 25, 2005
|genre = [[Action-adventure game|Action-adventure]]
|modes = [[Single-player]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: E<br>[[Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+<br>[[Office of Film and Literature Classification (Australia)|OFLC]]: G
|platforms = [[PlayStation]], [[PlayStation Network]], [[Mobile phone|Mobile]]
|media = [[CD-ROM]], EBOOT
|requirements =
|input = PlayStation controller
}}
'''''Crash Bandicoot''''' is a [[Platform Game|platform game]] [[video game publisher|published]] by [[Sony Computer Entertainment]] and [[video game developer|developed]] by [[Naughty Dog]] for the [[PlayStation]]. It was released in [[North America]] on [[August 31]], [[1996]],<ref name="GameSpot"/> in [[Europe]] on November 1996,<ref name="GameFAQs"/> and in [[Japan]] on [[December 6]], [[1996]].<ref name="GameFAQs"/> The game, as well as being originally released on the PlayStation, was also emulated on the [[PlayStation Network]] on [[December 4]], [[2006]], through which it can be played on the [[PlayStation Portable]] and, as of Operating System update 1.70, on the [[PlayStation 3]].<ref>{{cite web |title=''Crash Bandicoot'' (for PS3/PSP) |url=http://www.us.playstation.com/PS3/Store#id=20019 |accessdate=2007-05-28}}</ref>

''Crash Bandicoot'' is the first installment in the ''[[Crash Bandicoot (series)|Crash Bandicoot]]'' video game series, chronicling the creation of the [[Major characters of Crash Bandicoot#Crash Bandicoot|titular character]] at the hands of the series antagonist [[Major characters of Crash Bandicoot#Doctor Neo Cortex|Doctor Neo Cortex]] and his henchman [[Major characters of Crash Bandicoot#Doctor Nitrus Brio|Doctor Nitrus Brio]]. The game's story follows Crash's effort to stop his creators' plans for world domination, clean up any pollution they have caused, and save his girlfriend [[Minor characters of Crash Bandicoot#Tawna|Tawna]], a female bandicoot also evolved by Doctor Cortex and Nitrus Brio.

==Gameplay==
[[Image:Crash Bandicoot1.jpg|thumb|left|250px|Crash encounters a couple of crates]]
The game has twenty-five normal levels, as well as two secret levels and six [[boss battle]]s, the six bosses being the local tribe leader Papu Papu, the insane Ripper Roo, the muscle-bound Koala Kong, the gun-toting Pinstripe Potoroo, the stuttering Doctor Nitrus Brio, and finally, the demented Doctor Neo Cortex himself. The player must make their way through a limited environment whilst defeating enemies, avoiding pits and breaking crates, each of which contain some kind of bonus. Breaking all of a level's crates while not losing a life will reward the player with a gem.<ref name=''Gameplay''>{{cite book | title= Keys and Gems - Crash Bandicoot Manual| date=1996| publisher=Naughty Dog}}</ref> The boss battles have the player avoiding the boss character's attacks, then attacking the boss when the boss is vulnerable. Crash's only forms of attack are jumping and spinning. The majority of enemies can be defeated by using the jump attack, but enemies that cannot be defeated by the jump attack must be defeated by using the spinning move. This move can also be used to hit enemies into other enemies or crates.<ref name=''Gameplay''>{{cite book | title= Defending yourself - Crash Bandicoot Manual| date=1996| publisher=Naughty Dog}}</ref> Also, in some levels, Crash will ride a hog, which he has limited control over. In levels such as these, the player must avoid obstacles such as enemies while continuously going forward at fast speed on the hog. Also, numerous levels have the player being chased by a boulder, in which players must run towards the screen while jumping over gaps.

