Super Mario RPG: Legend of the Seven Stars

from Wikipedia, the free encyclopedia
Super Mario RPG: Legend of the Seven Stars
SMRPG logo.jpg
Original title ス ー パ ー マ リ オ RPG
transcription Sūpā Mario RPG
Studio JapanJapan Square
Publisher JapanJapan Nintendo
Senior Developer Shigeru Miyamoto (Producer) Yoshihiko Maekawa (Director)
Chihiro Fujioka (Director)
Erstveröffent-
lichung
SNES: March 9, 1996 May 13, 1996
JapanJapan
North AmericaNorth America

Virtual Console Wii: June 24, 2008 August 22, 2008 September 1, 2008
JapanJapan
EuropeEurope
North AmericaNorth America

Virtual Console Wii U: December 24, 2015
EuropeEurope
platform Super Nintendo Entertainment System , Virtual Console on Wii and Wii U
genre role playing game
Game mode Single player
control Gamepad
medium Cartridge
Age rating
USK released from 0
PEGI recommended from 3 years
information The age ratings refer to the Virtual Console version.

Super Mario RPG: Legend of the Seven Stars ( Japanese ス ー パ ー マ リ オ RPG, Sūpā Mario RPG ) was released in 1996 on the Super Nintendo Entertainment System (SNES), a game console from Nintendo . It is the first Mario game that on the genre of role-playing games based. It was developed by the company Square and distributed by the console and game manufacturer Nintendo. Super Mario RPG only appeared in Japan and North America at the time . It was only in 2008 that it appeared on the Virtual Console in Europe as a paid download for the Wii console.

The game is about Mario and his companions who strive to stop Smithy, who stole seven pieces of the star from Star Street. They want to bring the companions back in order to restore the Star Road. Five characters are playable in the course of the story.

Super Mario RPG: Legend of the Seven Stars was created under the direction of Yoshihiko Maekawa and Chihiro Fujioka and Shigeru Miyamoto , who acted as producer. The soundtrack was composed by Yōko Shimomura .

The game is considered a model for other Mario role-playing games and the cornerstone of the Paper Mario and Mario & Luigi series . The game Paper Mario , which was the first Mario role-playing game after this, was initially announced under the name Super Mario RPG 2, but was renamed before it was released.

action

At the beginning of the plot, Bowser kidnaps Princess Peach. Mario rushes after the two of them to Bowser's castle and faces Bowser's fight there. Mario defeats Bowser and is about to free the princess when a huge sword breaks through the cloud cover and shakes Bowser's castle. Mario is thrown out of the castle and ends up in a house.

He makes his way back to the castle. Once there, the sword speaks to him and explains that the castle now belongs to the Smithy gang. The bridge to the castle is then destroyed and Mario goes to the Chancellor of the Mushroom Kingdom to inform him of the occurrences. The Chancellor tells Mario to free the princess and find out the purpose of the sword's appearance.

After talking to the Chancellor, Mario meets a being named Mallow. Mallow doesn't look like a frog, but claims he is a frog. A short time later, the city is overrun by some members of the Smithy gang. Together with his new companion Mallow, Mario liberates the city. When he fights against the leader of the attackers, he leaves a piece of stars after his defeat. Not knowing what it is about, the two companions decide to go to Mallow's grandpa in the frog kingdom. Once there, Mallow's grandpa tells that Bowser and Peach are no longer in the castle. He also tells Mallow that he's not a frog at all. He should continue to accompany Mario to find his real parents.

In Rosendorf the two meet a doll named Geno, who is brought to life by a star spirit. After defeating Bowyer, who is attacking the village with arrows, Geno joins the group. He says that the previously found star is part of the star road from which it descends. He was hired to repair the Star Road by retrieving the Seven Star Pieces from the Smithy Gang. The three of them now make their way to Booster's tower.

There they meet Bowser, who is just about to regroup his troops. Despite the old hostility between Mario and Bowser, they band together to defeat the Smithy gang and recapture Bowser's castle. Together they manage to free the princess shortly before she is married to Booster. After her liberation, the princess joins the group as the fifth member a short time later. Together they set out to get the rest of the stars back.

After capturing six of the parts, they learn that the final part is guarded by Smithy in Bowser's Castle. Once there, they discover that the sword is a portal to a factory where Smithy produces his army. Eventually they can defeat Smithy and get the final piece of the star, which will fix the Star Road.

Gameplay

The player takes on the role of the character Mario and moves him through the game world. The other characters (Mallow, Geno, Bowser, Princess Peach) line up behind Mario and are mostly not visible. In the battles, on the other hand, which are an important element of the game, the game controls all comrades individually.

Fights are turn-based and start after the character Mario comes into contact with an opponent. For the fights, the screen changes into a kind of arena in which the companions and the opponents face each other. After the fights, the group sometimes receives coins and always experience points. With the experience points, the characters can reach higher levels. With the achievement of a new experience level, the player decides whether the character receives more points in strength (attack and defense in combat) or in life energy or in the area of ​​special actions.

