Nvidia GeForce 600 series

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GeForce GTX 650 Ti in DirectCU-II design from Asus

The GeForce 600 series is a series of desktop - graphics chip company Nvidia and successor of the GeForce 500 series . With the GeForce 600 series, which is also known as the Kepler generation due to the new architecture, Nvidia introduced incomplete support for DirectX 11.1, because only six of the ten new functions are supported compared to DirectX 11.0.

description

history

GK104

Nvidia GF117 (N13M-GE-S-A2)

On March 22nd, 2012 Nvidia presented the GeForce GTX 680, the first graphics card of the GeForce 600 series, with which the new Kepler architecture was introduced. The GeForce GTX 680 is based on the GK104 graphics processor, which consists of 3.54 billion transistors , as well as 1536 stream processors and 128 texture units , which are organized in eight shader clusters. The GK104-GPU is manufactured in the 28 nm manufacturing process at TSMC and has a die area of 294 mm². The GK104 was originally planned as a graphics chip for the performance sector. a. from the reduced “double-precision” performance , but also from the fact that earlier beta drivers carried the GeForce GTX 680 under the name GeForce GTX 670 Ti. After Nvidia dropped the GK100 graphics processor in favor of the GK110, the GK104 also had to be used for the high-end sector, as the GK110 was only to be available for the Kepler refresh generation.

At its presentation, the GeForce GTX 680 had, depending on the resolution, around 10 percent higher performance than the Radeon HD 7970 from competitor AMD , and 30 to 35 percent compared to its predecessor, the GeForce GTX 580 . The GeForce GTX 680 was initially the fastest single-chip graphics card on the market. In the trade press, the card was largely rated positively, which, in addition to its performance, was primarily due to its energy efficiency, as it consumed less power than the slower Radeon HD 7970 and GeForce GTX 580. The reference cooler was also rated positively in relation to a card in the high-end area.

On April 29, 2012, Nvidia presented the dual-chip graphics card GeForce GTX 690, which was based on two GK104 GPUs in full configuration. The card showed around 40 percent higher performance than its predecessor, the GeForce GTX 590 . Since AMD did without the previously announced Radeon HD 7990 (only a few board partners published their own designs under this name), the GeForce GTX 690 assumed a monopoly position as the fastest graphics card on the market. Since Nvidia was able to significantly reduce the power consumption compared to earlier dual-chip graphics cards, due to the advantages of the Kepler architecture, but also the noise (due to the lower heat generation), the card was rated positively in the trade press. This was also due to the fact that Nvidia was able to reduce the phenomenon of "micro stuttering" that occurs in SLI mode (just like with AMD's Crossfire ).

On May 10, 2012, Nvidia presented the third graphics card based on the GK104 GPU, the GeForce GTX 670. With this, a shader cluster of the GK104 graphics processor was deactivated (with 1344 stream processors and 112 texture units still active), the chip clock was reduced and the reference - Revised circuit board layout. As a result, the GeForce GTX 670 lost about 10 percent performance compared to the GTX 680 and was about as fast as the Radeon HD 7970 (as long as no extreme resolutions above " Full HD " were used). Once again, Nvidia received positive reviews for the better energy efficiency compared to the AMD competitor, but the simplified reference cooler caused negative reviews, as it was louder compared to the GeForce GTX 680 despite the lower heat development. Most board partners reacted to the reference cooler with their own designs to counter the criticism.

On August 16, 2012, Nvidia introduced the GeForce GTX 660 Ti in the market. The card is technically identical to the GeForce GTX 670, only the memory interface has been reduced from 256 to 192 bits; The chip configuration, circuit board layout, clock rates and memory configuration are otherwise unchanged. The reduced memory interface and the associated asynchronous memory configuration meant that the GeForce GTX 660 Ti lost around 15 percent of its performance compared to the GTX 670 and thus had roughly the same performance as the Radeon HD 7950 . The GeForce GTX 660 Ti was the first graphics card with the GK104 GPU that Nvidia brought to market for less than 300 € and thus placed it in the important performance sector for which the GK104 was originally designed. For the OEM market , Nvidia launched another version of the GeForce GTX 660 Ti in which two shader clusters were deactivated and the clock rates were further reduced. This card was delivered under the name GeForce GTX 660 (without Ti), but should not be confused with the GeForce GTX 660 based on the GK106 graphics processor.

