Prévessin-Moëns and Social media: Difference between pages

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{{refimprove|date=August 2008}}
{{Infobox Commune de France
'''Social media''' are primarily Internet-based tools for sharing and discussing information among human beings.<ref>[http://www.benparr.com/2008/08/its-time-we-defined-social-media-no-more-arguing-heres-the-definition It's Time to Define Social Media: No More Arguing. Here's the Definition]: article from [http://benparr.com Ben Parr.com] website. Retrieved on [[August 15]] [[2008]].</ref><ref>[http://friendfeed.com/e/a17f269c-2e0f-bb6d-9fa6-f406f265571a FriendFeed conversation]: on it's Time to Define Social Media Retrieved on [[August 15]] [[2008]].</ref> The term most often refers to activities that integrate technology, social interaction, and the construction of words, pictures, videos and audio. This interaction, and the manner in which information is presented, depends on the varied perspectives and "building" of shared meaning among communities, as people share their stories and experiences.
|nomcommune= Prévessin-Moëns
|région=[[Rhône-Alpes]]
==Distinction from industrial media==
|département=[[Ain]]
Social media are distinct from industrial media, such as [[newspapers]], [[television]], and [[film]]. While social media are relatively cheap tools that enable anyone (even private individuals) to [[publish]] or access information, industrial media are relatively expensive tools that generally require significant [[financial capital]] to publish information (which often limits their use to commercial purposes)<ref>http://www.ethanbauley.com/post/51599317/the-biggest-irony-on-the-internet</ref>. Examples of industrial media include a [[printing press]] or a government-granted [[spectrum license]].
|arrondissement= Gex
|canton=Ferney-Voltaire
|insee=01313
|cp=01280
|maire=Jean-Paul Laurenson
|mandat=2008-2014
|intercomm=Pays de Gex
|longitude=6.08333
|latitude=46.25
|alt moy=470 m
|alt mini=419
|alt maxi=486 m
|hectares=1207
|km²=12.09
|sans=4261
|date-sans=1999
|dens=352
}}


"Industrial media" are commonly referred to as "traditional" or "mass" media<ref>http://www.justinkistner.com/archive/traditional-media-vs-industrial-media</ref>.
''' Prévessin-Moëns''' is a [[commune in France|commune]] in the [[Departments of France|department]] of [[Ain]] in eastern [[France]].


One characteristic shared by both social media and industrial media is the capability to reach small or large audiences; for example, either a blog post or a television show may reach zero people or millions of people.
==Demographic evolution==


In his 2006 book ''[[The Wealth of Networks]]: How Social Production Transforms Markets and Freedom'', Yochai Benkler analyzed these distinctions and their implications in terms of both economics and political liberty. However, Benkler, like many academics, uses the neologism [[Network Economy]] or "network information economy"<ref>http://www.climate-change-two.net/wealth-of-networks/part-1.htm</ref> to describe the underlying economic, social, and technological characteristics of what has come to be known as "social media."
<timeline>

ImageSize = width:250 height:200
==Information outputs and human interaction==
PlotArea = left:40 right:10 top:10 bottom:20
Primarily, social media depend on interactions between people as the discussion and integration of words to build shared-meaning, using technology as a conduit.
TimeAxis = orientation:horizontal

AlignBars = justify
Social media utilities create opportunities for the use of both inductive and deductive logic by their users. Claims or warrants are quickly transitioned into generalizations due to the manner in which shared statements are posted and viewed by all. The speed of communication, breadth, and depth, and ability to see how the words build a case solicits the use of rhetoric. Induction is frequently used as a means to validate or authenticate different users' statements and words. Rhetoric is an important part of today’s language in social media.
Colors =

id:gray1 value:gray(0.9)
Social media is not finite: there is not a set number of pages or hours. The audience can participate in social media by adding comments or even editing the stories themselves. Content in social media can take the form of text, graphics, audio, or video. Several formats can be mixed. Social media is typically available via feeds, enabling users to subscribe via feed readers, and allowing other publishers to create mashups.

