Heroes of Might & Magic: A Strategic Quest
Heroes of Might & Magic: A Strategic Quest | |||
---|---|---|---|
Studio | New World Computing | ||
Publisher | New World Computing | ||
Senior Developer | Jon Van Caneghem | ||
Erstveröffent- lichung |
1995 | ||
platform | DOS , Windows , Mac OS , Game Boy Color | ||
genre | Turn-based strategy game | ||
Game mode | Single player , multiplayer | ||
control | Keyboard , mouse | ||
medium | 1 CD-ROM | ||
language | German | ||
Age rating |
Heroes of Might & Magic: A Strategic Quest is a turn-based strategy game released for MS-DOS by New World Computing in 1995 . The German version comes from Softgold . A version for Windows 95 followed later with a map editor that allowed the creation of self-created or randomly generated scenarios, as well as implementations for Mac OS and the Game Boy Color .
Backstory
Morglin Eisenfaust, the rightful ruler of an unknown land, must flee from a usurper. Through a dimensional portal he and his servants reach the continent of Enroth, where three other warlords are already fighting for supremacy. The player now takes on the role of one of the four parties and must gradually defeat all opponents in order to unite Enroth under his rule.
Although any of the four parties can be led to victory, in the later games that make reference to this storyline, it is assumed that Morglin Eisenfaust wins the battle for Enroth and crowns himself king.
Gameplay
Heroes of Might & Magic is playfully based on King's Bounty , but with various innovations. Cities and castles now have a much greater meaning and can be expanded so that players can recruit more creatures. Each player can now send out up to eight heroes with individual armies.
There are four different city types, each with a hero class assigned, and which offer different creatures for recruitment:
- Farm ( knight ): This is where human troops such as swordsmen and paladins are trained.
- Prairie ( barbarian ): Wild creatures such as goblins , ogres and cyclops inhabit the prairie.
- Forest ( sorceress ): Fantastic beings such as fairies , dwarfs and druids can be recruited in the forest .
- Mountain ( Warlock ): Warlocks wield centaurs , gargoyles , griffins , hydras, and dragons .
After every battle won, a hero receives experience points and can thus reach higher levels, as is typical of role-playing games. With each new level, one of the four abilities attack, defense, magic and wisdom increases. Knights and barbarians mostly get improved values for attack and defense, which increase the fighting strength of their troops. Sorceresses and warlocks increase magic power or wisdom more often and can use more or stronger spells for this.
In campaign mode, the player first chooses one of the four warlords and thus his city type. However, the eight scenarios are largely identical for all characters. In addition, the game offers various individual scenarios, which can also be played in multiplayer mode (either via hot seat or via a network).
reception
GameSpot's Trent C. Ward described Heroes of Might & Magic as "not exactly the most technically advanced game of the year" and the storyline as thin. The game is not spectacular, but entertaining, which is why he gave it a rating of 7.5 out of 10.
Web links
- Heroes of Might & Magic at MobyGames (English)
Individual evidence
- ↑ Trent C. Ward: Heroes of Might and Magic: A Strategic Quest for PC review . GameSpot . May 1, 1996. Retrieved June 16, 2008: "Heroes of Might and Magic isn't spectacular, but it sure is fun."