ArmA: Armed Assault
ArmA: Armed Assault | |||
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Studio | Bohemia Interactive | ||
Publisher | 505 Games , IDEA Games, Licomp.Empik.Multimedia, Morphicon, akella, Atari SA | ||
Erstveröffent- lichung |
November 16, 2006 November 30, 2006 May 1, 2007 |
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platform | Windows | ||
Game engine | Real Virtuality 2 | ||
genre | Tactical shooter | ||
Game mode | Single player , multiplayer (100+ players, LAN and Internet) | ||
control | Keyboard , mouse , joystick | ||
system advantages preconditions |
2 GHz processor 512 MB RAM nVidia GeForce FX / ATI Radeon 9500 128 MB graphics card Pixel Shader 2.0 3 GB hard disk space (without add-ons) DirectX 9.0c |
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medium | DVD-ROM , download | ||
language | German, subtitles German | ||
Current version | 1.18 | ||
Age rating |
ArmA: Armed Assault (In the USA: ArmA: Combat Operations ) is a computer game developed by Bohemia Interactive in 2006 , which belongs to the genre of tactical shooters . The game was published by 505 Games (Australia, Europe), IDEA Games (Czech Republic), Licomp.Empik.Multimedia (Poland), Morphicon (Germany), akella (Russia) and Atari SA (USA and Japan).
With ArmA 2 (June 2009) and ArmA 3 (September 12, 2013), two successors, also developed by Bohemia Interactive, have been released so far.
action
Armed Assault is set on the fictional island of Sahrani, which is based on the topography of a Caribbean island. The socialist north (the Democratic Republic of Sahrani) threatens the monarchist south (the kingdom of South Sahrani), which in turn is under US protection. The political situation is reminiscent of that of the two Korean states. Overall, the single player mode extends over a campaign, which is divided into 20 main and many side missions. The latter can significantly simplify the main missions or have a negative impact on the story. If, for example, the player does not make progress in a main mission because of the enemy troop strength, he can try to use the sniper rifle in a side mission to turn off the reinforcement of the enemy, which then does not come in the main mission. Up to 3 side missions can be completed per main mission, so the player has to rethink his tactics over and over again. In a few cases the player has no side mission at all. In the first mission, for example, he can choose to either weaken the guarding of the enemy camp, turn off the reinforcements as mentioned above, or complete the main mission without any help, which can be very difficult.
Gameplay
ArmA is a representative of the tactical shooter genre. In contrast to other games of this kind, such as Battlefield or Joint Operations: Typhoon Rising , ArmA pays special attention to slow, careful tactics. The success of a mission depends, among other things, on one's own responsiveness or accuracy (see first-person shooter ) as well as on the use of various strategies and teamwork. For this purpose, the game provides a squad system that regulates the issuing of commands and is intended to promote cooperation.
The high degree of realism means that the player may only receive a few hits until he is incapacitated. In the game, this means that the player has to be more careful and well-planned.
In addition to the role of an infantryman, Armed Assault allows the player to act as a driver or aircraft crew, but does not offer the complexity of real simulations. Often the vehicle in question only reaches its full operational capability with several crew members.
development
Armed Assault is the unofficial successor to Bohemia's tactical shooter Operation Flashpoint , whose trademark rights were owned by the British publisher Codemasters . Because of the marginal changes, the term Operation Flashpoint 1.5 was also widely used. For a long time ArmA was seen as an intermediate step to Bohemia Interactive's project with the working title “Game 2”, which was officially announced as Arma 2 and whose sale began in May 2009. Armed Assault combines the experiences of Operation Flashpoint: Elite (Xbox), Operation Flashpoint: Resistance and the simulation VBS 1 developed for the military.
Compared to Operation: Flashpoint , Armed Assault offers an improved graphics engine that allows a greater range of vision of up to 10 km, more detailed vehicles and buildings, realistic vegetation and modern shader effects. Furthermore, an extended damage model for vehicles and people, a physics engine , voice-over-IP support, multiple shooter positions, more autosave points, character selection within the game, CTI across the entire island, "Join in Progress" in multiplayer and an improved netcode that enables online battles with 100 players depending on the server. In addition, the game mechanics correspond to those of Operation Flashpoint, which has been slightly modified in the details such as command and vehicle control in order to speed up the game.
Was also Armed Assault adapted for new entrants by the degree of realism was reduced by default but it can be raised in the settings without problems. ArmA offers a fixed crosshair and aiming aids for beginners.
Mission editor, modifications and community
As with Operation Flashpoint, the community plays an important role in Armed Assault. For example, Bohemia Interactive actively involved the developers of the modifications and provided them with information during development. The added, simplified editor is again a very important component.
The editor allows the player to place units on any Armed Assault map and fight battles according to their own scenario. It is also possible to create your own missions with an introduction, primary and secondary goals (exactly as in Operation Flashpoint). Missions created by the players are posted on the web, the particularly successful missions are highlighted, so that the exciting missions do not stop after playing through the official part.
The further development of Armed Assault is driven by many fans. These add additional units, weapons, vehicles, weather effects, islands and the like to the game as game extensions, which are referred to as add-ons. The developers at Armed Assault have provided additional programs - an island editor and a program for creating 3D models - to make the work on the game design easier.
reception
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The reason for the bad rating of Computer Bild Spiele is that the retail version was tested there. The other magazines only used an alpha version . In the retail version of the game, copy protection was subsequently built in, so the artificial intelligence only calculated everything in slow motion. So the whole game was unplayable. But this was improved with the first patch.
Armed Assault: Queens Gambit
On September 27, 2007 the first expansion with the name Armed Assault: Queens Gambit was published, with which the game content is expanded to include the two new campaigns Royal Flush and Rahmadi Conflict. In addition, the extension offers further innovations:
- New island of Porto Island
- New infrastructure on Sahrani
- New multiplayer missions: Battle of Porto, Urban Raid and Sector Control
- Numerous new characters, u. a. Spy, prisoner
- New vehicles: Dakota DC-3, civil Hummer, armored pickups
- New weapon: Russian grenade launcher
- Improved gameplay
- Patch 1.08 with many improvements is integrated
Queens Gambit expansion ratings
- DemoNews.de 84% , Review
- GameStar 77% Review
Web links
Individual evidence
- ↑ http://www.rebell.at/ ( Memento of the original from February 21, 2007 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Armed Assault "It's war again"
- ↑ a b Armed Assault. In: Computer Picture Games . Axel Springer SE , accessed on February 1, 2016 .
- ↑ Petra Schmitz: Armed Assault Test (PC) Realistic war simulation with weaknesses. In: GameStar . International Data Group , December 1, 2006, accessed February 1, 2016 .
- ^ Robert Horn: Armed Assault. In: PC Games . Computec Media Group , December 1, 2006, accessed February 1, 2016 .
- ↑ Meta-evaluation ArmA: Combat Operations (Windows). In: Metacritic . CBS Corporation , accessed April 21, 2015 .