Space engine

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Space engine

SpaceEngine logo.png
Basic data

Maintainer Vladimir Romanyuk
Publishing year April 25, 2011
Current  version 0.9.9
(June 11, 2019)
operating system Windows from Windows XP
programming language C ++
category simulation
License Freeware
SpaceEngine.org

Space Engine is simulation software developed by Russian programmer Vladimir Romanyuk . Similar to Celestia , it represents galaxies , stars , planets etc. in three-dimensional space. A fundamental principle of Space Engine is the procedural generation of content. The software is currently in beta status .

Functions

Space Engine visualizes objects from the size of an asteroid to that of a galaxy. The software calculates the surfaces of celestial bodies three-dimensionally with terrain down to a few meters. B. Explore planets right down to the surface. Display elements include mountains and craters . For the stars in the immediate vicinity of the sun , data from the Hipparcos satellite is used. In contrast to these real stars, the rest of the galaxy is procedurally filled with fictional stars that have realistic properties and distances from one another. For the Milky Way, around 200 billion stars are generated, each of which has its own planetary system. Realistic star clusters are also created for other galaxies and globular star clusters . The seamless merging of real and procedural content means that there are no longer any artificial limits due to a lack of data. Nevertheless, the radius (based on our Milky Way) of the universe represented in it is a maximum of 18 billion light years. In version 0.9.7.2 the radius was even 25 billion light years. Romanyuk tries to represent space as realistically as possible when programming, which is shown, among other things, in the fact that z. B. planetary orbits are tested for orbital stability within several revolutions before their generation.

Contents:

  • Representation of almost all celestial bodies: asteroids, comets, moons, planets, stars, star clusters , nebulae , galaxies, black holes
  • procedural generation of stars, planets and their surfaces
  • free movement in the universe
  • Control over the passage of time
  • Integration of catalogs (Hipparcos for stars, NGC / IC for galaxies, star clusters etc.)
  • Search of objects by name
  • realistic visual representation of galaxies
  • realistic representation of planetary rings
  • Representation of planetary orbits and object names
  • various optical effects: lens effects, shadows, ...

Further development

The simulation will be further developed and new content will be added. In his own forum, Vladimir Romanyuk announced plans to expand the previous mode of free exploration to include a spaceship mode in which the spaceship is to be influenced by gravitational forces and effects. According to Romanyuk, Space Engine can easily display 400,000 galaxies and more. A full list of planned content can be found in the official forum.

Web links

Individual evidence

  1. Archived copy ( Memento of the original from April 4, 2015 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / en.spaceengine.org
  2. Archived copy ( memento of the original from January 15, 2012 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / en.spaceengine.org