Winter Sports 2011: Go for Gold

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Winter Sports 2011 - Go for Gold
Logo WinterSports2011.png
Studio 49Games
Publisher dtp entertainment
Senior Developer Sebastian Merkel
Erstveröffent-
lichung
GermanyGermany AustriaAustriaSwitzerlandSwitzerlandNovember 26, 2010 ( PC / Xbox 360 / PlayStation 3 ) / December 3, 2010 ( Wii )
platform PC ( Windows ), Xbox 360 , PlayStation 3 , Wii
genre Sports game
Game mode Single player , multiplayer (offline / online (only Xbox 360 , PlayStation 3 and Wii ): up to 4 players each)
control Gamepad , Wii Balance Board (Wii only)
system advantages
preconditions
The following applies to PCs : 1.8 GHz CPU , 1 GB RAM , graphics card with 512 MB RAM, 4.0 GB free hard disk space , DVD drive
medium DVD
language German
Age rating
USK released from 0
PEGI recommended for ages 3+

Winter Sports 2011 - Go for Gold is a sports game with various winter sports disciplines. The game was developed by the German company 49Games and published by dtp entertainment for PC , Xbox 360 , PlayStation 3 and Wii at the end of 2010 .

Gameplay

Winter Sports 2011 is a collection of nine different winter sports disciplines, each with their own control properties. As a special feature, the game offers an adrenaline value. If this is charged, the player can activate a speed boost at the push of a button. The adrenaline value can be charged in different ways depending on the discipline, for example by slipstream riding, tricks or sliding on rails . On the Wii console, the controls have been adapted to the properties of the motion control. For example, the player often steers by moving the Wii Remote and Nunchuck with sensitivity in the room. The Wii Balance Board is also supported in all disciplines, but not in split-screen mode.

Game modes

Single player modes

Career

Your career is primarily about unlocking all 16 cups, which in turn consist of several individual disciplines. At the beginning only the first five cups can be selected. If the player in a cup ends up first in the overall ranking, he unlocks the next cup. When playing, the player also receives experience points that he can invest in better equipment. In each discipline, he can upgrade his equipment in three stages. With the bob, for example, the player can first get better spike shoes, then a movable spoiler and, last but not least, ventilation slots in the body. For the third equipment upgrade in each discipline, the player not only has to have enough experience points, but also has to master a special challenge.

Challenges are special and, according to the manual, particularly tricky tasks. There are 44 different pieces, which are arranged in a branching tree structure, so that mastering a challenge usually unlocks several new challenges. In addition to the above-mentioned possibility of unlocking the third expansion stages for the sports equipment through challenges, other bonuses such as additional cups for the quick cup mode or alternative times of the day can be earned .

In addition, so-called fair play strips can be obtained during the career, which one deserves through fairness. If you behave unfairly, for example ramming your opponents out of the way, the player can lose his fairness strips again. The more fairness strips it has, the faster the adrenaline, a kind of turbo boost, recharges.

Quick cup

In the Fast Cup mode , the player can take part in various individual cups regardless of career. He also has the option of putting together a cup himself, whereby he can integrate a maximum of 14 disciplines. Individual disciplines may appear multiple times. In addition, other options such as the strength of the opponents or the venues can be set.

training

During training, the disciplines can be selected individually and adjusted in the settings to meet your own requirements. So the player can u. a. decide whether he wants to compete against CPU opponents or against the clock. The training results go to a high score table .

Multiplayer modes

In the multiplayer mode, players can compete against each other in individual disciplines or one of seven cups. Here, too, you can create your own cups. In the online modes, you can also choose between a Taff and a fair play mode. In Taff mode, players compete with their players from their careers; in fair play mode, everyone starts with equally strong players. There are also online highscore tables on Xbox 360 and PlayStation 3 .

The individual winter sports disciplines can be played in the multiplayer mode in different ways, which are listed below.

competition

Here the disciplines are played in the usual way. Whoever has the most points at the end or who crosses the finish line first wins.