GK106

The GK106 graphics processor was introduced a good six months after the GK104 and GK107, which is probably due to a redesign from four to five shader clusters (this is what makes the GK106 the only Kepler GPU to have an asynchronous ratio of GPC to the SMX blocks in full expansion). Ultimately, the GK106 consists of 2.54 billion transistors on a die area of 214 mm² and has 960 stream processors and 80 texture units .

Nvidia presented the first graphics card based on the GK106 on September 13, 2012 with the GeForce GTX 660. The GeForce GTX 660 had a high market relevance for Nvidia, because after AMD had already presented the Radeon HD 7850 and 7870 in March 2012 , Nvidia could not offer any competitive offers in the important market segment around € 200. This situation presumably led to the redesign of the GK106, since in its original form with only four shader clusters it could not keep up with the AMD competition and Nvidia had to give up this market segment for over half a year. Ultimately, Nvidia placed the GeForce GTX 660 in terms of both performance and price between the AMD competitors Radeon HD 7850 and 7870. The reviews of the GeForce GTX 660 were very different in the trade press, which was partly due to the fact that Nvidia did not specify a reference design and thus the hardware testers received completely different test samples from different board partners, which differed both in terms of performance, but especially in terms of the cooler design (and thus the noise level). With the GeForce GTX 660, Nvidia again used the asynchronous memory configuration of 2 GB Vram and a 192 bit memory interface. In contrast to the GeForce GTX 660 Ti, in which performance drops were observed in some cases, there were no disadvantages on the GeForce GTX 660 due to this configuration in 3D applications.

Nvidia presented the second graphics card based on the GK106 on October 9, 2012 with the GeForce GTX 650 Ti. The naming caused confusion, as a GeForce GTX 650 had already been introduced before, but it was based on the significantly slower GK107 graphics processor. The GK106 on the GeForce GTX 650 Ti comes with a deactivated shader cluster, which means that four active clusters are still available. Furthermore, the memory interface has been reduced to 128 bits and the GPU boost function was missing. Nvidia placed the card against the Radeon HD 7770 , compared to which you could have around 10 percent higher performance with slightly lower power consumption. However, Nvidia set the starting price too high, which, in addition to the naming, caused criticism.

To close the relatively large performance gap between the GeForce GTX 660 and the GTX 650 Ti and to respond to the Radeon HD 7790 from AMD, Nvidia introduced the GeForce GTX 650 Ti Boost on March 26, 2013. Contrary to the name, the GeForce GTX 650 Ti Boost is not so much a drilled out GTX 650 Ti, but a GeForce GTX 660 in which an SMX block is deactivated (i.e. four out of five shader clusters are still active). The rest of the specifications are identical to those of the GeForce GTX 660. The card achieved roughly the same performance as the AMD competitor Radeon HD 7850.

GK107

The GK107 graphics processor is the smallest GPU of the Kepler generation. It only has two shader clusters and thus has 384 stream processors and 32 texture units . The GK107 consists of 1.3 billion transistors on a die area of 118 mm². No GK107 graphics card published to date supports the GPU boost function, although it is currently unclear whether this feature is generally not supported by the GK107 or whether Nvidia has not yet activated it. Nvidia initially only used the GK107 in the mobile sector before the GeForce GT 630 and GT 640 were presented on April 24, 2012. These cards, along with some new editions from the older Fermi generation, were only intended for the OEM market . It was not until June 5, 2012 that Nvidia also presented a GeForce GT 640 for the retail market, which was heavily criticized in the specialist press, which was due to the high price. The improved GeForce GTX 650 followed on September 13, 2012, in which Nvidia replaced the DDR3 with faster GDDR5 memory . Despite the performance improvements achieved, this card was also rated negatively because it was too expensive compared to the AMD competition.

GK208

The GK208 graphics processor is, in the broadest sense, a new revision of the GK107 GPU with only one grid partition. However, the chip has 512 kB cache per raster partition (also 512 kB in total) while GK107 still had 128 kB per raster partition (a total of 256 kB). Also there are actually only 8 TMUs per SMX and no more 16. In addition, some new compute features that were introduced with GK110 are supported (compute capability 3.5 instead of 3.0 as with the other GK10x chips).

In contrast to the other Kepler GPUs, Nvidia did not announce an official transistor value or die size (the latter can be estimated at around 90 mm² with the help of die screenshots). The GPU was initially only installed in the mobile sector before Nvidia presented the second revision of the GeForce GT 630 and 640 based on the GK208 on May 29, 2013. Nvidia is the only Kepler GPU to officially support DirectX 11.1 for the GK208, but with "Feature Level 11.0", which means that the exact support situation is unclear.