The player can collect Aku Aku masks hidden in crates. When protected by these floating masks, the player is protected from one enemy's attack or contact. Collecting three masks will give players temporary invulnerability from all minor dangers.<ref name=''Gameplay''>{{cite book | title= Boxes - Crash Bandicoot Manual| date=1996| publisher=Naughty Dog}}</ref> Also available in numerous levels are tokens hidden inside crates. These tokens feature the likenesses of either Tawna, Doctor Nitrus Brio or Doctor Neo Cortex. Once the player collects three matching tokens in one stage, the player is transported to a bonus round, where the player can collect additional wumpa fruit items and the Cortex bonus Round contains a key which the player must collect to unlock the secret levels. The Tawna bonus rounds can be used to save any progress made before that point.<ref name=''Gameplay''>{{cite book | title= Bonus Rounds - Crash Bandicoot Manual| date=1996| publisher=Naughty Dog}}</ref>

==Plot==
===Characters===
{{Main|Major characters of Crash Bandicoot|Minor characters of Crash Bandicoot}}
[[Image:Crash1Intro.jpg|thumb|right|250px|Cortex and Brio discuss their plan as Crash is subjected to the Evolvo Ray]]As the first game of the series, the game only features nine characters, a majority of them voiced by [[Brendan O'Brien (voice actor)|Brendan O'Brien]]. The game's protagonist [[Major characters of Crash Bandicoot#Crash Bandicoot|Crash Bandicoot]], a bandicoot evolved by Doctor Neo Cortex, trying to clean up the pollution the doctor has caused and stop him in his plans for world domination with the help of Aku Aku. Doctor Cortex, while trying to create the ultimate soldier using the Evolvo Ray and the Cortex Vortex using Crash as one of his experiments, noticed that the experiment had gone wrong and chased him out of his castle. He considers Crash a failure due to his kind nature. Washing up on N. Sanity Island, he resolves to stop Cortex and save [[Minor characters of Crash Bandicoot#Tawna|Tawna]], another evolved female bandicoot. [[Major characters of Crash Bandicoot#Aku Aku|Aku Aku]] is the voodoo mask spirit of an old [[witch doctor]]. He watches over the three islands and aids Crash on his quest to defeat Doctor Cortex and clear up the toxic waste he has created.

[[Major characters of Crash Bandicoot#Doctor Neo Cortex|Doctor Neo Cortex]] is a villainous mad scientist and the game's main antagonist. He has evolved the wildlife of the islands, turning them into [[Anthropomorphism|anthropomorphic]] beasts, hoping to use them to form an army. Doctor Nitrus Brio is a deranged scientist and Doctor Cortex's right-hand man, the creator of the Evolvo-Ray, though with his lack of ambition he has let Doctor Cortex take the credit for its creation.<ref name="Characters">{{cite book | title=Cast of Characters - Crash Bandicoot Manual| date= 1996| publisher= Naughty Dog}}</ref> Naughty Dog created him as a foil to Doctor Cortex,<ref name="Sketches">{{cite web |title=''Crash Bandicoot'' character sketches |url=http://www.naughtydog.com/crash/crash/c1-character.htm |accessdate=2007-05-28}}</ref> with Brio being successful to Cortex's failure, Brio's logical to Cortex's emotional. Also, as well as Cortex and Brio, [[Minor characters of Crash Bandicoot#Papu Papu|Papu Papu]], the deranged [[Minor characters of Crash Bandicoot#Ripper Roo|Ripper Roo]], the muscular [[Minor characters of Crash Bandicoot#Koala Kong|Koala Kong]] and ''[[The Godfather]]'' inspired [[Minor characters of Crash Bandicoot#Pinstripe Potoroo|Pinstripe Potoroo]]<ref name="Sketches"/> all serve as bosses.

===Setting===
The game is set on a group of three [[Australia]]n islands owned by Doctor Neo Cortex known as N. Sanity Beach. The main settings for levels, particularly on the first two islands, are either forests, tribesmen villages and fortresses, or beaches. The jungle environment focused on peace and harmony<ref name="Setting">{{cite web |title=Setting|url=http://www.naughtydog.com/crash/crash/c1-background.htm|accessdate=2007-06-15}}</ref>. Some levels on the second island also take place in temple ruins, where the artists envisioned an overgrown, organic level<ref name="Setting"/>, as well as the interiors of such temples, bridges high above the mountains, and even a volcanic mine. The third island is more industrial, and its levels take place in a large power plant and a castle. The interior of the castle was designed to reflect Doctor Cortex's twisted mind<ref name="Setting"/>.

