A Game of Thrones: Genesis

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A Game of Thrones: Genesis
Logo A Game of Thrones Genesis color.jpg
Studio FranceFrance Cyanide
Publisher FranceFrance Focus Home Interactive Dtp entertainment
GermanyGermany
Erstveröffent-
lichung
EuropeEuropeSeptember 30, 2011 September 29, 2011 September 29, 2011
United StatesUnited States
AustraliaAustralia
platform Windows
genre Real time strategy game
Game mode Single player , multiplayer
control Keyboard , mouse
system advantages
preconditions
medium DVD-ROM , download
language including German
Current version 1.1.0.6
Age rating
USK released from 12
PEGI recommended for ages 12 and up

A Game of Thrones: Genesis is a real-time strategy game from the French developer Cyanide Studios for Windows PC . It was published in Germany on September 30, 2011 and published by dtp entertainment . It is a companion product to the fantasy television series of the same name and, like this one, is based on the fantasy novel series The Song of Ice and Fire by the American author George RR Martin . The game tells of events that are set before the plot of the novels and the television series.

action

The plot is divided into eight different campaign sections, each of which includes several missions. The plot lets the player slip into the characters who lived prematurely to the characters in the novels. It includes the characters Aegon Targaryen, also called Aegon the Conqueror , who founded the capital King's Landing and conquered almost all of Westeros with his dragons.

Gameplay

There is a tutorial that the player can do if they want; if not, you start the campaign directly. The missions reflect the historical processes of the novels, for example how Aegon Targaryen founded the city of King's Landing and conquered the surrounding area. There are minor variations on the plot; For example, you have to choose between two marriage partners, but this has a noticeable effect on the next missions.

The player usually starts with a castle keep or the like and usually has to take the whole map, which is shown in 3D. Allied towns and villages and the like produce gold at regular intervals. This is transported to the feudal seat with which the city is allied. On the way there, the trader can be killed and the gold stolen. Gold is used to recruit non-combat units and mercenaries. Armies are recruited with peasants who produce food on fixed fields. There is no storage option, only predefined storage points. If you do not make it to a save point in a mission, the entire mission must be restarted.

The house against house , a kind of combat mode, allows the player to take over a house and the lands from the novel. For example, on the Westeros map, the houses compete against all other families in order to take control of all of Westeros. A multiplayer mode was also built in.

units

Units are divided into three categories: non-combat units, combat units, and armies.

Non-combat units

Non-combat units use diplomacy, cunning and deception to give the player an advantage or to weaken the opponent:

Envoys : Envoys negotiate alliances with cities, castles or sources of raw materials. Once an alliance has been formed, the respective lands are under the control of the player.

Spies : Spies infiltrate enemy feudal seats and work there as double agents. They are possibly recruited by the enemy and viewed and commanded as his own unit, but at the same time sabotage his actions and support their real masters, for example by making only apparent alliances as envoys. The spy can also be instructed to monitor his own units in order to find possible double agents. Likewise, the player can visit hostile cities with the spy and conclude secret agreements there. The city then changes sides without the actual owner noticing. The spy can also be sent to an allied city to uncover and break such secret agreements. Spies are the only units that can detect cloaked units.

Noblewomen : Noblewomen are sent to an allied city to get married and forge a blood alliance. Such an alliance is only broken if the noblewoman is killed or the city concerned is conquered by conventional military means. In addition, no secret agreements can be made with this city. Single noblewomen can be sent out to seduce enemy units and thus bring them under permanent control of the player.

Rogues : Rogues instigate revolts in opposing cities, lure enemy mercenaries with gold and bribe other non-combatants to make them double agents.

Combat units

Combat units are mainly used to disturb the opponent in the early game phases, as they are cheaper to produce than armies. They are recruited with gold.

Guardsmen : Guardsmen can be stationed in an allied city to protect it from military or diplomatic attacks. You can arrest enemy non-combat units to demand a ransom from the enemy.

