Labyrinth (computer game)
Labyrinth (OT: Labyrinth: The Computer Game ) is a computer game based on the 1986 movie of the same name . It was developed in 1986 by Lucasfilm Games as their first graphic adventure game and published by the publisher Activision .
The player visits a movie in his hometown and suddenly finds himself transported into a fantasy world in which he is handed over to the king of the goblins , Jareth, as a serf. He has 13 hours to defeat Jareth, otherwise he would be trapped forever in the labyrinth that gave him his name.
Game principle and technology
Labyrinth is a menu-based graphic adventure. From Sprites composite characters act before hand-drawn, some animated scenes. It is controlled via a context-based menu in which the player selects commands for the character and objects to which the respective command is to be applied. The player can pick up objects, use them in a suitable place and communicate with NPCs .
The game begins as a menu-based text adventure, but later switches to graphics mode .
Labyrinth appeared for the home computers Commodore 64 , Apple II and MSX . The idea of a context-based menu was taken up again in later games by LucasArts and further developed into the SCUMM game engine . The idea of starting the game as a purely text-based game and continuing as a graphic adventure after a turning point in terms of content goes back to a brainstorming session between LucasArts employees and Douglas Adams .
The ASM described Labyrinth as a "unique mixture of adventure and action, (which) sets new standards in the implementation of film content on a computer game". Editor Uwe Winkelkötter praised the level of detail of the graphics and animations as well as the game's gameplay . Only the lack of translation of texts into German was criticized.