Pokémon Ruby and Sapphire: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Ink Runner (talk | contribs)
→‎Gameplay: Streamlining
Ink Runner (talk | contribs)
Line 33: Line 33:
Like its predecessors, ''Pokémon Ruby'' and ''Sapphire'' are in [[Grammatical person#Use of grammatical person in creative media|third-person perspective]]. Different Pokémon species live in the region's different [[terrain]]s; when the player encounters a Pokémon, the field switches to a [[turn-based]] "battle scene" where the Pokémon will fight.<ref>{{cite web|url=http://gameboy.ign.com/articles/389/389660p1.html|title=Pokemon: Ruby Version|publisher=IGN|first=Craig|last=Harris|March 17, 2003|accessmonthday=August 2|accessyear=2008}}</ref>
Like its predecessors, ''Pokémon Ruby'' and ''Sapphire'' are in [[Grammatical person#Use of grammatical person in creative media|third-person perspective]]. Different Pokémon species live in the region's different [[terrain]]s; when the player encounters a Pokémon, the field switches to a [[turn-based]] "battle scene" where the Pokémon will fight.<ref>{{cite web|url=http://gameboy.ign.com/articles/389/389660p1.html|title=Pokemon: Ruby Version|publisher=IGN|first=Craig|last=Harris|March 17, 2003|accessmonthday=August 2|accessyear=2008}}</ref>


There are two main goals within the games: defeating the Elite Four to become the new Champion, and completing the [[Pokédex]] by capturing, evolving, and trading to obtain all 386 Pokémon. A major aspect of this is developing and raising the player's Pokémon by battling other Pokémon, which can be found in the wild or owned by other Trainers. This system of gaining [[experience point]]s and leveling up, characteristic and integral to all [[Pokémon video game series|''Pokémon'' video games]], controls the physical properties of the Pokémon, such as the [[Gameplay of Pokémon#Stats|battle statistics]] acquired, and the [[Gameplay of Pokémon#Pokémon moves|moves]] learned.<ref>{{cite web|url=http://guides.ign.com/guides/17508/page_2.html|title=Basics|publisher=IGN|accessmonthday=August 2|accessyear=2008}}</ref>
The games' two main goals are defeating the Elite Four to become the new Champion and completing the [[Pokédex]] by capturing, [[Gameplay of Pokémon#Pokémon evolution|evolving]], and trading to obtain all 386 Pokémon. A major aspect of this is raising the player's Pokémon by battling other Pokémon. This system of gaining [[experience point]]s and leveling up controls the physical properties of the Pokémon, such as the [[Gameplay of Pokémon#Stats|battle statistics]] gained, and the [[Gameplay of Pokémon#Pokémon moves|moves]] learned.<ref>{{cite web|url=http://guides.ign.com/guides/17508/page_2.html|title=Basics|publisher=IGN|accessmonthday=August 2|accessyear=2008}}</ref>


===New features===
===New features===
[[Image:Pokémon Emerald screenshot.png|right|thumb|In this double battle, one of the player's Pokémon uses a move against an enemy Pokémon.]]
[[Image:Pokémon Emerald screenshot.png|right|thumb|In this double battle, one of the player's Pokémon uses a move against an enemy Pokémon.]]
The most prominent change in the battle mechanics is the introduction of double battles, in which the opposing parties each use two Pokémon at same time. Consequently, certain Pokémon moves can affect multiple combatants at once.<ref>Hollinger, p.3</ref> Also new to the games are [[Gameplay of Pokémon#Pokémon abilities|innate abilities]] and [[Gameplay of Pokémon#Pokémon natures|natures]]; the former is shared by every Pokémon of a certain species, while the latter may vary among a particular species. Abilities grant their holders certain powers in battle, such as immunity against certain [[Pokémon types|types]] of moves or strengthening a certain type of move. Natures, like innate abilities, affect the strength of Pokémon in battle; however, they do so by affecting the stats of the Pokémon rather than directly affecting the strength of the moves.<ref>Hollinger, p.6</ref> Another stat introduced in ''Pokémon Ruby'' and ''Sapphire'' is Condition, which can be increased by using Pokéblocks, candies made from berries. Each Pokémon move also has a Condition, and it is a major factor in [[Gameplay of Pokémon#Pokémon Contests|Pokémon Contests]], mini-games in which trainers display their Pokémon by having the Pokémon perform moves.<ref>Hollinger, p.76</ref>
The most prominent change in the battle mechanics is the introduction of double battles, in which the opposing parties each use two Pokémon at same time. Consequently, certain Pokémon moves can affect multiple combatants at once.<ref>Hollinger, p.3</ref> Also new to the games are [[Gameplay of Pokémon#Pokémon abilities|innate abilities]] and [[Gameplay of Pokémon#Pokémon natures|natures]]; the former is shared by every Pokémon of a certain species, while the latter may vary among a particular species. Abilities grant their holders certain powers in battle, such as immunity against certain [[Pokémon types|types]] of moves or strengthening a certain type of move. Natures, like innate abilities, affect the strength of Pokémon in battle; however, they do so by affecting the stats of the Pokémon rather than directly affecting the strength of the moves.<ref>Hollinger, p.6</ref> Another stat introduced in ''Pokémon Ruby'' and ''Sapphire'' is Condition, an important factor in [[Gameplay of Pokémon#Pokémon Contests|Pokémon contests]], mini-games in which participants use moves to display their Pokémon's Condition. Both Pokémon and their moves have a Condition; it is increased by using Pokéblocks (candies made from berries).<ref>Hollinger, p.76</ref>