===Story===
The game takes place on a small trio of islands just south-east of Australia, all owned by the evil scientist, Doctor Neo Cortex. With the aid of old school friend and ingenious scientist, Doctor Nitrus Brio, he creates the Evolvo Ray, which they use to evolve the various animals living on the islands into beasts with superhuman strength, all while causing terrible pollution. One of their experiments was a peaceful bandicoot, Crash, who Cortex had planned for him to be the military leader of Cortex's growing army of animal-based soldiers.<ref name="Story">{{cite book |title=Welcome to the lands down under! - Crash Bandicoot Manual |date=1996 |publisher=Naughty Dog}}</ref> Once evolved by the Evolvo Ray, the duo tested the Cortex Vortex on him, a machine that would put him completely under their control. However, this experiment on Crash fails, and Crash flees from his captors.<ref name="Story"/> Falling out of a window of Doctor Neo Cortex's castle, Crash awakes on a beach on N. Sanity Island.<ref name="Story"/>

During Crash's time in captivity, he had become attached with another evolved bandicoot, the female Tawna. Resolving to defeat Cortex, clean up the pollution he had caused and rescue Tawna, he sets off.<ref name="Story"/>

From the beach, Crash makes his way through the nearby jungle and scales the wall of a giant wooden fortress, which is inhabited by the native tribe. Crash takes out the tribe leader Papu Papu after dodging his club, but is then pursued by the natives. He escapes by riding a wild hog through the remainder of the village and then by climbing over the opposite fortress wall. From there Crash crosses to the second of Cortex's islands.

The second island, hosting a giant tree, has been long abandoned and there is nothing more than jungle, a lizard infested city, dilapidated bridges high in the mountains, and the ruins of an ancient temple. However, having discovered that Crash was making his way across the islands, Cortex stationed another of his evolved mutants, the crazy Ripper Roo, on the island in a temple at the start of a creek. Crash manages to cross the river and, after avoiding contact with his razor-sharp toenails, knocks Ripper Roo out cold beside a waterfall due to repeated TNT explosions, and successfully makes his way through the city and the temples. He is then confronted by another of Cortex's mutants, the powerful Koala Kong, in a volcanic cave mine but defeats him by deflecting rocks at him and finally crosses to the final island.

Crash then enters the power plant, the Cortex Power station. As well as hosting many of Cortex's industrial experiments and seeming to be the main power source for Cortex Castle, the building's operations are causing pollution, dumping radioactive waste into the sea and destroying nearby plants as well. Crash makes his way through a gargantuan indoor wall of machinery, then goes from the main factory hallways to a generator room, which finally leads into the toxic waste dumping operations. At the factory core, Crash finds and battles the CEO of Cortex Power, mutant Pinstripe Potoroo. Despite fighting with a fully loaded Tommy gun, Pinstipe is eventually knocked through the window by Crash and his stray bullets destroy the core, causing the Power Station to fall into ruin as well as the pollution to quickly vanish. Unable to get into Cortex's castle after getting there via bridge, Crash climbs the tower walls despite stormy weather and climbs in through the window he had previously smashed through. After making his way through the dark hallways and the Castle's many machines, Crash is confronted by Nitrus Brio.

After a hard battle, Brio mutates himself into a monster with the aid of several chemicals but is still defeated by Crash. The castle is set alight by some of the chemicals Brio was using but Crash manages to escape the tower passing the laboratory and as the building burns to the ground, he makes it to Cortex's airship, where he is confronted by the evil scientist. Cortex attacks him with a plasma gun but Crash deflects his own projectiles against him, and sends Cortex falling to his assumed demise. United with Tawna, they escape the burning castle on Doctor Cortex's airship.

