Yu-Gi-Oh! Collectible card game
Yu-Gi-Oh! Collectible card game | |
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Game data | |
author | Big Bocca , Kazuki Takahashi |
graphic | Kazuki Takahashi |
publishing company | Konami , Upper Deck (2001-2008) |
Publishing year | since 1999 |
Art | Trading card game |
Teammates | 2 and more |
Duration | variable, an average of 20 minutes |
Age | from 6 years |
Yu-Gi-Oh! is a trading card game from the Japanese company Konami . The game was released in Japan in February 1999 . Outside of Asia, the cards were manufactured and sold by the American company Upper Deck as the exclusive sales partner from 2001 to the end of 2008 , and after a legal dispute, Konami took over sales again here. There have been more than 10,661 different cards since 1999 (as of May 2019), the number of which is regularly increasing with expansion sets. Individual cards sometimes reach prices of over 100 euros. By 2006, 15.88 billion cards had been sold. Konami then applied for an entry of the game in the Guinness Book of Records as the best-selling card game. In 2011 there were 25.1 billion tickets sold.
The trading card game was originally intended as a merchandising item for the manga of the same name, Yu-Gi-Oh! intended, which appeared from 1996 to 2004 in the Japanese magazine Shōnen Jump , and which was also filmed as an anime from 2000 to 2004 . Today the game enjoys great popularity worldwide, so that in many countries, including Japan , the USA and Germany, national tournaments are held, but also international competitions.
Conception of the game
The players, called duelists, each have a deck of cards and, during a duel, take turns with their moves, which in turn are divided into several phases and for which different rules apply. Each player begins the duel with 8000 life points and a deck of at least 40 cards and a maximum of 60 cards, from which the starting hand, consisting of five cards, is drawn.
In the series, the protagonists start with only 4000 life points due to time constraints, which prompts younger players in particular to only play with this starting value. In general, the rules sometimes differ quite significantly, for example impossible card combinations can be seen that often drastically change the course of the game. We recommend the official rulebook, excerpts of which are enclosed with every “Starter Deck” or “Structure Deck” and as a PDF from the official website of Yu-Gi-Oh! can be downloaded.
A match consists of a maximum of three duels. The winner is whoever can win two duels or a duel in the event of two draws. Fusion, Synchro, Xyz and Link Monster Cards are in a separate pile, the extra deck. The aim of the duel is to reduce the opponent's life points to 0. You have also lost if you can not draw any more cards during the draw phase or because an effect would require it. There are also a few cards that allow alternate victory conditions.
matchfield
The playing field consists of several zones for each player:
- 1 extra deck zone (formerly fusion deck zone, renamed after the synchro monsters were introduced in 2008)
- 1 extra monster species zone (introduction with link monsters)
- 1 cemetery (to the right of the cemetery is a card zone for cards that have been removed from the game or banned from the game. There is no dedicated space on the surface for this.)
- 1 deck zone
- 5 Monster Card Zones
- 5 magic / trap card zones (including 2 pendulum zones for the pendulum monsters introduced in 2014)
- 1 playing field zone (for playing field magic cards)
Game phases
Draw Phase : In this phase you draw the top card of your deck. New since July 14, 2014 is that the player who opens the duel may not draw a card; it starts with 5 cards instead of 6 as before.
Standby phase : In this phase some effects are executed according to their effect text. Otherwise nothing happens in this phase.
Main Phase 1 : In this phase you can summon monsters and place magic and / or trap cards. Only one monster can be Normal Summoned, Tribute Summoned, or set face down. The number of special summons, however, is not limited, including the ritual, fusion, synchro, xyz and pendulum summons (the latter can also be summoned normally in the monster card zone).
Battle Phase : In this phase, own monsters can attack opposing monsters. If there are no monsters on the opponent's field, the opponent's life points can be attacked directly. The opponent takes damage equal to the attack points (ATK) of the attacking monster. However, during the first turn of the player who opened the duel, no attack can be made.