DateFormat = yyyy
==Social media marketing==
Period = from:1960 till:2010
"Social media" signifies a broad spectrum of topics and has several different connotations. In the context of Internet marketing, Social Media refers to a collective group of web properties whose content is primarily published by users, not direct employees of the property (e.g. the vast majority of video on YouTube is published by non-YouTube employees). [[Social media optimization]] (SMO) is the process of trying to get one's content more widely distributed across multiple social media services.
ScaleMajor = unit:year increment:10 start:1960

Social media marketing has two important aspects. The first, SMO, refers to on-page tactics through which a webmaster can improve a website for the age of social media. Such optimization includes adding links to services such as Digg, Reddit and Del.icio.us so that their pages can be easily 'saved and submitted' to and for these services.
PlotData =

bar:6000 color:gray1 width:1
Social media marketing, on the other hand, is an off-page characteristic of social media. This includes writing content that is remarkable, unique, and newsworthy. This content can then be marketed by popularizing it or even by creating a “viral” video on YouTube and other video sites. Social media is about being social so this off-page work can include getting involved in other similar blogs, forums, and niche communities. Search engine marketing (SEM) involves utilization of all available social networking platforms to brand a product using SEO techniques of communication, to the end consumer.
from:start till:end

bar:4000 color:gray1
According to Lloyd Salmons, first chairman of the Internet Advertising Bureau social media council "Social media isn't just about big networks like Facebook and MySpace, it's about brands having conversations."<ref>[http://www.mad.co.uk/Main/News/Articlex/3b071a0de50744d08a83156f1a4ebcab/IAB-appoints-first-social-media-council-chair.html IAB appoints first social media council chair]</ref>
from:start till:end

bar:2000 color:gray1
== Examples ==
from:start till:end
Social media can take many different forms, including [[Internet forum]]s, [[Blog|weblogs]], [[wikis]], [[podcast]]s, pictures and video. Technologies include: [[blog]]s, picture-sharing, [[vlog]]s, wall-postings, [[email]], [[instant messaging]], music-sharing, [[crowdsourcing]], and [[voice over IP]], to name a few. Examples of social media applications are [[Google Groups]] (reference, social networking), [[Wikipedia]] (reference), [[MySpace]] (social networking), [[Facebook]] (social networking), [[Youmeo]] (social network aggregation), [[Last.fm]] (personal music), [[YouTube]] (social networking and video sharing), [[Avatars United]] (social networking), [[Second Life]] (virtual reality), [[Flickr]] (photo sharing), [[Twitter]] (social networking and microblogging) and
bar:0 color:gray1
other [[microblog]]s such as [[Jaiku]] and [[Pownce]]. Many of these social media services can be integrated via [[social network aggregation]] platforms like [[Mybloglog]] and [[Plaxo]].

'''Proposed Taxonomy for Social Media:'''
LineData =

layer:front
Mass Communication Networks - These networks enable members to simultaneously send messages to multiple other members. This is what makes them the most powerful from a social marketing perspective. The idea here is that you can use a Mass Communication network to get your message out to a large number of people.
points:(48,36)(84,41) color:blue width:2 #1962 tot 1968

points:(84,41)(100,63) color:blue width:2 #1975
Community Networks - These networks develop a sense of community, but the key difference is they do not enable members to simultaneously send messages to multiple other members. The exception may be a forum, but that requires effort on the part of the intended recipient to find the message.
points:(100,63)(128,83) color:blue width:2 #1982

points:(128,83)(160,125) color:blue width:2 #1990
Directory Networks - These networks provide an opportunity to add your content to a searchable directory.
points:(160,125)(196,141) color:blue width:2 #1999

points:(196,141)(228,155) color:blue width:2 #2004/5
Specialty Networks - The Specialty Networks are the long tail of Social Media. As more people add networks, this group will be the most exciting (for reaching specific market segments).

</timeline>
Here is a [http://www.aidantaylor.com/page1 Directory of Networks] organized according to the above taxonomy.

==Social media software applications==
Examples of social media applications include:

===Communication===
* '''[[Blogs]]''': [[Blogger (service)]], [[Livejournal]], [[TypePad]], [[Wordpress]], [[Vox]],
* '''[[Microblogs]] / Presence apps''': [[Twitter]] and [[Pownce]]
* '''[[Social networking]]''': [[Avatars United]],[[Bebo]], [[Facebook]], [[LinkedIn]], [[MySpace]], [[Orkut]], [[Skyrock]]
* '''[[Social network aggregation]]''': [[FriendFeed]], [[Youmeo]]
* '''Events''': [[Upcoming.org]], [[Eventful]]

