The Lord of the Rings RPG

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The Lord of the Rings Roleplaying Game
(The Lord of the Rings Role Playing Game)

The Lord of the Rings Roleplaying Game.png

publication
Author (s) Steven S. Long et al. a.
Original publisher Decipher
Original publication 2002-2005
original language English
German publisher Pegasus games
German publication 2003-2005
World and system
genre High fantasy
Game world Middle earth
Basic system CODA system
Ascent level-based
cube 2 W6

The Lord of the Rings RPG is the German-language version of a fantasy - pen - & - paper role-playing game of the US publishing Decipher that on the publisher's own universal control system " CODA " is based. The basis for the game world is the high fantasy world of " Middle-earth ", created by the British writer JRR Tolkien around his genre-defining fantasy novel The Lord of the Rings , to which the CODA rules have been adapted.

After the role-playing game was first published in English in 2002 under the title The Lord of the Rings Roleplaying Game , it was published by Pegasus Spiele in Germany in 2003 . The English version won the Origins Award in 2002 as "best role-playing game" .

history

License

The rights for Tolkien's works The Lord of the Rings and The Hobbit are held by the US company Tolkien Enterprises , which in the early 1980s granted a license for games to the US game publisher Iron Crown Enterprises (ICE). From 1982 ICE published several games based on Tolkien motifs, including the Middle-earth role-playing game ( MERS , 1984) and, as its simplified version, the Lord of the Rings Adventure Game (1991). However, the license expressly did not extend to Tolkien's best-known works, so that the MERS game world was created around 1500 years before the events described in The Lord of the Rings . The license was then no longer renewed in 1997 by the rights holder Tolkien Enterprises, but modified and put out to tender for the production of the Lord of the Rings film trilogy . Initially, Wizards of the Coast developed a role-playing game for this license, but got out of license negotiations before its planned release in 2001.

The publisher Decipher, which initially specialized in trading card games , acquired a license in 2001 on Middle-earth Background and the Lord of the Rings film trilogy for a trading card game. After Decipher was unable to continue its most successful license for Star Wars card games, the publisher added role-playing products to its program in addition to its successful media franchise card games for Star Trek and The Lord of the Rings in 2002. In 2002, Decipher extended its Lord of the Rings license from Tolkien Enterprises to the role-playing area.

publication

The licensee Decipher published the original English version of his Lord of the Rings role-playing game in 2002 under the title The Lord of the Rings Roleplaying Game . In Germany the game was released in 2003 by Pegasus Spiele as a translation into German under the title The Lord of the Rings RPG . LotR RPG for the English original and LOTR RSP for the German translation have become common abbreviations .

The "omnipotent" ring is the most famous symbol for The Lord of the Rings .

The publication of the basic rule book ( Core Book ) in the summer of 2002 was the publication of an entry-box ahead: To the published in December 2001 Fantasy film fans of Lord of the Rings: The Fellowship of winning as a buyer, Decipher brought in February 2002 under the title The Lord of the Rings Roleplaying Adventure Game a box with simplified rules and the short role-play adventure through the mines of Moria on the market.

"We have our eyes on the young people who have just come out of the cinema and are now looking for a way to experience some of the exciting adventures they saw in The Lord of the Rings - The Fellowship of the Ring ."

- Steven S. Long : Through the Mines of Moria . 2002.

The concept of a short game instruction comprising a few pages with a beginner's adventure booklet and other accessories was developed shortly before the appearance of the second film The Two Towers as The Two Towers. The Lord of the Rings Roleplaying Adventure Game continued.

On 2004 after the release of the third film The Return of the King shifted entry box under the title The Return of the King. The Lord of the Rings Roleplaying Adventure Game was ultimately no longer published. In the materials published according to the basic rule book, Decipher oriented himself on the film publications and the novel. The (English-language) source books with game world descriptions appeared as hard covers and with numerous, sometimes full-page photos from the films. Like the basic rules, they were provided with many quotations from the novel.

The Companions , the German source book for the first part of the film trilogy, contains a summary of the plot of the book and the film and a list of their differences. In addition to the film characters, characters such as Tom Bombadil that do not appear in the film are also presented. This procedure was also the basis of the second source book Wilde Bestien und Wundersame Magie , published in German , in which, in addition to the monsters shown in the films, grave monsters and dragons were presented and represented by drawings instead of photos.