Main Phase 2 : Identical to Main Phase 1.
End Phase : In this phase, some effects are executed according to their effect text. If there are more than six cards in your hand in this phase, you must discard as many cards to the graveyard that you only have 6 cards in hand. Reducing the number of cards in hand is the last action of the turn.
Then the next player's turn begins.
Deck types
In the trading card game of "Yu-Gi-Oh!" There are different types of decks to defeat a player, e.g. B .:
- Burner deck: This deck follows the strategy of reducing the opponent's life points to 0 with card effects, while avoiding attacks with monsters. Against such decks help cards that reduce the damage, cancel it or throw it back on the opponent.
- Shift deck: The shift deck pursues the strategy of banning as many cards as possible from the game in order to massively restrict the opponent's ability to act and thereby gain advantages and use them for yourself. With the card Return from Another Dimension , as many banished monsters as possible can be brought back at the same time in order to defeat the opponent in one fell swoop.
- Beatdown-Deck: Beatdown-Decks rely on summoning many strong monsters in order to bring the opponent's life points to 0 through many attack salvos.
- FTK ( f irst t urn k ill): In the first round, before the opponent is on the train, can defeat it. Konami always tries to prevent such decks and / or such combos, as they contradict the actual game principle (" Yu-Gi-Oh! Should be fast, fun and exciting " to German. " Yu-Gi-Oh! Should be fast, be fun and exciting ”).
- OTK ( o ne t urn k ill): In one round you can bring the opponent's Life Points to 0, usually through attacks. Often a lot of monsters are summoned ( swarming ) in one round and the opponent's magic or trap cards are eliminated.
- Deck Destruction Deck: Here the opponent's deck is destroyed by sending cards with effects from the deck to the graveyard.
- Exodia deck: This deck is based on drawing all 5 cards of the Exodia series ( Exodia the forbidden , left / right arm of the forbidden , left / right leg of the forbidden ) as quickly as possible in order to use the effect of Exodia the forbidden to win the duel immediately.
- FINAL deck: You can win the game in 5 rounds if you play the trap card fate board (F) and every further round activates a magic card ghost message (I, N, A, L) from your hand or the deck .
- Final countdown deck: You win the duel in 20 moves or 10 rounds if the magic card of the same name, Last Countdown, is successfully activated.
- Anti-Deck: This type of deck aims to disrupt and block the decks (meta-decks) that are currently most common in tournaments, and thus to defeat it at best. This happens e.g. B. with cards that can prevent special summons.
- Meta deck: A meta deck is a deck that currently wins tournaments or has the chance of a win and is played very often. This type of deck is the most common because it tries to implement a gameplay strategy. The strength and durability of a meta deck is divided into so-called "tier" levels.
If a deck is particularly assertive in a format, it is a higher “tier” than other meta decks.
In addition, you can define decks based on monster types (underworld, aqua, pyro, dragons, machines, zombie etc.), combinations of monster types and themes (Karakuri-Machina-Plant, Zombie-Plant etc.), properties (light, darkness, wind, Fire, water, earth), themes (X-Saber, Blackwing, Eternal Infernal, Ritual, Fusion, Synchro, Dark World, Karakuri, Ghost Trick, etc.) or by the name of the cards (which is with regard to the spelling of the Japanese names the maps often become clear).
Each deck has its own tactics, strengths and weaknesses. The strategy options are constantly being expanded as new expansions of the card game keep appearing.
Card types
The cards can be assigned to three basic types - monster, magic and trap cards - of which the player puts 40-60 cards together to form a deck. Most "good" decks consist of 40 cards. Each card may be included in the main deck, side deck and / or extra deck a maximum of three times, whereby the number of individual cards is updated quarterly by the Banned & Restricted List and adapted to the current meta game .
Monster Cards
In contrast to spells or traps, monster cards are divided into their own card types:
- Normal monsters: No effect, instead there is a flavor text in the text box.
