Sushi Go!

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Sushi Go!
Game data
author Phil Walker-Harding
graphic Nan Rangsima , Tobias Schweiger ,
Phil Walker-Harding
publishing company AustraliaAustralia Australia : Adventureland Games United States : Gamewright Germany : Zoch Verlag Netherlands : White Goblin Games u. a.
United StatesUnited States 
GermanyGermany 
NetherlandsNetherlands 
Publishing year 2013
Art Card game
Teammates 3 to 5 ( Sushi Go Party!: 2 to 8)
Duration 15 minutes
Age from 8 years

Awards

UK Games Expo Awards Best General Card Game 2015
Origins Awards Best Card Game 2015
Boardgames Australia Awards Best Australian Game 2015
Dutch Game Award 2015: Nomination

Sushi Go! is a card game by the Australian game designer Phil Walker-Harding , which was published in 2013 by Adventureland Games in English and shortly afterwards in several other languages. In Germany, the game was published in a multilingual version by Zoch Verlag . It received several international awards in 2015 and was nominated for the Dutch Games Award , among others .

Style of play

At Sushi Go! it is about getting the best combinations of sushi variants in a sushi restaurant that are presented to the players. It is a fast paced game that uses what is called a drafting mechanism similar to that used in 7 Wonders and other games. At the beginning of each round, each player receives a fixed number of cards and chooses one from them, then all players pass the remaining cards on to the next player and play the selected card. All players get points according to the cards displayed, the winner is the player with the most points after three rounds.

The game material consists of a set of 108 sushi cards with the different sushi variants and a scoring pad.

Game flow

At the beginning of the game, each player receives their hand cards corresponding to the number of players, these are taken face down in hand. With three players each player receives 9 cards, with four players 8 cards and with five players 7 cards.

The game runs over three rounds with several rounds, with all players playing at the same time. The players choose one card from their hand that they want to keep and display, the remaining cards are passed on to the left neighbor. When all players have selected a card, it is placed face down on the table, then all selected cards are revealed at the same time. Then everyone picks up the new cards in hand and chooses another card. This process continues until the last cards are revealed. The round is then scored according to the cards on display.

map Rating number
Maki roll 3
Maki roll 2
Maki roll 1
Maki reels are available in three variants, each with a different number: 1, 2 or 3. At the end of the round, each player adds up the total number of Maki symbols, the player with the most Maki reels receives 6 points and the player with the second most Maki rolls get 3 points. If several players have the most or the second most roles, they all get the points. To get points, however, there must be at least one Maki roll. 08
12
06
Tempura Any two tempura cards add up to 5 points; a single tempura card is not worth any points. 14th
Sashimi Any three sashimi cards add up to 10 points, a single or two sashimi cards are not worth any points. 14th
shell The shell cards count all the more points the more a player has of them. A mussel scores one, two mussels 3, three mussels 6, four mussels 10 and five or more mussels 15 points 14th
Tuna nigiri A tuna nigiri is worth three points, with a wasabi 9 points. 05
Salmon nigiri A salmon nigiri is worth two points, with a wasabi 6 points. 10
Egg nigiri An egg nigiri is worth one point, with a wasabi 3 points. 05
Wasabi A wasabi card triples the value of a nigiri. 06th
rod A chopstick card is worth 0 points. However, a laid-out chopstick can be used when drafting to keep a second card out of the hand and instead pick up the chopstick and pass it on. 04th
pudding Pudding cards remain in front of the players for the three rounds until the end of the game. The player or players with the most pudding cards receive 6 points, the player or players with the fewest or no pudding cards each receive 6 minus points. 10

The game ends after three rounds, the winner is the player with the most points after the final scoring, in the event of a tie, the winner is who of the players with the most points has the most pudding cards. If there is still a tie, there are multiple winners.

Extensions

To Sushi Go! The Promo Sushi Go! was released in 2014 : Soy Sauce Promo , a mini expansion with four cards “Soy Sauce” ( soy sauce ), which earns four special points for the player with the most color variants in a round. The successor version of the “Soy Sauce” cards is Sushi Go Party! contain.

Sushi Go Party!

In the follow-up, Sushi Go Party! up to eight players can take part, the basic principle corresponds to that of Sushi Go! . The game is played with 181 cards, plus 22 menu titles, eight pawns (for eight player colors) and a game board. At the beginning of the game, a set of cards is determined to be played with. In the rules, eight sets are shown, which are tailored to different levels of difficulty or number of players, as well as the basic rules for putting together your own sets. A card set always consists of 8 different card types.

