Tournay (game)

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Tournay
Tournay (game)
Tournay (game)
Game data
author Sébastien Dujardin,
Xavier Georges,
Alain Orban
graphic Alexandre Roche
publishing company Pearl Games
Z-Man Games
Publishing year 2011
Art Card game
Teammates 2 to 4
Duration about 30-60 minutes
Age 14 years and older

Awards

Tournay is a card game that was developed by Sébastien Dujardin, Xavier Georges and Alain Orban and was published in 2011 by the Belgian publisher Pearl Games in a trilingual edition (French, German, English). The Heidelberger Spieleverlag took over the exclusive German distribution. Z-Man Games brought out an English edition for the American market in 2012. Tournay in what is now Belgium used to belong to the Franconian Empire as the county of Flanders and was an important center of the textile trade in the Middle Ages . The city showed the wealth it acquired through a large number of representative buildings.

Goal of the game

After Tournay was destroyed in an attack by Normans in 881 in the early Middle Ages , 2 to 4 players each take on the role of a wealthy family in order to rebuild their respective districts larger and more beautiful. In order for this to succeed, new buildings are erected with the help of residents and their functions, and harmful events must be kept away from the city.

Game material

Tournay (game representation)

The main component of the game are 123 cards with which the game is controlled. The largest share is made up of 90 action cards in three colors and three value levels, which are required for the basic game. Each individual set, which represents the nobility (red), clergy (white) and the bourgeoisie (yellow), consists of 30 cards, divided into three value levels (I, II and III) of 10 cards each. There are also 18 expansion cards and 15 event cards. The game includes a double-sided game board in the form of a mini-board with a supply side and a scoring side. Further game elements are 4 scoring stones in the colors of the players (beige, blue, red and yellow) as well as 33 resident figures, divided into 11 citizens (yellow), 11 clerics (white) and 11 nobles (red). The game is played with coins that are equivalent to one, five and ten denarii. The last game elements consist of 4 place cards, a single starting game marker and 20 round damage markers and gray inhabitants on the back. In order to make the game easier for a maximum of 4 players, there are 4 double-sided game aids with precise explanations.

Game preparation

The double-sided game board is placed with the supply side up and then 3 residents of each color are placed on the marked spaces. The activity cards are differentiated according to their value and status and placed face down in the middle of the table in 9 stacks of 10 cards each. 12 event cards are placed face down on the left above the game board, the remaining 3 cards are placed face up on the right, as they determine the sequence of active events. In the next step, each player receives 6 denarii, a place card and a scoring marker of the same color, which he and two residents of each color place on his place card. The remaining denarii, damage tokens and gray inhabitants are set aside as a collective supply. Finally, the starting player is determined, he receives the starting player marker and keeps it until the end of the game.

Types of activity cards

  • Buildings: These are built by the players in the players' districts and can be activated by them with a resident of the same color if necessary.
  • People: They are also placed in the city districts and take action with cards that are in the same column or row, indicated by arrows on the cards.
  • Prestige building: Cards that can be used to gain prestige points are only available in III. Valence level. Each type of a built prestige building triggers a common rating for all players at the end of the game.
  • Town Cryer: There is one such card in each of the 9 stacks; if it is drawn, an active event is triggered.

Game flow

After the starting player has been determined, e.g. B. by throwing the dice is played in turn in clockwise order. A player's turn consists of two phases: 1. A card is played from hand, which is optional, and 2. With residents, you perform an action that is required.

  • Play a card from hand in phase 1 (optional): The player whose turn it is can play a card from his hand with which he expands his district. The building costs are indicated on the card and the card must then, apart from the first card, be placed on the side of an already lying card. Please note that a player's district may never be more than 3 rows and 3 columns in size. If two cards are of the same color, it is possible to put the cards back on top of each other or alternatively under the pile of the same color. However, if the cards are of different colors, it is possible to play your own card on an occupied card. If it is a damage marker or a gray inhabitant, it is returned to the supply. If it is a resident of the player, this is placed next to his own place card. Please note that two level III prestige buildings with the same name may not be played in the same district.
  • Perform an action with residents in phase 2 (required): More options are offered here, whereby the active player must use one or more available residents of the same color in order to perform an action. For this purpose, the player can use residents who are on their own place card and / or use available residents from place cards of their fellow players free of charge, but for which he must pay the fellow player 2 deniers each. These residents are then placed next to their original place card, whereby the residents continue to belong to the original player, who is initially not allowed to use them. Residents of multiple players may also be used for an action. Now the player whose turn it is must choose one of five optional actions. 1. He draws a card. 2. He can activate a building in his own district. 3. He can fight an event card. 4. Dinars can be taken and 5. it is possible for him to gather residents on his place card.