Like [[Pokémon Gold and Silver|''Pokémon Gold'', ''Silver'', and ''Crystal'']], ''Ruby'' and ''Sapphire'' keep track of real-life time; this influences events like tides and berry plant growth. However, unlike their predecessors, ''Ruby'' and ''Sapphire'' do not differentiate between day and night; thus, the appearance of Pokémon is not tied to a certain time of day. In addition, due to the changes in battle structure as well as new Pokémon statistics, ''Ruby'' and ''Sapphire'' cannot be linked with Pokémon games of previous generations.<ref>''Pokémon Sapphire Version'' instruction booklet, p.50.</ref>
Like [[Pokémon Gold and Silver|''Pokémon Gold'', ''Silver'', and ''Crystal'']], ''Ruby'' and ''Sapphire'' keep track of real-life time; this influences events like tides and berry plant growth. However, unlike their predecessors, ''Ruby'' and ''Sapphire'' do not differentiate between day and night; thus, the times of day do not determine the appearance of Pokémon. Also, due to the changes in battle structure as well as the new Pokémon statistics, ''Ruby'' and ''Sapphire'' cannot be linked with Pokémon games of previous generations.<ref>''Pokémon Sapphire Version'' instruction booklet, p.50.</ref>


===Connectivity with other devices===
===Connectivity with other devices===

Revision as of 23:57, 4 October 2008

Pokémon Ruby and Pokémon Sapphire
File:PokemonRubyEUBoxart.jpg
File:PokemonSapphireEUBoxart.jpg
Developer(s)Game Freak
Publisher(s)Nintendo / The Pokémon Company
Designer(s)Satoshi Tajiri (executive producer)
Junichi Masuda (director)
Shigeru Miyamoto (battle director)
Artist(s)Ken Sugimori
SeriesPokémon series
Platform(s)Game Boy Advance
Genre(s)Console role-playing game
Mode(s)Single player, Multiplayer

Pokémon Ruby and Pokémon Sapphire, released in Japan as Pocket Monsters Ruby and Pocket Monsters Sapphire (ポケットモンスター ルビー・サファイア, Poketto Monsutā Rubī, Safaia), are both the third installments of the Pokémon series of role-playing video games, succeeding Pokémon Gold, Silver, and Crystal. They were developed by Game Freak and published by Nintendo for the Game Boy Advance handheld video game console. The games were first released in Japan in late 2002; they later released to the rest of the world in 2003 (North America, Australia, and Europe). Pokémon Emerald, a special edition version, was released two years later in each region. These three games (Pokémon Ruby, Sapphire, and Emerald), along with Pokémon FireRed and LeafGreen, form the third generation of the Pokémon video game series, also known as the "advanced generation".

The games are set in Hoenn, a fictional world home to 386 different species of Pokémon, some of which are exclusive to the region. The story follows the progress of the central character in his or her quest to master Pokémon battling. Both games are independent of each other but have largely the same plot; though both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.[3] The Hoenn Saga of the Pokémon anime is based on the games' plots.