As in the original game, the hand cards are dealt at the beginning of each round and the game runs over three rounds. The game board is placed in the middle of the playing field, each player chooses a game color and receives the corresponding pawn. This is placed on the 0 space on the game board. The selected card sets are shuffled and placed in the middle as a draw pile, next to them are the corresponding dessert cards (pudding, green tea, ice cream, fruit). At the beginning of each round, depending on the number of players, dessert cards are added. With two or three players, each player receives 10 cards, with four and five players 9 cards, with six and seven players 8 cards and with eight players 7 cards. The game phase is identical to Sushi Go! . So each player takes one card per round from his hand, passes the rest of the cards on to his neighbor and reveals the chosen card. After each round it is scored and after three rounds there is a final scoring.

The card set consists of the cards already in the original game Sushi Go! , some of which are rated differently, the cards from the Soy Sauce promo expansion and some new cards with their own ratings:

map Rating number
Maki (Maki roll) The rating corresponds to that in the original game. With 6 to 8 players, the player or players with the second highest number get 4 points and the player or players with the third highest number get 2 points. 12
Temaki At the end of the round, the player or players with the most Temaki cards receives four points, while the player or players with the fewest or no Temaki cards receives 4 minus points. The latter does not apply to a game with two players. 12
Uramaki The player or players who have collected 10 or more Uramaki points (pictures at the top of the cards) in a round immediately receive 8 points, the next 5 points and the following 2 points. The cards are put away immediately after the scoring and are not included in the scoring at the end of a round. If several players reach more than 10 Uramaki points in a round, the one with the highest number gets the scoring points, in case of a tie both get the scoring points and the next rank is skipped. At the end of the round, the player with the most Uramaki points still on display receives the number of evaluation points that have not yet been reached in the round. In the event of a tie, all players receive the number of points. 12
Edemame Edemame is only used when playing with three to eight players. They count one point for each opposing player who has an Edemame card on display. If only one player has an Edemame card on display, it is worth 0 points, the maximum number of points is 4 points per Edemame. 08th
Eel (eel) A player who only has one eel on display receives 3 minus points. If a player has two or more eel cards, he scores 7 points. 08th
Onigiri Onigiri come in four different shapes: a sphere, triangle, rectangle or square; They are scored as sets of different shapes: 1 point for one shape, 4 for two, 9 for three and 16 for four shapes. 08th
Miso Soup (Miso Soup) If only one player plays Miso Soup in a round, it remains with the player until the end of the round and counts 3 points. If several miso soups are played in a round, they are set aside and not counted. If the misu soup is brought in through the chopsticks, the spoon or the menu, it counts as played in the round, while a player can also play several miso soups and have them scored. 08th
Tempura The scoring is the same as in the original game: two tempura cards add up to 5 points, a single tempura card is not worth any points. 08th
Sashimi The scoring is the same as in the original game: three sashimi cards add up to 10 points, a single or two sashimi cards are not worth any points. 08th
tofu A single tofu is worth 2 points and two tofu are worth 6 points. If a player has more than two tofu they count 0 points. 08th
Dumpling (clam) The scoring corresponds to that in the original game: The shell cards count all the more points the more a player has of them. A mussel scores one, two mussels 3, three mussels 6, four mussels 10 and five or more mussels 15 points 08th
Egg Nigiri
Salmon Nigiri
Squid Nigiri
An Egg Nigiri is worth one point, with a Wasabi 3 points.
A salmon nigiri is worth two points, with a wasabi 6 points.
A squid nigiri is worth two points, with a wasabi 6 points.
12
Wasabi The scoring is the same as in the original game: a Wasabi card triples the value of a nigiri. 03
rod A chopstick card is worth 0 points. However, a laid-out chopstick can be used when drafting to keep a second card out of the hand and instead pick up the chopstick and pass it on. 03
Menu (menu) A player who plays a menu card may draw four new cards from the unused draw pile and choose a card from these and play it directly (exception: another menu card). The remaining three cards are put back into the deck and shuffled, the menu card is discarded. 03
Soy Sauce (soy sauce) After the round in which a soy sauce is played, the player or players who have the most color variants and who played the soy sauce at the same time receive four special points per card. In the case of dessert, only the cards that were played in the current round count. 03
Spoon (spoon) The spoon enables a player to take a card from another player's hand and put it into play. Like the chopsticks, the spoon can be used in a later round after being displayed. To do this, the player calls out "Spoon" and, after the respective player has already selected a card, can request a card type. The first player in the direction of play to have the card must give it to the owner of the spoon and receive the spoon in return. If no player can fulfill the wish, the card is discarded; if it is in the display during the scoring, it is worth 0 points. 03
Special order A special order is a card that a player can use to copy any card they already have on display. During the display, the player chooses any card from his display and places the special order on the selected card. If Special Order is played when there are no other cards to copy, it is discarded. 03
Takeout box (pick-box) When the takeout box is played, the player may choose any number of cards from his display and turn over. They now count 2 points each regardless of the original card type. Is one of the cards a card that Special Order copies? 03
Tea (tea) For each card of the type of which a player has the most cards, the tee is worth an additional point. 03
pudding Pudding cards remain in front of the players for the three rounds until the end of the game. The player or players with the most pudding cards receive 6 points, the player or players with the fewest or no pudding cards each receive 6 minus points. 15th
Green Tea Ice Cream Green Tea Ice Cream also remains until the final scoring. One to three cards of this type are not worth any points. If a player has four cards, he receives 12 points. 15th
Fruit There are three types of fruit (at the top of the card): watermelon, orange and pineapple. Like other desserts, they are only scored at the end of the game after three rounds. The three types are evaluated individually: If a player of one type does not have any pictures of one type, he receives 2 minus points, 0 points for one picture, 1 point for two pictures, 3 points for three pictures, 6 points for four pictures and five points and more pictures 10 points. 15th