==Development==
Development of the game started in August 1994 with the title character, Crash, being designed by Charles Zembillas and Joe Pearson. The development of this game took place entirely in [[Los Angeles]], [[California]], after the entire staff had moved there from [[Boston]], [[Massachusetts]]. ''Crash Bandicoot'' was the main focus of the Naughty Dog team during its development, so much so that ideas for another game, ''Al O. Saurus and Dinestein'', were thrown out. [[Sony]] officially became publisher of the game during March 1995. In April that year the game went Alpha and was officially unveiled to the public in May 1996 at the [[Electronic Entertainment Expo]], where it was well received. <ref name=Timeline>{{cite web |title=Crash Bandicoot timeline |url=http://www.naughtydog.com/crash/crash/timeline.htm |accessdate=2007-05-28}}</ref>

==Music==
Certain tracks of the game had to be altered for the Japanese release, an "11th hour decision" made by the Japanese distributors of the ''Crash'' series.<ref name="CrashMania">{{cite web |publisher=Crash Mania |title=Crash Mania interview with Josh Mancell |url=http://hpzr.freeweb7.com/interviewjosh.htm |accessdate=2008-06-12}}</ref> The distributors felt that the music for the boss levels needed to sound more "video game-like", and that the sound of the guitar mixed with the tree imagery in the Tawna bonus rounds was "too nostalgic-sounding".<ref name="CrashMania"/> Josh Mancell, the composer of the games music, was only given a day to rewrite the themes, given only music from Disneyland's Main Street Electrical Parade as reference.<ref name="CrashMania"/>

==Reception==
<div style="font-size: 90%;float:right;border-left:1em solid white">
{| class="wikitable"
!Publication
!Score
|-
|<center>[[GameSpot]]
|<center> 6.8 out of 10<ref name="Gamespot"/>
|-
|<center>[[IGN]]
|<center> 7.5 out of 10<ref name="PSX"/>
|-
|<center>[[Gaming Target]]
|<center> 9.3 out of 10<ref name="Gaming Target"/>
|-
|<center>[[The Electric Playground]]
|<center> 8 out of 10
|-
|<center>[[Allgame]]
|<center> 4 out of 5
|-
|<center>[[Electronic Gaming Monthly]]
|<center> 8.3 out of 10
|-
!colspan=3|Compilations of multiple reviews
|-
|<center>[[GameRankings]]
|<center> 80 of 100 (based on 8 reviews)<ref name="Rankings"/>
|}</div>
Reviews of the game were generally positive, with a 80% average rating on [[Game Rankings]].<ref name="Gaming Target">{{cite web |title=Gaming Target |url=http://www.gamingtarget.com/article.php?artid=1018 |accessdate=2007-05-28}}</ref> [[GameSpot]] was critical of the game, rating it 6.8 out of 10 calling the gameplay flat, dismissing the game as only slightly above average. Despite this, ''Crash Bandicoot'' has remained largely successful, according to positive reviews from other sites.<ref name="Rankings">{{cite web |title=Game Rankings |url=http://www.gamerankings.com/htmlpages2/196986.asp?q=crash%20bandicoot |accessdate=2007-05-28}}</ref> IGN rated the game 7.5 out of 10, praising the game's graphics, though criticizing it for having occasionally sluggish controls and being challenging at times.<ref name="PSX">{{cite web |title=IGN review |url=http://psx.ign.com/articles/150/150603p1.html |accessdate=2007-05-28}}</ref> IGN gave the 2006 PSP port the same score, saying, "Ten years later the Crash phenomenon has died down, but it's quite a testament that the original game still holds up fairly well." Gaming Target too praised the graphics, rating the game 9.3 out of 10.<ref name="Gamespot">{{cite web |title=GameSpot review |url=http://www.gamespot.com/ps/action/crashbandicoot/review.html |accessdate=2007-05-28}}</ref>

