Jens Junge

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Jens Junge (2014)

Jens Junge (born January 29, 1964 in Flensburg ) is a German entrepreneur , university professor , game researcher , author and speaker.

Career

Together with Kim Schmidt , Jens Junge drew comics and cartoons in his youth. Out of this grew the desire Verlagskaufmann to be. After training at the specialist magazine for board and card games Spielbox in Bonn , he completed a degree in economics and history at the University of Cologne .

At the University of Flensburg (University of Applied Sciences) he reached the conclusion as a diploma in business administration in 1993 and was at the European University of Flensburg in 2005 for Dr. rer. pole. is doing his doctorate parallel to his entrepreneurial activities. Since 2011 he has been teaching as a professor at the design academy berlin, SRH University for Communication and Design .

He is married and has two sons.

Entrepreneur

During his professional training as a publishing clerk, Jens Junge founded a publishing service in 1986 and in 1988 produced his first comic book "Öde Zeiten" as a publisher together with the illustrator Kim Schmidt. From 1996 the Flying Kiwi Verlag started the first internet projects (schleswig-holstein.de, lotto-sh.de etc.) for the state government of Schleswig-Holstein and its then Prime Minister Heide Simonis . This was the basis for one of his startups as an Internet entrepreneur, Ticcon AG (1999) in Flensburg , of which he was CEO for over 12 years (conversion of the AG into a GmbH from 2012).

The first projects for mobile applications were created in 1999 on the Motorola Timeport in the WAP standard ( Wireless Application Protocol ), because Motorola , one of the largest cell phone manufacturers at the time, operated its most innovative plant in Europe with over 3,000 employees until 2013 in Flensburg. The first multimedia-capable UMTS smartphones (A920 and A925) were also produced here, for which Ticcon AG developed the first internet-enabled applications and presented them as a mobile eCommerce solution at CeBIT in March 2004. These were u. a. a flight booking system for Hapag-Lloyd Express (HLX) and the sale of lottery tickets via NordwestLotto Schleswig-Holstein.

Due to his passion for gaming, Jens Junge founded Mediatrust GmbH & Co. KG in Flensburg in 2006 to operate the domain spiel.de. His previous internet and mobile projects often had play-related references.

Expertise

Since 2014 Jens Junge has been director of the "Institute for Ludology" as well as professor and course director for the Game Studies course from 2018 at the Design Academy berlin, SRH University for Communication and Design . The first board games were developed in the course of the founding of the city and the first religions (see also the Royal Game of Ur ). Since joining the game industry in 1984, Junge has dealt with these phenomena “play”, “toy”, “game” and “gambling” as well as the transfer of knowledge from them, the transfer to other scientific disciplines and practical topics outside of the game in the sense of gameful design and gamification .

He is a member of the game - Association of the German Games Industry . Before it was founded on January 29, 2018, he was active in both predecessor associations GAME and BIU and for years followed the merger of the two associations. Together with the new game association and the Institute for Ludology, he created the so-called nationwide game map to give interested parties and the public an overview of the entire current German games industry.

Jens Junge has been dealing with digitization at association level since the early days of the Internet in Germany (1995). So he initiated in 1999 the establishment of the Schleswig-Holstein multimedia and IT Association (SH: // MIT) , from 2007, the association of Digital Economy Schleswig-Holstein (DiWiSH) emerged whose club chairman until 2007, he spent seven years. At the federal level, Jens Junge has been active in the German Multimedia Association eV , today in the Bundesverband Digitale Wirtschaft eV (BVDW), since 1995 , to support the digital transformation . He works in research, as a speaker and author.

Jens Junge conducts research in the fields of entrepreneurship, medium-sized businesses and family businesses together with the team from the EMF Institute at the Berlin School of Economics and Law (HWR).

Publications (selection)

  • Jens Junge: (Address) for employees In: Birgit Felden (Ed.): Family business - We talk to you! . Flying Kiwi Media, Dollerup 2010, pp. 54-69, ISBN 978-3-940989-03-1 .
  • together with Jonas Vossler and Stefanie Talaska: Playful Design - Ludology as a transdisciplinary research approach . Heidelberger Hochschulverlag, Heidelberg 2016, pp. 100-131, ISBN 978-3-942648-15-8 .
  • together with Stefanie Talaska and Jonas Vossler: All In ?! - What start-ups can learn from poker . In: Avo Schönbohm, Laura Marwede, Michael Graffius (eds.): Spaces - facets of gamification in companies and further education . Flying Kiwi Media, Dollerup 2017, pp. 7-22, ISBN 978-3-940989-32-1 .
  • together with Kim Schmidt: That was ÖDE - Comics from 1983–2015 . Flying Kiwi Media, Dollerup 2017, ISBN 978-3-940989-33-8 .

Web links

Individual evidence

  1. Flying Kiwi Media GmbH (publishing house), founded January 18, 1986 in Bonn. Entry of the company in the commercial register on September 1, 1991, Ticcon GmbH (Internet agency ). Entry of the company in the commercial register on March 10, 2000, Mediatrust GmbH & Co. KG (web portal spiel.de). Entry of the company in the commercial register on May 23, 2006.
  2. ^ Design academy berlin, SRH University for Communication and Design .
  3. Biographical information on the design akademie berlin website , accessed on August 9, 2018.
  4. a b Biographical information on the jens-junge.de website, accessed on August 9, 2018.
  5. Comic book "Öde Zeiten", ISBN 3-926055-19-7 .
  6. [1] Information about Motorola in Flensburg on the website shz.de , accessed on August 9, 2018.
  7. shz.de Newspaper article in the Schleswig-Holstein newspaper publisher “Everything is on the line”, accessed on August 9, 2018.
  8. ^ Institut für Ludologie , website of the institute with information on Ludologie , game research and game science.
  9. Bachelor course “Game Studies” on the website of the design akademie berlin , accessed on August 9, 2018.
  10. ^ Origin of the board games article on ludologie.de, accessed on August 9, 2018.
  11. "Play? What's that?" Blog article on spiel.de, accessed on August 28, 2018.
  12. Article "Playful Design - Ludology as a transdisciplinary research approach", In: "Spielraum", ISBN 978-3-942648-15-8 .
  13. [2] , article on the association merger of BIU and GAME on golem.de
  14. [3] , gamesmap.de, website on the games industry in Germany.
  15. Digital Economy Schleswig-Holstein eV , DiWiSH website.
  16. [4] , website of the BVDW eV association
  17. ^ EMF Institute Berlin , website.
  18. Ludological management , interview with Jens Junge on ludological management. In: pressessprecher.com. Accessed August 10, 2018.
  19. Ludological management , interview with Jens Junge from GEO magazine 11/2018: "How gaming changes the world of work". In: geo.de. Accessed March 3, 2019.