- Effect monsters: have special abilities due to the printed effect.
- Ritual Monster: In order to summon a ritual monster, the ritual magic card listed in the card text must be activated. Then monsters (normally) from your own hand or your own side of the field must be offered as a tribute whose common level is equal to (or greater) the level of the ritual monster. Ritual monsters can also be effect monsters.
- Fusion Monsters: Fusion Monsters are summoned from the Extra Deck. For this you need cards that can fuse (e.g. polymerisation ), as well as the material monsters listed on the fusion monster, unless the effect text of the fusion monster says otherwise. The monsters used are normally sent to the graveyard. Fusion monsters can also be effect monsters.
- Synchro Monsters: Synchro Monsters are summoned from the Extra Deck. To do this, the number of revealed receiver and non-receiver monsters from your own side of the field is used, as noted on the card. The level of the required monster must be the same as the level of the synchro monster. Synchro monsters can also be effect monsters.
- Xyz Monsters ( pronounced Ik-Seez ): Xyz Monsters are summoned from the Extra Deck. For this purpose (usually 2 or more) face-up monsters with the same level must be “overlaid” from your own side of the field. When summoned, the material monsters remain on the field (but are not treated as such according to the rulebook and game mechanics), are placed under the Xyz monster and can also be used for their effects; If an Xyz monster no longer has any Xyz materials, its effects can no longer be used. Xyz monsters do not have a level but a rank. This rank corresponds to the level of the Xyz material monsters used. Xyz monsters can also be effect monsters.
- Pendulum Monster: This is a mixture of monster and magic cards - i.e. hybrids. The type of card differs in form and structure from the known cards. The color of the card reflects the mixed form. The lower area is green (like magic cards). The upper area adopts the colors of the monster cards (for example yellow, orange or black). They are basically treated as monsters, but count as magic cards if they are in one of the two pendulum zones. Each pendulum monster card has a so-called pendulum area. Two colored arrows are used for visualization (left "blue", right "red"), next to each of which a numerical value is shown - the pendulum area. This has no independent function, it only defines which monsters can be summoned using the new summoning type "Pendulum Summon".
- Link Monsters: Link Monsters are a new type of monster with the ability to increase the number of monsters you can Summon from your Extra Deck. In addition to the one extra monster zone that you can normally use, you can also summon monsters from the extra deck into your main monster zones pointed to by a link monster's red arrow. A link monster can be summoned by offering as many monsters as the displayed link number as a tribute. In addition, one must meet the summoning conditions of the card.
Magic cards
The types of magic cards are differentiated by a symbol printed on the top right. They are not different types of cards. Magic cards can only be activated in your own turn.
- Normal Magic Cards: The effect on the card is carried out.
- Quick Spell Cards: These spells can be activated on your own turn or on the opponent's turn. To activate it in the opposing turn, however, it must be placed like a trap card.
- Permanent magic cards: The card remains permanently on the field or as long as the card text determines it.
- Magic cards on the field: The card is placed on an extra field on the field (each player has 1 such field available). The effect of the field magic works globally and can therefore also benefit the opponent. Each player can control 1 active field magic card; If another player activates a field spell, his own is not destroyed. Until July 14, 2014, only 1 activated field spell could be on the field; if a new field spell was activated, the previously active field spell was destroyed by the game mechanics.
- Equipment Spell Cards: This card is equipped to a face-up monster and affects it. If the monster is hidden, destroyed or leaves the field, the equipment card is also destroyed (by a game mechanic) and sent to the graveyard.
- Ritual magic cards: see ritual monsters
Trap cards
The types of trap cards are differentiated by a symbol printed on the top right. They are not different types of cards. Trap cards can be activated in both players' turns, but must first be placed face down on the playing field. They cannot be activated in the turn in which they were placed.
- Normal trap cards: The effect on the card is applied.
