WWE SmackDown vs. Raw 2009

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Template:Future game

WWE SmackDown vs. Raw 2009
PS3 boxart of WWE SmackDown vs Raw 2009 featuring Triple H (left) and Shawn Michaels (right)
Developer(s)YUKE's Future Media Creators
TOSE (Nintendo DS)
Publisher(s)THQ
SeriesWWE SmackDown
Platform(s)PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Nintendo DS, Xbox 360, Mobile
Genre(s)Professional wrestling, Fighting
Mode(s)Single player, multiplayer, multiplayer online

WWE SmackDown vs. Raw 2009 is a professional wrestling video game developed by YUKE's Future Media Creators and published by THQ for the PlayStation 3, PlayStation 2, PlayStation Portable, Nintendo DS, Wii, and Xbox 360 video game consoles. It will be the tenth video game in the WWE SmackDown series, and will be the sequel to its predecessor, WWE SmackDown vs. Raw 2008.[3][4] TOSE will oversee development for the Nintendo DS version.[4] The video game is based on the professional wrestling promotion, World Wrestling Entertainment, and is named after two of the promotion's three brands, Raw and SmackDown.[3][5] The game is expected to ship in November 2008.

Production of the video game was officially announced on March 27 2008 by IGN and THQ.[3][5] IGN released their first video game trailer and screenshots for SmackDown vs. Raw 2009. The trailer featured The Hardys (Matt and Jeff) in a tag team match against Randy Orton and Mr. Kennedy at the SummerSlam pay-per-view, where the new tag team match features were explained.

Gameplay

Match gameplay

One of the game's most prominent features is the enhanced tag team match.[5] Additions in the match include new ways of tagging the player's tag team partner such as the reversible hot tag, which can help save the player in the match if they are in trouble, and the forced blind tag, where the partner tags theirself into the ring. The player's tag team partner has more of a part to play in this match and will aid the player by holding an opponent by the ropes while on the apron, and the pulling down the ropes for an opponent dashing towards them, sending them out of the ring.[6] Teams will now share their own momentum meter, attributes and double team finishers.[3]

Tag teams are a major focus in this game with a reworked tag team match and co-operative season mode.

SmackDown vs. Raw 2009 will be the first WWE video game to include the Inferno match, a match where the player has to set their opponent on fire. Unlike the real life match which takes place with the ring surrounded by fire coming from gas fed pipes, the ring ropes themselves will be on fire. To win the player must increase the temperature of the ring by performing more devastating moves. As soon as the temperature reaches 500°F, the player can then begin to set their opponent on fire.[7]

Returning to the series is the backstage brawl, where players can battle in either the locker room or the backstage "gorilla position" with a variety of weapons at their disposal.[8] The match will replace the parking lot brawl match featured in the last game.[9]

Both the Wii and DS versions will now include new matches, such as the steel cage and ladder match, with the DS version in addition also featuring tables and TLC matches.[3]

Fighting styles, a major feature from the previous version, will be removed but the fighting abilities used there will be kept and enhanced with each wrestler possessing six out of twenty different abilities that would aid the player in specific areas.[7] New to the game is the inclusion of signature moves, moves secondary in importance next to their finishing moves. When in full momentum, the players can choose to store a signature move instead of performing a finishing move which they can perform later.[10]

The in-game commentary will feature three announcing teams like the previous version but will have more of a play-by-play aspect this time.[3] According to THQ, 50% of loading times for the game has been reduced, affecting such areas as wrestler entrances.[3][7] Artificial intelligence, hit detection and animation have also been worked on.[3] A new semi-auto targeting system will be implemented into the game, which generally will automatically target a particular wrestler the player wants to attck but can also be controlled in-game by the player.[11]

Japanese company TOSE will take over from Amaze Entertainment in development for the Nintendo DS version.[4] Unlike the previous year's game whose gameplay was focused exclusively on the handheld's stylus, this year's edition will instead use the D-pad for movement and the left shoulder button for finishing moves. The DS version's gameplay is now similar to that from the other consoles with full movement control around the ring for the wrestler and a stamina meter to build up for a finishing move. Grappling, attacks and submissions will still be controlled by the stylus.[12]

Game modes

For most platforms, a new career/season mode entitled Road to WrestleMania will replace the previous version's career/season mode, 24/7 Mode. In this new mode, players can choose from five superstars to play as in single-player storylines: Triple H, CM Punk, The Undertaker, John Cena, or Chris Jericho.[13] The storylines featured in the mode are tailor made to fit the chosen wrestler's character.[3] As part of the game's new emphasis on tag teams, a co-operative storyline will also be included in the mode, in which the players will take the parts of Batista and Rey Mysterio respectively.[6][13] Players can either play this storyline with a partner locally or online.[14] It has been confirmed that for the first time the Wii version will also include the Road to WrestleMania mode, replacing their equivalent Main Event mode in the previous edition.[3]

In an interview with IGN, senior creative manager Cory Ledesma made mention of another unnamed mode which will "be able to support a bunch more options for the players that like to have the free rein, the multiple decisions to use created elements in that mode".[3] In a later interview, Ledesma furthered on the mode mentioning it as a replacement of the General Manager (GM) mode seen in the previous three games. The new mode will offer some of the same features found in the GM mode.[11]

