Tatteln

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Tatteln (also Tarteln, Törteln, Terteln / Tärteln or Derdeln, also Franzefuß) is a historical card game from the 19th century for two people. It is played with a 32-sheet playing card . Whoever collects the most points wins. In addition to the value of the cards in the tricks , points also count for card combinations that are in hand. The rules of the game are similar to both standby and mariage ( sixty-six ). According to the Oeconomic Encyclopedia of 1842 it is ... a very popular card game in Austria, which shows no originality, being composed of the well-known Piquet and the outdated Mariage, but has nevertheless met with approval; it's heavier than this [Piquet] but lighter than that [Mariage]. David Parlett also points out its proximity to Klaberjass, a variant of the Jass game.

The rules of the game published in 1829 indicate that the game was played in numerous variants and modifications (e.g. with or without trump). She also denies the game any originality and only declares it a stopgap if there is no opportunity for a better game like Piquet. Notwithstanding this judgment, the game was repeatedly included in game books in the 19th century, which compiled the rules of various games. Many of these sets of rules were based on the wording of 1829, although these rules fail to state the value of certain card combinations (tattel / tertel, quart, foot ...). In 1855 a book was published that was exclusively devoted to the Tertl game , i.e. tatteln. One of his goals is also to "eliminate the errors and inaccuracies that [...] unfortunately have been made rules in some places." In his book, the anonymous author takes a critical look at various modifications and additions to the rules. Schneider's Alsatian card games offer a further version of the rules .

An Austro-Hungarian decree of 1854 forbids, in addition to many other games of chance, "the lottery-like tartel, also known as the bird game, and the game of tartel, also called the Jewish tartel or small tartel."

regulate

The cards are dealt alternately to each of the two players individually until each player has nine or, according to older rules, eight in hand. Then the trump suit is revealed. The rest of the cards remain in the form of a talon , from which the players draw one after each trick. You only have to show your colors when the talon has been used up, i.e. in the last eight stitches.

In this game only the added card values ​​of a trick count; the number of tricks won is irrelevant. Ace counts 11, ten 10, king 4, queen 3, jack 2. Depending on the underlying rules, the jack of trumps also counts as 20 and trump nine counts as 14. Taking the last trick is worth 10 (or five) points.

The card order for non-trump suits is ace , ten, king , queen, etc., but for trumps jack , nine, ace, ten, king, queen.

Various card combinations are important for the actual game. So three consecutive cards are called tattel, tertel or third. A sequence of four cards is called "quart" and one of five cards is called "foot". A fourth counts not only as such, but also as two tattels, a foot also as three tattels and two fourths. Three of the same pieces are outbid by four of a kind, even if they should be lower, otherwise the higher three of a kind and four of a kind beat the lower of the opponent.

Announcements

If you play a card, you may first announce a combination of cards from your hand in order to add the points for it. Depending on the agreed rules, the opponent cannot write anything to himself as long as he / she has not taken a trick, or may credit himself with the points if his / her card combination is higher than the opponent's announced.

If an already popular and approved tattel is accompanied by a card of the same color matching the sequence from above or below , you have two tattel, so one is added to the already popular tattel, whereupon the fourth is only asserted. An example: The player announces a tattel of jacks (jack, 10, 9) and then draws the corresponding queen, so you write another tattel of this (queen, jack, 10), and only then the fourth (queen to 9), provided that the player has not yet discarded any of the associated hands.

If you took a trick, you first pick up a card from the remaining talon, followed by the opponent. As a result, everyone in their hand has to add eight cards over and over again as long as the talon exists. Anyone who does not answer, does it out of turn or takes two at once is committing a rule violation.

calculation

The ten takes its natural place in the sequences. When using played cards, suit must only be used when the talon is empty, i.e. in the last 8 tricks. The trump seven robs. If you don't get any of the last 9 tricks, you have to pay the game round.