Awards

The English version of The Lord of the Rings Roleplaying Game and the development team led by Steven S. Long were awarded the Origins Award 2002 for the best role-playing game. When the German role game prize in 2003 was The Lord of the Rings Roleplaying Game , however, rated as one of the "Least Favorite testing role-playing products" and placed third in this category.

Suspension of sales

Numerous reviews were basically positive, with features and graphics often praised, but often high prices were criticized. The source volumes were even recommended as a background overview of The Lord of the Rings to Tolkien fans who did not want to play the associated role-playing game. Nevertheless, the sales figures did not meet the publisher's expectations and lagged behind the sales of The Lord of the Rings trading card game . Estimates are around 1000-2500 sets of rules sold in Germany, which means that the role-playing game does not come close to the market leaders in the role-playing field with over 20,000 sets of rules sold.

After Decipher published hardly any material from 2004 onwards, Pegasus Spiele stopped the German translation in early 2005. Although in May 2005 a resumption of publication activity was announced every eight weeks, after the source book Helm's Deep Decipher changed his publication practice in June 2005 and limited himself to the distribution of the source volumes already available in a printable form with an elaborate layout in the form of e- Books in PDF format. In addition to role-playing adventures, the description of the Isengard location and the magic expansion Paths of the Wise were published as paid downloads in 2005, but other planned e-books, such as Barbarians & Warriors , were no longer published.

With an April Fool's joke , Pegasus Spiele demonstrated in 2006, when Decipher's publishing activities had already ceased, that they believed in the existence of a fan base who would be happy to see the role-playing game continue. Pegasus announced that they want to take on the further development of The Lord of the Rings role-playing game . The intention is to continue the translations and even develop their own source volumes - for example on Minas Tirith , Mordor and The Fourth Age - after taking over the license from Decipher. The denial followed immediately: “The return of the king? Gollum is laughing! "

Finally, in 2007, Decipher officially announced that the publisher would close its role-playing division. The license at Tolkien Enterprises will not be renewed and the Lord of the Rings role-playing game will be discontinued, as will Deciphers Star Trek Roleplaying Game , which had been edited in parallel. The unofficial Lord of the Rings role-playing game fan webzine The Hall of Fire has published more material on the game in over 60 issues since autumn 2004, including short role-playing adventures, descriptions of characters, creatures and artifacts, as well as optional rule extensions.

Control system

Game mechanics

The only " random generator " in The Lord of the Rings role-playing game are dice rolls with "2D6"
Target values ​​in The Lord of the Rings RPG
Level of difficulty value
Light 5
default 10
Challenging 15th
Difficult 20th
Almost impossible 25th

The Lord of the Rings RPG uses the Decipher control system "CODA" and adapts it to the rule tolkien fantasy background. The publisher's own development, which was also the basis of the Star Trek Roleplaying Game , has clear similarities to the d20 system on which Dungeons & Dragons is based: In order to check the success of an action of the game character, the player adds various modifiers (for the abilities of the acting figure and the general conditions) to the result of a die roll (as a random element) and compares the result with a target value (“Target Number”), which indicates the degree of difficulty of the attempted action. If he has reached or exceeded the target value with modifiers and the die roll, the attempt was successful.

In contrast to the D20 system, the following applies: The greater the difference between the target value and the result, the more impressive the effects of successes (if the result is greater than the target value) and failures (if the target value is greater than the result). The most striking difference, however, is the use of two six-sided dice ( "2D6", D for English dice ) instead of a twenty-sided die ( "D20"). The specific probability distribution has significant effects on the game mechanics: Extreme dice results (“2” and “12”) are rarer than in the D20 system, so that extraordinary successes and failures occur less often than average results. The standard difficulty “10”, for example, can be achieved with an average die result of “7” with an assumed modifier of “+3” significantly more often than in half of all cases, namely with a probability of 58.33%.

The basic rule book divides the time structure of the role play into action rounds , scenes , chapters and chronicles . The action rounds , which are particularly used when depicting battles, each last around six seconds. Many combat actions are designed in such a way that a figure can perform two of them per action round, whereby the order in which the figures can act is determined by dice rolls and modifiers for an initiative value before each fight. Other actions are “free” so that the characters can shout something or look around during other combat actions, while others require at least a full action round, or even longer periods of time.

