Super Smash Bros. (video game): Difference between revisions

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'''''Super Smash Bros.''''', known in Japan as {{nihongo|'''''Nintendo All-Star! Great Fray Smash Brothers'''''|ニンテンドーオールスター! 大乱闘スマッシュブラザーズ|Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu}}, is a [[Gaming crossovers|crossover]] [[fighting game|fighting]] [[video game]] developed by [[HAL Laboratory|HAL Laboratory, Inc.]], also responsible for the [[Kirby (Nintendo)|Kirby]] and [[EarthBound]] [[Intellectual property|IP]], and published by [[Nintendo]] for the [[Nintendo 64]] console. It was first released in [[Japan]] on [[January 21]], [[1999]], and released on [[April 26]], [[1999]] in [[North America]], followed by [[November 19]], [[1999]] in [[Europe]].<ref>{{cite web| url = http://www.gamespot.com/n64/action/supersmashbros/similar.html?mode=versions| title = Super Smash Bros. for Nintendo 64| accessdate = 2007-12-13| publisher = GameSpot}}</ref>
{{nihongo title|Super Smash Bros.|ニンテンドーオールスター! 大乱闘スマッシュブラザーズ|Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu|lit. "Nintendo All-Star! Great Fray Smash Brothers"}}, is a [[Gaming crossovers|crossover]] [[fighting game|fighting]] [[video game]] developed by [[HAL Laboratory|HAL Laboratory, Inc.]], also responsible for the [[Kirby (Nintendo)|Kirby]] and [[EarthBound]] [[Intellectual property|IP]], and published by [[Nintendo]] for the [[Nintendo 64]] console. It was first released in [[Japan]] on [[January 21]], [[1999]], and released on [[April 26]], [[1999]] in [[North America]], followed by [[November 19]], [[1999]] in [[Europe]].<ref>{{cite web| url = http://www.gamespot.com/n64/action/supersmashbros/similar.html?mode=versions| title = Super Smash Bros. for Nintendo 64| accessdate = 2007-12-13| publisher = GameSpot}}</ref>


Players are able to choose from up to eight starting characters, most from various games in Nintendo's history, such as [[Mario]], [[Samus_Aran|Samus]], [[Fox_McCloud|Fox]], [[Donkey_Kong_(character)|Donkey Kong]], [[Yoshi]], [[Link (The Legend of Zelda)|Link]], [[Pikachu]], and [[Kirby (Nintendo)|Kirby]], and four unlockable characters, [[Luigi]], [[Captain Falcon]], [[List_of_EarthBound_characters#Ness|Ness]], and [[Jigglypuff]].
Players are able to choose from up to eight starting characters, most from various games in Nintendo's history, such as [[Mario]], [[Samus_Aran|Samus]], [[Fox_McCloud|Fox]], [[Donkey_Kong_(character)|Donkey Kong]], [[Yoshi]], [[Link (The Legend of Zelda)|Link]], [[Pikachu]], and [[Kirby (Nintendo)|Kirby]], and four unlockable characters, [[Luigi]], [[Captain Falcon]], [[List_of_EarthBound_characters#Ness|Ness]], and [[Jigglypuff]].

Revision as of 16:42, 18 January 2008

Super Smash Bros.
Developer(s)HAL Laboratories, Inc.
Publisher(s)Nintendo
Designer(s)Masahiro Sakurai
SeriesSuper Smash Bros.
Platform(s)Nintendo 64, Nintendo iQue
Release

Genre(s)Fighting
Mode(s)Single-player, multiplayer (2-4)

Template:Nihongo title, is a crossover fighting video game developed by HAL Laboratory, Inc., also responsible for the Kirby and EarthBound IP, and published by Nintendo for the Nintendo 64 console. It was first released in Japan on January 21, 1999, and released on April 26, 1999 in North America, followed by November 19, 1999 in Europe.[1]

Players are able to choose from up to eight starting characters, most from various games in Nintendo's history, such as Mario, Samus, Fox, Donkey Kong, Yoshi, Link, Pikachu, and Kirby, and four unlockable characters, Luigi, Captain Falcon, Ness, and Jigglypuff.

Super Smash Bros. was the first game in the Super Smash Bros. series. It was followed by the very successful Super Smash Bros. Melee for the Nintendo GameCube and the upcoming Super Smash Bros. Brawl for the Wii. Super Smash Bros. was also the fifth best-selling game on the Nintendo 64, with over 4.89 million copies sold.

Gameplay

Super Smash Bros. uses a battle system different from the average fighting game. Choosing from a variety of characters, two to four players fight on various different stages, while trying to knock their opponents off the stage. Instead of using health bars like other fighting games, the game features percentage meters. At the beginning of the match, the meters start at zero percent. As the characters take damage, the percentage meter goes up, causing the characters to fly farther back each time when hit. When a character is knocked off the stage, they lose either a life or a point depending on the mode of play. The characters can attack each other with a variety of different fighting moves. Each character can perform an array of attacks when prompted with the press of a button in conjunction with a tilt of an analog stick. In addition to basic attacks, characters have access to more powerful attacks as well as three special character-specific moves.

