Day of Defeat

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Day of Defeat
Studio United StatesUnited States Valve Corporation
Publisher United StatesUnited States Activision
Senior Developer Day of Defeat Mod Team, Valve Corporation
Erstveröffent-
lichung
Microsoft Windows May 1, 2003 Linux March 29, 2013 macOS July 13, 2010
world

Download

Download
platform Windows , macOS , Linux
Game engine GoldSrc
genre Ego shooter
Game mode Multiplayer
control Keyboard , mouse
system advantages
preconditions
Pentium 3 500 MHz, 64 MB RAM, 16 MB graphics card
medium 1 CD-ROM , download
language German
Age rating
USK approved from 16
PEGI recommended for ages 12+
PEGI recommended for ages 16+

The computer game Day of Defeat ( DoD ) is a team-based online first person shooter . It is a modification of the game Half-Life and focuses on infantry battles in Italy and France during World War II , during and after the landings of the Western Allies in Normandy .

Gameplay

The gameplay focuses on infantry battles between the Americans, the British, which were removed in the sequel Day of Defeat: Source, and the Germans in World War II. There is a choice of predefined infantry classes, which differ essentially in the equipment of different, well-known handguns. Further classes are the sniper and the machine gun class , as well as the rocket shooter , who normally serve as support in the game.

At the beginning of the round, both teams start at their starting points specified on the map . The scenarios are either object-based, with a player picking up the explosives and destroying, for example, a smoke cannon or a contested bridge. Other scenarios are based on completely occupying a map equipped with various flag points. This is done by taking all the flags on the map by walking over them. Teamwork is particularly important here, as many different places and locations have to be secured before an attack can be started. If a team has successfully completed its task, one point is credited and the new round begins.

Development history

Version history Day of Defeat
  • Alpha 4 - April 8, 2000
  • Alpha 6 - September 27, 2000
  • Alpha 6.5 - October 15, 2000
  • Alpha 6.6 - October 16, 2000
  • Alpha 6.7 - October 28, 2000
  • Alpha 6.8 - November 6, 2000
  • Alpha 6.9 - December 6, 2000
  • Alpha 7.0 - December 21, 2000
  • Alpha 7.1 - December 30, 2000
  • Alpha 7.2 - January 1, 2001
  • Alpha 7.3 - January 5, 2001
  • Alpha 7.3b - January 6, 2001
  • Beta 1.0 - January 12, 2001
  • Beta 1.1 - February 14, 2001
  • Beta 1.2 - April 5, 2001
  • Beta 1.3 - June 4, 2001
  • Beta 1.3b - July 27, 2001
  • Beta 2.0 - February 6, 2002
  • Beta 2.1 - May 20, 2002
  • Beta 3.0 - July 10, 2002
  • Beta 3.1 - August 7, 2002
  • Version 1.0 - May 1, 2003
  • Version 1.1 - November 14, 2003, for the first time on Steam
  • Version 1.2 - May 19, 2004
  • Version 1.3 - July 7, 2004

In November 2000, a playable Day of Defeat Alpha Version 6.8 was circulating on the Internet. However, this version was intended more for test purposes and was intended to reflect reactions from the already small day-of-defeat community and thus bring in suggestions for improvement. In early 2001, Day of Defeat was officially released as a fan modification for the game Half-Life and the Beta 1.0 version was released. Numerous changes were made over the next two years. For example, more player classes have been added and the cards have been further developed. The half-life developer Valve took over the development team and the further development of the game and so version 1.0 was released on May 1, 2003 with the sales partner Activision as a stand-alone product. When version 1.3 appeared in July 2004, version 1.6 was often mentioned in various forums and DoD portals. However, this is not an official version description, but has just become an alternative term for version 1.3 in the gaming community. The name comes from the fact that DoD 1.3 was shipped with Counter-Strike 1.6 .

When the online distribution platform Steam officially went into operation in September 2003, DoD (now version 1.1) was also ported there in November 2003. Since this step, the older versions were only playable via LAN and the WON , which was switched off in August 2004 . On September 26, 2005, Day of Defeat: Source was released on Steam .

Day of Defeat: Source

Day of Defeat: Source merchandising
Day of Defeat: Source merchandising

Day of Defeat: Source ( DoD: S ) was originally planned as a simple port to the source engine. After a postponed release date, which was planned for spring 2005, a closed beta test started in March. According to the developers, the release date had to be postponed because they wanted to respond to suggestions from the community. After about two weeks of so-called preloading, the game was released for play on Steam on September 26, 2005 at 3 p.m. ( Pacific Time ) . At the end of October 2005, DoD: S appeared as a bundle with Counter-Strike: Source and Half-Life 2: Deathmatch conventionally in retail. Until then, it was only available for purchase on Steam with a credit card . Since February 9, 2006, DoD: S is now also available as a single game in German retail outlets.

Furthermore, the detonation mode was reintroduced on June 29, 2006. On the new maps dod_jagd and dod_colmar, both parties try to specifically blow up opposing war equipment such as flak or armored vehicles in order to achieve victory.

Classes

The Grenadier (Rifleman) class starts with an M1 Garand / K98 rifle and two rifle grenades, which can be attached to the main weapon and shot down.

The class Sturmtrupp (Assault) starts with a Thompson / MP40 , two shells (smoke and explosive grenade) and a gun ( P38 / M1911 ).

The class close combat (support) starts with a BAR / StG 44 and two explosive grenades.

The sniper class starts with a K98 with a telescopic sight / Springfield M1903 with a telescopic sight and a pistol (see above).

