Total immersion racing
Total immersion racing | |||
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Studio | Razorworks | ||
Publisher | Empire Interactive | ||
Erstveröffent- lichung |
Windows November 1, 2002 Mac December 18, 2003 |
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platform | Mac OS , PS2 , Windows , Xbox | ||
genre | Racing game | ||
Game mode | Single player , multiplayer ( split screen ) | ||
control | Gamepad , keyboard | ||
system advantages preconditions |
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medium | CD-ROM | ||
language | English , German | ||
Age rating |
Total Immersion Racing (short TiR ) is one of Razorworks developed and Empire Interactive published race simulation .
Gameplay
The game has four different modes: individual race (including split screen), career, time trial and challenge. In a career, a team is selected at the beginning of a season, some teams require that a certain time is undercut in a test race beforehand. Now you have to complete 5 to 9 races with 3 to 5 laps, depending on the vehicle class. Depending on the course of the season, the player can choose a team at the beginning of the next season and optionally move up a class. For reaching the championship in a GTS or PRO season, the player receives an additional vehicle for individual and time races. In the challenge mode you can unlock the other vehicles for individual and time races. The blocked routes can be unlocked in challenge mode and in career.
The racing events in the individual race, career and challenges modes consist of a training session, a qualification and the actual race, with training and qualification being optional. During training, the player can have the race engineer make changes to the car setup. The setup can also be changed independently, no other performance increases can be made. If you don't qualify before the race, you start from last place in the overall classification. In the races and optionally in individual races, all vehicle classes drive at the same time.
Vehicles and routes
There are three different vehicle classes in the game: GT, GTS and PRO. The GT and GTS vehicle classes consist of vehicles from different vehicle categories, while the PRO class consists exclusively of Le Mans prototypes .
stretch | |
real | Fictitious |
Hockenheimring (2001) | Minato City |
Hockenheimring Motodrom | Springfield |
Autodromo Nazionale Monza | Springfield short |
Rockingham (infield) | Talheimring |
Rockingham oval | |
Sebring | |
Silverstone (2001) | |
Silverstone International |
reception
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Individual evidence
- ^ Mathias Oertel: Test (evaluation) for Total Immersion Racing (racing game, PlayStation 2). In: 4Players . November 29, 2002, accessed July 2, 2019 .
- ↑ Test (rating) on Total Immersion Racing (racing game, PC). In: 4Players . January 26, 2003, accessed July 2, 2019 .
- ^ Mathias Oertel: Test (evaluation) on Total Immersion Racing (racing game, Xbox). In: 4Players . November 29, 2002, accessed July 2, 2019 .
- ↑ Total Immersion Racing. In: GameStar . Retrieved July 2, 2019 .
- ↑ Meta-rating Total Immersion Racing (PS2). In: Metacritic . CBS Corporation , accessed May 6, 2016 .
- ↑ Meta-rating Total Immersion Racing (PS2). In: Metacritic . CBS Corporation , accessed May 6, 2016 .
- ↑ Meta-rating Total Immersion Racing (Xbox). In: Metacritic . CBS Corporation , accessed May 6, 2016 .