Sushi Go Party too ! ends after three rounds, the winner is also the player with the most points after the final scoring. In the event of a tie, whoever has the most dessert cards of the players with the most points wins. If there is still a tie, there are multiple winners.

Expenses and reception

The card game Sushi Go! was developed by Phil Walker-Harding and published in English in 2013 by Adventureland Games , Walker-Harding's own game lagoon. It was first published as a "Print & Play" version and, after a successful campaign on Indiegogo, as a commercial game. In 2014 the game was picked up by the American publisher Gamewright and equipped with a new layout by Nan Rangsima , in the same year the game was published in other editions in Spanish and Russian as well as in a multilingual version (English, French, German, Italian) by Zoch Verlag . In 2015 and 2016, in addition to a multilingual Asian version (Chinese, English, Malay, Thai), additional editions in Dutch, French, Italian, Turkish, Portuguese and Polish were added.

The game has been nominated for various prizes and some awards have been made. In 2015 it received the UK Games Expo Awards Best General Card Game 2015 , the Origins Awards Best Card Game 2015 and the Boardgames Australia Awards Best Australian Game 2015 , and it was also nominated for the Dutch Games Award 2015. It was discussed very positively in numerous reviews, with the consistent and simple implementation of the drafting mechanism being emphasized, e.g. B .:

"Sushi Go! is definitely the lightest drafting game I've ever played. I'm used to playing 7 Wonders where I need to not only figure out which card I want to play each round, but also figure out if I can afford it. All that bookkeeping goes out the window with Sushi Go! Game designer Phil Walker-Harding did a great job of figuring out the essence of a card drafting game and distilling it down to that. As the box says, it's really just "Pick and Pass". "

- Tony Mastrangeli, boardgamequest.com

As a successor and extended version for Sushi Go! was published in 2016 by Gamewright Sushi Go Party! as a game for up to eight players with additional cards and points options in English, Spanish and Dutch and in Italian for the following year.

supporting documents

  1. a b c d e f Official rules of the game ( Memento of the original from March 15, 2016 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. for Sushi Go!  @1@ 2Template: Webachiv / IABot / www.zoch-verlag.com
  2. a b Sushi Go !: Soy Sauce Promo in the BoardGameGeek database; accessed on March 26, 2017.
  3. a b c Official rules of the game for Sushi Go Party!
  4. Sushi Go! - A super-fast sushi card game , campaign at indiegogo.com 2012; accessed on March 26, 2017.
  5. Versions of Sushi Go! in the BoardGameGeek database; accessed on March 26, 2017.
  6. Tony Mastrangeli: Sushi Go! Review at boardgamequest.com, July 15, 2014; accessed on March 26, 2017.
  7. Versions of Sushi Go Party! in the BoardGameGeek database; accessed on March 26, 2017.

Web links