Regardless of measurable time intervals, scenes , chapters and chronicles are narrative units that build on one another: In a scene , the characters pursue a specific (partial) goal; Several scenes - together with interludes that can lead from scene to scene - result in a chapter , roughly the equivalent of a role-playing adventure . If the game master puts several chapters together into a chronicle , the result is a campaign that is compared in The Lord of the Rings RPG with the scope of the novel plot of The Lord of the Rings .

characters

Playable races in "The Lord of the Rings RPG"
Elves Hobbits People Dwarfs
Noldor (scholar) Fallowskins (Fallohides) Dúnedain (people of the west) not divided
Sindar (gray elves) Harfoots (Harfoots) Middle people ( Rohirrim, most Gondorians, etc.)
Wood Elves (Tawarwaith) Staring (stoors) Wild people (Drúedain and Lossoth)
People of Darkness (Easterlings, Haradrim, and Variags)
Callings and Chosen Callings in "The Lord of the Rings RPG"
Appointments (Orders) Selected appointments (Elite Orders)
Noble (Noble) Leader (captain)
Barbary (Barbarian) Archer ( archer )
Scholar (Loremaster) Knight (Knight)
Artisans (Craftsman) Spy (Spy)
Krieger (Warrior) Ranger (Ranger)
Mage (Magician) Wizard (Wizard)
Singer (minstrel) Drachentöter (Dragonslayer)
Seafarer (mariner) Earth seer (Earth-reader)
Spitzbube (Rogue)
Bergmann (Miner)
A Riders of Rohan is a combination of the people Mean people with the appointment warrior

The characters represented by the players ( player characters , PCs), and many of those embodied by the game master ( non-player characters , NPCs) belong to the free peoples of Middle-earth : elves, hobbits, humans and dwarves, respectively with different subgroups (see table on the right).

In addition, each player character is determined by choosing a vocation as a character class (see table on the right). The PCs can change their appointments in the course of the game; only later can they acquire additional appointments (see table on the right).

In addition to these basic decisions, each figure is described by numerical values ​​in the six attributes of appearance, mental power, dexterity, vitality, strength and perception, in the four derived reactions endurance, agility, willpower and wisdom, as well as in values ​​for defense, health, courage, fame and stature.

Most of these stats, which each PC has, act as modifiers on dice rolls. In particular, the attributes, which initially take on values ​​between 2 and 12, have an influence on the other skills that a figure can master by taking into account bonuses for above-average attributes and for below-average penalties for the corresponding skill values.

In addition, skill ranks are influenced by race and calling, by the PC's history and training; they can be increased in the further game up to a value of 12 in order to express experience and training of a character in a specific area.

As at the beginning of the game, skill ranks and other game values ​​can also be improved later after advancement in a purchase system, with each possible improvement being assigned corresponding costs. Advantages and disadvantages as well as specific national and vocational skills modify the play values ​​further or are only geared towards the narrative possibilities. The specific abilities mentioned can also be improved or expanded with increasing experience of a character.

struggle

Attacks are based on skills in certain branches of weapon. The addition of the skill value, modifiers for the dexterity of the character and other circumstances, as well as a die result ("2D6") shows the quality of an attack.

The target value that must be reached or exceeded with the attack value in order to hit the opponent results from a basic difficulty of 10 and various modifiers, in close combat, for example, the dexterity of the opponent, in long-range combat, among other things, the distance to the target. The attacked person can try to increase the target value of the attack by performing defensive maneuvers such as "defense" or "evade".

If an attack hits its target, it suffers damage. The weapon used usually has a decisive influence on the amount of damage, as it shows the number and modifiers for corresponding dice rolls. The damage done is increased the more clearly the attacker has exceeded the target value. The armor worn by the defender reduces damage. The rest of the damage is deducted from the attacked person's health, causing them to suffer wounds and making future dice rolls more difficult. The amount of damage a PC can take before dying depends primarily on their attribute value for life force at the start of the game.

magic

The mythical character of Tolkien's world and the role of magic based on it in this game world make the Lord of the Rings role-playing game like its predecessors special. Magic, ubiquitous in Middle-earth, is almost always related to the mythical prehistory of Tolkien's world. Special craftsmanship, curses, and prophecies are magical, but not tied to specific character classes.

The magicians and sorcerers, on the other hand, can cast spells. The problem of the overpowering Istari like Gandalf and Saruman, who could destroy the balance and complementary relationship between the players and therefore cause difficulties as SC in role-playing games, was solved by using the term "magician", with which the Istari are referred to in Tolkien's works, is distinguished from the chosen calling of the magician. The Istari as emissaries of the divine Valar are NPCs. Player-represented wizards are skilled magicians who have been trained by one or more of the Istari.