==Legacy==
{{Further|[[Crash Bandicoot (series)]]}}
''Crash Bandicoot'' was followed by two direct [[sequel]]s, ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' and ''[[Crash Bandicoot 3: Warped]]'', as well as a [[kart racing]] game, ''[[Crash Team Racing]]'', all for the PlayStation and all developed by [[Naughty Dog]], with ''Crash Team Racing'' the final ''Crash Bandicoot'' game developed by the company before moving onto the ''[[Jak and Daxter (series)|Jak and Daxter]]'' series. <ref name="Timeline"/>After ''Crash Team Racing'', [[Eurocom]] developed the final ''Crash Bandicoot'' game for the PlayStation, the party game ''[[Crash Bash]]''.<ref>[http://psx.ign.com/articles/134/134717p1.html Eurocom] Retrieved 2007-07-9</ref> Since then, the series has had numerous developers and has become a multiplatform series, becoming the [[List of best-selling video game franchises|sixteenth-highest selling video game franchise of all time]], with forty million units sold and growing.

==References==
{{reflist|2}}

==External links==
*[http://www.us.playstation.com/PSone/Games/Crash_Bandicoot ''Crash Bandicoot'' on PlayStation.com]
*[http://www.gamespot.com/ps/action/crashbandicoot/index.html?tag=result;title;0 Crash Bandicoot (PS)] at [[GameSpot]].com
*[http://www.gamespot.com/mobile/action/crashbandicoot/index.html?tag=result;title;2 Crash Bandicoot (Mobile)] at [[GameSpot]].com

{{Crash Bandicoot series}}

<!-- Subcategorized from Platform games. -->

[[Category:1996 video games]]
[[Category:Crash Bandicoot games]]
[[Category:PlayStation 3 Network games]]
[[Category:PlayStation games]]
[[Category:3D platform games]]

[[ca:Crash Bandicoot]]
[[da:Crash Bandicoot 1]]
[[de:Crash Bandicoot]]
[[es:Crash Bandicoot]]
[[fr:Crash Bandicoot]]
[[id:Crash Bandicoot]]
[[is:Crash Bandicoot]]
[[it:Serie di Crash Bandicoot]]
[[hu:Crash Bandicoot (videójáték)]]
[[nl:Crash Bandicoot]]
[[ja:クラッシュ・バンディクー]]
[[no:Crash Bandicoot]]
[[pl:Crash Bandicoot]]
[[pt:Crash Bandicoot (jogo)]]
[[ru:Crash Bandicoot (игра)]]
[[fi:Crash Bandicoot (peli)]]
[[sv:Crash Bandicoot]]

Revision as of 15:18, 10 October 2008

Crash Bandicoot
North American cover art
Developer(s)Naughty Dog
Publisher(s)Sony Computer Entertainment America
Universal Interactive Studios
Designer(s)Allan Becker (game producer)
Charles Zembillas (character designer)
Joe Pearson (character designer)
Mutato Muzika (composer)
SeriesCrash Bandicoot
EngineProprietary Naughty Dog PlayStation engine
Platform(s)PlayStation, PlayStation Network, Mobile
ReleasePlayStation

Mobile
April 25, 2005
Genre(s)Action-adventure
Mode(s)Single-player

Crash Bandicoot is a platform game published by Sony Computer Entertainment and developed by Naughty Dog for the PlayStation. It was released in North America on August 31, 1996,[1] in Europe on November 1996,[2] and in Japan on December 6, 1996.[2] The game, as well as being originally released on the PlayStation, was also emulated on the PlayStation Network on December 4, 2006, through which it can be played on the PlayStation Portable and, as of Operating System update 1.70, on the PlayStation 3.[3]

Crash Bandicoot is the first installment in the Crash Bandicoot video game series, chronicling the creation of the titular character at the hands of the series antagonist Doctor Neo Cortex and his henchman Doctor Nitrus Brio. The game's story follows Crash's effort to stop his creators' plans for world domination, clean up any pollution they have caused, and save his girlfriend Tawna, a female bandicoot also evolved by Doctor Cortex and Nitrus Brio.