Ruby and Sapphire were critical and commercial successes: they received largely positive reviews and sold around 13 million copies, making them the best-selling games ever for the Game Boy Advance.

Setting and plot

Pokémon Ruby and Sapphire take place in Hoenn, a fictional region based on the island of Kyūshū in Japan.[4] The region contains nine cities and six towns along with different geographical locations, all of which are connected by Routes.[5] As in previous games, some areas are only accessible once the player fulfills a certain condition.[6]

The protagonist of Pokémon Ruby and Sapphire is a child who has recently moved to Littleroot Town. At the beginning of the games, the player chooses either Treecko, Torchic, or Mudkip as his or her starter Pokémon from Professor Birch. His child, the protagonist's rival, is also a Pokémon Trainer and occasionally battles the player.[7]

The basic goal of the game is to become the best trainer in all of Hoenn;[8] this is done by raising Pokémon, defeating the eight Gym Leaders for Gym Badges, and eventually challenging the Elite Four and the Champion.[9] Throughout the game, the player occasionally battles Team Magma or Team Aqua (depending on the version of the game being played), a criminal organization that abuses Pokémon.[10]

Gameplay

Like its predecessors, Pokémon Ruby and Sapphire are in third-person perspective. Different Pokémon species live in the region's different terrains; when the player encounters a Pokémon, the field switches to a turn-based "battle scene" where the Pokémon will fight.[11]

The games' two main goals are defeating the Elite Four to become the new Champion and completing the Pokédex by capturing, evolving, and trading to obtain all 386 Pokémon. A major aspect of this is raising the player's Pokémon by battling other Pokémon. This system of gaining experience points and leveling up controls the physical properties of the Pokémon, such as the battle statistics gained, and the moves learned.[12]

New features

In this double battle, one of the player's Pokémon uses a move against an enemy Pokémon.

The most prominent change in the battle mechanics is the introduction of double battles, in which the opposing parties each use two Pokémon at same time. Consequently, certain Pokémon moves can affect multiple combatants at once.[13] Also new to the games are innate abilities and natures; the former is shared by every Pokémon of a certain species, while the latter may vary among a particular species. Abilities grant their holders certain powers in battle, such as immunity against certain types of moves or strengthening a certain type of move. Natures, like innate abilities, affect the strength of Pokémon in battle; however, they do so by affecting the stats of the Pokémon rather than directly affecting the strength of the moves.[14] Another stat introduced in Pokémon Ruby and Sapphire is Condition, an important factor in Pokémon contests, mini-games in which participants use moves to display their Pokémon's Condition. Both Pokémon and their moves have a Condition; it is increased by using Pokéblocks (candies made from berries).[15]

Like Pokémon Gold, Silver, and Crystal, Ruby and Sapphire keep track of real-life time; this influences events like tides and berry plant growth. However, unlike their predecessors, Ruby and Sapphire do not differentiate between day and night; thus, the times of day do not determine the appearance of Pokémon. Also, due to the changes in battle structure as well as the new Pokémon statistics, Ruby and Sapphire cannot be linked with Pokémon games of previous generations.[16]

Connectivity with other devices

Ruby and Sapphire have limited e-Reader support. Nintendo released Battle-e Cards, a set of e-Reader cards that contained trainer battles in which the player could see previously-hidden Pokémon.[17] A special e-Reader card called the Eon Ticket was also released; obtained through the Mystery Gift function, the Ticket allows the player to board the ferry at Slateport City or Lilycove City and reach a place called Southern Island. There, the player faces either Latios or Latias, depending on which version the player is using.[18]

Ruby and Sapphire are also able to connect to the GameCube games Pokémon Colosseum and Pokémon Box. In the former, once players reach a certain point in the game, they are able to transfer Pokémon between Colosseum and Ruby/Sapphire.[19] Additionally, those who pre-ordered Colosseum were able to access the Pokémon Jirachi and see a preview of the movie Pokémon: Jirachi Wish Maker. Box, a so-called Pokémon "Microsoft Office", allows players to store and organize their Pokémon on the GameCube.[20]

