Total immersion racing

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Total immersion racing
Studio United KingdomUnited Kingdom Razorworks
Publisher United KingdomUnited Kingdom Empire Interactive
Erstveröffent-
lichung
Windows November 1, 2002 Mac December 18, 2003
EuropeEurope

EuropeEurope
platform Mac OS , PS2 , Windows , Xbox
genre Racing game
Game mode Single player , multiplayer ( split screen )
control Gamepad , keyboard
system advantages
preconditions
medium CD-ROM
language English , German
Age rating
USK released from 0
USK released from 6

Total Immersion Racing (short TiR ) is one of Razorworks developed and Empire Interactive published race simulation .

Gameplay

The game has four different modes: individual race (including split screen), career, time trial and challenge. In a career, a team is selected at the beginning of a season, some teams require that a certain time is undercut in a test race beforehand. Now you have to complete 5 to 9 races with 3 to 5 laps, depending on the vehicle class. Depending on the course of the season, the player can choose a team at the beginning of the next season and optionally move up a class. For reaching the championship in a GTS or PRO season, the player receives an additional vehicle for individual and time races. In the challenge mode you can unlock the other vehicles for individual and time races. The blocked routes can be unlocked in challenge mode and in career.

The racing events in the individual race, career and challenges modes consist of a training session, a qualification and the actual race, with training and qualification being optional. During training, the player can have the race engineer make changes to the car setup. The setup can also be changed independently, no other performance increases can be made. If you don't qualify before the race, you start from last place in the overall classification. In the races and optionally in individual races, all vehicle classes drive at the same time.

Vehicles and routes

There are three different vehicle classes in the game: GT, GTS and PRO. The GT and GTS vehicle classes consist of vehicles from different vehicle categories, while the PRO class consists exclusively of Le Mans prototypes .

Vehicle list
GT GTS PER
Audi TT-R Lister Storm GT Audi R8
BMW M3 GTR McLaren F1 GTR Bentley EXP Speed ​​8
Classy M12 Panoz Esperante GTR-1 BMW V12 LMR
Quaife R4 GT1 Sintura S99 GT1 Dome S101
Vemac 320R Lister Storm LMP
Panoz LMP-1
Pilbeam MP84
  1. a b Not eligible for career choice.
stretch
real Fictitious
GermanyGermany Hockenheimring (2001) JapanJapan Minato City
GermanyGermany Hockenheimring Motodrom United StatesUnited States Springfield
ItalyItaly Autodromo Nazionale Monza United StatesUnited States Springfield short
United KingdomUnited Kingdom Rockingham (infield) AustriaAustria Talheimring
United KingdomUnited Kingdom Rockingham oval
United StatesUnited States Sebring
United KingdomUnited Kingdom Silverstone (2001)
United KingdomUnited Kingdom Silverstone International

reception

reviews
publication Rating
PS2 Windows Xbox
4players 69% 70% 69%
GameStar k. A. 78% k. A.
Meta-ratings
Metacritic 59/100 66/100 60/100

Individual evidence

  1. ^ Mathias Oertel: Test (evaluation) for Total Immersion Racing (racing game, PlayStation 2). In: 4Players . November 29, 2002, accessed July 2, 2019 .
  2. Test (rating) on ​​Total Immersion Racing (racing game, PC). In: 4Players . January 26, 2003, accessed July 2, 2019 .
  3. ^ Mathias Oertel: Test (evaluation) on Total Immersion Racing (racing game, Xbox). In: 4Players . November 29, 2002, accessed July 2, 2019 .
  4. Total Immersion Racing. In: GameStar . Retrieved July 2, 2019 .
  5. Meta-rating Total Immersion Racing (PS2). In: Metacritic . CBS Corporation , accessed May 6, 2016 .
  6. Meta-rating Total Immersion Racing (PS2). In: Metacritic . CBS Corporation , accessed May 6, 2016 .
  7. Meta-rating Total Immersion Racing (Xbox). In: Metacritic . CBS Corporation , accessed May 6, 2016 .