Struggles

In the fights, in which a maximum of three of the companions take part, they and the opponents are in a certain order. When it is one of the companions' turn, the player can choose the desired action. Various attacks, the use of an item, special actions, defending and running away are available for this. Timing plays a big role in the battles. Correct timing when pressing certain keys can reinforce the attack made by Mario or his companions.

Each character has a certain number of life points in combat , referred to in the game as HP (English: HP = Health Points). If the HP of a figure drops to zero, it is incapable of fighting and can no longer participate in combat until it is over or the character is healed. For special campaigns, BP (flower points written out in full) are available, of which different numbers are used depending on the type of campaign. If the number of available points drops to zero, no more special actions can be carried out.

control

The player looks at what is happening from an isometric perspective . This has a fixed point of view of the figure and moves parallel to the figure. Mario can be moved in eight directions. Depending on the perspective, you can steer in the directions northwest, east, southwest or east. In addition to directional control, the player can also make Mario jump by pressing a certain button. Another button can be used to call up the menu in which the companions can be managed.

The four keys A, B, X and Y are used in the fights. One of the executable actions, such as attack, is assigned to each key.

technology

The game is on a SNES game module with a storage capacity of 4 megabytes and has an integrated SA1 chip. This enables higher clock frequencies.

To save the progress, the player has 4 storage spaces available. This can only be saved at specified points in the game.

The game is shown in isometric perspective. Also known as 3/4 perspective, it shows every environment at a certain angle and gives the player the ability to move the figure in any of the 8 directions.

The version for the Virtual Console on the Wii game console is only as download in the Nintendo eShop available and stored on the hard drive of the Wii.

music

Yōko Shimomura

The game music was mainly composed by Yōko Shimomura . A few pieces have been reinterpreted by her, including pieces by Kōji Kondō from Super Mario Bros. and three pieces by Nobuo Uematsu from the Final Fantasy series. The mood of the pieces of music ranges from light to dark.

The music was released in 1996 in Japan by NTT Publishing under the name Super Mario RPG Original Sound Version .

development

According to the developers, Super Mario RPG was the first game to introduce an action-command combat system. The idea behind it came from a children's toy that was on sale in Japan at the time. Certain keys had to be pressed to the rhythm of the music. According to Yoshihiko Maekawa, making the game a pure role-playing game wouldn't have felt very much like Mario. Therefore, the action command combat system was integrated, which made the game feel more like a typical traditional Mario action gameplay, but paired with an RPG gameplay. Another aspect was that you could partially ward off attacks.

reception

criticism

On the occasion of the re-release on the Wii as a virtual console title, the IGN website is also looking back on the original SNES title. The author Lucas M. Thomas described the game as one of the most acclaimed game that goes by the name of Mario. Despite the skepticism of many fans that the game would work as an RPG, Mario made the leap into the new genre in excellent form.

The core of the gameplay is based on the platform origins, with Mario running through areas and jumping around in the area. One key difference is that the game is presented in a different perspective than other Mario titles - the isometric perspective. This shows every environment at a certain angle and gives Mario the ability to move in each of the eight directions. This is a clear difference to the otherwise left to right scrolling of other Mario games.

The view can be a little confusing as it is sometimes difficult to estimate the depth of some objects in the room. But that is not a complaint because it is no more annoying than in other isometric games. However, the player is likely running straight into an opponent.

“Super Mario RPG's experience completes itself with a compelling story, a humorous attitude and a variety of interspersed mini-games that break up the adventuring action, like riding rolling barrels down a river and steering a runaway mine cart through a Mode 7 racing sequence. The dialogue will make you smile and even laugh out loud on occasion, if you're in the mood for silly mustache jokes and animation tricks. "

"Super Mario RPG completes its own experience with a compelling story, a humorous setting and a variety of interspersed mini-games that interrupt the adventurous action, such as the barrels rolling down a river, the driving of a runaway mine cart through Mode 7 - Racing sequences. The dialogue will make you smile and even laugh out loud occasionally when you are in the mood for silly mustache jokes and animation tricks. "

In conclusion, the graphics are described as “great” , the sound as spectacular and a pleasure to listen to. “The presentation is amazing. Fans were suspicious when it was first announced, but Mario's world was wonderfully translated into role-playing form. Great story, great characters, great game. "( " Presentation Incredible. Fans were wary when it was first announced, but Mario's world translated beautifully into role-playing form. Great story, great characters, great game. " ) The gameplay was with his new perspective paired with the innovative, timing-based combat system described as an excellent combination. Finally, the replay value was rated as very high.