Development

Pokémon Ruby and Sapphire were developed by Game Freak and Nintendo under the direction of Junichi Masuda. As with its predecessors, Ken Sugimori was the art director, although these were the first games in which he did not single-handedly produce all of the art.[21] When asked where his design team came up with the ideas for all of the new Pokémon, Sugimori stated that they get their ideas from past experiences in their childhood involving nature, animals, and the media and then base them on insects. Even looking at the world in a different perspective sometimes provided inspiration for the creatures. "First we select an insect and after that we add essential elements to the insects to make it more like Pokemon, such as adding some hard shape to it, to be more like steel," Sugimori said, describing the process of creating a Pokémon.[22]

As the Game Boy Advance was able to handle newer, enhanced graphics, Ruby and Sapphire were the first games in the series that allowed up to four people to share information at one time, as opposed to the previous limit of two. However, the development team used a more basic graphics engine in order to keep the game simple and not overly confusing. They team wanted the games to appeal to a large audience, so the software was designed to be easy enough for younger generations of children to play, but new features were added to bring the veteran gamers back.[22]

Masuda stated that the basic philosophy of all Pokémon games is communication; in the Pokémon series, this is manifested in trading and battling with other people. When asked about the new concept of double battles, the developers noted that they tried to focus more on the original one-on-one battles as the main type of competition and only added the double battles as a "new challenge". They stated that if they receive positive feedback about the double battles, the feature may appear more in future generations.[22]

The games were the first in the series that did not contain all of the Pokémon from previous generations. Sugimori stated that the team tried to include all the new Pokémon as well as some from previous generations. When asked about any features that could not be included due to technical restrictions, Masuda noted that he wanted each individual Pokémon to make up to three different cries depending on its mood.[22]

The North American release of Ruby and Sapphire used revised box covers that had "dynamic colored background texture[s]" and changes in font style and size of the names.[23][24]

Sales and reception

File:Lugia PT Cruiser.jpg
The Lugia PT Cruiser offered as a prize for Nintendo's promotional contest

To promote Ruby and Sapphire, Nintendo launched a USD$7 million campaign that lasted from March to May 2003.[25] In addition to rewarding pre-orders of the games with merchandise, Nintendo held a contest in which participants submitted videos of themselves singing the Pokemon theme song with their own re-written lyrics; the grand prize for that event was a Lugia PT Cruiser.[26][27] Later that year, Nintendo launched the EON Ticket Summer Tour, in which 125 Toys 'R' Us stores across the United States offered the Eon Ticket for download from July 19 to September 1.[18][28]

Pokémon Ruby and Sapphire met with largely positive reception: the games were commercial successes and garnered favorable reviews from the gaming industry. By April 2003 (within one month of their North American release), Nintendo moved around 2.2 million units of the games in North America alone; sales of the games in Japan totaled around 4.4 million within six weeks of release.[33] With around 13 million units sold worldwide, Ruby and Sapphire are the best-selling games ever for the Game Boy Advance.[34]

Reviewers were divided in their critiques of the games. IGN praised the "deep design" of the games and the "high quality" of the music and tune composition while criticizing the fact that "the overworld and battle graphics only received minor upgrades from the Game Boy Color version [Gold and Silver]". GameSpot, however, declared the graphics "clear and effective" while calling the games "a cakewalk from start to finish [...] One thing Pokémon Ruby and Sapphire don't offer is much of a challenge".[35] Gamepro thought that the graphics and music were "much better than the GBC games" and that the addition of double battles "add[ed] challenge" and "made the harder battles far more strategic than before—the way the game should be".[36] Other complaints included the removal of the time system of Gold and Silver and the inability to import Pokémon from the games of previous generations. In 2007, the games were collectively named the tenth best Game Boy Advance game of all time in an IGN article.[37]

Other games

Pokémon Emerald

File:Pokemonemeraldboxart.jpg
Pokémon Emerald's box art

Pokémon Emerald is the twelfth game in the Pokémon video game series in Japan, and the eleventh in North America and Europe. The game is an enhanced remake of the previous two versions, Pokémon Ruby and Sapphire, and was released in Japan on September 16, 2004 as Pocket Monsters Emerald (ポケットモンスター エメラルド, Poketto Monsutā Emerarudo). It was released in North America on May 1, 2005, Australia on June 9, 2005, and Europe on October 21, 2005.[38]

Though the gameplay is largely the same as that of Ruby and Sapphire, Emerald introduces new features. The plot is modified; both Team Magma and Aqua are villains who manage to awaken Groudon and Kyogre respectively. When the two legendary Pokémon begin to battle each other, the protagonist must unleash Rayquaza (pictured on the box cover) to calm them. Some of the game mechanics are changed as well. Though in Ruby and Sapphire, double battles were clearly marked, in Emerald, they are more sporadic; two separate trainers might come together to battle as a pair. After the Elite Four is defeated, the player may re-battle Gym Leaders in a double battle. Also, Pokémon sprites are animated in battle, similar to that of Pokémon Crystal.[39] Probably the most significant addition is the Battle Frontier, an expanded version of the Battle Tower present in Ruby and Sapphire.

