Ni.Bi.Ru - The messenger of the gods

from Wikipedia, the free encyclopedia
Ni.Bi.Ru - The messenger of the gods
Studio Future Games
Publisher GermanyGermany dtp entertainment Micro Application Noviy Disk Friendware The Adventure Company
FranceFrance
RussiaRussia
SpainSpain
United StatesUnited States
Erstveröffent-
lichung
GermanyGermany March 30, 2005
platform Windows
Game engine AGDS
genre Adventure
Game mode Single player
control Mouse , keyboard
medium 2 CD-ROMs / 1 DVD-ROM
language German, English, Czech
Age rating
USK released from 12

Ni.Bi.Ru - The Messenger of the Gods is a 2005 point-and-click adventure by the Czech studio Future Games , which had a surprise success in 2004 with the horror adventure Black Mirror .

action

The Czech Martin Holan studies archeology and linguistics in Paris - benefiting from his uncle, Professor Francois De Wilde. One day he asks him by phone for help on a mysterious and apparently dangerous matter. For more information, on De Wilde's advice, Holan goes to Prague , where he is supposed to meet the historian Barbora Kranska. But this disappears from the agreed meeting point at the Charles Bridge after a mysterious stranger has appeared. Holan goes to Barbora's apartment and finds the historian murdered. He researches their working environment and thus uncovered the secret classified information " Project Nibiru ".

" Project Ni.Bi.Ru " was a project run by Nazi Germany in the last days of the war in 1945 , which was to bring victory to the slowly disintegrating regime. The Germans wanted to use extraterrestrial technology from " Ni.Bi.Ru " - a mysterious and so far undiscovered and inhabited planet of the solar system - to revolutionize the cell regeneration of the human body, thereby turning the point in World War II . The key figure in the company is the German researcher Dietrich Raumhart, who worked for the Nazis on a machine from Ni.Bi.Ru.

Holan finds out that Raumhart carried out his research in an underground bunker complex near Pilsen and that it was recently discovered during motorway construction work. De Wilde got wind of this and planned to smuggle Holan into the excavation site with Barbora's help. Holan manages to break into the military-occupied facility and find Raumhart's notes and an old Mayan statuette; however, the machine has disappeared. There is an encounter with a shady archaeologist colleague who turns out to be a con man and turns out to be the stranger who had killed Barbora. The stranger lures Holan into an ambush, but Martin escapes the danger.

When he wanted to visit De Wilde a little later on the French Atlantic coast to tell him about the events, he found him dead. Holan is able to get his uncle's notes and a second Mayan statuette in his possession, but is again overwhelmed. It turns out that Raumhart is still alive and the unknown assassin is his son, and both are on the search for the alien machine. Once again, Martin escapes one of the son's death traps.

With the help of De Wilde's notes, Holan arrives in Mexico , where he does research in the ancient Mayan ruins . Surprisingly, he meets Raumhart again, who has now come to the realization that the machine must be destroyed under all circumstances. He also warns Holan about his son, who is now trying on his own to usurp the machine in order to gain power and wealth. At Raumhart's instruction, Holan seeks out a Mayan elder who sees him as the messenger of the gods described in an ancient prophecy . In an old Mayan temple , Holan manages to find the third and last statue. When he returns with her to the Maya elder, he shows him the way to a lost Maya temple deep in the jungle.

In this Mayan pyramid, Holan finds the mysterious machine. But just as he is starting the machine with the help of the three statues, Raumhart's son appears there. In the meantime, he has killed his father in order to gain possession of the powerful device on his own. Raumhart wounds Holan with a pistol and tries to take a glowing bullet from the apparatus. But when he holds the ball in his hands, Raumhart's body crumbles and he dies. Even an extraterrestrial-looking figure that can only be recognized as a shadow in the machine is destroyed.