===Collaboration===
* '''[[Wikis]]''': [[Wikipedia]], [[PBwiki]]
* '''[[Social bookmarking]]''': [[del.icio.us]], [[StumbleUpon]]
* '''[[social news|Social News Sites]]''': [[Digg]], [[Mixx]], [[Reddit]]
* '''Opinion sites''': [[epinions]], [[Yelp]]

===Multimedia===
* '''Photo sharing''': [[Flickr]], [[Zooomr]], [[Photobucket]], [[SmugMug]]
* '''Video sharing''': [[YouTube]], [[Vimeo]]
* '''Livecasting''': [[Ustream]], [[Justin.tv]], [[Stickam]]
* '''Audio and Music Sharing''': [[imeem]], [[The Hype Machine]], [[Last.fm]], [[ccMixter]]

===Entertainment===
* '''[[Virtual worlds]]''': [[Second Life]]
* '''Online gaming''': [[World of Warcraft]]
* '''Game sharing''': [[Miniclip.com]]


==See also==
==See also==

*[[Communes of the Ain department]]
* [[Web 2.0]]
* [[New_media|New Media]]
* [[User-generated content]]
* [[Social television]]
* [[Social media optimization]]
* [[Social media measurement]]
* [[Social web]]
* [[Online research community]]
* [[Virtual community]]


==References==
==References==
{{reflist}}
''Based on the article in the French Wikipedia.''

==Further reading==

*Benkler, Yochai (2006). [[The Wealth of Networks]]. New Haven: Yale University Press
*Johnson, Steven (2005). Everything Bad is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter. New York: Riverhead Books
*Scoble, Robert, Israel, Shel (2006). Naked Conversations: How Blogs are Changing the Way Businesses Talk with Customers. New York: Wiley & Sons
*Surowiecki, James (2005). The Wisdom of Crowds. New York: Anchor Books
*Tapscott, Don, Williams, Anthony D. (2006). Wikinomics, How Mass Collaboration Changes Everything. New York: Portfolio


== External links ==
{{Ain-geo-stub}}
* [http://www.icwsm.org/ International Conference on Weblogs and Social Media]
{{Ain communes}}
* [http://www.socialmediaclub.org/ Social Media Club]
* [http://www.socialmediamagazine.com/ Social Media Magazine Online]
* [http://www.snama.org/ Social Networking and Media Association (SNAMA)]
* [http://www.newscloud.org/index.php/Social_media_toolkit An Open Source Social Media Toolkit]


[[Category:Communes of Ain|Prevessinmoens]]
[[Category:Social media| ]]
[[Category:Social Information Processing]]


[[de:Social Media]]
[[ar:بريفيسسان-مون، أين]]
[[fr:Social media]]
[[ceb:Prévessin-Moëns]]
[[de:Prévessin-Moëns]]
[[ko:소셜 미디어]]
[[es:Prévessin-Moëns]]
[[it:Social media]]
[[mk:Социјални медиуми]]
[[fr:Prévessin-Moëns]]
[[it:Prévessin-Moëns]]
[[pt:Mídias sociais]]
[[nl:Prévessin-Moëns]]
[[fi:Sosiaalinen media]]
[[pl:Prévessin-Moëns]]
[[sv:Sociala medier]]
[[vi:Prévessin-Moëns]]
[[vi:Truyền thông xã hội]]
[[vo:Prévessin-Moëns]]
[[zh:社会媒体]]

Revision as of 16:10, 10 October 2008

Social media are primarily Internet-based tools for sharing and discussing information among human beings.[1][2] The term most often refers to activities that integrate technology, social interaction, and the construction of words, pictures, videos and audio. This interaction, and the manner in which information is presented, depends on the varied perspectives and "building" of shared meaning among communities, as people share their stories and experiences.

Distinction from industrial media

Social media are distinct from industrial media, such as newspapers, television, and film. While social media are relatively cheap tools that enable anyone (even private individuals) to publish or access information, industrial media are relatively expensive tools that generally require significant financial capital to publish information (which often limits their use to commercial purposes)[3]. Examples of industrial media include a printing press or a government-granted spectrum license.

"Industrial media" are commonly referred to as "traditional" or "mass" media[4].

One characteristic shared by both social media and industrial media is the capability to reach small or large audiences; for example, either a blog post or a television show may reach zero people or millions of people.