Gameplay

File:Crash Bandicoot1.jpg
Crash encounters a couple of crates

The game has twenty-five normal levels, as well as two secret levels and six boss battles, the six bosses being the local tribe leader Papu Papu, the insane Ripper Roo, the muscle-bound Koala Kong, the gun-toting Pinstripe Potoroo, the stuttering Doctor Nitrus Brio, and finally, the demented Doctor Neo Cortex himself. The player must make their way through a limited environment whilst defeating enemies, avoiding pits and breaking crates, each of which contain some kind of bonus. Breaking all of a level's crates while not losing a life will reward the player with a gem.[4] The boss battles have the player avoiding the boss character's attacks, then attacking the boss when the boss is vulnerable. Crash's only forms of attack are jumping and spinning. The majority of enemies can be defeated by using the jump attack, but enemies that cannot be defeated by the jump attack must be defeated by using the spinning move. This move can also be used to hit enemies into other enemies or crates.[5] Also, in some levels, Crash will ride a hog, which he has limited control over. In levels such as these, the player must avoid obstacles such as enemies while continuously going forward at fast speed on the hog. Also, numerous levels have the player being chased by a boulder, in which players must run towards the screen while jumping over gaps.

The player can collect Aku Aku masks hidden in crates. When protected by these floating masks, the player is protected from one enemy's attack or contact. Collecting three masks will give players temporary invulnerability from all minor dangers.[6] Also available in numerous levels are tokens hidden inside crates. These tokens feature the likenesses of either Tawna, Doctor Nitrus Brio or Doctor Neo Cortex. Once the player collects three matching tokens in one stage, the player is transported to a bonus round, where the player can collect additional wumpa fruit items and the Cortex bonus Round contains a key which the player must collect to unlock the secret levels. The Tawna bonus rounds can be used to save any progress made before that point.[7]

Plot

Characters

File:Crash1Intro.jpg
Cortex and Brio discuss their plan as Crash is subjected to the Evolvo Ray

As the first game of the series, the game only features nine characters, a majority of them voiced by Brendan O'Brien. The game's protagonist Crash Bandicoot, a bandicoot evolved by Doctor Neo Cortex, trying to clean up the pollution the doctor has caused and stop him in his plans for world domination with the help of Aku Aku. Doctor Cortex, while trying to create the ultimate soldier using the Evolvo Ray and the Cortex Vortex using Crash as one of his experiments, noticed that the experiment had gone wrong and chased him out of his castle. He considers Crash a failure due to his kind nature. Washing up on N. Sanity Island, he resolves to stop Cortex and save Tawna, another evolved female bandicoot. Aku Aku is the voodoo mask spirit of an old witch doctor. He watches over the three islands and aids Crash on his quest to defeat Doctor Cortex and clear up the toxic waste he has created.

Doctor Neo Cortex is a villainous mad scientist and the game's main antagonist. He has evolved the wildlife of the islands, turning them into anthropomorphic beasts, hoping to use them to form an army. Doctor Nitrus Brio is a deranged scientist and Doctor Cortex's right-hand man, the creator of the Evolvo-Ray, though with his lack of ambition he has let Doctor Cortex take the credit for its creation.[8] Naughty Dog created him as a foil to Doctor Cortex,[9] with Brio being successful to Cortex's failure, Brio's logical to Cortex's emotional. Also, as well as Cortex and Brio, Papu Papu, the deranged Ripper Roo, the muscular Koala Kong and The Godfather inspired Pinstripe Potoroo[9] all serve as bosses.

Setting

The game is set on a group of three Australian islands owned by Doctor Neo Cortex known as N. Sanity Beach. The main settings for levels, particularly on the first two islands, are either forests, tribesmen villages and fortresses, or beaches. The jungle environment focused on peace and harmony[10]. Some levels on the second island also take place in temple ruins, where the artists envisioned an overgrown, organic level[10], as well as the interiors of such temples, bridges high above the mountains, and even a volcanic mine. The third island is more industrial, and its levels take place in a large power plant and a castle. The interior of the castle was designed to reflect Doctor Cortex's twisted mind[10].

