Diamond (game)

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diamond
Game data
author Alan R. Moon , Bruno Faidutti
graphic Claus Stephan (Schmidt),
Paul Mafayon (IELLO)
publishing company GermanyGermany Germany : Schmidt Spiele , IELLO United States : Funagain, Sunriver Games, Eagle-Gryphon Games France : IELLO Spain , Portugal : Devir, Denmark , Sweden , Norway , Finland : Lautapelit.fi, Poland : Portal Games, Italy : uplay.it edizioni Japan : Arclight, Brazil : Grow Jogos e Brinquedos,
United StatesUnited States 

FranceFrance 
SpainSpain PortugalPortugal 
DenmarkDenmark SwedenSweden 
NorwayNorway FinlandFinland 
PolandPoland 
ItalyItaly 
JapanJapan 
BrazilBrazil 
Publishing year 2005
Art Board game, push your luck
Teammates 3 to 8
Duration about 30 minutes
Age from 8

Awards

Diamant , published in the United States as Incan Gold , is a board game by Bruno Faidutti and Alan R. Moon , which was first published by the German game publisher Schmidt Spiele in 2005 and has subsequently been published internationally in numerous editions and editions. It is a game in which the players go on a treasure hunt in several caves and challenge their luck to get deeper into the caves. The current German-language edition of the game from 2017 comes from the French player publisher IELLO , which also sells the game in France and the USA.

In 2005, the game was included on the recommendation list of the jury of the Game of the Year and received the Austrian game award Game of Games in the category “Games Hit for Many”. It was also named “Best Foreign Game for Beginners” at the Japan Boardgame Prize and nominated as the best multiplayer game at the International Gamers Award .

Theme and equipment

The game Diamant is a game in which the other players challenge their luck ( Push your Luck ). As participants in an expedition, they try to penetrate as far as possible into caves equipped with numerous traps and collect as many treasures and relics as possible without having an accident. In contrast to classic push-your-luck games such as Can't Stop , Cloud 9 or Blackjack , all players decide at the same time in each round to get out of the respective round or to take the risk of a next step.

In addition to instructions, the game material consists of:

  • a game plan with the expedition camp and five cave entrances,
  • 5 blocked tokens to block cave entrances,
  • 35 expedition cards, including 15 treasure cards, 15 trap cards and 5 relic cards,
  • 16 decision cards, 8 each for "Next" and "Back",
  • 8 research figures,
  • 8 treasure chests,
  • 100 gemstones, including 60 red rubies with a value of 1 and 40 white diamonds with a value of 5, and
  • a game overview.

Style of play

To prepare for the game, the playing field is placed in the middle of the table and each player receives a pawn and a treasure chest in his or her color as well as a decision card for “next” and “back”. Each player places his own pawn on the playing field and the treasure chest and cards face down in front of him. The expedition cards are shuffled and placed as a face-down draw pile on the corresponding space on the game board. The gems and the blocked tiles are placed next to the playing field.

The game takes place in 5 rounds, each of which represents an expedition into a cave. For this, one player reveals one expedition card one after the other and after each step (expedition card) all players must decide whether they want to advance further or go back to the camp. The cards can in principle represent one of three types:

  • the treasure maps show a number of rubies that have been found and will be placed on the map. They are divided evenly among the players still taking part in the expedition; excess rubies remain on the card. The players place the rubies in front of them, but do not put them in the treasure chest yet.
  • the relic cards show relics found during the expedition. It is simply interpreted without anything happening. A relic card is simply laid out, nothing else happens.
  • the trap cards each show one of five possible trap types. When a trap type is exposed for the first time, nothing happens. However, the same trap becomes the second on the expedition

Once uncovered, the expedition in this cave ends immediately and all players still participating in the expedition have to return to camp empty-handed. Rubies received during this expedition are returned to the supply accordingly. If this happens, one of the two identical trap cards is removed from the game and the other is returned to the expedition card deck.

A player survey always takes place when a card is revealed. The players choose one of their two decision cards, “Next” or “Back”, and place it face down in the center of the table. When all the cards are in the middle of the table, they are revealed. All players who have chosen “Continue” continue to take part in this expedition and can collect more treasures. All players who have chosen “Back” return to the camp and no longer take part in the expedition. Together they gradually collect all the treasures that are still on the cards on the way back and divide them up among themselves; You can place excess rubies on any open treasure map. If only one player leaves the cave, he receives all treasures and all relic cards of the cave, which earns him diamonds. The first three relics of an expedition are each worth 5 rubies (1 diamond) and the later two relics each 10 rubies (2 diamonds), which are placed next to the treasure chests with the relic cards. All other rubies collected during the expedition will be placed in the treasure chests when you return to the camp and are therefore safe. After all decisions have been made and processed, the next card is revealed.

After all participants have gone back to the camp or the expedition has been ended by a trap, the cave entrance is closed with a blocked tile, rubies that are still on the cards are returned to the supply and relics that are still on display are removed from the game. Then the expedition cards are shuffled again and the players start the next expedition, which is played like the previous one. The game ends after the end of the fifth expedition and after the last blocked tile is on the fifth cave entrance. The winner is the player with the most rubies (victory points), in the event of a tie several players win together.

History and reception

The game Diamant was developed by the French game designer Bruno Faidutti and the British game designer Alan R. Moon and appeared in a German and a multilingual version at the Nuremberg Toy Fair in 2005 . According to Bruno Faidutti, after De l'Orc pour les Braves, which was only published in French, it was the second game that he developed together with Alan R. Moon. The authors use this the betting game Can not Stop by Sid Sackson as a model and first developed Dragon's Maze as a racing game that the classic blackjack was very similar. However, they could not place the game and developed it further with the idea of ​​integrating a simultaneous decision by all players into the game mechanics. As a theme they decide on a story between Indiana Jones and Allan Quatermain and they named the game The Temple of Doom . They optimized the concept in various test matches and, according to Faidutti, the last idea for improvement came from Friedemann Friese .

In the year of publication 2005, the game was included on the recommendation list of the jury of the Game of the Year and received the Austrian game award Game of Games in the category “Games Hit for Many”. It was also named “Best Foreign Game for Beginners” at the Japan Boardgame Prize and nominated as the best multiplayer game at the International Gamers Award .

As a result, Diamant appeared internationally in numerous editions and editions by various publishers. In the United States, it was first published in 2006 by the publishers Funagain and Sunriver Games as Incan Gold , and in 2009 it was published under the same title by Eagle-Gryphon Games. The current German-language edition of the game from 2017 comes from the French player publisher IELLO and is distributed by Hutter Trade , with IELLO also distributing the game in France and the USA.

supporting documents

  1. a b c d e f Diamant  ( page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice. @1@ 2Template: Dead Link / www.hutter-trade.com   , Instructions from the German edition of IELLO, 2017
  2. a b Diamant in the blog of game designer Bruno Faidutti, April 11, 2016; accessed on August 15, 2018
  3. a b c Diamant , versions of Diamant at BoardGameGeek. Retrieved August 15, 2018 .
  4. a b Diamant, Incan Gold in the blog of game designer Bruno Faidutti, May 1, 2012; accessed on August 15, 2018
  5. Diamant in the database of the Spiel des Jahres eV association ; accessed on August 15, 2018
  6. Diamant  ( page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice. @1@ 2Template: Dead Link / www.hutter-trade.com   , Instructions from the German edition of IELLO, 2017; accessed on August 15, 2018

Web links