Unreal Tournament 2004

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Unreal Tournament 2004
Ut2k4Logo.jpg
Studio Digital Extremes
Epic Games
Publisher Atari SA
Erstveröffent-
lichung
March 18, 2004
platform PC ( Linux , macOS , Windows )
Game engine Unreal Engine 2.5
genre Ego shooter
Game mode Single player , multiplayer
control Keyboard , mouse
system advantages
preconditions
1 GHz CPU , 128 MB RAM , 5.5 GB free hard disk space, Direct3D -9.0b or OpenGL graphics card with 64 MB RAM
medium US version: 6 CD-ROM ; German version: 1 DVD or 6 CD-ROM
language Multinational, German
Current version v3369
Age rating
USK approved from 16
PEGI recommended for ages 16+
information The uncensored English version is indexed.

Unreal Tournament 2004 , also UT2004 or UT2K4 for short , is a futuristic first-person shooter , the third "Tournament" part of the Unreal game series and the successor to Unreal Tournament 2003 . The game was developed by Digital Extremes and Epic Games and was released in 2004 for macOS , Windows and Linux , the latter being the first closed-source game to support the x86-64 extension.

Gameplay

Unreal Tournament 2004 is similar to its predecessor, but contains more maps (around 100, including many from the predecessor), the popular Assault mode of Unreal Tournament , vehicles and some new weapons. The AI ​​( Artificial Intelligence ) of the bots is considered exemplary. The gameplay is more similar to the original Unreal Tournament and is therefore better accepted by the gaming community than the previous Unreal Tournament 2003, which was somewhat alienated from the old Unreal Tournament .

Official game modes

Deathmatch

In the classically structured Deathmatch , the goal is to reach as many Frags as possible. All players play against each other.

Team Deathmatch

In the team death match , different teams (teams) compete against each other. In contrast to a deathmatch in which all players fight each other, the members of a team must cooperate.

Assault

Already known from the first Unreal Tournament , this team game is about taking or holding certain target objects; in a new and more complex form (not included in Unreal Tournament 2003 ).

Onslaught

Onslaught is one of the new game modes introduced in Unreal Tournament 2004. It usually takes place on relatively large maps , among other things because vehicles play a major role. The aim is to build a path of energy nodes (English: Power Nodes ) that enable the team to attack the energy core (English: Power Core ) of the opposing team. The team that destroyed the opposing energy core first wins.

mutant

A variant of the King of the Hill game mode . The leading player in each case is the mutant and as such has a higher running speed, camouflage and unlimited ammunition. His position is shown to the other players on a compass. Whoever kills him becomes the next mutant himself. However, the mutant constantly loses energy, which it can only replenish by killing it. If he dies, the initial situation applies again: The first to kill becomes a mutant. In addition, the player with the fewest points is automatically bottom. He can attack any other player to get points.

invasion

All players fight together against computer-controlled monsters that invade in several waves of attack, which gradually increase in number and strength. The monsters are all from the single player title Unreal and the sequel Unreal II: The Awakening .

Capture the flag

Capture the Flag is a team game where the aim is to bring an enemy flag into your own base and defend your own flag in the base.

InstaGib CTF

Considered a full-fledged game mode from Unreal Tournament 2004 , it was an option in UT99 and UT2003 . InstaGib CTF (iCTF for short) is the normal capture the flag mode. However, each player is equipped with an InstaGib weapon with which it is possible to kill the opponent with a single hit. This "promotion" for InstaGib may be due to the popularity of the game mode.

Vehicle CTF (VCTF)

This mode is similar to the CTF, with the difference that there are vehicles in the maps. (This mode is not included in the original game)

Double domination

In this type of game, the teams must take two points on the map. If a team manages to hold both points for 10 seconds, this team scores one point and a new round begins.

Bombing Run

In the so-called bombing run , the teams have to push a ball into the goal of the opposing team; the gameplay is similar to that of traditional ball games such as soccer .

Last man standing

In the Last Man Standing game mode , each player has a limited number of lives. The aim of the game is to get as many Frags as possible, similar to the Deathmatch , whereby special attention must be paid to the number of remaining lives.

Extensions

In addition to the official game modes, there are countless mods and total conversions for Unreal Tournament 2004 such as: B. Red Orchestra (now a paid game that is available on Steam ), TacticalOps: Crossfire , SAS - Into the Lion's Den or Jailbreak . Mods (of modification) are free programs written by fans that modify the existing game and add new game modes. For example, installing the Jailbreak mod adds the game mode of the same name, which is about freeing the teammates who go to jail after their death instead of respawning (re-appearing). The team that manages to catch the entire opposing team wins. A subclass of these mods are total conversions . These are also mods, but have absolutely nothing to do with the original game. While the UT2004 weapons and player models were still used in jailbreak , these are not used in z. B. SAS - Into the Lion's Den no longer available. They have been replaced by contemporary weapons, as SAS is a tactical shooter that aims to eliminate terrorists or anti-terrorist units. As a result, SAS is strongly reminiscent of Counter-Strike , which also began as a mod for Half-Life and became a full-price game.

Team Arena Master

Team Arena Master is a round-based game in which (similar to the official Team Deathmatch game mode ) two teams compete against each other. All weapons are available to the players, however, with limited ammunition. The team whose players are all dead first has lost. Unlike the classic Deathmatch , a player cannot re- spawn until the round is over.

In addition to Team Arena Master, there are also slightly different modes, for example Arena Master , in which there are no teams like in Deathmatch and the player who survives last (similar to Last Man Standing) wins. There is also freon, in which the players do not die if they are hit, but freeze and can be "thawed" again by their teammates.

According to the manufacturer, Team Arena Master is number 1 among the most popular mods and number 2 among the most popular game types after "Deathmatch".

Trial

Trial is a special kind of assault. In these maps obstacles have to be overcome by jumping in order to reach goals - these can also be monsters. Trial is usually played in a team, this is to prevent the two teams fighting each other and thus hinder the actual goal of the game.

2K BotPrize

With the 2K BotPrize , human testers in Unreal Tournament 2004 check bots for human reactions. The aim is to program a bot in such a way that it can no longer be distinguished from a human player.

See also

Web links

Individual evidence

  1. portal at moddb.com
  2. ↑ System specifications ( Memento of the original dated May 9, 2008 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. on the official website @1@ 2Template: Webachiv / IABot / www.unrealtournament2004.com
  3. Schnittberichte.com
  4. a b "Features" ( Memento of the original from May 9, 2008 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. at unrealtournament2004.com @1@ 2Template: Webachiv / IABot / www.unrealtournament2004.com
  5. gaimtheory.com: Manufacturer information about the project ( Memento from March 17, 2008 in the Internet Archive )
  6. Lars Sobiraj: Unreal Tournament 2004: When Bots Play More Human Than Humans on gulli.com from September 29, 2012, accessed on October 1, 2012.
  7. David Cornish: Unreal Tournament bots appear more human than humans on Ars Technica from September 29, 2012, accessed on October 1, 2012.
  8. http://botprize.org/