Assassin : Assassins can kill all enemy units - except guards, mercenaries and armies - instantly. It is possible to station them at a specific position on the map and thus eliminate enemy units that pass by.

Mercenaries : Mercenaries are recruited with gold. They are divided into infantrymen, archers and mounted knights. It is not possible to besiege a city with them. If they threaten to die in combat, there is a chance they will flee before they are completely destroyed. You can be lured away by villains.

Armies

To recruit armies, food is used instead of gold. Armies are divided into infantrymen, archers, pikemen, horsemen, crossbowmen and knights. When about two-thirds of their unit have been destroyed, they flee to the owner's feudal seat. With armies it is possible to besiege and take enemy cities. Armies are generally stronger than mercenaries.

Armies and mercenaries can be commanded and supported by commanders. As long as a commander controls an army or mercenary unit, it will fight to the death and will not flee.

Development details

The US game developer Bethesda Softworks originally showed interest in a game implementation of the fantasy series. However, due to the development of The Elder Scrolls V: Skyrim , these plans were discarded. In the end, the French developer Cyanide Studios was awarded the contract. In Germany, dtp entertainment took over the publication of the game. It was released in Europe on September 30, 2011 in two versions, a Standard and a Collector's Edition.

reception

Rating mirror
German-speaking area
publication Rating
4players 52% (Win)
GameStar 59% (Win)
gbase.ch 6.0
gamecaptain.de 63% (Win)
onlinewelten.com 58%
International
GameSpot 5.0 / 10
IGN US 6.0 / 10
Meta-ratings
GameRankings 52.94%
Metacritic 53/100

The game mostly received low ratings ( Metacritic : 53 out of 100 (Win)) / Gamerankings : 52.94%. German-language magazines mostly rated the game worse in an international comparison.

GameStar magazine ruled that the atmosphere of the game was comparable to that of a jackhammer. The administration of the empire was something for paranoids and quickly degenerated into Sisyphus work. Battles were unspectacular and featured the rock-paper-scissors principle. Without a bachelor's degree in George Martin customer, the plot of the game cannot be understood. Those who are not familiar with the series or the novels would rather recommend the series and the novels than the PC game. The scope of the game was particularly praised.

The side 4Players noted that the story is not presented particularly opulent and that the design appears largely unadorned and unimaginative. The campaign is little more than an endless series of battles. Armed conflicts are not fully developed. The Winterfell saga deserves a better game implementation than the one shown; the game is largely unimaginative and is muddled up as a real-time pulp. Only the playful interaction options were praised.

The site gbase.ch judged that the game is a very simple strategy simulation. It takes immense effort to make and keep alliances. The game quickly degenerated into hectic rush after a few minutes when the enemy AI used spies and the like. The intuitive interface and operation were praised.

The gamecaptain.de site praised the very lovingly and variedly designed cards. The micromanagement and the outdated graphics were criticized .

The GameSpot site recognized the diplomacy system positively. Criticisms were the single player campaign and the interface.

The site onlinewelten.com praised the interesting approach to the game and the diplomatic relations between the houses. The rather "boring fights" had a negative impact.

Web links

Individual evidence

  1. dtp Publisher
  2. release dates and system requirements ; last accessed on July 28, 2013
  3. patch list ; last accessed on July 28, 2013
  4. gamestar news about possible developers
  5. Developer, Publisher, Release Info
  6. a b 4players.de
  7. a b gamestar.de
  8. a b gbase.ch
  9. a b gamecaptain.de
  10. a b onlinewelten.com
  11. Kevin VanOrd: A Game of Thrones: Genesis Review. In: gamespot.com. October 21, 2011, archived from the original on October 2, 2013 ; accessed on March 23, 2018 (English).
  12. Testing the PC version
  13. a b Gamerankings : Average rating , based on 25 articles. Retrieved August 4, 2013.
  14. a b Metacritic : Average rating of the version , based on 40 articles. Retrieved August 4, 2013.
  15. gamespot.com