Story

The game takes place on a small trio of islands just south-east of Australia, all owned by the evil scientist, Doctor Neo Cortex. With the aid of old school friend and ingenious scientist, Doctor Nitrus Brio, he creates the Evolvo Ray, which they use to evolve the various animals living on the islands into beasts with superhuman strength, all while causing terrible pollution. One of their experiments was a peaceful bandicoot, Crash, who Cortex had planned for him to be the military leader of Cortex's growing army of animal-based soldiers.[11] Once evolved by the Evolvo Ray, the duo tested the Cortex Vortex on him, a machine that would put him completely under their control. However, this experiment on Crash fails, and Crash flees from his captors.[11] Falling out of a window of Doctor Neo Cortex's castle, Crash awakes on a beach on N. Sanity Island.[11]

During Crash's time in captivity, he had become attached with another evolved bandicoot, the female Tawna. Resolving to defeat Cortex, clean up the pollution he had caused and rescue Tawna, he sets off.[11]

From the beach, Crash makes his way through the nearby jungle and scales the wall of a giant wooden fortress, which is inhabited by the native tribe. Crash takes out the tribe leader Papu Papu after dodging his club, but is then pursued by the natives. He escapes by riding a wild hog through the remainder of the village and then by climbing over the opposite fortress wall. From there Crash crosses to the second of Cortex's islands.

The second island, hosting a giant tree, has been long abandoned and there is nothing more than jungle, a lizard infested city, dilapidated bridges high in the mountains, and the ruins of an ancient temple. However, having discovered that Crash was making his way across the islands, Cortex stationed another of his evolved mutants, the crazy Ripper Roo, on the island in a temple at the start of a creek. Crash manages to cross the river and, after avoiding contact with his razor-sharp toenails, knocks Ripper Roo out cold beside a waterfall due to repeated TNT explosions, and successfully makes his way through the city and the temples. He is then confronted by another of Cortex's mutants, the powerful Koala Kong, in a volcanic cave mine but defeats him by deflecting rocks at him and finally crosses to the final island.

Crash then enters the power plant, the Cortex Power station. As well as hosting many of Cortex's industrial experiments and seeming to be the main power source for Cortex Castle, the building's operations are causing pollution, dumping radioactive waste into the sea and destroying nearby plants as well. Crash makes his way through a gargantuan indoor wall of machinery, then goes from the main factory hallways to a generator room, which finally leads into the toxic waste dumping operations. At the factory core, Crash finds and battles the CEO of Cortex Power, mutant Pinstripe Potoroo. Despite fighting with a fully loaded Tommy gun, Pinstipe is eventually knocked through the window by Crash and his stray bullets destroy the core, causing the Power Station to fall into ruin as well as the pollution to quickly vanish. Unable to get into Cortex's castle after getting there via bridge, Crash climbs the tower walls despite stormy weather and climbs in through the window he had previously smashed through. After making his way through the dark hallways and the Castle's many machines, Crash is confronted by Nitrus Brio.

After a hard battle, Brio mutates himself into a monster with the aid of several chemicals but is still defeated by Crash. The castle is set alight by some of the chemicals Brio was using but Crash manages to escape the tower passing the laboratory and as the building burns to the ground, he makes it to Cortex's airship, where he is confronted by the evil scientist. Cortex attacks him with a plasma gun but Crash deflects his own projectiles against him, and sends Cortex falling to his assumed demise. United with Tawna, they escape the burning castle on Doctor Cortex's airship.

