Monkey Island 2: LeChuck's Revenge

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Monkey Island 2: LeChuck's Revenge
Studio LucasArts
Publisher United StatesUnited StatesLucasArts soft gold
GermanyGermany
Senior Developer Ron Gilbert
Erstveröffent-
lichung
1st December 1991
platform Amiga , DOS , FM Towns , iOS , Mac OS , PlayStation 3 , Xbox 360
Game engine SCUMM
genre Adventure
Game mode Single player
control Keyboard , mouse
medium Floppy disk , CD-ROM , download
language German English
copy protection Enclosure referencing
Age rating
USK released from 12
PEGI recommended for ages 12 and up

Monkey Island 2: LeChuck's Revenge is a point-and-click adventure from Lucasfilm Games and the second part of the Monkey Island computer game series . It was first released in December 1991.

action

Guybrush Threepwood is on the hunt for the legendary treasure Big Whoop . At the beginning of the story, Guybrush goes to Scabb Island, where there is supposed to be a clue about the location of the treasure. However, the island is ruled by Largo LaGrande, the former assistant to the ghost pirate LeChuck. Using a voodoo spell, Guybrush frees the island from Largo's reign of terror, but in the process he loses LeChuck's beard (which he kept as a trophy) to Largo, who succeeds in reviving LeChuck as a zombie .

Guybrush turns to the voodoo lady, what he should do now after LeChuck is back and thinking of revenge. She then tells him that he has to find Big Whoop because this is the only place where he is safe from LeChuck. Guybrush then sets out to find the four map parts of the island on which the treasure Big Whoop is stored. While searching, Guybrush meets Elaine again, who has since separated from him. It also turns out that the card was once owned by Captain Horatio Torquemada Marley, Elaine's grandfather, and his crew; all four owners of this card died or disappeared under mysterious circumstances after their discovery.

When he found the four parts of the map, he discovered that the cartographer Wally, whom he needed to identify the island on the map, was kidnapped by LeChuck. Guybrush therefore sets off to his fortress, where he learns from Wally that the name of the island he is looking for is Dinky Island . Guybrush triggers an explosion in the fortress that accidentally throws him onto that island.

When he finds a treasure chest there, Elaine Marley appears, but Guybrush falls into an underground corridor system before it can save him. There he meets LeChuck, whom he defeats with a self-made voodoo doll . When Guybrush removes his mask, he realizes that the supposed LeChuck is his own brother Chuckie. Finally, the two are asked to leave the corridor system by two suddenly appearing people in overalls. Guybrush and Chuckie, now in child form, are in a modern amusement park. Her parents want to know where they are, they have already been looked for. Guybrush says that Chuckie wanted to kill him, which he is not believed. The parents go with them to the next attraction. However, as you go on, you see Chuckie's eyes flashing ominously red, and Elaine remains on Dinky Island, who is increasingly amazed at Guybrush's absence.

Game principle and technology

Like its predecessor, The Secret of Monkey Island , Monkey Island 2 is a point-and-click adventure. Two -dimensional figures composed of sprites act in front of hand-drawn, also two-dimensional backdrops. The player can use the mouse to move his character through the locations and use the mouse buttons to initiate actions that allow the character to interact with his environment. He can find objects, apply them to the environment or other objects and communicate with NPCs . As the story progresses, more locations will be unlocked. The controls are identical to that of the predecessor. The graphics have been improved over The Secret of Monkey Island , and inventory items are displayed as graphics rather than text. The iMUSE music system, used for the first time in Monkey Island 2 , provided situation-dependent music changes.

  • The game has two levels of difficulty ( easy and difficult ), which differ in the number of puzzles and the level of difficulty of the puzzles. In the hard mode, there are more locations to investigate and more puzzles to be solved.
  • The FM Towns version of the game was not released in Europe. The differences to the PC VGA version are minor. Among other things, the menu is only available in EGA.
  • In its original version, like the first part, the game has copy protection, in which questions have to be answered using a kind of paper turntable that is enclosed with the game.

reception

Retrospectively, the German magazine Retro Gamer 2015 rated Monkey Island 2 as having "more humor, better graphics, more puzzles (...), more locations (...), more music (and) more playing time".

the end of the game

The surreal ending, in which Guybrush and LeChuck find themselves as children with their parents in an amusement park, has led to a number of possible interpretations. The game itself suggests that this is a kind of curse that Guybrush has succumbed to, as Chuckie's eyes flash ominously at the end, and Elaine asks herself where Guybrush is at the end, hopefully LeChuck doesn't have a curse or anything like that on him imposed. However, there were other assumptions, such as that Monkey Island is just the fantasy of a modern boy visiting a pirate theme park with his parents - this would explain a whole range of modern objects.

The official interpretation in "Monkey Island 3" is that LeChuck held Guybrush on Dinky Island in an amusement park he built, the Fair of the Damned. What purpose this served, however, remains open. Big Whoop is not a great treasure either, but rather the gateway to hell through which LeChuck was able to raise an army of the undead. The sequel also can't explain why the voodoo lady saw Big Whoop as the only way for Guybrush to escape LeChuck forever. However, since Ron Gilbert , who had designed the plot for both parts, was no longer involved in this sequel, it was speculated by fans that this official portrayal did not have to be the original intention. So there was always hope that Gilbert would one day solve this mystery about the end of the game. However, he has never commented specifically on this. In March 2009, however, he posted a post on Twitter on the topic: “The end of Monkey Island 2 should not be taken literally. It is a metaphor. Or is it a parable? I confuse the two. "

Web links

Individual evidence

  1. Jörg Langer : Monkey Island 2 . In: Retro Gamer . 2015, No. 3, June 2015, p. 19.
  2. Power Play -Testbericht of January 1992
  3. Carsten Borgmeier: Monkey Island 2 . In: Amiga Joker . Pp. 52-53. September 1, 1992. Accessed June 18, 2011: " 87% "
  4. https://twitter.com/grumpygamer/status/1961348177 Original wording : “The ending to Monkey Island 2 should not be taken literally. It's a metaphor. Or is it simile? I confuse the two. "