In his 2006 book The Wealth of Networks: How Social Production Transforms Markets and Freedom, Yochai Benkler analyzed these distinctions and their implications in terms of both economics and political liberty. However, Benkler, like many academics, uses the neologism Network Economy or "network information economy"[5] to describe the underlying economic, social, and technological characteristics of what has come to be known as "social media."

Information outputs and human interaction

Primarily, social media depend on interactions between people as the discussion and integration of words to build shared-meaning, using technology as a conduit.

Social media utilities create opportunities for the use of both inductive and deductive logic by their users. Claims or warrants are quickly transitioned into generalizations due to the manner in which shared statements are posted and viewed by all. The speed of communication, breadth, and depth, and ability to see how the words build a case solicits the use of rhetoric. Induction is frequently used as a means to validate or authenticate different users' statements and words. Rhetoric is an important part of today’s language in social media.

Social media is not finite: there is not a set number of pages or hours. The audience can participate in social media by adding comments or even editing the stories themselves. Content in social media can take the form of text, graphics, audio, or video. Several formats can be mixed. Social media is typically available via feeds, enabling users to subscribe via feed readers, and allowing other publishers to create mashups.

Social media marketing

"Social media" signifies a broad spectrum of topics and has several different connotations. In the context of Internet marketing, Social Media refers to a collective group of web properties whose content is primarily published by users, not direct employees of the property (e.g. the vast majority of video on YouTube is published by non-YouTube employees). Social media optimization (SMO) is the process of trying to get one's content more widely distributed across multiple social media services.

Social media marketing has two important aspects. The first, SMO, refers to on-page tactics through which a webmaster can improve a website for the age of social media. Such optimization includes adding links to services such as Digg, Reddit and Del.icio.us so that their pages can be easily 'saved and submitted' to and for these services.

Social media marketing, on the other hand, is an off-page characteristic of social media. This includes writing content that is remarkable, unique, and newsworthy. This content can then be marketed by popularizing it or even by creating a “viral” video on YouTube and other video sites. Social media is about being social so this off-page work can include getting involved in other similar blogs, forums, and niche communities. Search engine marketing (SEM) involves utilization of all available social networking platforms to brand a product using SEO techniques of communication, to the end consumer.

According to Lloyd Salmons, first chairman of the Internet Advertising Bureau social media council "Social media isn't just about big networks like Facebook and MySpace, it's about brands having conversations."[6]

Examples

Social media can take many different forms, including Internet forums, weblogs, wikis, podcasts, pictures and video. Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a few. Examples of social media applications are Google Groups (reference, social networking), Wikipedia (reference), MySpace (social networking), Facebook (social networking), Youmeo (social network aggregation), Last.fm (personal music), YouTube (social networking and video sharing), Avatars United (social networking), Second Life (virtual reality), Flickr (photo sharing), Twitter (social networking and microblogging) and other microblogs such as Jaiku and Pownce. Many of these social media services can be integrated via social network aggregation platforms like Mybloglog and Plaxo.

Proposed Taxonomy for Social Media:

Mass Communication Networks - These networks enable members to simultaneously send messages to multiple other members. This is what makes them the most powerful from a social marketing perspective. The idea here is that you can use a Mass Communication network to get your message out to a large number of people.

Community Networks - These networks develop a sense of community, but the key difference is they do not enable members to simultaneously send messages to multiple other members. The exception may be a forum, but that requires effort on the part of the intended recipient to find the message.

Directory Networks - These networks provide an opportunity to add your content to a searchable directory.

Specialty Networks - The Specialty Networks are the long tail of Social Media. As more people add networks, this group will be the most exciting (for reaching specific market segments).

Here is a Directory of Networks organized according to the above taxonomy.

Social media software applications

Examples of social media applications include:

Communication

Collaboration

Multimedia

Entertainment

See also

References

Further reading

  • Benkler, Yochai (2006). The Wealth of Networks. New Haven: Yale University Press
  • Johnson, Steven (2005). Everything Bad is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter. New York: Riverhead Books
  • Scoble, Robert, Israel, Shel (2006). Naked Conversations: How Blogs are Changing the Way Businesses Talk with Customers. New York: Wiley & Sons
  • Surowiecki, James (2005). The Wisdom of Crowds. New York: Anchor Books
  • Tapscott, Don, Williams, Anthony D. (2006). Wikinomics, How Mass Collaboration Changes Everything. New York: Portfolio

External links