Rebranding

As usual with older graphics card generations, Nvidia repeated the practice of releasing graphics cards of the older generation under a new name with the GeForce 600 series. This process, which is primarily used for the OEM market , is known as "rebranding". Nvidia first relaunched the GeForce 510 and GT 520 as GeForce 605 and GT 620 on April 3, 2012 . On April 24th, the process was repeated with the GeForce GT 545 (DDR3) and GTX 555 as GeForce GT 640 and GT 645. On May 15, the GeForce GT 520 followed again as GeForce 610, as well as the GeForce GT 430, GT 440 (DDR3) and GT 440 (GDDR5) as GeForce GT 620, GT 630 (DDR3) and GT 630 (GDDR5).

architecture

The newly developed Kepler architecture, named after the German mathematician Johannes Kepler , which replaces the previous Fermi architecture, serves as the basis of the GeForce 600 series . Although Nvidia describes the Kepler architecture as a new development, it actually represents a further development of the previous Fermi generation. The primary change is the elimination of the "hot clock" for the shader units or stream processors. Since the unified architecture of the G80 graphics processor Nvidia used a so-called "hot clock", with which the shader units had a separate, higher clock than the rest of the GPU. This enabled Nvidia to achieve higher performance with fewer shader units, but this also meant that the GPUs had poorer energy efficiency than the graphics processors from competitor AMD. With the elimination of the "hot clock" Nvidia was able to fix this shortcoming and also block more shader units, as these now less space on the need (as an imaginary account indicates Nvidia that at a 10 percent lower power consumption 80 percent more die area for to use the shader units).

Independent of the revised stream processors, Nvidia has simplified the “scheduling” of the arithmetic commands and outsourced them to the software. Furthermore, the raster engine is now able to supply all ROPs with one pixel per cycle, which was not possible on the Fermi generation.

The basic structure of the Kepler architecture is comparable to Fermi: The GPUs are still made up of so-called “Graphics Processing Clusters”, or GPC for short (the GK104 consists of four GPCs as an example). Each GPC consists of two shader clusters (called SMX blocks by Nvidia), which in turn each accommodate 192 stream processors as well as load-and-store units and special function units. Furthermore, 16 instead of four to eight texture units are now built into each shader cluster , which can address and texture one pixel per cycle. The structure of the raster units remained unchanged: They are still divided into ROP clusters, with each cluster containing eight “raster operation processors” and a 64-bit memory controller.

The GPU boost function is a special feature of the Kepler architecture. This is a dynamic overclocking function that always speeds up the GPU if a certain “Power Target Limit” set by Nvidia is not reached. Other factors are power consumption, temperature and the currents applied. The graphics memory is not affected by this function.

Data overview

Graphics processors

Graphics
chip
production units L2
cache
API support Video
pro-
cessor
Bus
interface
stelle
production
process
transis-
interfere
The -
area
ROP
particle
functions
ROPs Unified shaders Texture units DirectX OpenGL OpenCL
Stream
processors
Shader -
cluster
TAUs TMUs
GK104 28 nm 3.54 billion 294 mm² 4th 32 1536 8th 128 128 512 KB 11.0 4.5 1.2 VP5 PCIe 3.0
GK106 2.54 billion 214 mm² 3 24 0960 5 080 080 384 KB
GK107 1.30 billion 118 mm² 2 16 0384 2 032 032 256 KB
GK208 k. A. 087 mm² 1 08th 0384 2 016 016 512 KB PCIe 2.0
GF108 40 nm 0.58 billion 114 mm² 1 04th 0096 2 016 016 k. A. 4.4 1.1 VP4
GF114 1.95 billion 358 mm² 4th 32 0384 8th 064 064 512 KB
GF116 1.17 billion 228 mm² 3 24 0192 4th 032 032 384 KB
GF119 0.29 billion 079 mm² 1 04th 0048 1 008th 008th k. A. VP5

Model data

model Official
launch
Graphics processor (GPU) Graphics memory Performance data
Type Active units Chip clock
(in MHz)
Size
(in MB )
Clock rate
(in MHz)
Type Storage
interface
Computing power
( GFlops )
Fill rate Polygon -
throughput
(million
triangles / s)
Memory
bandwidth