File:Ssb stageselect.jpg
The stage select screen for Versus Mode

There are nine playable stages: eight based on each of the starting characters (such as Princess Peach's Castle for Mario, Hyrule Castle for Link, Zebes for Samus and Sector Z for Fox) and the unlockable Mushroom Kingdom. The stages are three dimensional arenas (although players only move in two dimensions) that are mostly based on levels from the represented series of the game. They range from floating platforms (Donkey Kong's Kongo Jungle for example) to stationary land stages (e.g. the Mushroom Kingdom). Each stage has a boundary that cannot be passed, or the character will be "KO'd", thus losing a life and counting as a "fall" against that player. The characters can make use of a variety of items, ranging from projectiles, melee weapons and health.

Single player

File:FightingPolygons.jpg
Mario preparing to fight 30 Fighting Polygons in Single Player mode.

The game's single-player mode always follows the same series of opponents, although the player can choose from five difficulty levels. The single player also features two character specific Bonus stages (although they all have the same goal), and one non-character specific bonus stage. Also included in the game is a Training mode, where a single player can practice his or her skills in any of the playable stages against any of the unlocked characters, and practice areas for each of the character-specialized Break the Targets and Board the Platforms stages. Single player mode ends when "Master Hand" is defeated, although if certain requirements have been met, the player may fight a bonus character. If victorious against this bonus character, the character is unlocked and is then available for play.

Multiplayer

Ness fighting Kirby in the Mushroom Kingdom.

In multiplayer mode, up to four people can play with the specific rules of each match predetermined by the players. In "Time Battles," each player can be knocked out an infinite number of times. When the predetermined fight-time is up, scores are determined by subtracting a player's falls from their KOs, and a winner is determined. If there is a tie, the contenders are returned to the fighting stage with 300% damage, which means players are easily knocked out, so as to quickly determine the winner. In "Stock Battles," each player can be knocked out a fixed amount of times, and there is no time limit. The winner is thus selected by process of elimination.

Team Battles of the stock and time modes are also selectable. These have the same rules as the above modes, but players instead choose their teams and work cooperatively to win the match. Members of the same team color (red, blue, or green) are normally unable to cause damage or flinch each other by direct combat; however, friendly fire can be turned on in the options menu so that team members are able to damage each other. When the match is over, KO totals are added up for each member of a team and taken as a whole, and then a winning team is declared. In a team stock match, when one member of a team has lost the total allotted number of lives, they are permitted to use a life from a teammate's stock, provided the teammate has more than one life left themselves.

Development

Super Smash Bros. was developed by HAL Laboratory, Inc., a Nintendo second-party developer during 1998. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.[2] It, along with Super Mario FX and Star Fox 2 were originally planned to be released for the SNES, using the new Super FX 2 chip. All three games were later cancelled in favor of the N64.

There are differences between the Japanese version and the North American version, most notably, in the Japanese version, "Jigglypuff" is named "Purin," the "Beam Sword" weapon sounds like (and looks like) a lightsaber from Star Wars, and the sound effects are significantly different for most attacks.[3]

The promotional artwork is done in the style of a comic book, and the characters were portrayed as dolls that come to life to fight. This presentational style has since been omitted in the sequels, opting instead for a more serious art style (such as using in-game models for the characters in place of hand-drawn art) and replacing the dolls with trophies.

Reception

Reviews
Compilations of multiple reviews
Game Rankings 80% (based on 20 reviews)[4]
Metacritic 79% (based on 11 reviews)[5]
Publication Response
Electronic Gaming Monthly 8.62/10
Game Informer 8.5/10
Famitsu 31/40[6]
GameSpot 7.5/10[7]
Nintendo Power 7.7/10
IGN 8.6/10[8]

Reviews for Super Smash Bros. were mixed, but usually positive,[4] with a lot of the praise going to the multiplayer mode of the game.[8] There were, however, a few criticisms, such as the game's scoring being difficult to follow.[9] In addition, the single-player mode was criticized for its perceived difficulty and lack of features.[7] However, this criticism is addressed in Super Smash Bros. Melee, which was released in 2001 for the Nintendo GameCube.

The game was very popular and quickly became a Player's Choice title. In Japan, 1.9 million copies were sold[10] and 2.7 million were sold in the U.S.[11]

References

  1. ^ "Super Smash Bros. for Nintendo 64". GameSpot. Retrieved 2007-12-13.
  2. ^ "Super Smash Bros. Melee". n-Sider.
  3. ^ "Super Smash Bros. preview". IGN64.
  4. ^ a b "Super Smash Bros. reviews". Game Rankings.
  5. ^ Metacritic staff. "Super Smash Bros Reviews". Metacritic. Retrieved 2007-04-17.
  6. ^ IGN staff (2001-14-11). "Famitsu Scores Smash Bros". IGN. Retrieved 2007-04-17. {{cite web}}: Check date values in: |date= (help)
  7. ^ a b Gerstmann, Jeff (1999-18-02). "Gamespot Super Smash Bros. review". GameSpot. Retrieved 2007-04-17. {{cite web}}: Check date values in: |date= (help)
  8. ^ a b Schneider, Peer (1999-27-04). "Super Smash Bros. review". IGN. Retrieved 2007-03-29. {{cite web}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  9. ^ "Game Critics Review". gamecritics.com.
  10. ^ "Japan Platinum Game Chart". MagicBox.com.
  11. ^ "US Platinum Game Chart". MagicBox.com.

External links