- Permanent trap card: The card remains permanently on the field or as long as the card text determines it, but can be destroyed by other cards.
- Counter Trap Card: Traps that can be used to react to anything as long as the conditions for activation are right. Counter trap cards have the highest spell speed (3) and can only be countered by other counter trap cards.
Color classification
The card types can be classified according to color:
- yellow / light brown: normal monsters
- dark orange / brown: effect monster
- dark purple: fusion monster
- light blue: ritual monster
- blue with hexagon pattern: link monster
- white / silver: synchro monster
- black: Xyz monsters
- Color of the monster genus / green: pendulum monster
- blue: link monster
- green: magic cards
- light purple / pink: trap cards
In addition to playing, the swapping of cards is one of the main attractions of trading cards. To purchase new cards, you can either buy the cards or swap them with other players. The exchange value of a card depends on its current playing strength, its rarity and the individual needs of the person exchanging it.
Rarity levels
- Common cards: Normal cards, only the hologram in the lower right corner glitters. Seven of the nine cards in a booster. Before 2016, every card except one was usually a common in a booster.
- Rare: Only the writing glitters silver and the hologram in the right corner. Every regular booster of a display contains one copy, so a total of 24 per display.
- Colored-Rare: Only the writing glitters in certain colors (like blue, green, red, yellow) and the hologram in the right corner. Such a card is only awarded as a participation prize or prize in Duelist League tournaments.
- Starfoil- / Mosaic- / Shatterfoil Rare: The cards are similar to the Commons, but are covered with a glittering layer, in which stars appear in the Starfoils, small rectangles and squares in the Mosaic Rares and fragments similar to shards appear in the Shatterfoils. Introduced with Battle Pack: Epic Dawn (Starfoil), Battle Pack 2: War of the Giants (Mosaic), and Battle Pack 3: Monster League (Shatterfoil).
- Super rare: only the picture and the hologram at the bottom right glitter. Since 2016, every booster has usually contained a super rare. Furthermore, there are sets in which Super Rares are largely contained in a booster as a replacement for Commons (e.g. Hidden Arsenal).
- Ultra Rare: The writing glitters golden and both the picture and the hologram in the lower right corner glitter. These cards have been able to replace the Super Rare contained in a booster since 2016.
- Ultimate Rare: The writing, the picture, the text frame, the card edge, the level stars and the hologram at the bottom right glitter and are stamped so that you can feel them. Until 2016 you could get the cards in a regular booster in the rarity levels Rare, Super Rare and Ultra Rare, as well as in this format; this was far less common, which increases the value of these cards accordingly. Ultimate Rares have not been included in over-the-counter boosters since 2016, only in official tournament boosters such as the OTS Tournament Pack or the Astral Pack.
- Secret Rare: The writing glitters silver or “rainbow-colored” and on the picture you can see glistening silver stripes that run parallel across the card, and the hologram glitters at the bottom right. They are mostly included in console games, from the The Shining Darkness series they are available once, less often twice and in the Ra Yellow Mega Pack even 24 times per display. The probability is therefore 1:23. Previously 1:32. You can replace the Super or Ultra Rare in a booster.
- Starlight Rare: Similar to Secret Rare, except that the glittering silver stripes are not parallel, but perpendicular to each other. They came out on August 30, 2019 with the "2019 GOLD SARCOPHAGUS TIN".
- Gold Rare: The writing, the picture, the text frame, the level stars, the card edge and the hologram in the lower right corner glitter golden. These cards are only available in the Gold Series Boosters (three per pack), Premium Gold Boosters or the Dark Sides of Dimension Movie Pack Gold Edition (five in each pack).
- Ghost Rare: The writing sparkles in "rainbow colors" and the image is mirrored and three-dimensional. It was always the "cover monster" of the booster series, which can be seen on the front of the packaging, which is why there are only very few cards with this rarity level. This is the highest level of rarity, as one of these cards could only be found on average in every eighth display. The probability was therefore around 1: 192. since 2016 there are no Ghost Rares in TCG sets. The OCG counterpart is the Holographic Rare.