( GB / s)
ROPs Shader -
cluster
ALUs Texture
units
default Shader Boost SP
(MAD)
DP
(FMA)
Pixels
(GP / s)
Texel
( GT / s)
GeForce 605 0Apr 3, 2012 GF119 4th 1 48 8th 523 1046 - 512-1024 898 DDR3 64 bit 100.4 8.4 131 2.1 4.2 14.4
GeForce GT 610 May 15, 2012 GF119 4th 1 48 8th 810 1620 - 1024-2048 898 DDR3 64 bit 155.5 13 203 3.2 6.5 14.4
GeForce GT 620 0Apr 3, 2012 GF119 4th 1 48 8th 810 1620 - 512-1024 898 DDR3 64 bit 155.5 13 203 3.2 6.5 14.4
GeForce GT 620 May 15, 2012 GF108 4th 2 96 16 700 1400 - 1024 898 DDR3 64 bit 268.8 22.4 175 2.8 11.2 14.4
GeForce GT 630 Apr 24, 2012 GK107 16 1 192 16 875 - 1024-2048 891 DDR3 128 bit 336 14th 438 7th 14th 28.5
GeForce GT 630 DDR3 May 15, 2012 GF108 4th 2 96 16 810 1620 - 1024 898 DDR3 128 bit 311 25.9 203 3.2 13 28.8
GeForce GT 630 GDDR5 May 15, 2012 GF108 4th 2 96 16 810 1620 - 1024 800 (1600) GDDR5 128 bit 311 25.9 203 3.2 13 51.2
GeForce GT 630 May 29, 2013 GK208 8th 2 384 16 902 - 2048 898 DDR3 64 bit 692.7 14.5 902 7.2 28.9 14.4
GeForce GT 635 19th Feb. 2013 GK208 8th 2 384 16 967 - 2048 1001 DDR3 64 bit 742.7 30.9 967 7.7 15.5 16
GeForce GT 640 (128-bit DDR3) Apr 24, 2012 GK107 16 2 384 32 797 - 1024-2048 891 DDR3 128 bit 612.1 25.5 797 6.4 25.5 28.5
GeForce GT 640 (192-bit DDR3) Apr 24, 2012 GF116 24 3 144 24 720 1440 - 1536-3072 891 DDR3 192 bits 414.7 34.6 540 8.6 17.3 42.8
GeForce GT 640 (128-bit GDDR5) Apr 24, 2012 GK107 16 2 384 32 950 - 1024-2048 1250 (2500) GDDR5 128 bit 729.6 30.4 950 7.6 30.4 80
GeForce GT 640 0Jun 5, 2012 GK107 16 2 384 32 900 - 1024 900 DDR3 128 bit 691.2 28.8 900 7.2 28.8 28.5
GeForce GT 640 GDDR5 May 29, 2013 GK208 8th 2 384 16 1046 - 1024 1250 (2500) GDDR5 64 bit 803.3 16.8 1046 8.4 33.5 40
GeForce GT 645 Apr 24, 2012 GF114 24 6th 288 48 776 1552 - 1024 957 (1914) GDDR5 192 bits 894 74.5 1164 18.6 37.2 91.9
GeForce GTX 645 Apr 22, 2013 GK106 16 3 576 48 823 - 1024 1000 (2000) GDDR5 128 bit 948.1 39.5 823 13.2 39.5 64
GeForce GTX 650 13 Sep 2012 GK107 16 2 384 32 1053 - 1024 1250 (2500) GDDR5 128 bit 808.7 33.7 1058 8.4 33.7 80
GeForce GTX 650 Ti 0Oct 9, 2012 GK106 16 4th 768 64 925 - 1024-2048 1350 (2700) GDDR5 128 bit 1420.8 59.2 1829 14.8 59.2 86.4
GeForce GTX 650 Ti Boost March 26, 2013 GK106 24 4th 768 64 980 1033 1024 1502 (3004) GDDR5 192 bits 1505.3 62.7 1960 15.7-23.5 62.7 144.2
GeForce GTX 660 Aug 20, 2012 GK104 24 6th 1152 96 823 888 1536-3072 1450 (2900) GDDR5 192 bits 1896.2 79 2469 19.8 79 134
GeForce GTX 660 13 Sep 2012 GK106 24 5 960 80 980 1033 2048 1502 (3004) GDDR5 192 bits 1881.6 78.4 2450 23.5 78.4 144.2
GeForce GTX 660 Ti 16 Aug 2012 GK104 24 7th 1344 112 915 980 2048 1502 (3004) GDDR5 192 bits 2459.5 102.5 3203 21.96 102.5 144.2
GeForce GTX 670 May 10, 2012 GK104 32 7th 1344 112 915 980 2048 1502 (3004) GDDR5 256 bit 2459.5 102.5 3203 29.3 102.5 192.3
GeForce GTX 680 March 22, 2012 GK104 32 8th 1536 128 1006 1058 2048 1502 (3004) GDDR5 256 bit 3090.4 128.8 4024 32.2 128.8 192.3
GeForce GTX 690 Apr 29, 2012 2 × GK104 2 × 32 2 × 8 2 × 1536 2 × 128 915 1019 2 × 2048 1502 (3004) GDDR5 2 × 256 bits 2 x 2810.9 2 x 117.2 2 × 3660 2 x 29.3 2 x 117.2 2 x 192.3

