Indiana Jones and the Last Crusade

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Indiana Jones and the Last Crusade: The Graphic Adventure is the first classic point-and-click adventure from Lucasfilm Games (today: LucasArts) with the archaeologist Indiana Jones as the title character. Its story is based on the third film of the same name in the Indiana Jones series , which was released almost at the same time , which is why the game is often referred to as Indiana Jones 3 or Indy 3 for short , although there are no adventure games for the first two parts.

action

The player takes on the role of the archaeologist Indiana Jones. At the beginning of the game he learns that his father, also an archaeologist and also a famous Grail researcher, has been kidnapped. The search for the father develops into a search for the holy chalice and increasingly into a race against the Third Reich , which wants to use the mystical abilities of the artifact.

The plot of the game is roughly based on the underlying film. The places visited ( Venice , a castle in Austria, Berlin and İskenderun ) and the destinations to be reached there are identical. However, since there are always courses of action that deviate from the film and the actions in the known locations also differ, the game emancipates itself from the cinema original and rather uses the familiarity effect to its advantage. Knowing the film gives the player a superficial advantage in solving the game.

At different points in the game, the possible storylines branch out slightly before they flow back into a common route.

Game principle and technology

Technically, the title is based on version 3 of LucasArts' own SCUMM engine. The screen is divided into three parts: an area for action verbs, a word inventory of the character and the game screen, which takes up most of the picture.

Compared to the previous titles Maniac Mansion and Zak McKracken , the user guidance has only been slightly modified. Although some action verbs have been added and the cursor has been made significantly smaller, the look and feel has not changed significantly. What is new, on the other hand, is a dialogue system that enables the character to have conversations based on the selection options of predetermined sentences and thus opens up an additional source of puzzles. Also new are small action sequences in the form of boxing matches and a flight in a double decker.

LucasArts has introduced a rating system for the game called the Indy Quotient (IQ). The maximum possible number of points of 800 can only be achieved if all possible puzzles and solutions have been worked out in several games. The maximum number of points that can be achieved in one episode of the game is 506.

Production notes

publication

The game was released in 1989 for personal computers with the MS-DOS operating system with 16-color EGA graphics. Ports appeared for the Mac as well as the home computers Commodore Amiga and Atari ST on 5.25 "and 3.5" floppy disks. In 1990 a version for Fujitsu's FM Towns computer system was only released on the Japanese market . This CD-ROM version contained revised, 256-color graphics and an orchestral soundtrack in audio CD quality. Based on the FM Towns version, a DOS version with VGA graphics was later released, but because of the disk media used again, it still contained the original, sequenced music for reasons of space . In 1992 a version for Amiga CDTV appeared . Indiana Jones and the Last Crusade is the first LucasArts adventure game that does not have a C64 version. In 1989 publication published Lucasfilm Games a few weeks before the adventure another game for last Crusade film: The Action Game: Indiana Jones and the Last Crusade , one of the British studio Tiertex developed action game . This never reached the sales figures and the level of awareness of the adventure.

In July 2009, LucasArts published Indiana Jones and the Last Crusade on the digital distribution platform Steam . In December 2016, the new rights holder Disney also released the game on the GOG.com platform .

successor

After the great success of Indiana Jones and the Last Crusade , LucasArts was soon planning a successor title. First of all, a script written by Chris Columbus , which was rejected for the third film, was to be implemented as a computer game. Project leader Hal Barwood and his colleague Noah Falstein, however, felt that it was not a good template. Instead, they developed their own idea for a story and LucasArts published the adventure Indiana Jones and the Fate of Atlantis on this basis in 1992 .

reception

reviews
publication Rating
Amiga DOS
Amiga joker 81% k. A.
Computer and video games k. A. 91%
Power play k. A. 90%

The computer game magazine Power Play rated Indiana Jones and the Last Crusade in 1989 with 90%, awarded the award Particularly Recommended and commented on the game and the like. a. with “Bigger, nicer, more complex.” The Amiga Joker magazine awarded a rating of 81% in the same year. There one praised, among other things, the newly introduced mouse control compared to text adventures . The British Computer & Video Games praised the game as a "highly entertaining arcade adventure" in the style of the previous Lucasfilm adventures, whose well-balanced puzzles require lateral thinking, but are never obscure and therefore frustrating. The magazine praised the audiovisual presentation of the game.

Trivia

A Sunday Afternoon on the Island of La Grande Jatte by Georges Seurat , both in Indiana Jones and the Last Crusade and in Maniac Mansion to see

Running gags are allusions to older LucasArts games. Allusions in the office are the mask of a medicine man (Zak McKracken) , the piece of a comet with purple slime (Maniac Mansion) and with the totem pole of a South American tribe, "the dog and rabbit adored", an allusion to the comic Sam 'n' Max, for whom LucasArts also published a game of the same name a few years later . The painting A Sunday Afternoon on the Island of La Grande Jatte by Georges Seurat and a sculpture both in the dining room of Dr. Fred ( Maniac Mansion ) and at Brunwald Castle used as decoration. Another allusion is the choice of music by the pianist on board the Zeppelin, who may wish to play the overture from Star Wars .

A contradiction in this, as well as in the subsequent games and films, is the fact that Indy always has to solve puzzles to get to the next location, and his opponents obviously don't have to. This means that you are always one step ahead of him in order to receive him at the respective location.

The German version was cleared of unconstitutional symbols before it was published . The translator of the game, Boris Schneider-Johne , had to paint over a number of swastikas in the game with the software Deluxe Paint to make black squares. However, the swastikas that appear when a German guard is knocked unconscious by Indiana Jones have been forgotten. Furthermore, the word " Nazi " has been largely removed from all dialogues in the game .

The VGA version still contains EGA artifacts such as B. the librarian in Venice . Therefore only the FM Towns version is completely in 256 colors.

Web links

Individual evidence

  1. ^ Indiana Jones and the Last Crusade: The Graphic Adventure in the GameFAQs database.
  2. Indiana Jones and the Last Crusade for CDTV in the Amiga database Hall of Light .
  3. ^ Thilo Bayer: Lucas Arts publishes classics like Indiana Jones, Loom and The Dig on Steam. In: PC Games Hardware . July 8, 2009. Retrieved July 9, 2017 .
  4. Release: Indiana Jones and the Last Crusade. In: GOG.com . December 22, 2016, accessed July 9, 2017 .
  5. a b Carsten Borgmeier: Indiana Jones and the last crusade . In: Amiga Joker . No. 12/89 , November 26, 1989, pp. 68 f . ( archive.org [accessed July 12, 2020]).
  6. a b Julian Rignall: Indy Adventure . In: Computer & Video Games . No. 94 , August 16, 1989, pp. 62 f . (English, archive.org [accessed July 12, 2020]).
  7. ^ A b Heinrich Lenhardt : Indiana Jones and the Last Crusade - The Graphic Adventure . In: Power Play . Published as a supplement to Happy Computer . No. 10/89 , September 11, 1989, pp. 10 f . ( kultpower.de [accessed on July 12, 2020]).
  8. Peter Bathge: Swastikas painted over with felt-tip pens - A translator relates: Censorship in games is very strange. In: GameStar . May 10, 2019, accessed March 29, 2020 .
  9. Matti Sandqvist: Background: The hook with the cross - The representation of Nazi symbols in video games. In: PC Games . July 29, 2017, accessed March 29, 2020 .