Ratings

reviews
publication Rating
SNES Wii
1UP A. k. A.
Allgame 5/5 k. A.
Electronic Gaming Monthly k. A. 9/10
GamePro 5/5 k. A.
IGN k. A. 9.5 / 10
M! Games k. A. 8/10
Total Note 1 k. A.
RPGamer 4/5 k. A.
Meta-ratings
GameRankings 89.12% k. A.

1UP gave the SNES game an A rating, which is the best rating. Also Allgame awarded the game on the SNES, the highest rating 5 out of 5 possible points.

Electronic Gaming Monthly magazine gave the Wii version 9 out of 10 points. The IGN website rated the Wii version 9.5 out of 10. The magazine M! Games gave the worst Wii rating with 8 out of 10 points.

The game is ranked 8th among the best rated games for the SNES in the ranking on the GameRanking website, an online media rating database .

In IGN's list of Top 100 SNES Games, the game landed at number 10.

Sales figures

The VGChartz website estimates that sales on the Super Nintendo Entertainment System are over 2.14 million worldwide. Of these, 1.45 million are in Japan and 0.66 million in the USA.

successor

Super Mario RPG: Legend of the Seven Stars has no direct successor. However, the game has resulted in two series - the Paper Mario and the Mario & Luigi series, both of which are role-playing series with characters from the Super Mario universe. Both follow their own direction with the concept, but are based on the original concept of Super Mario RPG. There is a similar structure for game elements: You fight opponents when they come into contact with them, the characters can be leveled up as well as their skills, the battles are turn-based and similar combat elements occur. There are KP in Paper Mario and HP in Mario and Luigi (life points) and BP (PM: flower points and M&L brother points) are used in combat, attacks are made by jumping or hammer and actions are influenced by timing.

However, the game Paper Mario was first announced by Nintendo as Super Mario RPG 2.

Compatibility problems

Due to the built-in special chip, the game (JP and US version) only runs without problems on a JP / US device that has not been converted. The combination of a Euro-SNES that has not been converted and the old universal adapter from Fire sometimes leads to success, but there is a risk of crashes and the associated loss of saved games.

Web links

Individual evidence

  1. a b c d e Super Mario RPG: Legend of the Seven Stars. In: Mobygames. Retrieved January 31, 2014 .
  2. Virtual Console Wii - Super Mario RPG Legend of the Seven Stars. In: Nintendo. Retrieved November 22, 2013 .
  3. http://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_RPG-snes.pdf
  4. a b c d e f g h i Lucas M. Thomas: Super Mario RPG: Legend of the Seven Stars Review. In: IGN. IGN Entertainment, September 2, 2008, accessed December 30, 2013 .
  5. a b c Super Mario RPG: Legend of the Seven Stars. (No longer available online.) In: M! Games. February 24, 2012, archived from the original on January 20, 2016 ; Retrieved November 24, 2013 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.maniac.de
  6. a b c d e f manual for the game as PDF. (PDF) In: Mariomayhem. Retrieved November 12, 2013 .
  7. ZSNES Team & ZSNES Documentation Team: ZSNES v1.51 Documentation. In: ZSNES. Retrieved January 30, 2014 .
  8. a b Damian Thomas: Super Mario RPG OSV. In: RPGFan. Retrieved December 30, 2013 .
  9. a b Jose Otero: Where Mario & Luigi: Dream Team and Super Mario RPG Collide. In: IGN. IGN Entertainment, August 12, 2013, accessed December 19, 2013 .
  10. a b Super Mario RPG Review from SNES, Wii from 1UP.com . 1UP.com. Archived from the original on September 27, 2007. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved July 1, 2011. @1@ 2Template: Webachiv / IABot / www.1up.com
  11. a b Skyler Miller: Super Mario RPG: Legend of the Seven Stars - Review - allgame . Allgame . Retrieved July 1, 2011.
  12. super-mario-rpg-legend-of-the-seven-stars / mobyrank. In: Mobygames. Retrieved January 31, 2014 .
  13. ^ A b Dan Whitehead: Virtual Console Roundup Review. In: Eurogamer.net. August 26, 2008, accessed January 30, 2014 .
  14. a b Super Mario RPG: Legend of the Seven Stars Reviews . Game rankings . Retrieved September 10, 2007.
  15. ^ Mario Gets HP. (No longer available online.) In: RPGamer. March 13, 2004, archived from the original on September 30, 2007 ; accessed on November 24, 2013 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.rpgamer.com
  16. IGN Top 100 SNES Games. In: IGN. Retrieved January 30, 2014 .
  17. SNES sales figures. In: VGChartz. Retrieved November 23, 2013 .
  18. Mario RPG is for the Kids - Miyamoto's RPG sequel is aimed for younger kids, appears on film in 2D. In: IGN. Retrieved December 29, 2013 .
  19. TOTAL!: The Independent Magazine 7/96. X-PLAIN Verlag, Hamburg, p. 51