The class gunner (Machine Gunner) starts with a Browning M1919 / MG-42 and a pistol.

The anti-tank class (Bazooka / Panzerschreck) starts with a Bazooka / Panzerschreck and an M1 Carbine / Mauser C96.

All classes have a spade or knife for defense in close combat. In addition to their primary weapon, the Stormtroop class can also strike with their fists and thus go into close combat. On some servers, a pistol is added to the inventory so that every player has a pistol if, for example, they run out of ammunition for their primary weapon .

particularities

One card is about Avalanche , a city battle in the Italian city of Salerno during Operation Avalanche (the name of the card is dod_avalanche ).

The dod_anzio card is about the British-American Operation Shingle near the Italian town of Anzio .

The card dod_kalt is about the Ardennes offensive and the winter battle for the city of Bastogne .

The card dod_argentan is set in the small French community of Argentan during the Allied Operation Totalize .

The period of the game only extends over the war year 1944, and only battles between German and American troops are re-enacted.

DoD has maintained a fan base, as the gameplay is stimulating due to some technical features that otherwise or until the appearance of DoD are the exception in other first-person shooters. For example, self-fire is the standard, not the exception. Players have to be very careful not to attack the characters of their playmates, which is made particularly difficult by the fact that friendly troops are not specially marked (older versions) or the friend marker can be switched off depending on the server setting. The small cards compared to newer first person shooters are graphically very detailed and sophisticated and come up with countless ambushes and hiding places, in which the characters equipped with camouflage uniforms are difficult to make out. Uniforms, weapons and pieces of equipment are created with great attention to detail. Even authentic camouflage patterns were used. Firefights require more active gameplay and more precise, at the same time faster aiming, as the effect of individual hits is very high compared to other first-person shooters. This means that very few hits are enough to kill a character (depending on the type of weapon and hit zone, from one to four hits). In contrast to many other first-person shooters, all firearms have a recoil corresponding to their caliber. Continuous fire with a submachine gun at one point is therefore impossible. Depending on the posture (standing, kneeling or lying), the accuracy increases or decreases. Precise weapons like the sniper rifle have a significantly longer loading time than a rather imprecise pistol. The game thus shows a very realistic balance between the branches of the weapon.

The hand grenades prove to be an important tactical element, as the programmers provided them with a realistic delay of five to seven seconds and an unusually large radius of action for first-person shooters. It is also possible to pick up live and already thrown grenades.

As in the first person shooter Counter-Strike, the fan modeling scene for Day of Defeat is particularly active to modify game content such as models, uniforms, noises and the head-up display .

Palermo update

On July 3rd, 2008 the so-called Palermo Update was released , which includes the new Palermo map. In addition, 52 achievements have been introduced, which the player receives if, for example, he conquers 100 flags. Day of Defeat Source has now also been ported to the new Orange Box engine.

Porting to macOS

Without announcing it in advance, Valve published Day of Defeat Source for the Apple operating system on July 13, 2010 . The game is now only available on Steam.

Porting to Linux

Due to the release of Steam for Linux in November 2012, Day of Defeat and Day of Defeat: Source appeared on March 14, 2013 without any major announcement by Valve in the form of a beta version on the open source operating system.

Web links

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  1. ^ Mike Schramm: Day of Defeat now available for the Mac. In: endgadget.com. Endgadget, July 13, 2010, accessed April 2, 2020 .
  2. a b Day of Defeat Released. In: bluesnews.com. Blue's News, January 12, 2001, accessed April 2, 2020 .
  3. Half-Life Day of Defeat: Day of Defeat Beta 1.1 released. In: 4Players.de. 4Players, February 14, 2001, accessed April 2, 2020 .
  4. ^ New Day of Defeat Client. In: bluesnews.com. Blue's News, February 6, 2002, accessed April 2, 2020 .
  5. Kyle Carmitchel: Mod Watch: Day of Defeat. In: ign.com. May 15, 2002, accessed April 2, 2020 .
  6. ^ New Day of Defeat. In: bluesnews.com. Blue's News, July 11, 2002, accessed April 2, 2020 .
  7. Marcel Kleffmann: Half-Life Day of Defeat: Day of Defeat Beta 3.1 on Thursday. In: 4players.de. 4Players, August 7, 2002, accessed April 2, 2020 .
  8. DoD v1.0 Mod release today. (No longer available online.) In: steampowered.com. May 1, 2003, archived from the original on February 8, 2005 ; accessed on April 2, 2020 (English).
  9. Test DoD v1.1 on Steam Now! (No longer available online.) In: steampowered.com. November 14, 2003, archived from the original on February 8, 2005 ; accessed on April 2, 2020 (English).
  10. DoD v1.2 Released on Steam. (No longer available online.) In: steampowered.com. May 19, 2004, archived from the original on February 8, 2005 ; accessed on April 2, 2020 (English).
  11. DoD v1.3 Released on Steam. (No longer available online.) In: steampowered.com. July 7, 2004, archived from the original on July 17, 2004 ; accessed on April 2, 2020 (English).
  12. ^ David Hodgson: Half-Life 2: Raising the Bar: Prima Games, 2004, ISBN 0-7615-4364-3 , p. 50
  13. ^ Steve Butts: Day of Defeat The popular mod goes retail. Is it worth it? In: ign.com. ign.com, May 24, 2003, accessed April 2, 2020 .
  14. http://www.dayofdefeat.pexgames.com/news/1127236155.html ( Memento from January 9, 2006 in the Internet Archive )
  15. Information on Day of Defeat: Source
  16. Publication of the Linux versions