Power consumption data

model Type Consumption ( watt ) additional
power
plug
MGCP
Readings
Idle 3D load
Maximum load
GeForce 605 GF119 025th k. A. k. A. k. A. no
GeForce GT 610 GF119 029 k. A. k. A. k. A. no
GeForce GT 620 (OEM) GF119 030th k. A. k. A. k. A. no
GeForce GT 620 GF108 049 k. A. k. A. k. A. no
GeForce GT 630 (OEM) GK107 050 k. A. k. A. k. A. no
GeForce GT 630 DDR3 GF108 049 k. A. k. A. k. A. no
GeForce GT 630 GDDR5 GF108 065 k. A. k. A. k. A. no
GeForce GT 630 GK208 025th k. A. k. A. k. A. no
GeForce GT 640 (128-bit DDR3) GK107 050 k. A. k. A. k. A. no
GeForce GT 640 (192-bit DDR3) GF116 075 k. A. k. A. k. A. no
GeForce GT 640 (128-bit GDDR5) GK107 075 k. A. k. A. k. A. no
GeForce GT 640 GK107 065 8th 34 k. A. no
GeForce GT 640 GDDR5 GK208 049 k. A. k. A. k. A. no
GeForce GT 645 GF114 140 k. A. k. A. k. A. 1 × 6-pin
GeForce GTX 645 GK106 130 k. A. k. A. k. A. 1 × 6-pin
GeForce GTX 650 GK107 064 7-9 50-60 68 1 × 6-pin
GeForce GTX 650 Ti GK106 110 6-9 63-73 84 1 × 6-pin
GeForce GTX 650 Ti Boost GK106 134 k. A. k. A. k. A. 1 × 6-pin
GeForce GTX 660 (OEM) GK104 130 k. A. k. A. k. A. 2 × 6-pin
GeForce GTX 660 GK106 140 7-10 112-118 138 1 × 6-pin
GeForce GTX 660 Ti GK104 150 14-18 129-148 131-148 2 × 6-pin
GeForce GTX 670 GK104 170 14-15 144-147 162-184 2 × 6-pin
GeForce GTX 680 GK104 195 14-15 174-183 191-228 2 × 6-pin
GeForce GTX 690 2 × GK104 300 22-26 274-291 324-334 2 × 8-pin

Remarks

  1. The date indicated is the date of the public presentation, not the date of availability of the models.
  2. The specified performance values ​​for the computing power via the stream processors, the pixel and texel filling rate, as well as the memory bandwidth are theoretical maximum values ​​(with standard clock rate) that cannot be directly compared with the performance values ​​of other architectures. The overall performance of a graphics card depends, among other things, on how well the available resources can be used or fully utilized. There are also other factors that are not listed here that affect performance.
  3. a b The specified clock rates are the reference data recommended or specified by Nvidia; the I / O clock is specified for the memory clock. However, the exact clock rate can deviate by a few megahertz due to different clock generators, and the final definition of the clock rates is in the hands of the respective graphics card manufacturer. It is therefore entirely possible that there are or will be graphics card models that have different clock rates.
  4. a b c d e f g h i j OEM product. Card is not available in the retail market.
  5. The MGCP value specified by Nvidia does not necessarily correspond to the maximum power consumption. This value is also not necessarily comparable with the TDP value of the competitor AMD.
  6. The measured values ​​listed in the table relate to the pure power consumption of graphics cards that correspond to the Nvidia reference design. A special measuring device is required to measure these values; Depending on the measurement technology used and the given measurement conditions, including the program used to generate the 3D load, the values ​​can fluctuate between different devices. Therefore, measured value ranges are given here, each representing the lowest, typical and highest measured values ​​from different sources.
  7. The value given under 3D load corresponds to the typical game usage of the card. However, this is different depending on the 3D application. As a rule, a modern 3D application is used to determine the value, which, however, limits the comparability over longer periods of time.
  8. The maximum load is usually determined with demanding benchmark programs, the loads of which are significantly higher than those of "normal" 3D applications.

Web links

Commons : Nvidia GeForce 600 series  - collection of images, videos and audio files

Individual evidence

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