Regarding the calculation of the sequences, tricks and the number of points up to which you play the whole game, the rules are exactly the same as for standby. Tatteln can also be played without choosing a trump.

variants

The author of the 1829 rules writes about the numerous variants and additional rules that occur:

“Tatteln is no better off than the countless other ephemeral phenomena of fashion. Almost every participant recently felt the inadequacy, encountered inconsistencies, and tried to remedy these deficiencies, with and without occupation, through his own additions and omissions, and at least to give authority to this patchwork in his circle. - Of course, this gave the game very different designs; in some areas it is played in a very different, often against all reason, the only basis of any solid game, arguing way. "

Web links

Individual evidence

  1. ^ Friedrich Anton: Encyclopedia of Games. 5th ed. Leipzig: Wigand 1889, pp. 578-582
  2. The equation of "Tatteln" with "Franzefuß" is encountered in August Lewald: Przebracki, the Russian police spy: Ein Zeitbild. Hamburg: Hoffmann and Campe 1832, p. 34. Digitizedhttp: //vorlage_digitalisat.test/1%3D~GB%3DQ7o6AAAAcAAJ~IA%3D~MDZ%3D%0A~SZ%3DPA34~ double-sided%3D~LT%3D~PUR%3D
  3. ↑ The Danish rules for Franzefuß ("Frantsfuusspillet") are already printed in 1802 in Nyeste dansk Spillebog , 2nd edition. by SA Jorgensen, published in Copenhagen by Schubothe, pp. 111–135. Digitized
  4. ^ Krünitz, Oeconomische Encyclopädie , Volume 180 (1842), pp. 465-470, keyword "Tatteln" , here p. 465
  5. ^ David Parlett: The Oxford Guide to Card Games. Oxford: Oxford University Press 1990, p. 296.
  6. a b Anonymous: Newest general playbook. Vienna: Haas'sche Buchhandlung 1829, pp. 158–164. Digitizedhttp: //vorlage_digitalisat.test/1%3D~GB%3D1XIZAAAAYAAJ~IA%3D~MDZ%3D%0A~SZ%3DPA158~ double-sided%3D~LT%3D~PUR%3D
  7. ^ JF Müller: Newest game paperback. Ulm: Ebner 1830, pp. 93-98. Digitizedhttp: //vorlage_digitalisat.test/1%3D~GB%3D9lVeAAAAcAAJ~IA%3D~MDZ%3D%0A~SZ%3DPT93~ double-sided%3D~LT%3D~PUR%3D
  8. Anonymous: Latest game book containing L'Hombre, Whist, Boston, Piquet, Tarok, along with all other popular card games. Vienna: Haas 1834, pp. 158–164. Digitizedhttp: //vorlage_digitalisat.test/1%3D~GB%3DhN9lAAAAcAAJ~IA%3D~MDZ%3D%0A~SZ%3DPA158~ double-sided%3D~LT%3D~PUR%3D ; 2nd ed. 1839, pp. 163-169. Digitizedhttp: //vorlage_digitalisat.test/1%3D~GB%3DJClFAQAAMAAJ~IA%3D~MDZ%3D%0A~SZ%3DPA163~ double-sided%3D~LT%3D~PUR%3D
  9. Ludwig von Alvensleben: Encyclopedia of Games. Leipzig: Wigand 1853, pp. 577-582. Digitizedhttp: //vorlage_digitalisat.test/1%3D~GB%3D~IA%3D~MDZ%3D%0A10431553~SZ%3D603~ double-sided%3D~LT%3D~PUR%3D
  10. Christian Vanderheid: Latest universal playbook. Vienna: Wenedikt 1866, pp. 21–31. Digitizedhttp: //vorlage_digitalisat.test/1%3D~GB%3DzO5-cCSkAEAC~IA%3D~MDZ%3D%0A~SZ%3DRA8-PA23~ double-sided%3D~LT%3D~PUR%3D
  11. Anonymous: The Tertl game. Regensburg: Pustet 1855, p. 3. Digitizedhttp: //vorlage_digitalisat.test/1%3D~GB%3D061AAAAAcAAJ~IA%3D~MDZ%3D%0A~SZ%3D~doppelseiten%3D~LT%3D~PUR%3D
  12. August Schneider: Alsatian card or declaration and rules of the most popular card games in Alsace. Ekart (dust jam). - Piquet. - Taertele. - Ecarté. - Sixty-six. - Rams. Strasbourg: Aug. Schneider 1883, pp. 15-18. Digitized
  13. Alexander Löffler: Study Edition Austrian Laws, Volume I. The criminal law. First half. The substantive penal laws. Leipzig 1904. p. 223 digitized