- Ghost-Gold Rare: The writing glitters golden, the picture is mirrored, three-dimensional and the text frame, the level stars, the card edge and the hologram in the lower right corner glisten golden. These are also no longer available since 2016.
- Gold Secret Rare: The special features of a Gold Rare and a Secret Rare are combined on such a card, introduced for the first time in Premium Gold .
- Platinum Rare: With the exception of the text box and the property symbol, the entire front of the card is covered with a foil, similar to the Gold Rares and Platinum Secrets Rares, which gives the cards a silvery sheen; so far only available in the Noble Knights of the Round Table Box set.
- Platinum Secret Rare: This rarity combines the properties of a Secret Rare, Gold Rare and Ultimate Rare, but these cards are covered with a silver foil instead of a gold one. Introduced with the 2014 Mega Tins . The OCG counterpart is the Extra Secret Rare.
- Parallel Rare: The entire menu sparkles. Similar to Secret Rare cards, you can also see strips or boxes that are spread over the entire card. These cards can either be won as a prize in the Hobby League or can be found in certain boosters.
- Shortprints: are commons, but less common.
The cards become more valuable from level to level, but this rule does not always apply, as promo cards and sets with many cards of a higher rarity level (e.g. hidden arsenal) are easy to obtain or many cards of a higher rarity level are not necessarily high Have demand due to poor availability. Conversely, however, there are also many cards of a lower rarity level which, if they are in high demand, can be much more valuable (e.g. upstart goblin). Gold Rare, Ghost Gold Rare, Parallel Rare and Colored Rare, as they do not appear in the main sets, cannot be classified in such a scheme.
Products
Normal boosters
The boosters of the Yu-Gi-Oh! Collectible card game can be assigned to the six anime series published so far. In Germany to date there are 74/77 (German-speaking - excl. Legacy of Darkness, Pharaonic Guardian and Magician's Force) (Original: 11/14, GX: 13, 5D's: 12, ZEXAL: 12, ARC-V: 12, VRAINS: 14) Extensions to the main series appeared.
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Other boosters
In addition to the normal boosters, the following have also appeared:
- Tournament Booster (Tournament Packs: 1-8, Champion Packs: Game 1-8, Turbo Packs: Booster 1-8, Astral Packs: 1-8, OTS Tournament Packs: 1-12)
- Duelist League:
- Upperdeck Entertainment Series: Duelist League Series (1-10)
- Konami Series: Duelist League (2010, 2-3, 13-16)
- Hobby League (1A-C, 2A-F, 3A-G, 4A-F, 5A-F, 6A-F, 7A-F)
- 64 collection tins (2002: 6, 2003: 6, 2004: 6, 2005: 6, 2006: 6, 2007: 6, 2008: 7, 2009: 5, 2010: 5, 2011: 4, 2012: 5, 2013 : 2)
- 8 mega-tins (2014: 2, 2015: 2, 2016: 2, 2017: 2, 2018: 2)
- Token Pack (as a supplement to the collection tins 2008)
- Exclusive pack
- Movie Pack (Der Film, Bonds Beyond Time, The Dark Side of Dimensions)
- Dark Beginning (1-2)
- Dark Revelation (1-4)
- Duelist Pack (Jaden Yuki, Chazz Princeton, Jaden Yuki 2, Zane Truesdale, Aster Phoenix, Jaden Yuki 3, Jesse Anderson, Yusei, Yusei 2, Yusei 3, Crow, Yugi, Kaiba, Battle City, Rivals of the Pharaoh, Dimensional Guardians )
- Legendary Duelists (Legendary Duelists, Ancient Millennium, White Dragon Abyss, Sisters of the Rose, Immortal Destiny, Magical Hero)
- Gold Series (1, 2009, 3, 4: Pyramids Edition, Haunted Mine)
- Premium Gold (1-2, Infinite Gold)
- Duelist Pack Collection Tin (2008, Jaden Yuki, 2009-2011)
- Anniversary Pack
- Premium Pack (1-2)
- Retro Pack (1-2)
- Dark Legends