Capture the flag

This mode is only available for snowboard cross, biathlon, alpine skiing, freeride and snowmobiling. Here the players chase a flag from each other by bumping into it. If the player with the flag crosses checkpoints or the finish line, he receives points depending on his position. The player with the most points at the end wins.

Domination

This mode can be played in all disciplines except short track, ski flying and figure skating. It's not about who will cross the finish line first, but rather who has the most fastest times in the sector.

Coin competition

This competition can only be held in snowboard cross, biathlon, alpine skiing, freeride and snowmobile. Here the players collect coins that are distributed along the route. If a player falls, he loses a few coins that can be collected by other players. Whoever has the most coins at the end wins.

Speed ​​competition

This mode is available in all disciplines except short track, ski flying and figure skating. It is identical to the normal competition mode with the difference that there are speed arrows on the track, which the players get a strong speed boost when crossing them.

Disciplines

Four-man bobsleigh

Here you first have to build momentum by quickly and rhythmically pressing (or moving the controller on the Wii console). In the ice channel, the aim is to steer the bobsleigh exactly and not to collide with the boards. It is also possible to brake.

Snowboard cross

In these disciplines, the players drive a snowboard race on narrow, winding routes that are peppered with jumps and rails . Other players can be knocked over. The adrenaline meter can be refilled with tricks during the jumps or sliding on rails.

Short track

When skating is about to catch the start perfectly and to find a good line through the corners. Opponents can be jostled. Both the motion control on the Wii console and the normal control on the other systems are all about skill and not, as is often the case with speed skating in earlier winter sports games, about pressing buttons quickly or rhythmically.

biathlon

Biathlon is a combination of cross-country skiing and shooting. When it comes to cross-country skiing, it is important to manage the adrenaline supply as well as possible. When driving down the valley, for example, the player can squat down and let his athlete glide, which means that the adrenaline supply fills up faster. When shooting, you need to aim well with the trembling target cross. Holding your breath calms the target cross. Two laps are always run in biathlon. In the first round, shooting is done lying down, in the second round, while standing.

Alpine skiing freeride

This discipline works in principle like the snowboard cross , but the courses are more extensive and the speed is higher.

Downhill skiing

Compared to Alpine Skiing Freeride , this is less about stunts and more about skillful driving. So the player can let his character crouch down to go faster. The player can also get a speed boost by cutting (lightly touching) the goals.

Ski flying

When it comes to ski flying, it is important to find the right moment to take off. This depends on the wind conditions displayed. Then the player has to keep his athlete on track as much as possible and then hit the perfect moment to jump, for which it is necessary to jump as late as possible, but without missing the take-off. In the air, the athlete must then be kept as straight as possible and then the appropriate moment to start the landing must be taken.

The total number of points is determined from the distance mark and the posture mark. The distance score depends on the jump distance achieved and an individual factor that depends on the K-point of the hill. The posture grade results from the grades of the five judges. The highest and lowest ratings are not taken into account. There are always two jumps from which the overall result is calculated.

figure skating

In figure skating, the character drives a predetermined route. Key symbols are attached to the floor in a rhythm that matches the music. If the athlete drives over such a symbol, the player has to make the appropriate input at the right moment , similar to conventional music games . After ten successful entries in a row, the player can switch to a so-called risk mode. Here the tricks bring double the number of points, but mistakes are punished much more severely.

Snowmobile

This discipline works in a similar way to alpine skiing freeride . So you can also perform tricks while jumping to recharge your adrenaline supply faster or bump into opponents. The main difference is that you are also on heavy snowmobiles and you cannot slide on rails .

technology

The music comes from Audiovibes Studios . Motion capturing recordings were used for the animations. The companies Audiomotion Studios and metricminds were involved.

Web links

Individual evidence

  1. a b c manual for the game
  2. dtp website news section
  3. Amazon product page