The game ends with Holan, who kneels in front of De Wilde's grave and places the spherical fragment of the machine on his grave stone, where it merges with it. He explains in self-talk that no one would have believed the events in the pyramid, and so he remained silent. It was enough for him to find out that De Wilde was right in his theories.

Game principle and technology

  • The game is a pure graphic adventure in point-and-click style. You act from the third-person perspective .
  • The game is played almost entirely with the mouse. The left mouse button is an action and interaction button for objects and people. With the right button, additional information about these objects and people can be called up. In some places, words also have to be entered using the keyboard.
    • The game cursor is a silver circle with a ball in the lower right interior and one on the upper left. This is vaguely reminiscent of an earring. By clicking once on a certain point, the character moves there.
    • If the cursor turns golden, an interaction is possible with this object. This can be done by clicking the left or right mouse button and combining it with an item from the inventory.
    • When a speech bubble appears, a dialogue can be held with a person. In many cases it is important to play through all possible forms of conversations to the end in all possible variants in order to unlock or receive important information for advancing.
    • If a green door appears, you can leave the current game screen in this direction. With a single click at normal speed, with a double click immediately.
  • The upper black bar contains a stylized gear combination in the right corner, which you can use to access the main menu.
  • The inventory is located in the lower black bar, through which you can move by clicking the arrow.
  • By pressing the tab key you can also display all the outputs on the game screen.
  • If a small arrow appears in a circle, you can use it to exit an object that can be viewed more closely and to end a dialog.
  • There are several situations in the game in which the main character can die.

Production notes

Although the game was released in Germany in 2005, it hit the Czech market in 2004. In terms of content and themes, it is largely based on the adventure Posel Bohu , published in 1998 and also developed by Future Games , in which the Czech archaeologist Stanislav Novotny tries to decipher the Mayan star puzzle. The content of the game had to be revised for the German marketing of the game, as “Nibiru” also touches on national socialist issues. In the events in the bunker complex, the interior is decorated in the original version with various symbols (swastikas, imperial eagles, ...), which have been removed for the German version. The most serious change: the solution to the door puzzle in the bunker was originally intended to be a stylized swastika.

At the beginning of 2006, Nibiru - The Messenger of the Gods came out again in a "Special Edition". Instead of two CD-ROMs, the game was now housed on a DVD-ROM in an appropriate sleeve with a manual and in a white box. In addition to the actual game , the DVD contained a guide to the game, the posters, wallpapers, drawings and first sketches, trailer and soundtrack for Ni.Bi.Ru , an interview with the development team, and a memo with facts about the existence of Ni.Bi.Ru as well as a trailer and a demo version of the game Black Mirror .

Nibiru is not a fiction as Nibiru was mentioned as a deity in Sumerian mythology. At the same time, Nibiru was described as a possible celestial object or constellation .

speaker

character German speaker
Martin Holan Matthias Hinze
De Wilde Sven Dahlem
detective Bernd Stephan

reception

reviews
publication Rating
4players 69%
GameStar 72%
PC Games 79%
Meta-ratings
Metacritic 66

Nibiru received mixed ratings. From 12 aggregated ratings, the game on Metacritic achieved a score of 66. The PC Games drew comparisons with the Indiana Jones Adventures of the US company LucasArts . The magazine praised the story, control and synchronization of the game, but criticized poor puzzle design in places.

Web links

Individual evidence

  1. AdventureCorner.de: Nibiru: All speakers known. Retrieved November 5, 2017 .
  2. Jörg Luibl: Test: Nibiru - The Messenger of the Gods. Conclusion. In: 4Players . March 22, 2005, accessed August 13, 2019 .
  3. Nibiru: The Messenger of the Gods Test: Evaluation. In: GameStar . March 21, 2005, accessed August 13, 2019 .
  4. a b PCGames.de: Nibiru. Retrieved November 5, 2017 .
  5. a b Metacritic.com: Nibiru: Age of Secrets. Retrieved November 5, 2017 .