Development

Development of the game started in August 1994 with the title character, Crash, being designed by Charles Zembillas and Joe Pearson. The development of this game took place entirely in Los Angeles, California, after the entire staff had moved there from Boston, Massachusetts. Crash Bandicoot was the main focus of the Naughty Dog team during its development, so much so that ideas for another game, Al O. Saurus and Dinestein, were thrown out. Sony officially became publisher of the game during March 1995. In April that year the game went Alpha and was officially unveiled to the public in May 1996 at the Electronic Entertainment Expo, where it was well received. [12]

Music

Certain tracks of the game had to be altered for the Japanese release, an "11th hour decision" made by the Japanese distributors of the Crash series.[13] The distributors felt that the music for the boss levels needed to sound more "video game-like", and that the sound of the guitar mixed with the tree imagery in the Tawna bonus rounds was "too nostalgic-sounding".[13] Josh Mancell, the composer of the games music, was only given a day to rewrite the themes, given only music from Disneyland's Main Street Electrical Parade as reference.[13]

Reception

Publication Score
GameSpot
6.8 out of 10[14]
IGN
7.5 out of 10[15]
Gaming Target
9.3 out of 10[16]
The Electric Playground
8 out of 10
Allgame
4 out of 5
Electronic Gaming Monthly
8.3 out of 10
Compilations of multiple reviews
GameRankings
80 of 100 (based on 8 reviews)[17]

Reviews of the game were generally positive, with a 80% average rating on Game Rankings.[16] GameSpot was critical of the game, rating it 6.8 out of 10 calling the gameplay flat, dismissing the game as only slightly above average. Despite this, Crash Bandicoot has remained largely successful, according to positive reviews from other sites.[17] IGN rated the game 7.5 out of 10, praising the game's graphics, though criticizing it for having occasionally sluggish controls and being challenging at times.[15] IGN gave the 2006 PSP port the same score, saying, "Ten years later the Crash phenomenon has died down, but it's quite a testament that the original game still holds up fairly well." Gaming Target too praised the graphics, rating the game 9.3 out of 10.[14]

Legacy

Crash Bandicoot was followed by two direct sequels, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped, as well as a kart racing game, Crash Team Racing, all for the PlayStation and all developed by Naughty Dog, with Crash Team Racing the final Crash Bandicoot game developed by the company before moving onto the Jak and Daxter series. [12]After Crash Team Racing, Eurocom developed the final Crash Bandicoot game for the PlayStation, the party game Crash Bash.[18] Since then, the series has had numerous developers and has become a multiplatform series, becoming the sixteenth-highest selling video game franchise of all time, with forty million units sold and growing.

References

  1. ^ a b "Crash Bandicoot (PlayStation) at GameSpot". GameSpot. Retrieved 2008-03-23.
  2. ^ a b c d "Crash Bandicoot at GameFAQs". Retrieved 2008-03-23.
  3. ^ "Crash Bandicoot (for PS3/PSP)". Retrieved 2007-05-28.
  4. ^ Keys and Gems - Crash Bandicoot Manual. Naughty Dog. 1996.
  5. ^ Defending yourself - Crash Bandicoot Manual. Naughty Dog. 1996.
  6. ^ Boxes - Crash Bandicoot Manual. Naughty Dog. 1996.
  7. ^ Bonus Rounds - Crash Bandicoot Manual. Naughty Dog. 1996.
  8. ^ Cast of Characters - Crash Bandicoot Manual. Naughty Dog. 1996.
  9. ^ a b "Crash Bandicoot character sketches". Retrieved 2007-05-28.
  10. ^ a b c "Setting". Retrieved 2007-06-15.
  11. ^ a b c d Welcome to the lands down under! - Crash Bandicoot Manual. Naughty Dog. 1996.
  12. ^ a b "Crash Bandicoot timeline". Retrieved 2007-05-28.
  13. ^ a b c "Crash Mania interview with Josh Mancell". Crash Mania. Retrieved 2008-06-12.
  14. ^ a b "GameSpot review". Retrieved 2007-05-28.
  15. ^ a b "IGN review". Retrieved 2007-05-28.
  16. ^ a b "Gaming Target". Retrieved 2007-05-28.
  17. ^ a b "Game Rankings". Retrieved 2007-05-28.
  18. ^ Eurocom Retrieved 2007-07-9

External links