Kennedy Approach

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Kennedy Approach is an air traffic controller - computer game from the year 1986 by MicroProse . The title is derived from the name Kennedy Airport .

The player takes on the role of an air traffic control controller and gives instructions to aircraft so that they can land and take off safely and use their correct flight corridors. The aim of the game is to handle all flights in the area of ​​your own airport without them being delayed, heading for or landing in the wrong place. Of course, near collisions, collisions and crashes must also be avoided. The aircraft appear on the screen and have predefined flight destinations or landing points or are at the airport for take-off in corresponding directions. It is up to the player to decide which aircraft will go where and when one will land or take off.

Airplanes must not come too close to each other, so the player must ensure that they pass at different altitudes or with sufficient distance (three grid points north / south or east / west). If an aircraft is about to crash, is in the wrong direction or at the wrong altitude, the air traffic controller is informed. Aircraft never change course or altitude without instruction from the player. Incoming aircraft that are not allowed to land are put on hold and wait for clearance to land.

At the beginning only a few flights have to be handled at the same time, in higher levels many flights need simultaneous management. In addition, storm fronts appear that the aircraft cannot pass and some aircraft are running out of fuel, so they have to land quickly to avoid crashing.

Game environments

There are five airspaces in the game:

There are three types of aircraft in the game:

  • Cessna - referred to as "November" flights, with reference to aircraft registration numbers, all of which start with "N" in the US.
  • Boeing 747 - flies twice as fast as a Cessna.
  • Concorde - flies twice as fast as a 747.

There are four airlines in the game:

With the Atari and C64 versions, the conversation between the air traffic controller and the aircraft takes place over loudspeakers. Although this is very ritualized and formal, the commands are clear and understandable and the synthetic language was an impressive novelty for home computers with less than 64 kB of free memory.

criticism

"The best thing about the Kennedy Approach is without a doubt the very good voice output."

- Stefan Swiergiel in ASM 09/1986

reviews

  • The magazine ASM awarded the rating 9 out of 12 in issue 09/1986.
  • Compute! awarded the rating 9 out of 10 in the June 1986 issue.

Clone

A very similar game called Airport appeared for the Amiga.

swell

  1. a b Brief presentation in ASM edition 09/1986, p. 66, Tronic Verlag, Eschwege here ISSN  0933-1867
  2. Kennedy Approach in Compute! Issue 73, june 1986, p. 71 here ISSN  0194-357X

Web links