Emerald has been generally well-received.[40][41] The game has received an aggregate rating of 77% on Game Rankings.[42] Gamespot gave it a 7.5 rating;[43] IGN gave it an "Impressive" rating of 8.0 out of a possible 10.[39] Eurogamer, however, gave Emerald a score of 6/10. Though it praised Emerald for looking better than either Ruby or Sapphire and for having harder and longer gameplay, it criticized the game for not even being a "half changed update [...] but more of a director's cut".[44] Emerald was the second best-selling game in the United States of 2005; it sold 6.32 million copies, making it the third-best selling game for the Game Boy Advance.[45]

Pokémon Box: Ruby and Sapphire

File:Pokémon Box - Ruby & Sapphire Coverart.png
Cover art.

Pokémon Box: Ruby and Sapphire, or Pokémon Box, is a spin-off Pokémon game for the Nintendo GameCube console, bundled with a Nintendo GameCube Game Boy Advance Cable and a Memory Card 59.[46] It was released in Japan on May 30, 2003 and in North America on July 11, 2004,[47] but only through the New York Pokémon Center and its online store.[46] It is no longer available in either location. The game was released in Europe as Pokémon Memory Magic due to translation problems,[48] and Europeans only could get the game by using points from Nintendo of Europe's loyalty program, or by buying the Pokémon Colosseum Mega Pak.[49]

The game is essentially a storage system for the Game Boy Advance Pokémon games that allows players to trade and store Pokémon that they have caught in Pokémon Ruby, Sapphire, FireRed, LeafGreen and Emerald onto a GameCube memory card. Players can then organize and interact with their Pokémon on the GameCube, such as allowing them to mate. Unique Pokémon can also be acquired. The second feature allows players to play their Ruby and Sapphire games on the television via the GameCube Game Boy Advance Cable. Options such as taking screenshots of the game are available in this mode.[50] Another addition is the "Showcase", where players can create and display game pieces of Pokémon.[51]

The game was generally considered to be unnecessary, receiving an aggregate score of 50% on Game Rankings.[52] Craig Harris of IGN gave the game a "Meh" rating of 5.0, praising the interface, which makes the organization of Pokémon much easier as compared to the Game Boy Advance interface; as well as the emulator which allows Ruby and Sapphire to be played on the GameCube. He also stated that the game was a good deal due to the inclusion of a Memory Card and Cable. However, Harris cited the "Showcase" as "entirely unnecessary and completely out of place.", and said that overall the game lacked much to do. He wrote, "It's targeted specifically for the truly die-hard Pokemon fan, but it requires so many specific elements to actually be useful to anyone."[51] Allgame gave the game three and a half out of five stars.[53]

References

  • Game Freak (March 18, 2003). Pokémon Ruby. Nintendo.
  • Game Freak (March 18, 2003). Pokémon Sapphire. Nintendo.
  • Pokémon Sapphire Version instruction booklet. Nintendo(2003). AGB-AXPE-USA.
  • Hollinger, Elizabeth M. (2003). Pokémon Ruby Version [and] Sapphire Version: Prima's Official Strategy Guide. USA: Prima Games.