The magical skills of the magical PCs are geared towards useful and supportive magic. Malicious and destructive witchcraft is reserved for the servants of Sauron , i.e. NPCs. This narrative limitation, which only places healing, protective and light-related magic in the hands of the players, orients the character classes of magicians and wizards as advisors and helpers to their companions on the example of Gandalf in the community of the ring.

The Lord of the Rings role-playing game thus responded to a criticism of MERS that was often practiced , in which the SCs could still use powerful combat magic. On the skills of spellcasters, Steven S. Long said:

“Magicians and wizards are not going to be tossing fireballs around, flying through the air, teleporting, or anything like that. That sort of thing simply isn't appropriate for LOTR; it violates the conventions of the setting and the 'feel' of Tolkien's works. "

“Mages and wizards will not throw fireballs, fly, teleport or anything like that. Such a thing is just not appropriate for The Lord of the Rings ; it violates the conventions of the background and the mood of Tolkien's works. "

- Steven S. Long

Game world

The game world of The Lord of the Rings role-playing game is part of the fantasy world "Arda" designed by Tolkien . In principle, the CODA rule system is designed so openly that almost every location on Arda and every one of the ages designed by Tolkien could be the setting for adventures in The Lord of the Rings role-playing game . However, the role-playing game developed by Decipher is based in particular on the content of the novel and the film trilogy The Lord of the Rings , as well as The Hobbit . The fact that Tolkien's other works were not used so intensively due to a lack of licensing rights - for example for The Silmarillion - leads to a restriction of the locations.

In terms of time, the Decipher publications focused on the " Third Age of the Sun ", in particular on the years 2941-3018, the time between Sauron's return to Mordor and the beginning of the War of the Ring. This period lies between the events described in the novels The Little Hobbit and The Lord of the Rings and is therefore both sufficiently well known and poorly described. Since the central events of this time of the rise of darkness and the growing threat from Sauron were not described in such detail by Tolkien, there is enough free space for the development of stories for a pen & paper role-playing game.

Source volumes for the game during the War of the Ring, at the beginning of the Fourth Age or at other times were indeed talking, but have not realized - if one of the source books on gambling during the War of the Ring first volumes of the novel, The Fellowship and The Two Towers , apart .

In terms of space, Tolkien himself focused on what was happening on the continent of Middle-earth , more precisely on its northwestern regions Eriador, Rhovanion, Rohan, Gondor and Mordor (→ Regions and Places in Tolkien's World ). These also form the main locations of the RPG adventures and the published background materials.

Publications

The names of authors, publishers and editors are - if available - mentioned in brackets after the ISBN. It should be noted that a large number of creative people are always involved in such role-play publications, who are not always specified. The German translations were mainly carried out by the role play authors and translators Rainer Nagel and Heinrich Glumpler .

German speaking

  • The Lord of the Rings RPG. Basic rule book . Pegasus Spiele, Friedberg 2003, ISBN 978-3-930635-97-9 (Steven S. Long, John Rateliff, Christian Moore, Matt Forbeck).
  • The Lord of the Rings RPG. The companions . Pegasus Spiele, Friedberg 2003, ISBN 3-930635-97-6 (Matt Forbeck et al.).
  • The Lord of the Rings RPG. Wild beasts and wondrous magic . Pegasus Spiele, Friedberg 2003, ISBN 3-930635-99-2 (Scott Bennie, Mike Mearls, Steve Miller et al.).
  • The Lord of the Rings RPG. Screen for the narrator . Pegasus Spiele, Friedberg 2003, ISBN 3-930635-92-5 (Steven S. Long).
  • Maps of Middle-earth . Pegasus Spiele, Friedberg 2003, ISBN 3-930635-82-8 (Daniel Reeve, John Rateliff).
  • Maps of Middle-earth: Cities and Fortresses . Pegasus Spiele, Friedberg 2004, ISBN 3-930635-93-3 (Daniel Reeve, Joe Mandala).