1. Draw a card

With an inhabitant a player can draw a level I card in the color of his inhabitant, e.g. B. you draw a yellow card with a yellow resident. If you have two residents, you can use them to purchase a level II card and a level III card with three residents. Pull step. The residents used are placed next to your own place card and you now have two options for proceeding: Either you draw an open card from a pile, if there is one there, or you draw two face-down cards, choose one of them and put the other back face up on the pile.

Draw a city crier card and activate events

1. If a face-down Stadtschreier card was drawn, the player must draw a replacement card and decide which card to keep. Then the player puts the town crier card back under the pile, turned by 90 °, to indicate that no such card is available from this pile.

2. The player now takes denarii from the supply and places them on an empty circle in each of the event cards. If the circles are already occupied, this does not apply.

3. The process on the active event cards now affects all players, starting with the next player to the left.

Now the player can build a city wall by playing a city wall card from his hand, which at the same time protects him from event cards, any choice and any strength. If you play a city wall card, you place it face down next to the part of the city to be built and thus receive a prestige point at the end of the game.

2. Activate a building in your own district

The player whose turn it is can go to his district, i.e. H. let a resident work in a vacant building of a certain type (citizen, cleric or nobleman) in his display, which consists of 3 × 3 cards, provided that the resident and the building are of the same color. If the inhabitant comes from their own space card, they are placed on the activated building, if they come from another player's space card, they are placed next to their space card and a gray inhabitant from the supply is placed on the activated building. Buildings are free and can be activated if there are neither residents nor damage tokens there.

3. Combat an event card

The active player can fight an active event as soon as there is at least one denarius on it. To do this, the player must use two residents of the same color, as shown on the top left of the card. If the card shows only one resident and one coin, the player uses a resident of the same color and pays the displayed coin plus one more denarius to fight all types of cards. Inhabitants used are placed next to the place card and the coins are returned to the supply. The player then takes the event card in hand (he can later use it as a city wall) and a new event card is laid out.

4. Take denarii

To collect two denarii per inhabitant, a player can use one or more inhabitants of the same color. The residents must come from the active player's place card and are placed next to their own place card after the action.

5. Gathering its residents on the place card

An active player can perform this action to put all of his residents back on his place card, including those on the building cards. The prerequisite, however, is that all damage tokens and all gray residents in your own district have been returned to the supply.

Playing

  • Condition 1: A player has built a district (grid) of 9 fields and there are at least two prestige buildings in it.
  • Condition 2: More town criers than participating players were revealed and put back under the deck of cards, e.g. B. 5 city screaming cards with 4 players.

The end of the game occurs at the beginning of the starting player's turn if:

  • Condition 1 has been met by at least 2 players, or
  • Condition 1 and Condition 2 are met at the same time.

At the end of the game, the game board is turned to its scoring side and the players' scoring stones are placed at 0. Each visible prestige building can bring prestige points for all players, whereby the same player cannot win more than 12 prestige points for one and the same building. Prestige buildings with the same name are counted together. For each element to be scored, the player who built the building receives the prestige points shown at the bottom of the building card on the left and the other players receive the prestige points shown on the right. Finally, the players receive the prestige points for all cards in their district, which are indicated below the building costs, whereby cards that have been built over are also counted. Ultimately, an additional prestige point is awarded for each city wall card built.

Advanced game

In the advanced game, each player begins with a single resident of each class on his place card and 9 deniers. After the supply per stand has been filled with the number of players plus 3 residents, a new game action (6) can now be carried out.

6. Recruiting a new resident

In order to get a new inhabitant from the supply, the active player must spend one inhabitant plus 5 denarii, whereby again it applies that the used and the new inhabitant are of the same color. The resident used is placed next to the space card it came from and the recruited resident is placed on the active player's space card and is now available.

extension

In the expansion, character cards without arrows are introduced. These cards do not interact with cards in the same row or column, but instead give the player a permanent ability. There are no further rule changes.

Feeling and criticism

All in all, Tournay is a card construction game with some tactical refinements, a little luck with cards and a low note of nuisance potential, but not a game for casual gamers, as you first have to deal intensively with the rules of the game in order to understand them.

Web links

Individual evidence

  1. a b c Tournay, a review by Ralf Schallert, July 2, 2012, In: Reich der Spiele
  2. a b Tournay, In: Spieletest.de
  3. a b c d e f g h Tournay, game instructions, 8 pages (German)
  4. a b c d e f g Tournay, In: Cliquenabend.de
  5. Tournay, In: Brettspieloase.de