Gaigel

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Gaigel is a card game from the Württemberg region and can therefore also be played with the Württemberg hand . You can play Gaigel with 2, 3, 4 or 6 people. It's a Swabian variant of sixty-six . The main difference to sixty-six and other related games such as Bauernschnapsen is the use of a double deck of cards in Gaigel.

cards

Colors of the Württemberg sheet
Ring heart leaf Acorn
Clamps1.gif Heart1.gif Foliage1.gif Acorn1.png
French leaf colors
Diamonds heart Spades cross
SuitDiamonds.svg SuitHearts.svg SuitSpades.svg SuitClubs.svg
  • Cards are used for the game, which are called Gaigel / Binokel in trade and contain a double set of 2 × 24 playing cards .
  • The designation of the game colors varies regionally and is also dependent on the use of Württemberg or French playing cards: They are typically called acorns (“cross”) , scoops (leaf, “spades”) , hearts and balls ( bells, “diamonds” ).

Stabbing power

The ranking of the card values ​​is always the same within the four suits: Daus ( ace , old , pig ) → tens → kingupper ( queen ) → lower ( jack ) → sevens

Hierarchy of card values
Württemberg colors
Acorn leaf heart Ring
Acorn1.pngA Acorn1.png10 Acorn1.pngK Acorn1.pngO Acorn1.pngU Acorn1.png7 Foliage1.gifA Foliage1.gif10 Foliage1.gifK Foliage1.gifO Foliage1.gifU Foliage1.gif7 Heart1.gifA Heart1.gif10 Heart1.gifK Heart1.gifO Heart1.gifU Heart1.gif7 Clamps1.gifA Clamps1.gif10 Clamps1.gifK Clamps1.gifO Clamps1.gifU Clamps1.gif7
French colors
cross Spades heart Diamonds
SuitClubs.svgA SuitClubs.svg10 SuitClubs.svgK SuitClubs.svgD SuitClubs.svgB SuitClubs.svg7 SuitSpades.svgA SuitSpades.svg10 SuitSpades.svgK SuitSpades.svgD SuitSpades.svgB SuitSpades.svg7 SuitHearts.svgA SuitHearts.svg10 SuitHearts.svgK SuitHearts.svgD SuitHearts.svgB SuitHearts.svg7 SuitDiamonds.svgA SuitDiamonds.svg10 SuitDiamonds.svgK SuitDiamonds.svgD SuitDiamonds.svgB SuitDiamonds.svg7

Since every playing card is available twice, the one of two identical cards that was played first in a trick generally wins . If, for example, both acorn aces fall in one trick, the trick belongs to the player who played his acorn ace first (provided that nobody has trumped).

Number

The following numbers are assigned to the individual card values:

Württemberg sheet French sheet
Card value symbol Card value symbol eyes
Daus (sow) A (without) Ass A. 11
Tens 10 Tens 10 10
king K king K 4th
Upper O lady D. 3
Under U Jack B. 2
Sevens ( mermaid , dissle ) 7th Sevens 7th 0

Hand out

The dealer lets the player to his left withdraw. In a counter-clockwise direction - "to the right you hit the cheek " ( popular saying ) - three cards are first dealt to all players, then the next card is placed face up in the middle of the table to determine the trump suit, and then another two cards are dealt to each player so that everyone has five cards. Now the stack ( talon ) is placed on the open card in the middle so that half of it is visible. If there is no draw, but only knocked on the deck of cards, all 5 cards can be dealt to each player at once - depending on the agreement.

Game style and messages

mode

  • Each participant plays up to three players alone.
  • With four or six players you usually play crosswise : the players sitting opposite each other form a team with jointly counted tricks; they can optionally “ wave ” information to each other . The partnerships are determined by " turning over ". This means that each of the four players is dealt a face up card in turn. This is practiced until the first two (in a game of six the first three) aces fall. The two (in the game of six three) players who received these aces sit opposite each other in the following game and form a party. The other two represent the opposing party. Due to the seating arrangement, when playing with four people, one speaks of the so-called “ Kreuzgaigel ”. At Kreuzgaigel, the partnerships remain in place during a game evening.

Game start

The player to the right of the dealer is in front ( forehand ) and begins the lead.

He has several options for opening the game, which he must announce beforehand. There is no trump suit on the first trick or it is usually not played:

  1. Other Elderly ( Second Ace ): He plays an ace (not a trump) face down. When all players have also played their opening cards face down, the cards are turned over. If one of the players led the same ace, the trick belongs to him, otherwise to the starter.
  2. Ge-Elfen : He plays an ace face-up, the others throw any card, the trick belongs to the player who started the game.
  3. Has higher ( diving ): He plays any card, which cannot be an ace or a trump, face down, the other players too. As soon as each player has put down his face-down card, first forehand and then all other players turn over their cards. If one of the other players has a card of the same suit but with a higher value, the trick belongs to him, otherwise to the starter of the game.
  4. On Dissle : He announces that he is playing "on Dissle". He wins if at any point during the game he has five sevens in hand . As soon as he takes or has to take a trick, he has lost, as well as if one of the opponents reaches the regular end of the game.