English speaking

  • The Lord of the Rings Roleplaying Game. Core Book . Decipher, Norfolk 2002, ISBN 1-58236-951-8 (Steven S. Long, John Rateliff, Christian Moore, Matt Forbeck).
  • The Lord of the Rings Roleplaying Game. The Fellowship of the Ring . Decipher, Norfolk 2003, ISBN 1-58236-955-0 (Matt Forbeck et al.).
  • The Lord of the Rings Roleplaying Game. The Two Towers . Decipher, Norfolk 2003, ISBN 1-58236-959-3 (Scott Bennie, Matt Forbeck).
  • The Lord of the Rings Roleplaying Game. Moria . Decipher, Norfolk 2003, ISBN 1-58236-958-5 .
  • The Lord of the Rings Roleplaying Game. Fell Beasts and Wondrous Magic . Decipher, Norfolk 2003, ISBN 1-58236-956-9 (Scott Bennie, Mike Mearls, Steve Miller et al.).
  • The Lord of the Rings Roleplaying Game. Helm's Deep . Decipher, Norfolk 2005, ISBN 1-58236-961-5 .
  • The Lord of the Rings Roleplaying Game. Narrator's Screen . Decipher, Norfolk 2002, ISBN 1-58236-953-4 (Steven S. Long).
  • The Lord of the Rings Roleplaying Game. Hero's Journal . Decipher, Norfolk 2003, ISBN 1-58236-954-2 .
  • Maps of Middle-earth . Decipher, Norfolk 2002, ISBN 1-58236-960-7 (Daniel Reeve, John Rateliff).
  • Maps of Middle-earth: Cities and Strongholds . Decipher, Norfolk 2003, ISBN 1-58236-967-4 (Daniel Reeve, Joe Mandala).

Only a paid PDF - Downloads Decipher published the last two source books of the series:

  • The Lord of the Rings Roleplaying Game. Isengard . Decipher, Norfolk 2005, ISBN 1-58236-963-1 (Scott Bennie, Jason Durall, Sam Johnson et al.).
  • The Lord of the Rings Roleplaying Game. Paths of the Wise. The Guide to Magicians and Loremasters . Decipher, Norfolk 2005, ISBN 1-58236-964-X (Douglas Sun et al.).

RPG adventures appeared as part of some of the above products, and the following adventures were also available for free download on the Decipher homepage:

  • The Road to Henneth Annûn (Douglas Sun).
  • The Relics of the Dead (Kevin Madison).
  • The Lord of Daylight (Greg Saunders).
  • The Shadow Over Dale (Jim Johnson).
  • The Ruins of Annúminas (Scott Metzger).

