inXile Entertainment

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inXile Entertainment, Inc.

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legal form Incorporated
founding 2002
Seat Newport Beach , California
United States
management Brian Fargo
Number of employees 70
Branch Software development
Website www.inxile-entertainment.com

inXile Entertainment is an American video game development studio. It was founded in late 2002 by Brian Fargo after leaving Interplay Productions . Based in Newport Beach , California and New Orleans, Louisiana, the company specializes in computer role-playing games . InXile Entertainment has been a subsidiary of Microsoft since November 2018 .

history

In an interview with the online games magazine Joystiq , inXiles President Matthew Findley described the genesis of the company name:

“I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games [...] When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name 'inXile,' Brian put as his job description on the cards: 'Leader in exile.' ”

“I worked with Brian Fargo at Interplay for a number of years and we left Interplay around the same time. We knew we wanted to stay in the game industry [...] When we were out there for the first time, we tried to figure out what to do next, we felt like we were in exile ; and we made fake business cards with a bogus company name in order to have any card for visiting E3 . (Engl .:: And before we ever think about the name, inXile 'exiled leaders had thought, Brian wrote as a job title on his card' leader in exile ). "

- Matthew Findley, President InXile Entertainment : What's in a Name: InXile Entertainment

In particular, the company attracted greater attention by continuing previous Interplay titles. InXile 's first in-house development was The Bard's Tale , the fourth part of the series of the same name that Fargo had developed for Interplay in 2004. The fourth part was originally published for Windows , PlayStation 2 and Xbox , later porting to iOS and Android followed . The content of the program has since been expanded to include the original trilogy.

InXile was one of the first companies to participate in the 2012 Kickstarter boom in the computer game industry triggered by the Double Fine Adventure with another former Interplay license . For the Wasteland 2 project , which is being developed in collaboration with author Michael A. Stackpole and creative director Chris Avellone of Obsidian Entertainment , the company received more than $ 3 million in capital from over 63,000 supporters. During the Kickstarter campaign, Brian Fargo developed the Kicking it Forward program . Participants in the program voluntarily undertake to reinvest 5% of the subsequently generated income in other Kickstarter projects upon completion of their Kickstarter project. inXile was the first company to participate in this program. Numerous other projects followed suit, including Shadowrun Returns , Leisure Suit Larry: Reloaded and Project Eternity .

In December 2012 it was announced that inXile had acquired the Torment naming rights. inXile announced that it will work in collaboration with designers Colin McComb and Kevin Saunders on a spiritual successor to the Interplay title Planescape: Torment , which McComb played a key role in at the time. Since the Planescape license required for an official successor was not available, the company decided to use the Kickstarter-financed role-playing game rules Numenera from the former Planescape author Monte Cook instead .

At the beginning of November 2018, Microsoft announced that it had taken over the role-playing game specialist inXile (and Obsidian Entertainment). Both studios should continue to work independently and under their previous name.

SparkWorkz

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InXile Entertainment operated a web department under the name SparkWorkz between 2008 and 2015. It offered smaller web games like Fantastic Contraption that were free to play. SparkWorkz generated profits through advertising, some of which was passed on to the developers of the games offered. According to its own information, the Sparkworkz site had over 2.6 million hits per month and around 600,000 unique visitors at the end of 2012 .

Games

Developed games

Distributed Games

  • 2018: The Bard's Tale Trilogy

Web links

Individual evidence

  1. Robert Purchese: inXile acquired by Microsoft: the interview . In: Eurogamer . November 19, 2018. Retrieved December 25, 2019.
  2. ^ David Hinkle: What's in a Name: InXile Entertainment . In: Joystiq . AOL . February 16, 2011. Retrieved January 22, 2013.
  3. Michael Graf, Dennis Kogel: The crowdfunding boom . In: GameStar . IDG . August 28, 2012. Retrieved January 18, 2013.
  4. a b Rob Lammle 7: 5 Retro Games Brought Back From the Dead By Kickstarter . Mashable.com. April 15, 2012. Retrieved April 29, 2012.
  5. inXile entertainment . Kicking It Forward. Archived from the original on March 14, 2013. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved April 29, 2012. @1@ 2Template: Webachiv / IABot / kickingitforward.org
  6. http://pc.gamespy.com/pc/planescape-torment/1226806p1.html
  7. http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
  8. Microsoft takes over game studios inXile and Obsidian . heise.de. November 11, 2018. Retrieved November 12, 2018.
  9. The best free games online! . Sparkworkz.com. Retrieved October 19, 2012.