Play with Talon

After the first round, the talon is used to continue playing. The player who took the last trick comes out . He can throw any of his five cards . Here are the remaining players in a clockwise direction without any trump card -, color - or play Trumps .

It counts trump before color, in the case of the same color the amount of the cards counts, is scored in the order in which they are played: if two cards of the same value are placed, the one placed first wins. The winner of the trick draws a card from the deck and the others follow in turn. So every player has five cards in hand again.

Report

If the player (or his team in a cross game) already has a trick, he can report a pair of the same color (king + waiter) at any time during the game . For a pair of trumps you get 40 points, otherwise 20. When reporting, you simply announce “ forty ” or “twenty” . The registered pair is always shown and one of the two cards in the pair is played to the next trick. A card that has already been used for reporting cannot be used a second time for reporting by this player. From this follows: If a player wants to report with another pair of the same suit, he must show all four cards of the two pairs at once. If he has already played one (or both) cards of the first pair, he cannot report a pair of the same suit again.

To ensure that a report is not lost, the detector can push one of his pick-up cards of the same color with the picture facing up under his pick-up card stack.

Rob

The player who has (or draws) a trump seventh and is first to act can exchange it for the trump card under the pile if he already has a trick. The robbery of Diß is usually announced by putting the Diß under the card showing the trump and thus acquiring the right to steal the card showing the trump. This gives the playing partner the opportunity to steal in the event that he should get the second diet. However, if the second dice falls in a trick, it can be stolen regardless of the playing partner. However, as soon as a Diß has been placed under the card that determines the trump, the opposing party is no longer able to steal the trump card in the current game.

Play after using up the talon

As soon as the pile is used up, color and stitching is compulsory .

Five sevens

If one of the Gaigel players already receives five sevens after the deal, he can put his cards down and he or his party wins immediately. If a player has only received four sevens after the cards have been dealt and hopes to draw a fifth from the deck in the course of the game, he can say “On sevens”. During the game, he keeps his four sevens in hand and always discards the fifth card without stinging. If the player draws a fifth seventh from the stack before the opposing side reaches the goal of 101 points, his side has won the game.

Playing

The aim of the game is to reach 101 eyes . If this has happened, a player from the relevant party can “ Aus! " say. One speaks here of "statements". If this is not possible due to the number of participants and the distribution of the tricks, the player with the highest number of points wins.

The end of the game must be reported immediately with the last trick; if a further trick is taken, the player has lost because he overgaigelt and receives a gigackle in the scoring .

If a player says "Out!" And when counting the tricks it turns out that he or his team have remained under the eyes, then the player undergoes a bullet and the party concerned gets a gigack.

A player who didn't take a trick and didn't play on Dissle also gets a gigack .

Otherwise, the loser of the game is the player who took the fewest eyes with his tricks.

Rating

Rating at the Gaigel

In the beginning, the players agree on the number of games. To record the results, a long line with a curl in the middle is drawn on a sheet of paper. If more than two are played, the squiggle draws additional lines perpendicular or at the appropriate angle to the first.

Each player has half a line on which the loser of a game notes a small horizontal line or a gigackle . The gigackel is a hook that symbolizes two loser lines.

Once the agreed number of games has been carried out, it is time to clean , for which further games are made. In each of these games, the winner can cross out one of his or her horizontal bars or one of the two Gigackel half-bars.

In the end, the winner is whoever was the first to clean his horizontal lines .

Waving

Only with 4, 6 players

When playing crosswise, body gestures can be used to secretly tell the playing partner who is sitting opposite which cards you have so that the playing partner can play a corresponding card, examples are:

  • Push the cheek out a little with your tongue: clamps
  • Scratch the shoulder with your hand: glans
  • Briefly place your hand in the region of the heart: heart
  • Show tongue briefly between lips: shovel
  • Blink your eyes: trump ace

variant

Gaigel in three

In contrast to the Kreuzgaigel with four and six people, no partnerships are formed in a three-player game. Each individual therefore plays for their own account. Consequently, there is no waving at all. Otherwise the rules of the Kreuzgaigels apply.

literature

  • Claus D. Grupp: Doppelkopf - Schafkopf - Tarock. Original edition. Falken, Niedernhausen / Ts. 1997, ISBN 3-635-60223-X .
  • Claus D. Grupp: Card games in families and friends. Revised and redesigned edition. Original edition. Falken, Niedernhausen / Ts. 1996/1997, ISBN 3-635-60061-X .
  • Hugo Kastner, Gerald Kador Folkvord: The great Humboldt encyclopedia of card games. Humboldt, Baden-Baden 2005, ISBN 3-89994-058-X .
  • Matthias Mala : The big book of card games. Falken, Niedernhausen / Ts. 1997, ISBN 3-8068-7333-X .

Web links