Web links

Individual evidence

  1. a b OriginsAwardsWinners 2003 - 29th Annual Ceremony . On: originsgamefair.com .
  2. John D. Rateliff : A Brief History of Tolkien roleplaying games. Speech at the Middle-Earth Role Playing Convention (MerpCon), August 2008, Part 2 .
  3. John D. Rateliff: A Brief History of Tolkien roleplaying games. Speech at the Middle-Earth Role Playing Convention (MerpCon), August 2008, part 3 .
  4. Product description  ( page no longer available , search in web archives ) of the role play adventure through the mines of Moria contained in the beginner's box . Translated by Ulrike Bogdan, Pegasus Spiele.@1@ 2Template: Toter Link / www.helden.de
  5. See the review by Bernd Perplies: The Lord of the Rings Roleplaying Adventure Game  ( page no longer available , search in web archives ). In: Ringbote Online , May 17, 2005.@1@ 2Template: Toter Link / pegasuszwo.de
  6. The entry-level boxes were also known as Introductory Adventure Game . See product information . On DRoSI.de .
  7. [T] he RPG is based almost entirely on the books. For example, if a quote in the movie differs from the one in the books, you'll find the movie quote on one of the cards [of The Lord of the Rings Trading Card Game ], but the novel quote in the RPG. "Steven S. Long in: Interview with Steven S. Long . On: darkshire.net ; originally on mevault.ign.com , August 2001.
  8. See Lord of the Rings RPG - The Companions in the Luding game database .
  9. See the review by Stefan Moriße: Wilde Beasts and Wondrous Magic . On: LORP.de , April 1, 2004.
  10. Jump up ↑ The Lord of the Rings RPG . Overview on DRoSI.de .
  11. A selection of reviews available online: Markus Kolbeck: The Lord of the Rings role-playing rule book . In: Ringbote Online , April 28, 2004. Thomas Michalski: Lord of the Rings: the role-playing game ( Memento from May 25, 2009 in the Internet Archive ). On: games-net.de . Uwe Mundt: The Lord of the Rings RPG . On: DRoSI.de . Tanja Weber: The Lord of the Rings role-playing game - basic rule book . On: reich-der-spiele.de . Matthias Deigner: The Lord of the Rings RPG basic rule book ( Memento from March 10, 2016 in the Internet Archive ). On: x-zine.de . Christoph Fischer: Basic rules - The Lord of the Rings . On: fantasyguide.de . Jan Stetter: Lord of the Rings Role Playing Game ( Memento from October 21, 2007 in the Internet Archive ). On: helden.de . The Lord of the Rings RPG . On: faszination-tolkien.de .
  12. Cf. Which role-playing games were [n] sold how often? On: DRoSI.de .
  13. ^ Rainer Nagel: News from the archival vulture ( Memento from July 11, 2007 in the Internet Archive ). On: foren.pegasus.de , February 11, 2005.
  14. ^ Product Line-up Changes for 2005 ( Memento of December 23, 2005 in the Internet Archive ). On: decipher.fanhq.com , May 12, 2005.
  15. Timothy Creese: LotR RPG - An introduction to the Helm's Deep Sourcebook ( Memento June 30, 2006 in the Internet Archive ). On: decipher.fanhq.com , June 1, 2005.
  16. a b Scott Gaeta: New Releases for The Lord of the Rings RPG and Star Trek RPG! ( Memento of August 22, 2006 in the Internet Archive ) On: decipher.fanhq.com , October 4, 2005.
  17. On: decipher.fanhq.com , November 23, 2005; Tim Creese:. On: decipher.fanhq.com , October 12, 2005, as well as there ( PDF , 786 kB). See the reviews by Andreas Loos: Isengard  ( page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice. . In: Ringbote Online , February 12, 2006; Paths of the Wise  ( page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice. . In: Ringbote Online , February 21, 2006.@1@ 2Template: Toter Link / pegasuszwo.de  @1@ 2Template: Toter Link / pegasuszwo.de  
  18. The Return of the King ( Memento of the original from May 26th, 2009 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. . In: Ringbote Online , April 1, 2006. @1@ 2Template: Webachiv / IABot / pegasuszwo.de
  19. The Return of the King? Gollum is laughing!  ( Page no longer available , search in web archives ) In: Ringbote Online , April 2, 2006.@1@ 2Template: Toter Link / pegasuszwo.de
  20. ^ The Hall of Fire . Unofficial webzine .
  21. The "people of darkness" come from Rhûn, Harad and Khand, areas east and south of Mordor, under whose suzerainty they live.
  22. a b c Vocation contained in the source box Moria , which is only suitable for dwarves.
  23. The characters presented as archetypes in the basic rulebook, which are intended to start the game immediately without prior character creation, give an impression of possible SC . See the examples of the Dúnedain warrior Menelcar ( Memento from December 31, 2004 in the Internet Archive ), the dwarf warrior Grór ( Memento from December 31, 2004 in the Internet Archive ), the Sindar warrior Celebeth ( Memento from September 1, 2003 in the Internet Archive ), the Falbhaut rogue Broca Tuk ( memento from December 31, 2004 in the Internet Archive ), the Dúnedain magician Belengol ( memento from December 31, 2004 in the Internet Archive ) and the Gondor nobleman Tarthalion ( memento from December 31, 2004 ) 2004 in the Internet Archive ) at www.pegasus.de .
  24. Cf. Markus Kolbeck: The Lord of the Rings role-playing rule book . In: Ringbote Online , July 28, 2004.
  25. Interview with Steven S. Long . On: darkshire.net ; originally on mevault.ign.com , August 2001.
  26. Kiwi: Review of The Lord of the Rings Roleplaying Game . On: RPGnet , June 6, 2003. The reviewer further illustrates the extent of this licensing problem: “ [T] hey couldn't even use the term Tharni (a Gondorian term for a monetary unit) because of licensing issues.
  27. On the temporal limitation and its motives cf. Steven S. Long in: Interview with Steven S. Long . On: darkshire.net ; originally on mevault.ign.com , August 2001.
  28. Steven S. Long in: Interview with Steven S. Long . On: darkshire.net ; originally on mevault.ign.com , August 2001.
  29. Pegasus Spiele offered a German translation of this adventure as Der Weg nach Henneth Annûn along with simplified rules for download: The Lord of the Rings role-playing game. The introductory adventure. ( Memento from February 19, 2004 in the Internet Archive ) ( PDF , 985 kB).
  30. ^ Decipher: Glossary ( Memento November 2, 2007 in the Internet Archive ). January 20, 2006; Tim Creese: Character Creation ( Memento November 2, 2007 on the Internet Archive ). January 20, 2006; Lord of the Rings Roleplaying Game Frequently Asked Questions ( Memento from December 31, 2006 in the Internet Archive ). January 15, 2004 (PDF; 24 kB).
This version was added to the list of articles worth reading on October 16, 2009 .