Notes

  1. ^ "Nintendo.com Games : Pokémon Ruby". Nintendo. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "Nintendo.com Games : Pokémon Sapphire". Nintendo. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ "Guides: Pokemon Ruby/Sapphire Guide (GBA) Introduction". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ "Hidden Power of Masuda". GameFreak. September 9, 2004. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ "Guides: Pokemon Ruby/Sapphire Guide (GBA) Walkthrough". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ "Walkthrough: Badge #7". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  7. ^ "Walkthrough: Badge #1". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  8. ^ Pokémon Sapphire instruction booklet, p.09
  9. ^ "Guides: Pokemon Ruby/Sapphire Guide (GBA) Walkthrough: Pokemon League Championship". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  10. ^ "Walkthrough: Badge #2". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ Harris, Craig. "Pokemon: Ruby Version". IGN. {{cite web}}: Text "March 17, 2003" ignored (help)
  12. ^ "Basics". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ Hollinger, p.3
  14. ^ Hollinger, p.6
  15. ^ Hollinger, p.76
  16. ^ Pokémon Sapphire Version instruction booklet, p.50.
  17. ^ Harris, Craig (September 12, 2003). "Pokemon Battle-e Cards". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  18. ^ a b "The Pokémon Ruby & Sapphire "EON Ticket" Summer Tour is coming to Toys 'R Us!". Pokemon-games.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  19. ^ "Pokemon Colosseum Linkup Revealed". IGN. October 15, 2003. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  20. ^ Harris, Craig (July 3, 2004). "Pokemon Box: Ruby & Sapphire". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  21. ^ "Pokemon Ruby Version Info". GameFAQs. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  22. ^ a b c d Bishop, Stuart (May 30, 2003). "Game Freak on Pokemon!". ComputerAndVideoGames.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  23. ^ Harris, Craig (December 18, 2002). "Updated Pokemon Boxes". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  24. ^ Harris, Craig (November 19, 2002). "Pokemon GBA US Boxart". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  25. ^ Elkin, Tobi. "Pokemon grows up with its demographic; Nintendo puts $7 mil behind latest versions.". Advertising Age (print), Bnet (online) (March 2003). Retrieved on July 17, 2008. (Paid access required to view article.)
  26. ^ Harris, Craig (March 12, 2003). "Pokemon Hit the Road". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  27. ^ Harris, Craig (February 11, 2003). "Pokemon Pre-Sell Goodies". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  28. ^ Harris, Craig (August 29, 2003). "Nintendo Celebrates Pokemoniversary". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  29. ^ "Pokemon Ruby Version Reviews". Game Rankings. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  30. ^ "Pokemon Sapphire Version Reviews". Game Rankings. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  31. ^ "Pokemon Sapphire Reviews". Metacritic. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  32. ^ "Pokemon Ruby Reviews". Metacritic. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  33. ^ "Nintendo Makes Money". IGN. April 4, 2003. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  34. ^ "Consolidated Financial Statements" (PDF). Nintendo. November 25, 2004. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  35. ^ Kasavin, Greg (March 18, 2003). "Pokemon Ruby Version". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  36. ^ "Review: Pokemon: Ruby and Sapphire Versions". Gamepro. March 17, 2003. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  37. ^ Craig Harris (March 16, 2007). "Top 25 Game Boy Advance Games of All Time". IGN.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  38. ^ "Pokemon Emerald Info". GameFAQs. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  39. ^ a b "IGN: Pokémon Emerald Version". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  40. ^ "IGN: Reader Reviews For: Pokémon Emerald Version". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  41. ^ "Pokémon Emerald Reader Reviews at Game Rankings". Game Rankings. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  42. ^ "Pokémon Emerald Reviews at Game Rankings". Game Rankings. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  43. ^ "Gamespot Summary of Pokémon Emerald". Gamespot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  44. ^ "Review - Pokémon Emerald // GBA /// Eurogamer". Eurogamer. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  45. ^ "AOL Games: Pokémon Emerald". AOL Games. August 3, 2005. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  46. ^ a b Harris, Craig (July 20, 2004). "IGN: Pokemon Box: Ruby and Sapphire Preview". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  47. ^ "Pokemon Box: Ruby and Sapphire Release Information for GameCube". GameFAQs. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  48. ^ "N-Europe: News: Pokémon Name Change". N-Europe. Sepetember 28, 2008. {{cite web}}: |first= missing |last= (help); Check date values in: |date= (help)
  49. ^ Boyd, Ashley (May 15, 2004). "N-Europe: News: Pokémon Box Gets Starring Role". N-Europe. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  50. ^ Staff, GameSpot (July 10, 2003). "Pokémon Box Ruby and Sapphire Impressions". GameSpot. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  51. ^ a b Harris, Craig (July 23, 2004). "IGN: Pokemon Box: Ruby and Sapphire Review". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  52. ^ "Pokemon Box: Ruby and Sapphire Reviews". Game Rankings. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  53. ^ Marriott, Scott Alan. "Pokémon Box > Overview". Allgame. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)

External links