- Hidden Arsenal (1-3, 4: Trishula's Triumph, 5: Steelswarm Invasion, 6: Omega Xyz, 7: Knight of Stars)
- Hidden Arsenal 4: Special Edition
- Hidden Arsenal 5: Steelswarm Invasion: Special Edition
- Ra Yellow Mega Pack
- Battle Pack (Epic Dawn, 2: War of the Giants, War of the Giants: Round 2, 3: Monster League)
- Star Pack (2013, 2014, ARC-V, Battle Royal, VRAINS)
- Number Hunters
- Dragons of Legend (1-2, Unleashed)
- Battles of Legend (Light's Revenge, Relentless Revenge, Hero's Revenge, Armageddon)
- The Secret Forces
- High-speed riders
- Wing Raiders
- Destiny Soldiers,
- Fusion Enforcers
- Spirit Warriors
- Dark Saviors
- Hidden Summoners
- The Infinity Chasers
- Mystic Fighters
- Secret Slayers
- World superstars
- Millennium Pack
- Pendulum evolution
- Shadows in Valhalla
- Fists of the Gadgets
Other
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Decks
Starter decks
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Structure decks
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Tournaments
Players can compete in tournaments and championships. The tournaments include:
- Yu-Gi-Oh! European Championship (qualification by Regionals, National Championship or YCS required)
- Yu-Gi-Oh! Championship Series (short: YCS)
- National championships
- World Championship
- Regionals
- Sealed play
- Draft play
- various ligature tournaments
- Duelist League tournaments
- Tournaments in amateur leagues
- Charity Cups (just before Christmas)
- Summer Tour (suitable for beginners)
The following tournament series will no longer be held:
- Fortune Tour (formerly Pharaoh Tour)
- Summer Cup
- Winter cup
- Metropolitan Masters
Prohibition in schools
Starting in 2003, playing and exchanging various trading card games, including in particular Yu-Gi-Oh !, was banned at several German schools, as the cards led and still lead to thefts, threats and violent attacks.
Individual evidence
- ↑ Konami Annual Report 2008 ( Memento of the original from December 16, 2010 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. (PDF; 47 kB) , p. 37
- ↑ Konami Europe (April 15, 2009): Konami Digital Entertainment BV wins appeal proceedings against Upper Deck International ( memento of the original from April 24, 2014 in the Internet Archive ) Info: The archive link was automatically inserted and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. . Retrieved May 17, 2009
- ↑ a b c German kids are in the Yu-Gi-Oh collecting fever. (No longer available online.) Archived from the original on May 5, 2014 ; Retrieved May 5, 2014 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice.
- ↑ TV Tokyo Annual Report 2008. (No longer available online.) Archived from the original on July 16, 2012 ; accessed on February 24, 2009 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice.
- ↑ Animaxis.com (June 21, 2006): "Yu-Gi-Oh" Applies for Guinness World Record with 15.8 Billion Cards Sold ( Memento of the original from May 27, 2008 in the Internet Archive ) Info: The archive link was automatically inserted and still Not checked. Please check the original and archive link according to the instructions and then remove this notice. . Retrieved May 17, 2009
- ↑ Games Trust ( Memento of the original from August 5, 2012 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice.
- ↑ a b c konami-europe.net ( Memento from December 14, 2009 in the Internet Archive ), tournament information, accessed : January 18, 2009
- ↑ TV Tokyo (ed.): Beginner's Guide Starter Deck Link Strike .
- ↑ Information on tournaments and the Duelist League tournament
- ↑ Focus (September 13, 2006): Waldorf School: Learning with all the senses , accessed: January 18, 2009