Partly inspired by the TOSE-developed game, Dragon Quest Heroes: Rocket Slime, the Nintendo DS version will have an RPG element to their season mode. Players will be able to roam around the arena, improve their characters through the training room or WWE Shop and interact with superstars to start feuds. The player will be given missions to complete in order to become a champion.[12][5] Created wrestlers will be eligible to use in this career mode.[3]

Create modes

THQ have confirmed that the video game will include a "create-a-finisher" feature.[5] The player has the ability to chain a selection of up to 10 out of over 500 animations to make unique finishing moves along with the choice to speed up or slow down the animations.[6][14] Created finishers are limited to moves starting with both wrestlers standing face-to-face, with THQ suggesting future games will develop on more starting positions.[14]

For the first time, the Nintendo DS version will feature a limited version of the "create-a-superstar" mode.[4] According to a visit to Yuke's studios by Xbox World 360 magazine, the create-a-superstar mode in the major console versions will feature physics-based clothing items that will sway around realistically such as loose clothing and necklaces.[15] Custom soundtracks will be featured on the PlayStation 3 version as well as the Xbox 360 version.[3]

The Wii version will again not feature a "create-an-entrance" mode. Instead, utilizing the Wii Remote and nunchuk, it will feature interactive entrances and victory celebrations, such as posing or beating down an opponent post-match.[6] Successful poses during the player's entrance will give them more momentum and bonuses at the start of the match.[3]

Online features

The Wii version will now include online gameplay as well as rankings.[4][5] Voice chat functionality for the PlayStation 3 and Xbox 360 versions were confirmed.[3] However, online play will not be available for the PlayStation 2 version.[11]

To conquer previous complaints in the series about outdated rosters and new superstars in WWE, THQ stated that the game will provide downloadable content, a feature to keep the game as up to date as possible.[3][6] According to THQ, downloadable content will also "allow them to introduce special events in game based on what's happening on the show".[14]

Release

As with the previous game, a special collector's edition of SmackDown vs. Raw 2009 for the PlayStation 3 will be released, which includes the game, special steel cage packaging, and a Blu-ray Disc featuring matches from Raw and SmackDown programming as well as a behind-the-scenes documentary on the making of the game.[16]

According to creative manager Bryan Williams at Games Convention 2008, a demo for the game will be released on the Xbox 360 and the PlayStation 3.[17]

References

  1. ^ a b "SmackDown vs. Raw 2009 profile - Editions". IGN. Retrieved 2008-09-14.
  2. ^ a b "SmackDown vs. Raw 2009 - Release Summary". GameSpot. Retrieved 2008-09-14.
  3. ^ a b c d e f g h i j k l m n o p Miller, Greg (2008-03-27). "First Interview: WWE SmackDown vs. Raw 2009". IGN. Retrieved 2008-03-28.
  4. ^ a b c d e Miller, Greg (2008-03-27). "WWE SmackDown vs. Raw 2009 is Official". IGN. Retrieved 2008-03-28.
  5. ^ a b c d e f "Number One Fighting Videogame Franchise Returns to the Virtual Ring". THQ. 2008-03-24. Retrieved 2008-03-28. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  6. ^ a b c d e Ekberg, Brian (2008-03-29). "SmackDown! vs. Raw 2009 First Look". GameSpot. Retrieved 2008-07-12. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  7. ^ a b c Miller, Greg (2008-07-11). "Pre-E3 2008: WWE SmackDown vs. Raw 2009 Hands-on". IGN. Retrieved 2008-07-12.
  8. ^ Miller, Greg (2008-08-27). "WWE SmackDown vs. Raw 2009: Backstage Brawl". IGN. Retrieved 2008-08-27.
  9. ^ "WWE Smackdown vs Raw 2009 Podcast - Bryan Williams interview". Gaming Ring. 2008-09-08. Retrieved 2008-09-17.
  10. ^ Miller, Greg (2008-07-16). "E3 2008: WWE SmackDown vs. Raw 2009 Progress Report". IGN. Retrieved 2008-09-14.
  11. ^ a b c Miller, Greg (2008-09-12). "SVR 09: THQ&A (09.12.08)". IGN. Retrieved 2008-09-13.
  12. ^ a b Bozon, Mark (2008-07-11). "Pre-E3 2008: WWE SmackDown vs. Raw 2009 Hands-on". IGN. Retrieved 2008-07-12.
  13. ^ a b Miller, Greg (2008-09-09). "SVR 09: Road to WrestleMania Info". IGN. Retrieved 2008-09-13.
  14. ^ a b c d Srinivasan, Shanker (2008-07-17). "E3 2008: Smackdown vs. Raw 2009 – Updated Impressions". GameSpot. Retrieved 2008-07-17.
  15. ^ "SmackDown vs. Raw 2009 preview". Xbox World 360. September 2008.
  16. ^ "SmackDown vs. Raw 2009 (Collector's Edition)". GameStop. Retrieved 2008-09-16.
  17. ^ "GC 2008: Wreck Shop Interview". GameTrailers. 2008-08-29. Retrieved 2008-09-16.

External links